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Classical simulations are essential for the development of quantum computing, and their exponential scaling can easily fill any modern supercomputer. In this paper we consider the performance and energy consumption of large Quantum Fourier Transform (QFT) simulations run on ARCHER2, the UK's National Supercomputing Service, with QuEST toolkit. We take into account CPU clock frequency and node memory size, and use cache-blocking to rearrange the circuit, which minimises communications. We find that using 2.00GHz instead of 2.25GHz can save as much as 25% of energy at 5% increase in runtime. Higher node memory also has the potential to be more efficient, and cost the user fewer CUs, but at higher runtime penalty. Finally, we present a cache-blocking QFT circuit, which halves the required communication. All our optimisations combined result in 40% faster simulations and 35% energy savings in 44 qubit simulations on 4,096 ARCHER2 nodes.

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Discrete particle simulations have become the standard in science and industrial applications exploring the properties of particulate systems. Most of such simulations rely on the concept of interacting spherical particles to describe the properties of particulates, although, the correct representation of the nonspherical particle shape is crucial for a number of applications. In this work we describe the implementation of clumps, i.e. assemblies of rigidly connected spherical particles, which can approximate given nonspherical shapes, within the \textit{MercuryDPM} particle dynamics code. \textit{MercuryDPM} contact detection algorithm is particularly efficient for polydisperse particle systems, which is essential for multilevel clumps approximating complex surfaces. We employ the existing open-source \texttt{CLUMP} library to generate clump particles. We detail the pre-processing tools providing necessary initial data, as well as the necessary adjustments of the algorithms of contact detection, collision/migration and numerical time integration. The capabilities of our implementation are illustrated for a variety of examples.

A model is considered well-calibrated when its probability estimate aligns with the actual likelihood of the output being correct. Calibrating language models (LMs) is crucial, as it plays a vital role in detecting and mitigating hallucinations, a common issue of LMs, as well as building more trustworthy models. Yet, popular neural model calibration techniques are not well-suited for LMs due to their lack of flexibility in discerning answer correctness and their high computational costs. For instance, post-processing methods like temperature scaling are often unable to reorder the candidate generations. Moreover, training-based methods require finetuning the entire model, which is impractical due to the increasing sizes of modern LMs. In this paper, we present LitCab, a lightweight calibration mechanism consisting of a single linear layer taking the input text representation and manipulateing the LM output logits. LitCab improves model calibration by only adding < 2% of the original model parameters. For evaluation, we construct CaT, a benchmark consisting of 7 text generation tasks, covering responses ranging from short phrases to paragraphs. We test LitCab with Llama2-7B, where it improves calibration across all tasks, by reducing the average ECE score by 20%. We further conduct a comprehensive evaluation with 7 popular open-sourced LMs from GPT and LLaMA families, yielding the following key findings: (1) Larger models within the same family exhibit better calibration on tasks with short generation tasks, but not necessarily for longer ones. (2) GPT-family models show superior calibration compared to LLaMA, Llama2 and Vicuna models despite having much fewer parameters. (3) Finetuning pretrained model (e.g., LLaMA) with samples of limited purpose (e.g., conversations) may lead to worse calibration, highlighting the importance of finetuning setups for calibrating LMs.

Convergence and compactness properties of approximate solutions to elliptic partial differential computed with the hybridized discontinuous Galerkin (HDG) are established. While it is known that solutions computed using the HDG scheme converge at optimal rates to smooth solutions, this does not establish the stability of the method or convergence to solutions with minimal regularity. The compactness and convergence results show that the HDG scheme can be utilized for the solution of nonlinear problems and linear problems with non-smooth coefficients on domains with reentrant corners.

