Humans usually perceive the world in a multimodal way that vision, touch, sound are utilised to understand surroundings from various dimensions. These senses are combined together to achieve a synergistic effect where the learning is more effectively than using each sense separately. For robotics, vision and touch are two key senses for the dexterous manipulation. Vision usually gives us apparent features like shape, color, and the touch provides local information such as friction, texture, etc. Due to the complementary properties between visual and tactile senses, it is desirable for us to combine vision and touch for a synergistic perception and manipulation. Many researches have been investigated about multimodal perception such as cross-modal learning, 3D reconstruction, multimodal translation with vision and touch. Specifically, we propose a cross-modal sensory data generation framework for the translation between vision and touch, which is able to generate realistic pseudo data. By using this cross-modal translation method, it is desirable for us to make up inaccessible data, helping us to learn the object's properties from different views. Recently, the attention mechanism becomes a popular method either in visual perception or in tactile perception. We propose a spatio-temporal attention model for tactile texture recognition, which takes both spatial features and time dimension into consideration. Our proposed method not only pays attention to the salient features in each spatial feature, but also models the temporal correlation in the through the time. The obvious improvement proves the efficiency of our selective attention mechanism. The spatio-temporal attention method has potential in many applications such as grasping, recognition, and multimodal perception.
Most automatic matting methods try to separate the salient foreground from the background. However, the insufficient quantity and subjective bias of the current existing matting datasets make it difficult to fully explore the semantic association between object-to-object and object-to-environment in a given image. In this paper, we propose a Situational Perception Guided Image Matting (SPG-IM) method that mitigates subjective bias of matting annotations and captures sufficient situational perception information for better global saliency distilled from the visual-to-textual task. SPG-IM can better associate inter-objects and object-to-environment saliency, and compensate the subjective nature of image matting and its expensive annotation. We also introduce a textual Semantic Transformation (TST) module that can effectively transform and integrate the semantic feature stream to guide the visual representations. In addition, an Adaptive Focal Transformation (AFT) Refinement Network is proposed to adaptively switch multi-scale receptive fields and focal points to enhance both global and local details. Extensive experiments demonstrate the effectiveness of situational perception guidance from the visual-to-textual tasks on image matting, and our model outperforms the state-of-the-art methods. We also analyze the significance of different components in our model. The code will be released soon.
Video action recognition has been partially addressed by the CNNs stacking of fixed-size 3D kernels. However, these methods may under-perform for only capturing rigid spatial-temporal patterns in single-scale spaces, while neglecting the scale variances across different action primitives. To overcome this limitation, we propose to learn the optimal-scale kernels from the data. More specifically, an \textit{action perceptron synthesizer} is proposed to generate the kernels from a bag of fixed-size kernels that are interacted by dense routing paths. To guarantee the interaction richness and the information capacity of the paths, we design the novel \textit{optimized feature fusion layer}. This layer establishes a principled universal paradigm that suffices to cover most of the current feature fusion techniques (e.g., channel shuffling, and channel dropout) for the first time. By inserting the \textit{synthesizer}, our method can easily adapt the traditional 2D CNNs to the video understanding tasks such as action recognition with marginal additional computation cost. The proposed method is thoroughly evaluated over several challenging datasets (i.e., Somehting-to-Somthing, Kinetics and Diving48) that highly require temporal reasoning or appearance discriminating, achieving new state-of-the-art results. Particularly, our low-resolution model outperforms the recent strong baseline methods, i.e., TSM and GST, with less than 30\% of their computation cost.
Many adaptations of transformers have emerged to address the single-modal vision tasks, where self-attention modules are stacked to handle input sources like images. Intuitively, feeding multiple modalities of data to vision transformers could improve the performance, yet the inner-modal attentive weights may also be diluted, which could thus undermine the final performance. In this paper, we propose a multimodal token fusion method (TokenFusion), tailored for transformer-based vision tasks. To effectively fuse multiple modalities, TokenFusion dynamically detects uninformative tokens and substitutes these tokens with projected and aggregated inter-modal features. Residual positional alignment is also adopted to enable explicit utilization of the inter-modal alignments after fusion. The design of TokenFusion allows the transformer to learn correlations among multimodal features, while the single-modal transformer architecture remains largely intact. Extensive experiments are conducted on a variety of homogeneous and heterogeneous modalities and demonstrate that TokenFusion surpasses state-of-the-art methods in three typical vision tasks: multimodal image-to-image translation, RGB-depth semantic segmentation, and 3D object detection with point cloud and images.
The most common sensing modalities found in a robot perception system are vision and touch, which together can provide global and highly localized data for manipulation. However, these sensing modalities often fail to adequately capture the behavior of target objects during the critical moments as they transition out of static, controlled contact with an end-effector to dynamic and uncontrolled motion. In this work, we present a novel multimodal visuotactile sensor that provides simultaneous visuotactile and proximity depth data. The sensor integrates an RGB camera and air pressure sensor to sense touch with an infrared time-of-flight (ToF) camera to sense proximity by leveraging a selectively transmissive soft membrane to enable the dual sensing modalities. We present the mechanical design, fabrication techniques, algorithm implementations, and evaluation of the sensor's tactile and proximity modalities. The sensor is demonstrated in three open-loop robotic tasks: approaching and contacting an object, catching, and throwing. The fusion of tactile and proximity data could be used to capture key information about a target object's transition behavior for sensor-based control in dynamic manipulation.
