Neural radiance-density field methods have become increasingly popular for the task of novel-view rendering. Their recent extension to hash-based positional encoding ensures fast training and inference with visually pleasing results. However, density-based methods struggle with recovering accurate surface geometry. Hybrid methods alleviate this issue by optimizing the density based on an underlying SDF. However, current SDF methods are overly smooth and miss fine geometric details. In this work, we combine the strengths of these two lines of work in a novel hash-based implicit surface representation. We propose improvements to the two areas by replacing the voxel hash encoding with a permutohedral lattice which optimizes faster, especially for higher dimensions. We additionally propose a regularization scheme which is crucial for recovering high-frequency geometric detail. We evaluate our method on multiple datasets and show that we can recover geometric detail at the level of pores and wrinkles while using only RGB images for supervision. Furthermore, using sphere tracing we can render novel views at 30 fps on an RTX 3090. Code is publicly available at: //radualexandru.github.io/permuto_sdf
In recent years, vision language pre-training frameworks have made significant progress in natural language processing and computer vision, achieving remarkable performance improvement on various downstream tasks. However, when extended to point cloud data, existing works mainly focus on building task-specific models, and fail to extract universal 3D vision-language embedding that generalize well. We carefully investigate three common tasks in semantic 3D scene understanding, and derive key insights into the development of a pre-training model. Motivated by these observations, we propose a vision-language pre-training framework 3DVLP (3D vision-language pre-training with object contrastive learning), which transfers flexibly on 3D vision-language downstream tasks. 3DVLP takes visual grounding as the proxy task and introduces Object-level IoU-guided Detection (OID) loss to obtain high-quality proposals in the scene. Moreover, we design Object-level Cross-Contrastive alignment (OCC) task and Object-level Self-Contrastive learning (OSC) task to align the objects with descriptions and distinguish different objects in the scene, respectively. Extensive experiments verify the excellent performance of 3DVLP on three 3D vision-language tasks, reflecting its superiority in semantic 3D scene understanding.
In 3D face reconstruction, orthogonal projection has been widely employed to substitute perspective projection to simplify the fitting process. This approximation performs well when the distance between camera and face is far enough. However, in some scenarios that the face is very close to camera or moving along the camera axis, the methods suffer from the inaccurate reconstruction and unstable temporal fitting due to the distortion under the perspective projection. In this paper, we aim to address the problem of single-image 3D face reconstruction under perspective projection. Specifically, a deep neural network, Perspective Network (PerspNet), is proposed to simultaneously reconstruct 3D face shape in canonical space and learn the correspondence between 2D pixels and 3D points, by which the 6DoF (6 Degrees of Freedom) face pose can be estimated to represent perspective projection. Besides, we contribute a large ARKitFace dataset to enable the training and evaluation of 3D face reconstruction solutions under the scenarios of perspective projection, which has 902,724 2D facial images with ground-truth 3D face mesh and annotated 6DoF pose parameters. Experimental results show that our approach outperforms current state-of-the-art methods by a significant margin. The code and data are available at //github.com/cbsropenproject/6dof_face.
We present a novel trajectory traversability estimation and planning algorithm for robot navigation in complex outdoor environments. We incorporate multimodal sensory inputs from an RGB camera, 3D LiDAR, and the robot's odometry sensor to train a prediction model to estimate candidate trajectories' success probabilities based on partially reliable multi-modal sensor observations. We encode high-dimensional multi-modal sensory inputs to low-dimensional feature vectors using encoder networks and represent them as a connected graph. The graph is then used to train an attention-based Graph Neural Network (GNN) to predict trajectory success probabilities. We further analyze the number of features in the image (corners) and point cloud data (edges and planes) separately to quantify their reliability to augment the weights of the feature graph representation used in our GNN. During runtime, our model utilizes multi-sensor inputs to predict the success probabilities of the trajectories generated by a local planner to avoid potential collisions and failures. Our algorithm demonstrates robust predictions when one or more sensor modalities are unreliable or unavailable in complex outdoor environments. We evaluate our algorithm's navigation performance using a Spot robot in real-world outdoor environments. We observe an increase of 10-30% in terms of navigation success rate and a 13-15% decrease in false positive estimations compared to the state-of-the-art navigation methods.
Image quality assessment is a fundamental problem in the field of image processing, and due to the lack of reference images in most practical scenarios, no-reference image quality assessment (NR-IQA), has gained increasing attention recently. With the development of deep learning technology, many deep neural network-based NR-IQA methods have been developed, which try to learn the image quality based on the understanding of database information. Currently, Transformer has achieved remarkable progress in various vision tasks. Since the characteristics of the attention mechanism in Transformer fit the global perceptual impact of artifacts perceived by a human, Transformer is thus well suited for image quality assessment tasks. In this paper, we propose a Transformer based NR-IQA model using a predicted objective error map and perceptual quality token. Specifically, we firstly generate the predicted error map by pre-training one model consisting of a Transformer encoder and decoder, in which the objective difference between the distorted and the reference images is used as supervision. Then, we freeze the parameters of the pre-trained model and design another branch using the vision Transformer to extract the perceptual quality token for feature fusion with the predicted error map. Finally, the fused features are regressed to the final image quality score. Extensive experiments have shown that our proposed method outperforms the current state-of-the-art in both authentic and synthetic image databases. Moreover, the attentional map extracted by the perceptual quality token also does conform to the characteristics of the human visual system.
