Multidomain crowd counting aims to learn a general model for multiple diverse datasets. However, deep networks prefer modeling distributions of the dominant domains instead of all domains, which is known as domain bias. In this study, we propose a simple-yet-effective Modulating Domain-specific Knowledge Network (MDKNet) to handle the domain bias issue in multidomain crowd counting. MDKNet is achieved by employing the idea of `modulating', enabling deep network balancing and modeling different distributions of diverse datasets with little bias. Specifically, we propose an Instance-specific Batch Normalization (IsBN) module, which serves as a base modulator to refine the information flow to be adaptive to domain distributions. To precisely modulating the domain-specific information, the Domain-guided Virtual Classifier (DVC) is then introduced to learn a domain-separable latent space. This space is employed as an input guidance for the IsBN modulator, such that the mixture distributions of multiple datasets can be well treated. Extensive experiments performed on popular benchmarks, including Shanghai-tech A/B, QNRF and NWPU, validate the superiority of MDKNet in tackling multidomain crowd counting and the effectiveness for multidomain learning. Code is available at \url{//github.com/csguomy/MDKNet}.
In computer networking, network traffic refers to the amount of data transmitted in the form of packets between internetworked computers or Cyber-Physical Systems. Monitoring and analyzing network traffic is crucial for ensuring the performance, security, and reliability of a network. However, a significant challenge in network traffic analysis is to process diverse data packets including both ciphertext and plaintext. While many methods have been adopted to analyze network traffic, they often rely on different datasets for performance evaluation. This inconsistency results in substantial manual data processing efforts and unfair comparisons. Moreover, some data processing methods may cause data leakage due to improper separation of training and testing data. To address these issues, we introduce the NetBench, a large-scale and comprehensive benchmark dataset for assessing machine learning models, especially foundation models, in both network traffic classification and generation tasks. NetBench is built upon seven publicly available datasets and encompasses a broad spectrum of 20 tasks, including 15 classification tasks and 5 generation tasks. Furthermore, we evaluate eight State-Of-The-Art (SOTA) classification models (including two foundation models) and two generative models using our benchmark. The results show that foundation models significantly outperform the traditional deep learning methods in traffic classification. We believe NetBench will facilitate fair comparisons among various approaches and advance the development of foundation models for network traffic. Our benchmark is available at //github.com/WM-JayLab/NetBench.
With the proliferation of VR and a metaverse on the horizon, many multi-user activities are migrating to the VR world, calling for effective collaboration support. As one key feature, traditional collaborative systems provide users with undo mechanics to reverse errors and other unwanted changes. While undo has been extensively researched in this domain and is now considered industry standard, it is strikingly absent for VR systems in research and industry. This work addresses this research gap by exploring different undo techniques for basic object manipulation in different collaboration modes in VR. We conducted a study involving 32 participants organized in teams of two. Here, we studied users' performance and preferences in a tower stacking task, varying the available undo techniques and their mode of collaboration. The results suggest that users desire and use undo in VR and that the choice of the undo technique impacts users' performance and social connection.
Backdoor attacks, representing an emerging threat to the integrity of deep neural networks, have garnered significant attention due to their ability to compromise deep learning systems clandestinely. While numerous backdoor attacks occur within the digital realm, their practical implementation in real-world prediction systems remains limited and vulnerable to disturbances in the physical world. Consequently, this limitation has given rise to the development of physical backdoor attacks, where trigger objects manifest as physical entities within the real world. However, creating the requisite dataset to train or evaluate a physical backdoor model is a daunting task, limiting the backdoor researchers and practitioners from studying such physical attack scenarios. This paper unleashes a recipe that empowers backdoor researchers to effortlessly create a malicious, physical backdoor dataset based on advances in generative modeling. Particularly, this recipe involves 3 automatic modules: suggesting the suitable physical triggers, generating the poisoned candidate samples (either by synthesizing new samples or editing existing clean samples), and finally refining for the most plausible ones. As such, it effectively mitigates the perceived complexity associated with creating a physical backdoor dataset, transforming it from a daunting task into an attainable objective. Extensive experiment results show that datasets created by our "recipe" enable adversaries to achieve an impressive attack success rate on real physical world data and exhibit similar properties compared to previous physical backdoor attack studies. This paper offers researchers a valuable toolkit for studies of physical backdoors, all within the confines of their laboratories.
