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This paper proposes a novel observer-based controller for Vertical Take-Off and Landing (VTOL) Unmanned Aerial Vehicle (UAV) designed to directly receive measurements from a Vision-Aided Inertial Navigation System (VA-INS) and produce the required thrust and rotational torque inputs. The VA-INS is composed of a vision unit (monocular or stereo camera) and a typical low-cost 6-axis Inertial Measurement Unit (IMU) equipped with an accelerometer and a gyroscope. A major benefit of this approach is its applicability for environments where the Global Positioning System (GPS) is inaccessible. The proposed VTOL-UAV observer utilizes IMU and feature measurements to accurately estimate attitude (orientation), gyroscope bias, position, and linear velocity. Ability to use VA-INS measurements directly makes the proposed observer design more computationally efficient as it obviates the need for attitude and position reconstruction. Once the motion components are estimated, the observer-based controller is used to control the VTOL-UAV attitude, angular velocity, position, and linear velocity guiding the vehicle along the desired trajectory in six degrees of freedom (6 DoF). The closed-loop estimation and the control errors of the observer-based controller are proven to be exponentially stable starting from almost any initial condition. To achieve global and unique VTOL-UAV representation in 6 DoF, the proposed approach is posed on the Lie Group and the design in unit-quaternion is presented. Although the proposed approach is described in a continuous form, the discrete version is provided and tested. Keywords: Vision-aided inertial navigation system, unmanned aerial vehicle, vertical take-off and landing, stochastic, noise, Robotics, control systems, air mobility, observer-based controller algorithm, landmark measurement, exponential stability.

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This study proposes an Ensemble Differential Evolution with Simula-tion-Based Hybridization and Self-Adaptation (EDESH-SA) approach for inven-tory management (IM) under uncertainty. In this study, DE with multiple runs is combined with a simulation-based hybridization method that includes a self-adaptive mechanism that dynamically alters mutation and crossover rates based on the success or failure of each iteration. Due to its adaptability, the algorithm is able to handle the complexity and uncertainty present in IM. Utilizing Monte Carlo Simulation (MCS), the continuous review (CR) inventory strategy is ex-amined while accounting for stochasticity and various demand scenarios. This simulation-based approach enables a realistic assessment of the proposed algo-rithm's applicability in resolving the challenges faced by IM in practical settings. The empirical findings demonstrate the potential of the proposed method to im-prove the financial performance of IM and optimize large search spaces. The study makes use of performance testing with the Ackley function and Sensitivity Analysis with Perturbations to investigate how changes in variables affect the objective value. This analysis provides valuable insights into the behavior and robustness of the algorithm.

We propose a novel compact and efficient neural BRDF offering highly versatile material representation, yet with very-light memory and neural computation consumption towards achieving real-time rendering. The results in Figure 1, rendered at full HD resolution on a current desktop machine, show that our system achieves real-time rendering with a wide variety of appearances, which is approached by the following two designs. On the one hand, noting that bidirectional reflectance is distributed in a very sparse high-dimensional subspace, we propose to project the BRDF into two low-dimensional components, i.e., two hemisphere feature-grids for incoming and outgoing directions, respectively. On the other hand, learnable neural reflectance primitives are distributed on our highly-tailored spherical surface grid, which offer informative features for each component and alleviate the conventional heavy feature learning network to a much smaller one, leading to very fast evaluation. These primitives are centrally stored in a codebook and can be shared across multiple grids and even across materials, based on the low-cost indices stored in material-specific spherical surface grids. Our neural BRDF, which is agnostic to the material, provides a unified framework that can represent a variety of materials in consistent manner. Comprehensive experimental results on measured BRDF compression, Monte Carlo simulated BRDF acceleration, and extension to spatially varying effect demonstrate the superior quality and generalizability achieved by the proposed scheme.

We propose an Explicit Conditional Multimodal Variational Auto-Encoder (ECMVAE) for audio-visual segmentation (AVS), aiming to segment sound sources in the video sequence. Existing AVS methods focus on implicit feature fusion strategies, where models are trained to fit the discrete samples in the dataset. With a limited and less diverse dataset, the resulting performance is usually unsatisfactory. In contrast, we address this problem from an effective representation learning perspective, aiming to model the contribution of each modality explicitly. Specifically, we find that audio contains critical category information of the sound producers, and visual data provides candidate sound producer(s). Their shared information corresponds to the target sound producer(s) shown in the visual data. In this case, cross-modal shared representation learning is especially important for AVS. To achieve this, our ECMVAE factorizes the representations of each modality with a modality-shared representation and a modality-specific representation. An orthogonality constraint is applied between the shared and specific representations to maintain the exclusive attribute of the factorized latent code. Further, a mutual information maximization regularizer is introduced to achieve extensive exploration of each modality. Quantitative and qualitative evaluations on the AVSBench demonstrate the effectiveness of our approach, leading to a new state-of-the-art for AVS, with a 3.84 mIOU performance leap on the challenging MS3 subset for multiple sound source segmentation.

