Driver distraction has become a significant cause of severe traffic accidents over the past decade. Despite the growing development of vision-driven driver monitoring systems, the lack of comprehensive perception datasets restricts road safety and traffic security. In this paper, we present an AssIstive Driving pErception dataset (AIDE) that considers context information both inside and outside the vehicle in naturalistic scenarios. AIDE facilitates holistic driver monitoring through three distinctive characteristics, including multi-view settings of driver and scene, multi-modal annotations of face, body, posture, and gesture, and four pragmatic task designs for driving understanding. To thoroughly explore AIDE, we provide experimental benchmarks on three kinds of baseline frameworks via extensive methods. Moreover, two fusion strategies are introduced to give new insights into learning effective multi-stream/modal representations. We also systematically investigate the importance and rationality of the key components in AIDE and benchmarks. The project link is //github.com/ydk122024/AIDE.
Single-view depth estimation can be remarkably effective if there is enough ground-truth depth data for supervised training. However, there are scenarios, especially in medicine in the case of endoscopies, where such data cannot be obtained. In such cases, multi-view self-supervision and synthetic-to-real transfer serve as alternative approaches, however, with a considerable performance reduction in comparison to supervised case. Instead, we propose a single-view self-supervised method that achieves a performance similar to the supervised case. In some medical devices, such as endoscopes, the camera and light sources are co-located at a small distance from the target surfaces. Thus, we can exploit that, for any given albedo and surface orientation, pixel brightness is inversely proportional to the square of the distance to the surface, providing a strong single-view self-supervisory signal. In our experiments, our self-supervised models deliver accuracies comparable to those of fully supervised ones, while being applicable without depth ground-truth data.
The theory of two-sided matching has been extensively developed and applied to many real-life application domains. As the theory has been applied to increasingly diverse types of environments, researchers and practitioners have encountered various forms of distributional constraints. Arguably, the most general class of distributional constraints would be hereditary constraints; if a matching is feasible, then any matching that assigns weakly fewer students at each college is also feasible. However, under general hereditary constraints, it is shown that no strategyproof mechanism exists that simultaneously satisfies fairness and weak nonwastefulness, which is an efficiency (students' welfare) requirement weaker than nonwastefulness. We propose a new strategyproof mechanism that works for hereditary constraints called the Multi-Stage Generalized Deferred Acceptance mechanism (MS-GDA). It uses the Generalized Deferred Acceptance mechanism (GDA) as a subroutine, which works when distributional constraints belong to a well-behaved class called hereditary M$^\natural$-convex set. We show that GDA satisfies several desirable properties, most of which are also preserved in MS-GDA. We experimentally show that MS-GDA strikes a good balance between fairness and efficiency (students' welfare) compared to existing strategyproof mechanisms when distributional constraints are close to an M$^\natural$-convex set.
Exploiting pre-trained diffusion models for restoration has recently become a favored alternative to the traditional task-specific training approach. Previous works have achieved noteworthy success by limiting the solution space using explicit degradation models. However, these methods often fall short when faced with complex degradations as they generally cannot be precisely modeled. In this paper, we propose PGDiff by introducing partial guidance, a fresh perspective that is more adaptable to real-world degradations compared to existing works. Rather than specifically defining the degradation process, our approach models the desired properties, such as image structure and color statistics of high-quality images, and applies this guidance during the reverse diffusion process. These properties are readily available and make no assumptions about the degradation process. When combined with a diffusion prior, this partial guidance can deliver appealing results across a range of restoration tasks. Additionally, PGDiff can be extended to handle composite tasks by consolidating multiple high-quality image properties, achieved by integrating the guidance from respective tasks. Experimental results demonstrate that our method not only outperforms existing diffusion-prior-based approaches but also competes favorably with task-specific models.
