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This paper considers the one-bit precoding problem for the multiuser downlink massive multiple-input multiple-output (MIMO) system with phase shift keying (PSK) modulation and focuses on the celebrated constructive interference (CI)-based problem formulation. The existence of the discrete one-bit constraint makes the problem generally hard to solve. In this paper, we propose an efficient negative $\ell_1$ penalty approach for finding a high-quality solution of the considered problem. Specifically, we first propose a novel negative $\ell_1$ penalty model, which penalizes the one-bit constraint into the objective with a negative $\ell_1$-norm term, and show the equivalence between (global and local) solutions of the original problem and the penalty problem when the penalty parameter is sufficiently large. We further transform the penalty model into an equivalent min-max problem and propose an efficient alternating optimization (AO) algorithm for solving it. The AO algorithm enjoys low per-iteration complexity and is guaranteed to converge to the stationary point of the min-max problem. Numerical results show that, compared against the state-of-the-art CI-based algorithms, the proposed algorithm generally achieves better bit-error-rate (BER) performance with lower computational cost.

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This paper revisits the problem of sampling and transmitting status updates through a channel with random delay under a sampling frequency constraint \cite{sun_17_tit}. We use the Age of Information (AoI) to characterize the status information freshness at the receiver. The goal is to design a sampling policy that can minimize the average AoI when the statistics of delay is unknown. We reformulate the problem as the optimization of a renewal-reward process, and propose an online sampling strategy based on the Robbins-Monro algorithm. We prove that the proposed algorithm satisfies the sampling frequency constraint. Moreover, when the transmission delay is bounded and its distribution is absolutely continuous, the average AoI obtained by the proposed algorithm converges to the minimum AoI when the number of samples $K$ goes to infinity with probability 1. We show that the optimality gap decays with rate $\mathcal{O}\left(\ln K/K\right)$, and the proposed algorithm is minimax rate optimal. Simulation results validate the performance of our proposed algorithm.

This paper investigates a new downlink nonorthogonal multiple access (NOMA) system, where a multiantenna unmanned aerial vehicle (UAV) is powered by wireless power transfer (WPT) and serves as the base station for multiple pairs of ground users (GUs) running NOMA in each pair. An energy efficiency (EE) maximization problem is formulated to jointly optimize the WPT time and the placement for the UAV, and the allocation of the UAV's transmit power between different NOMA user pairs and within each pair. To efficiently solve this nonconvex problem, we decompose the problem into three subproblems using block coordinate descent. For the subproblem of intra-pair power allocation within each NOMA user pair, we construct a supermodular game with confirmed convergence to a Nash equilibrium. Given the intra-pair power allocation, successive convex approximation is applied to convexify and solve the subproblem of WPT time allocation and inter-pair power allocation between the user pairs. Finally, we solve the subproblem of UAV placement by using the Lagrange multiplier method. Simulations show that our approach can substantially outperform its alternatives that do not use NOMA and WPT techniques or that do not optimize the UAV location.

We consider the question of adaptive data analysis within the framework of convex optimization. We ask how many samples are needed in order to compute $\epsilon$-accurate estimates of $O(1/\epsilon^2)$ gradients queried by gradient descent, and we provide two intermediate answers to this question. First, we show that for a general analyst (not necessarily gradient descent) $\Omega(1/\epsilon^3)$ samples are required. This rules out the possibility of a foolproof mechanism. Our construction builds upon a new lower bound (that may be of interest of its own right) for an analyst that may ask several non adaptive questions in a batch of fixed and known $T$ rounds of adaptivity and requires a fraction of true discoveries. We show that for such an analyst $\Omega (\sqrt{T}/\epsilon^2)$ samples are necessary. Second, we show that, under certain assumptions on the oracle, in an interaction with gradient descent $\tilde \Omega(1/\epsilon^{2.5})$ samples are necessary. Our assumptions are that the oracle has only \emph{first order access} and is \emph{post-hoc generalizing}. First order access means that it can only compute the gradients of the sampled function at points queried by the algorithm. Our assumption of \emph{post-hoc generalization} follows from existing lower bounds for statistical queries. More generally then, we provide a generic reduction from the standard setting of statistical queries to the problem of estimating gradients queried by gradient descent. These results are in contrast with classical bounds that show that with $O(1/\epsilon^2)$ samples one can optimize the population risk to accuracy of $O(\epsilon)$ but, as it turns out, with spurious gradients.

Numerical solution of heterogeneous Helmholtz problems presents various computational challenges, with descriptive theory remaining out of reach for many popular approaches. Robustness and scalability are key for practical and reliable solvers in large-scale applications, especially for large wave number problems. In this work we explore the use of a GenEO-type coarse space to build a two-level additive Schwarz method applicable to highly indefinite Helmholtz problems. Through a range of numerical tests on a 2D model problem, discretised by finite elements on pollution-free meshes, we observe robust convergence, iteration counts that do not increase with the wave number, and good scalability of our approach. We further provide results showing a favourable comparison with the DtN coarse space. Our numerical study shows promise that our solver methodology can be effective for challenging heterogeneous applications.

This paper studies the application of reconfigurable intelligent surface (RIS) to cooperative non-orthogonal multiple access (C-NOMA) networks with simultaneous wireless information and power transfer (SWIPT). We aim for maximizing the rate of the strong user with guaranteed weak user's quality of service (QoS) by jointly optimizing power splitting factors, beamforming coefficients, and RIS reflection coefficients in two transmission phases. The formulated problem is difficult to solve due to its complex and non-convex constraints. To tackle this challenging problem, we first use alternating optimization (AO) framework to transform it into three subproblems, and then use the penalty-based arithmetic-geometric mean approximation (PBAGM) algorithm and the successive convex approximation (SCA)-based method to solve them. Numerical results verify the superiority of the proposed algorithm over the baseline schemes.