Multimodal large language models (MLLMs) have demonstrated promising results in a variety of tasks that combine vision and language. As these models become more integral to research and applications, conducting comprehensive evaluations of their capabilities has grown increasingly important. However, most existing benchmarks fail to consider that, in certain situations, images need to be interpreted within a broader context. In this work, we introduce a new benchmark, named as CODIS, designed to assess the ability of models to use context provided in free-form text to enhance visual comprehension. Our findings indicate that MLLMs consistently fall short of human performance on this benchmark. Further analysis confirms that these models struggle to effectively extract and utilize contextual information to improve their understanding of images. This underscores the pressing need to enhance the ability of MLLMs to comprehend visuals in a context-dependent manner. View our project website at //thunlp-mt.github.io/CODIS.
Deep neural networks have exhibited substantial success in the field of Natural Language Processing (NLP) and ensuring their safety and reliability is crucial: there are safety critical contexts where such models must be robust to variability or attack, and give guarantees over their output. Unlike Computer Vision, NLP lacks a unified verification methodology and, despite recent advancements in literature, they are often light on the pragmatical issues of NLP verification. In this paper, we make an attempt to distil and evaluate general components of an NLP verification pipeline, that emerges from the progress in the field to date. Our contributions are two-fold. Firstly, we give a general characterisation of verifiable subspaces that result from embedding sentences into continuous spaces. We identify, and give an effective method to deal with, the technical challenge of semantic generalisability of verified subspaces; and propose it as a standard metric in the NLP verification pipelines (alongside with the standard metrics of model accuracy and model verifiability). Secondly, we propose a general methodology to analyse the effect of the embedding gap, a problem that refers to the discrepancy between verification of geometric subpspaces on the one hand, and semantic meaning of sentences which the geometric subspaces are supposed to represent, on the other hand. In extreme cases, poor choices in embedding of sentences may invalidate verification results. We propose a number of practical NLP methods that can help to identify the effects of the embedding gap; and in particular we propose the metric of falsifiability of semantic subpspaces as another fundamental metric to be reported as part of the NLP verification pipeline. We believe that together these general principles pave the way towards a more consolidated and effective development of this new domain.
A promising approach for improving the performance of vision-language models like CLIP for image classification is to extend the class descriptions (i.e., prompts) with related attributes, e.g., using brown sparrow instead of sparrow. However, current zero-shot methods select a subset of attributes regardless of commonalities between the target classes, potentially providing no useful information that would have helped to distinguish between them. For instance, they may use color instead of bill shape to distinguish between sparrows and wrens, which are both brown. We propose Follow-up Differential Descriptions (FuDD), a zero-shot approach that tailors the class descriptions to each dataset and leads to additional attributes that better differentiate the target classes. FuDD first identifies the ambiguous classes for each image, and then uses a Large Language Model (LLM) to generate new class descriptions that differentiate between them. The new class descriptions resolve the initial ambiguity and help predict the correct label. In our experiments, FuDD consistently outperforms generic description ensembles and naive LLM-generated descriptions on 12 datasets. We show that differential descriptions are an effective tool to resolve class ambiguities, which otherwise significantly degrade the performance. We also show that high quality natural language class descriptions produced by FuDD result in comparable performance to few-shot adaptation methods.
The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.
Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.
A large number of real-world graphs or networks are inherently heterogeneous, involving a diversity of node types and relation types. Heterogeneous graph embedding is to embed rich structural and semantic information of a heterogeneous graph into low-dimensional node representations. Existing models usually define multiple metapaths in a heterogeneous graph to capture the composite relations and guide neighbor selection. However, these models either omit node content features, discard intermediate nodes along the metapath, or only consider one metapath. To address these three limitations, we propose a new model named Metapath Aggregated Graph Neural Network (MAGNN) to boost the final performance. Specifically, MAGNN employs three major components, i.e., the node content transformation to encapsulate input node attributes, the intra-metapath aggregation to incorporate intermediate semantic nodes, and the inter-metapath aggregation to combine messages from multiple metapaths. Extensive experiments on three real-world heterogeneous graph datasets for node classification, node clustering, and link prediction show that MAGNN achieves more accurate prediction results than state-of-the-art baselines.
With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.