Image denoising is a fundamental and challenging task in the field of computer vision. Most supervised denoising methods learn to reconstruct clean images from noisy inputs, which have intrinsic spectral bias and tend to produce over-smoothed and blurry images. Recently, researchers have explored diffusion models to generate high-frequency details in image restoration tasks, but these models do not guarantee that the generated texture aligns with real images, leading to undesirable artifacts. To address the trade-off between visual appeal and fidelity of high-frequency details in denoising tasks, we propose a novel approach called the Reconstruct-and-Generate Diffusion Model (RnG). Our method leverages a reconstructive denoising network to recover the majority of the underlying clean signal, which serves as the initial estimation for subsequent steps to maintain fidelity. Additionally, it employs a diffusion algorithm to generate residual high-frequency details, thereby enhancing visual quality. We further introduce a two-stage training scheme to ensure effective collaboration between the reconstructive and generative modules of RnG. To reduce undesirable texture introduced by the diffusion model, we also propose an adaptive step controller that regulates the number of inverse steps applied by the diffusion model, allowing control over the level of high-frequency details added to each patch as well as saving the inference computational cost. Through our proposed RnG, we achieve a better balance between perception and distortion. We conducted extensive experiments on both synthetic and real denoising datasets, validating the superiority of the proposed approach.
Monocular depth estimation has drawn widespread attention from the vision community due to its broad applications. In this paper, we propose a novel physics (geometry)-driven deep learning framework for monocular depth estimation by assuming that 3D scenes are constituted by piece-wise planes. Particularly, we introduce a new normal-distance head that outputs pixel-level surface normal and plane-to-origin distance for deriving depth at each position. Meanwhile, the normal and distance are regularized by a developed plane-aware consistency constraint. We further integrate an additional depth head to improve the robustness of the proposed framework. To fully exploit the strengths of these two heads, we develop an effective contrastive iterative refinement module that refines depth in a complementary manner according to the depth uncertainty. Extensive experiments indicate that the proposed method exceeds previous state-of-the-art competitors on the NYU-Depth-v2, KITTI and SUN RGB-D datasets. Notably, it ranks 1st among all submissions on the KITTI depth prediction online benchmark at the submission time.
With the advances of data-driven machine learning research, a wide variety of prediction problems have been tackled. It has become critical to explore how machine learning and specifically deep learning methods can be exploited to analyse healthcare data. A major limitation of existing methods has been the focus on grid-like data; however, the structure of physiological recordings are often irregular and unordered which makes it difficult to conceptualise them as a matrix. As such, graph neural networks have attracted significant attention by exploiting implicit information that resides in a biological system, with interactive nodes connected by edges whose weights can be either temporal associations or anatomical junctions. In this survey, we thoroughly review the different types of graph architectures and their applications in healthcare. We provide an overview of these methods in a systematic manner, organized by their domain of application including functional connectivity, anatomical structure and electrical-based analysis. We also outline the limitations of existing techniques and discuss potential directions for future research.
Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning is to create models that can process and link information using various modalities. Despite the extensive development made for unimodal learning, it still cannot cover all the aspects of human learning. Multimodal learning helps to understand and analyze better when various senses are engaged in the processing of information. This paper focuses on multiple types of modalities, i.e., image, video, text, audio, body gestures, facial expressions, and physiological signals. Detailed analysis of past and current baseline approaches and an in-depth study of recent advancements in multimodal deep learning applications has been provided. A fine-grained taxonomy of various multimodal deep learning applications is proposed, elaborating on different applications in more depth. Architectures and datasets used in these applications are also discussed, along with their evaluation metrics. Last, main issues are highlighted separately for each domain along with their possible future research directions.
Generative commonsense reasoning which aims to empower machines to generate sentences with the capacity of reasoning over a set of concepts is a critical bottleneck for text generation. Even the state-of-the-art pre-trained language generation models struggle at this task and often produce implausible and anomalous sentences. One reason is that they rarely consider incorporating the knowledge graph which can provide rich relational information among the commonsense concepts. To promote the ability of commonsense reasoning for text generation, we propose a novel knowledge graph augmented pre-trained language generation model KG-BART, which encompasses the complex relations of concepts through the knowledge graph and produces more logical and natural sentences as output. Moreover, KG-BART can leverage the graph attention to aggregate the rich concept semantics that enhances the model generalization on unseen concept sets. Experiments on benchmark CommonGen dataset verify the effectiveness of our proposed approach by comparing with several strong pre-trained language generation models, particularly KG-BART outperforms BART by 5.80, 4.60, in terms of BLEU-3, 4. Moreover, we also show that the generated context by our model can work as background scenarios to benefit downstream commonsense QA tasks.
Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.
Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.