Computing a maximum independent set (MaxIS) is a fundamental NP-hard problem in graph theory, which has important applications in a wide spectrum of fields. Since graphs in many applications are changing frequently over time, the problem of maintaining a MaxIS over dynamic graphs has attracted increasing attention over the past few years. Due to the intractability of maintaining an exact MaxIS, this paper aims to develop efficient algorithms that can maintain an approximate MaxIS with an accuracy guarantee theoretically. In particular, we propose a framework that maintains a $(\frac{\Delta}{2} + 1)$-approximate MaxIS over dynamic graphs and prove that it achieves a constant approximation ratio in many real-world networks. To the best of our knowledge, this is the first non-trivial approximability result for the dynamic MaxIS problem. Following the framework, we implement an efficient linear-time dynamic algorithm and a more effective dynamic algorithm with near-linear expected time complexity. Our thorough experiments over real and synthetic graphs demonstrate the effectiveness and efficiency of the proposed algorithms, especially when the graph is highly dynamic.

The geometric high-order regularization methods such as mean curvature and Gaussian curvature, have been intensively studied during the last decades due to their abilities in preserving geometric properties including image edges, corners, and image contrast. However, the dilemma between restoration quality and computational efficiency is an essential roadblock for high-order methods. In this paper, we propose fast multi-grid algorithms for minimizing both mean curvature and Gaussian curvature energy functionals without sacrificing the accuracy for efficiency. Unlike the existing approaches based on operator splitting and the Augmented Lagrangian method (ALM), no artificial parameters are introduced in our formulation, which guarantees the robustness of the proposed algorithm. Meanwhile, we adopt the domain decomposition method to promote parallel computing and use the fine-to-coarse structure to accelerate the convergence. Numerical experiments are presented on both image denoising and CT reconstruction problem to demonstrate the ability to recover image texture and the efficiency of the proposed method.

In large scale dynamic wireless networks, the amount of overhead caused by channel estimation (CE) is becoming one of the main performance bottlenecks. This is due to the large number users whose channels should be estimated, the user mobility, and the rapid channel change caused by the usage of the high-frequency spectrum (e.g. millimeter wave). In this work, we propose a new hybrid channel estimation/prediction (CEP) scheme to reduce overhead in time-division duplex (TDD) wireless cell-free massive multiple-input-multiple-output (mMIMO) systems. The scheme proposes sending a pilot signal from each user only once in a given number (window) of coherence intervals (CIs). Then minimum mean-square error (MMSE) estimation is used to estimate the channel of this CI, while a deep neural network (DNN) is used to predict the channels of the remaining CIs in the window. The DNN exploits the temporal correlation between the consecutive CIs and the received pilot signals to improve the channel prediction accuracy. By doing so, CE overhead is reduced by at least 50 percent at the expense of negligible CE error for practical user mobility settings. Consequently, the proposed CEP scheme improves the spectral efficiency compared to the conventional MMSE CE approach, especially when the number of users is large, which is demonstrated numerically.

In the storied Colonel Blotto game, two colonels allocate $a$ and $b$ troops, respectively, to $k$ distinct battlefields. A colonel wins a battle if they assign more troops to that particular battle, and each colonel seeks to maximize their total number of victories. Despite the problem's formulation in 1921, the first polynomial-time algorithm to compute Nash equilibrium (NE) strategies for this game was discovered only quite recently. In 2016, \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} formulated a breakthrough algorithm to compute NE strategies for the Colonel Blotto game\footnote{To the best of our knowledge, the algorithm from \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} has computational complexity $O(k^{14}\max\{a,b\}^{13})$}, receiving substantial media coverage (e.g. \citep{Insider}, \citep{NSF}, \citep{ScienceDaily}). In this work, we present the first known $\epsilon$-approximation algorithm to compute NE strategies in the two-player Colonel Blotto game in runtime $\widetilde{O}(\epsilon^{-4} k^8 \max\{a,b\}^2)$ for arbitrary settings of these parameters. Moreover, this algorithm computes approximate coarse correlated equilibrium strategies in the multiplayer (continuous and discrete) Colonel Blotto game (when there are $\ell > 2$ colonels) with runtime $\widetilde{O}(\ell \epsilon^{-4} k^8 n^2 + \ell^2 \epsilon^{-2} k^3 n (n+k))$, where $n$ is the maximum troop count. Before this work, no polynomial-time algorithm was known to compute exact or approximate equilibrium (in any sense) strategies for multiplayer Colonel Blotto with arbitrary parameters. Our algorithm computes these approximate equilibria by a novel (to the author's knowledge) sampling technique with which we implicitly perform multiplicative weights update over the exponentially many strategies available to each player.

One of the most important problems in system identification and statistics is how to estimate the unknown parameters of a given model. Optimization methods and specialized procedures, such as Empirical Minimization (EM) can be used in case the likelihood function can be computed. For situations where one can only simulate from a parametric model, but the likelihood is difficult or impossible to evaluate, a technique known as the Two-Stage (TS) Approach can be applied to obtain reliable parametric estimates. Unfortunately, there is currently a lack of theoretical justification for TS. In this paper, we propose a statistical decision-theoretical derivation of TS, which leads to Bayesian and Minimax estimators. We also show how to apply the TS approach on models for independent and identically distributed samples, by computing quantiles of the data as a first step, and using a linear function as the second stage. The proposed method is illustrated via numerical simulations.

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