This paper introduces a novel method called Distance-Based Independence Screening for Canonical Analysis (DISCA) that performs simultaneous dimension reduction for a pair of random variables by optimizing the distance covariance (dCov). dCov is a statistic first proposed by Sz\'ekely et al. [2009] for independence testing. Compared with sufficient dimension reduction (SDR) and canonical correlation analysis (CCA)-based approaches, DISCA is a model-free approach that does not impose dimensional or distributional restrictions on variables and is more sensitive to nonlinear relationships. Theoretically, we establish a non-asymptotic error bound to provide a guarantee of our method's performance. Numerically, DISCA performs comparable to or better than other state-of-the-art algorithms and is computationally faster. All codes of our DISCA method can be found on GitHub https : //github.com/Yijin911/DISCA.git, including an R package named DISCA.

We present a novel tool BertRLFuzzer, a BERT and Reinforcement Learning (RL) based fuzzer aimed at finding security vulnerabilities for Web applications. BertRLFuzzer works as follows: given a set of seed inputs, the fuzzer performs grammar-adhering and attack-provoking mutation operations on them to generate candidate attack vectors. The key insight of BertRLFuzzer is the use of RL with a BERT model as an agent to guide the fuzzer to efficiently learn grammar-adhering and attack-provoking mutation operators. In order to establish the efficacy of BertRLFuzzer we compare it against a total of 13 black box and white box fuzzers over a benchmark of 9 victim websites with over 16K LOC. We observed a significant improvement, relative to the nearest competing tool, in terms of time to first attack (54% less), new vulnerabilities found (17 new vulnerabilities), and attack rate (4.4% more attack vectors generated).

Language Models (LMs) achieve substantial language capabilities when finetuned using Reinforcement Learning with Human Feedback (RLHF). However, RLHF is an unstable and data-hungry process that continually requires new high-quality LM-generated data for finetuning. We introduce Advantage-Leftover Lunch RL (A-LoL), a new class of offline policy gradient algorithms that enable RL training on any pre-existing data. By assuming the entire LM output sequence as a single action, A-LoL allows incorporating sequence-level classifiers or human-designed scoring functions as rewards. Subsequently, by using LM's internal sequence-level value estimate, A-LoL filters negative advantage (low-quality) data points during training, making it resilient to noise. Overall, A-LoL is an easy-to-implement LM training recipe that is sample-efficient and stable. We demonstrate the effectiveness of A-LoL and its variants with a set of four different language generation tasks. We compare against both online RL (PPO) and recent preference-based (DPO, PRO) and reward-based (GOLD) offline RL baselines. On the commonly-used RLHF benchmark, Helpful and Harmless Assistant (HHA), LMs trained with A-LoL methods achieve the highest diversity while also being rated more safe and helpful than baselines according to humans. Additionally, in the remaining three tasks, A-LoL could optimize multiple distinct reward functions even when using noisy or suboptimal training data. We also release our experimental code. //github.com/abaheti95/LoL-RL

This paper presents an exhaustive quantitative and qualitative evaluation of Large Language Models (LLMs) for Knowledge Graph (KG) construction and reasoning. We employ eight distinct datasets that encompass aspects including entity, relation and event extraction, link prediction, and question answering. Empirically, our findings suggest that GPT-4 outperforms ChatGPT in the majority of tasks and even surpasses fine-tuned models in certain reasoning and question-answering datasets. Moreover, our investigation extends to the potential generalization ability of LLMs for information extraction, which culminates in the presentation of the Virtual Knowledge Extraction task and the development of the VINE dataset. Drawing on these empirical findings, we further propose AutoKG, a multi-agent-based approach employing LLMs for KG construction and reasoning, which aims to chart the future of this field and offer exciting opportunities for advancement. We anticipate that our research can provide invaluable insights for future undertakings of KG\footnote{Code and datasets will be available in //github.com/zjunlp/AutoKG.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

We propose a novel two-layered attention network based on Bidirectional Long Short-Term Memory for sentiment analysis. The novel two-layered attention network takes advantage of the external knowledge bases to improve the sentiment prediction. It uses the Knowledge Graph Embedding generated using the WordNet. We build our model by combining the two-layered attention network with the supervised model based on Support Vector Regression using a Multilayer Perceptron network for sentiment analysis. We evaluate our model on the benchmark dataset of SemEval 2017 Task 5. Experimental results show that the proposed model surpasses the top system of SemEval 2017 Task 5. The model performs significantly better by improving the state-of-the-art system at SemEval 2017 Task 5 by 1.7 and 3.7 points for sub-tracks 1 and 2 respectively.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

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