Trajectories are optimized for a two-dimensional simplified skateboarding system to allow it to perform a fundamental skateboarding trick called an "ollie". A methodology for generating trick trajectories by controlling the position of a point-mass relative to a board is presented and demonstrated over a range of peak jump heights. A hybrid dynamics approach is taken to perform this optimization, with contact constraints applied along a sequence of discrete timesteps based on the board's position throughout designated sections of the trick. These constraints introduce explicit and implicit discontinuities between chosen sections of the trick sequence. The approach has been shown to be successful for a set of realistic system parameters.
Quantum programs are notoriously difficult to code and verify due to unintuitive quantum knowledge associated with quantum programming. Automated tools relieving the tedium and errors associated with low-level quantum details would hence be highly desirable. In this paper, we initiate the study of program synthesis for quantum unitary programs that recursively define a family of unitary circuits for different input sizes, which are widely used in existing quantum programming languages. Specifically, we present QSynth, the first quantum program synthesis framework, including a new inductive quantum programming language, its specification, a sound logic for reasoning, and an encoding of the reasoning procedure into SMT instances. By leveraging existing SMT solvers, QSynth successfully synthesizes ten quantum unitary programs including quantum adder circuits, quantum eigenvalue inversion circuits and Quantum Fourier Transformation, which can be readily transpiled to executable programs on major quantum platforms, e.g., Q#, IBM Qiskit, and AWS Braket.
In multi-parameter persistence, the matching distance is defined as the supremum of weighted bottleneck distances on the barcodes given by the restriction of persistence modules to lines with a positive slope. In the case of finitely presented bi-persistence modules, all the available methods to compute the matching distance are based on restricting the computation to lines through pairs from a finite set of points in the plane. Some of these points are determined by the filtration data as they are entrance values of critical simplices. However, these critical values alone are not sufficient for the matching distance computation and it is necessary to add so-called switch points, i.e. points such that on a line through any of them, the bottleneck matching switches the matched pair. This paper is devoted to the algorithmic computation of the set of switch points given a set of critical values. We find conditions under which a candidate switch point is erroneous or superfluous. The obtained conditions are turned into algorithms that have been implemented. With this, we analyze how the size of the set of switch points increases as the number of critical values increases, and how it varies depending on the distribution of critical values. Experiments are carried out on various types of bi-persistence modules.
Foundation Models (FMs) such as GPT-4 encoded with vast knowledge and powerful emergent abilities have achieved remarkable success in various natural language processing and computer vision tasks. Grounding FMs by adapting them to domain-specific tasks or augmenting them with domain-specific knowledge enables us to exploit the full potential of FMs. However, grounding FMs faces several challenges, stemming primarily from constrained computing resources, data privacy, model heterogeneity, and model ownership. Federated Transfer Learning (FTL), the combination of federated learning and transfer learning, provides promising solutions to address these challenges. In recent years, the need for grounding FMs leveraging FTL, coined FTL-FM, has arisen strongly in both academia and industry. Motivated by the strong growth in FTL-FM research and the potential impact of FTL-FM on industrial applications, we propose an FTL-FM framework that formulates problems of grounding FMs in the federated learning setting, construct a detailed taxonomy based on the FTL-FM framework to categorize state-of-the-art FTL-FM works, and comprehensively overview FTL-FM works based on the proposed taxonomy. We also establish correspondences between FTL-FM and conventional phases of adapting FM so that FM practitioners can align their research works with FTL-FM. In addition, we overview advanced efficiency-improving and privacy-preserving techniques because efficiency and privacy are critical concerns in FTL-FM. Last, we discuss opportunities and future research directions of FTL-FM.
We prove that the well-known (strong) fully-concurrent bisimilarity and the novel i-causal-net bisimilarity, which is a sligtlhy coarser variant of causal-net bisimilarity, are decidable for finite bounded Petri nets. The proofs are based on a generalization of the ordered marking proof technique that Vogler used to demonstrate that (strong) fully-concurrent bisimilarity (or, equivalently, history-preserving bisimilarity) is decidable on finite safe nets.