We study how visual representations pre-trained on diverse human video data can enable data-efficient learning of downstream robotic manipulation tasks. Concretely, we pre-train a visual representation using the Ego4D human video dataset using a combination of time-contrastive learning, video-language alignment, and an L1 penalty to encourage sparse and compact representations. The resulting representation, R3M, can be used as a frozen perception module for downstream policy learning. Across a suite of 12 simulated robot manipulation tasks, we find that R3M improves task success by over 20% compared to training from scratch and by over 10% compared to state-of-the-art visual representations like CLIP and MoCo. Furthermore, R3M enables a Franka Emika Panda arm to learn a range of manipulation tasks in a real, cluttered apartment given just 20 demonstrations. Code and pre-trained models are available at //tinyurl.com/robotr3m.
Given a multivariate big time series, can we detect anomalies as soon as they occur? Many existing works detect anomalies by learning how much a time series deviates away from what it should be in the reconstruction framework. However, most models have to cut the big time series into small pieces empirically since optimization algorithms cannot afford such a long series. The question is raised: do such cuts pollute the inherent semantic segments, like incorrect punctuation in sentences? Therefore, we propose a reconstruction-based anomaly detection method, MissGAN, iteratively learning to decode and encode naturally smooth time series in coarse segments, and finding out a finer segment from low-dimensional representations based on HMM. As a result, learning from multi-scale segments, MissGAN can reconstruct a meaningful and robust time series, with the help of adversarial regularization and extra conditional states. MissGAN does not need labels or only needs labels of normal instances, making it widely applicable. Experiments on industrial datasets of real water network sensors show our MissGAN outperforms the baselines with scalability. Besides, we use a case study on the CMU Motion dataset to demonstrate that our model can well distinguish unexpected gestures from a given conditional motion.
Imitation learning is a promising approach to help robots acquire dexterous manipulation capabilities without the need for a carefully-designed reward or a significant computational effort. However, existing imitation learning approaches require sophisticated data collection infrastructure and struggle to generalize beyond the training distribution. One way to address this limitation is to gather additional data that better represents the full operating conditions. In this work, we investigate characteristics of such additional demonstrations and their impact on performance. Specifically, we study the effects of corrective and randomly-sampled additional demonstrations on learning a policy that guides a five-fingered robot hand through a pick-and-place task. Our results suggest that corrective demonstrations considerably outperform randomly-sampled demonstrations, when the proportion of additional demonstrations sampled from the full task distribution is larger than the number of original demonstrations sampled from a restrictive training distribution. Conversely, when the number of original demonstrations are higher than that of additional demonstrations, we find no significant differences between corrective and randomly-sampled additional demonstrations. These results provide insights into the inherent trade-off between the effort required to collect corrective demonstrations and their relative benefits over randomly-sampled demonstrations. Additionally, we show that inexpensive vision-based sensors, such as LeapMotion, can be used to dramatically reduce the cost of providing demonstrations for dexterous manipulation tasks. Our code is available at //github.com/GT-STAR-Lab/corrective-demos-dexterous-manipulation.
Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.
Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning is to create models that can process and link information using various modalities. Despite the extensive development made for unimodal learning, it still cannot cover all the aspects of human learning. Multimodal learning helps to understand and analyze better when various senses are engaged in the processing of information. This paper focuses on multiple types of modalities, i.e., image, video, text, audio, body gestures, facial expressions, and physiological signals. Detailed analysis of past and current baseline approaches and an in-depth study of recent advancements in multimodal deep learning applications has been provided. A fine-grained taxonomy of various multimodal deep learning applications is proposed, elaborating on different applications in more depth. Architectures and datasets used in these applications are also discussed, along with their evaluation metrics. Last, main issues are highlighted separately for each domain along with their possible future research directions.
Deep learning has revolutionized speech recognition, image recognition, and natural language processing since 2010, each involving a single modality in the input signal. However, many applications in artificial intelligence involve more than one modality. It is therefore of broad interest to study the more difficult and complex problem of modeling and learning across multiple modalities. In this paper, a technical review of the models and learning methods for multimodal intelligence is provided. The main focus is the combination of vision and natural language, which has become an important area in both computer vision and natural language processing research communities. This review provides a comprehensive analysis of recent work on multimodal deep learning from three new angles - learning multimodal representations, the fusion of multimodal signals at various levels, and multimodal applications. On multimodal representation learning, we review the key concept of embedding, which unifies the multimodal signals into the same vector space and thus enables cross-modality signal processing. We also review the properties of the many types of embedding constructed and learned for general downstream tasks. On multimodal fusion, this review focuses on special architectures for the integration of the representation of unimodal signals for a particular task. On applications, selected areas of a broad interest in current literature are covered, including caption generation, text-to-image generation, and visual question answering. We believe this review can facilitate future studies in the emerging field of multimodal intelligence for the community.