Distributional reinforcement learning algorithms have attempted to utilize estimated uncertainty for exploration, such as optimism in the face of uncertainty. However, using the estimated variance for optimistic exploration may cause biased data collection and hinder convergence or performance. In this paper, we present a novel distributional reinforcement learning algorithm that selects actions by randomizing risk criterion to avoid one-sided tendency on risk. We provide a perturbed distributional Bellman optimality operator by distorting the risk measure and prove the convergence and optimality of the proposed method with the weaker contraction property. Our theoretical results support that the proposed method does not fall into biased exploration and is guaranteed to converge to an optimal return. Finally, we empirically show that our method outperforms other existing distribution-based algorithms in various environments including Atari 55 games.

Semantic text similarity plays an important role in software engineering tasks in which engineers are requested to clarify the semantics of descriptive labels (e.g., business terms, table column names) that are often consists of too short or too generic words and appears in their IT systems. We formulate this type of problem as a task of matching descriptive labels to glossary descriptions. We then propose a framework to leverage an existing semantic text similarity measurement (STS) and augment it using semantic label enrichment and set-based collective contextualization where the former is a method to retrieve sentences relevant to a given label and the latter is a method to compute similarity between two contexts each of which is derived from a set of texts (e.g., column names in the same table). We performed an experiment on two datasets derived from publicly available data sources. The result indicated that the proposed methods helped the underlying STS correctly match more descriptive labels with the descriptions.

The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets have been proposed for the two-hand interaction analysis, all of them do not achieve 1) diverse and realistic image appearances and 2) diverse and large-scale groundtruth (GT) 3D poses at the same time. In this work, we propose Re:InterHand, a dataset of relighted 3D interacting hands that achieve the two goals. To this end, we employ a state-of-the-art hand relighting network with our accurately tracked two-hand 3D poses. We compare our Re:InterHand with existing 3D interacting hands datasets and show the benefit of it. Our Re:InterHand is available in //mks0601.github.io/ReInterHand/.

As artificial intelligence (AI) models continue to scale up, they are becoming more capable and integrated into various forms of decision-making systems. For models involved in moral decision-making, also known as artificial moral agents (AMA), interpretability provides a way to trust and understand the agent's internal reasoning mechanisms for effective use and error correction. In this paper, we provide an overview of this rapidly-evolving sub-field of AI interpretability, introduce the concept of the Minimum Level of Interpretability (MLI) and recommend an MLI for various types of agents, to aid their safe deployment in real-world settings.

As soon as abstract mathematical computations were adapted to computation on digital computers, the problem of efficient representation, manipulation, and communication of the numerical values in those computations arose. Strongly related to the problem of numerical representation is the problem of quantization: in what manner should a set of continuous real-valued numbers be distributed over a fixed discrete set of numbers to minimize the number of bits required and also to maximize the accuracy of the attendant computations? This perennial problem of quantization is particularly relevant whenever memory and/or computational resources are severely restricted, and it has come to the forefront in recent years due to the remarkable performance of Neural Network models in computer vision, natural language processing, and related areas. Moving from floating-point representations to low-precision fixed integer values represented in four bits or less holds the potential to reduce the memory footprint and latency by a factor of 16x; and, in fact, reductions of 4x to 8x are often realized in practice in these applications. Thus, it is not surprising that quantization has emerged recently as an important and very active sub-area of research in the efficient implementation of computations associated with Neural Networks. In this article, we survey approaches to the problem of quantizing the numerical values in deep Neural Network computations, covering the advantages/disadvantages of current methods. With this survey and its organization, we hope to have presented a useful snapshot of the current research in quantization for Neural Networks and to have given an intelligent organization to ease the evaluation of future research in this area.

Neural machine translation (NMT) is a deep learning based approach for machine translation, which yields the state-of-the-art translation performance in scenarios where large-scale parallel corpora are available. Although the high-quality and domain-specific translation is crucial in the real world, domain-specific corpora are usually scarce or nonexistent, and thus vanilla NMT performs poorly in such scenarios. Domain adaptation that leverages both out-of-domain parallel corpora as well as monolingual corpora for in-domain translation, is very important for domain-specific translation. In this paper, we give a comprehensive survey of the state-of-the-art domain adaptation techniques for NMT.

While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.

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