Open-source Large Language Models (LLMs) have recently gained popularity because of their comparable performance to proprietary LLMs. To efficiently fulfill domain-specialized tasks, open-source LLMs can be refined, without expensive accelerators, using low-rank adapters. However, it is still unknown whether low-rank adapters can be exploited to control LLMs. To address this gap, we demonstrate that an infected adapter can induce, on specific triggers, an LLM to output content defined by an adversary and to even maliciously use tools. To train a Trojan adapter, we propose two novel attacks, POLISHED and FUSION, that improve over prior approaches. POLISHED uses LLM-enhanced paraphrasing to polish benchmark poisoned datasets. In contrast, in the absence of a dataset, FUSION leverages an over-poisoning procedure to transform a benign adaptor. Our experiments validate that our attacks provide higher attack effectiveness than the baseline and, for the purpose of attracting downloads, preserves or improves the adapter's utility. Finally, we provide two case studies to demonstrate that the Trojan adapter can lead a LLM-powered autonomous agent to execute unintended scripts or send phishing emails. Our novel attacks represent the first study of supply chain threats for LLMs through the lens of Trojan plugins.
Large Language Models (LLMs) have shown excellent generalization capabilities that have led to the development of numerous models. These models propose various new architectures, tweaking existing architectures with refined training strategies, increasing context length, using high-quality training data, and increasing training time to outperform baselines. Analyzing new developments is crucial for identifying changes that enhance training stability and improve generalization in LLMs. This survey paper comprehensively analyses the LLMs architectures and their categorization, training strategies, training datasets, and performance evaluations and discusses future research directions. Moreover, the paper also discusses the basic building blocks and concepts behind LLMs, followed by a complete overview of LLMs, including their important features and functions. Finally, the paper summarizes significant findings from LLM research and consolidates essential architectural and training strategies for developing advanced LLMs. Given the continuous advancements in LLMs, we intend to regularly update this paper by incorporating new sections and featuring the latest LLM models.
Pre-trained Language Models (PLMs) which are trained on large text corpus via self-supervised learning method, have yielded promising performance on various tasks in Natural Language Processing (NLP). However, though PLMs with huge parameters can effectively possess rich knowledge learned from massive training text and benefit downstream tasks at the fine-tuning stage, they still have some limitations such as poor reasoning ability due to the lack of external knowledge. Research has been dedicated to incorporating knowledge into PLMs to tackle these issues. In this paper, we present a comprehensive review of Knowledge-Enhanced Pre-trained Language Models (KE-PLMs) to provide a clear insight into this thriving field. We introduce appropriate taxonomies respectively for Natural Language Understanding (NLU) and Natural Language Generation (NLG) to highlight these two main tasks of NLP. For NLU, we divide the types of knowledge into four categories: linguistic knowledge, text knowledge, knowledge graph (KG), and rule knowledge. The KE-PLMs for NLG are categorized into KG-based and retrieval-based methods. Finally, we point out some promising future directions of KE-PLMs.
Graphs are important data representations for describing objects and their relationships, which appear in a wide diversity of real-world scenarios. As one of a critical problem in this area, graph generation considers learning the distributions of given graphs and generating more novel graphs. Owing to their wide range of applications, generative models for graphs, which have a rich history, however, are traditionally hand-crafted and only capable of modeling a few statistical properties of graphs. Recent advances in deep generative models for graph generation is an important step towards improving the fidelity of generated graphs and paves the way for new kinds of applications. This article provides an extensive overview of the literature in the field of deep generative models for graph generation. Firstly, the formal definition of deep generative models for the graph generation and the preliminary knowledge are provided. Secondly, taxonomies of deep generative models for both unconditional and conditional graph generation are proposed respectively; the existing works of each are compared and analyzed. After that, an overview of the evaluation metrics in this specific domain is provided. Finally, the applications that deep graph generation enables are summarized and five promising future research directions are highlighted.
Residual networks (ResNets) have displayed impressive results in pattern recognition and, recently, have garnered considerable theoretical interest due to a perceived link with neural ordinary differential equations (neural ODEs). This link relies on the convergence of network weights to a smooth function as the number of layers increases. We investigate the properties of weights trained by stochastic gradient descent and their scaling with network depth through detailed numerical experiments. We observe the existence of scaling regimes markedly different from those assumed in neural ODE literature. Depending on certain features of the network architecture, such as the smoothness of the activation function, one may obtain an alternative ODE limit, a stochastic differential equation or neither of these. These findings cast doubts on the validity of the neural ODE model as an adequate asymptotic description of deep ResNets and point to an alternative class of differential equations as a better description of the deep network limit.
While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.