For many use cases, combining information from different datasets can be of interest to improve a machine learning model's performance, especially when the number of samples from at least one of the datasets is small. However, a potential challenge in such cases is that the features from these datasets are not identical, even though there are some commonly shared features among the datasets. To tackle this challenge, we propose a novel framework called Combine datasets based on Imputation (ComImp). In addition, we propose a variant of ComImp that uses Principle Component Analysis (PCA), PCA-ComImp in order to reduce dimension before combining datasets. This is useful when the datasets have a large number of features that are not shared between them. Furthermore, our framework can also be utilized for data preprocessing by imputing missing data, i.e., filling in the missing entries while combining different datasets. To illustrate the power of the proposed methods and their potential usages, we conduct experiments for various tasks: regression, classification, and for different data types: tabular data, time series data, when the datasets to be combined have missing data. We also investigate how the devised methods can be used with transfer learning to provide even further model training improvement. Our results indicate that the proposed methods are somewhat similar to transfer learning in that the merge can significantly improve the accuracy of a prediction model on smaller datasets. In addition, the methods can boost performance by a significant margin when combining small datasets together and can provide extra improvement when being used with transfer learning.
Indoor 360 panoramas have two essential properties. (1) The panoramas are continuous and seamless in the horizontal direction. (2) Gravity plays an important role in indoor environment design. By leveraging these properties, we present PanelNet, a framework that understands indoor environments using a novel panel representation of 360 images. We represent an equirectangular projection (ERP) as consecutive vertical panels with corresponding 3D panel geometry. To reduce the negative impact of panoramic distortion, we incorporate a panel geometry embedding network that encodes both the local and global geometric features of a panel. To capture the geometric context in room design, we introduce Local2Global Transformer, which aggregates local information within a panel and panel-wise global context. It greatly improves the model performance with low training overhead. Our method outperforms existing methods on indoor 360 depth estimation and shows competitive results against state-of-the-art approaches on the task of indoor layout estimation and semantic segmentation.
Dynamic attention mechanism and global modeling ability make Transformer show strong feature learning ability. In recent years, Transformer has become comparable to CNNs methods in computer vision. This review mainly investigates the current research progress of Transformer in image and video applications, which makes a comprehensive overview of Transformer in visual learning understanding. First, the attention mechanism is reviewed, which plays an essential part in Transformer. And then, the visual Transformer model and the principle of each module are introduced. Thirdly, the existing Transformer-based models are investigated, and their performance is compared in visual learning understanding applications. Three image tasks and two video tasks of computer vision are investigated. The former mainly includes image classification, object detection, and image segmentation. The latter contains object tracking and video classification. It is significant for comparing different models' performance in various tasks on several public benchmark data sets. Finally, ten general problems are summarized, and the developing prospects of the visual Transformer are given in this review.
Deep neural networks (DNNs) are successful in many computer vision tasks. However, the most accurate DNNs require millions of parameters and operations, making them energy, computation and memory intensive. This impedes the deployment of large DNNs in low-power devices with limited compute resources. Recent research improves DNN models by reducing the memory requirement, energy consumption, and number of operations without significantly decreasing the accuracy. This paper surveys the progress of low-power deep learning and computer vision, specifically in regards to inference, and discusses the methods for compacting and accelerating DNN models. The techniques can be divided into four major categories: (1) parameter quantization and pruning, (2) compressed convolutional filters and matrix factorization, (3) network architecture search, and (4) knowledge distillation. We analyze the accuracy, advantages, disadvantages, and potential solutions to the problems with the techniques in each category. We also discuss new evaluation metrics as a guideline for future research.
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.
The task of detecting 3D objects in point cloud has a pivotal role in many real-world applications. However, 3D object detection performance is behind that of 2D object detection due to the lack of powerful 3D feature extraction methods. In order to address this issue, we propose to build a 3D backbone network to learn rich 3D feature maps by using sparse 3D CNN operations for 3D object detection in point cloud. The 3D backbone network can inherently learn 3D features from almost raw data without compressing point cloud into multiple 2D images and generate rich feature maps for object detection. The sparse 3D CNN takes full advantages of the sparsity in the 3D point cloud to accelerate computation and save memory, which makes the 3D backbone network achievable. Empirical experiments are conducted on the KITTI benchmark and results show that the proposed method can achieve state-of-the-art performance for 3D object detection.