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This contribution presents a deep-learning method for extracting and fusing image information acquired from different viewpoints, with the aim to produce more discriminant object features for the identification of the type of kidney stones seen in endoscopic images. The model was further improved with a two-step transfer learning approach and by attention blocks to refine the learned feature maps. Deep feature fusion strategies improved the results of single view extraction backbone models by more than 6% in terms of accuracy of the kidney stones classification.

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We establish finite-sample guarantees for efficient proper learning of bounded-degree polytrees, a rich class of high-dimensional probability distributions and a subclass of Bayesian networks, a widely-studied type of graphical model. Recently, Bhattacharyya et al. (2021) obtained finite-sample guarantees for recovering tree-structured Bayesian networks, i.e., 1-polytrees. We extend their results by providing an efficient algorithm which learns $d$-polytrees in polynomial time and sample complexity for any bounded $d$ when the underlying undirected graph (skeleton) is known. We complement our algorithm with an information-theoretic sample complexity lower bound, showing that the dependence on the dimension and target accuracy parameters are nearly tight.

A connected matching in a graph G consists of a set of pairwise disjoint edges whose covered vertices induce a connected subgraph of G. While finding a connected matching of maximum cardinality is a well-solved problem, it is NP-hard to determine an optimal connected matching in an edge-weighted graph, even in the planar bipartite case. We present two mixed integer programming formulations and a sophisticated branch-and-cut scheme to find weighted connected matchings in general graphs. The formulations explore different polyhedra associated to this problem, including strong valid inequalities both from the matching polytope and from the connected subgraph polytope. We conjecture that one attains a tight approximation of the convex hull of connected matchings using our strongest formulation, and report encouraging computational results over DIMACS Implementation Challenge benchmark instances. The source code of the complete implementation is also made available.

As text-to-speech technologies achieve remarkable naturalness in read-aloud tasks, there is growing interest in multimodal synthesis of verbal and non-verbal communicative behaviour, such as spontaneous speech and associated body gestures. This paper presents a novel, unified architecture for jointly synthesising speech acoustics and skeleton-based 3D gesture motion from text, trained using optimal-transport conditional flow matching (OT-CFM). The proposed architecture is simpler than the previous state of the art, has a smaller memory footprint, and can capture the joint distribution of speech and gestures, generating both modalities together in one single process. The new training regime, meanwhile, enables better synthesis quality in much fewer steps (network evaluations) than before. Uni- and multimodal subjective tests demonstrate improved speech naturalness, gesture human-likeness, and cross-modal appropriateness compared to existing benchmarks.

A finite element based computational scheme is developed and employed to assess a duality based variational approach to the solution of the linear heat and transport PDE in one space dimension and time, and the nonlinear system of ODEs of Euler for the rotation of a rigid body about a fixed point. The formulation turns initial-(boundary) value problems into degenerate elliptic boundary value problems in (space)-time domains representing the Euler-Lagrange equations of suitably designed dual functionals in each of the above problems. We demonstrate reasonable success in approximating solutions of this range of parabolic, hyperbolic, and ODE primal problems, which includes energy dissipation as well as conservation, by a unified dual strategy lending itself to a variational formulation. The scheme naturally associates a family of dual solutions to a unique primal solution; such `gauge invariance' is demonstrated in our computed solutions of the heat and transport equations, including the case of a transient dual solution corresponding to a steady primal solution of the heat equation. Primal evolution problems with causality are shown to be correctly approximated by non-causal dual problems.

Biclustering is widely used in different kinds of fields including gene information analysis, text mining, and recommendation system by effectively discovering the local correlation between samples and features. However, many biclustering algorithms will collapse when facing heavy-tailed data. In this paper, we propose a robust version of convex biclustering algorithm with Huber loss. Yet, the newly introduced robustification parameter brings an extra burden to selecting the optimal parameters. Therefore, we propose a tuning-free method for automatically selecting the optimal robustification parameter with high efficiency. The simulation study demonstrates the more fabulous performance of our proposed method than traditional biclustering methods when encountering heavy-tailed noise. A real-life biomedical application is also presented. The R package RcvxBiclustr is available at //github.com/YifanChen3/RcvxBiclustr.

We present a nonlinear interpolation technique for parametric fields that exploits optimal transportation of coherent structures of the solution to achieve accurate performance. The approach generalizes the nonlinear interpolation procedure introduced in [Iollo, Taddei, J. Comput. Phys., 2022] to multi-dimensional parameter domains and to datasets of several snapshots. Given a library of high-fidelity simulations, we rely on a scalar testing function and on a point set registration method to identify coherent structures of the solution field in the form of sorted point clouds. Given a new parameter value, we exploit a regression method to predict the new point cloud; then, we resort to a boundary-aware registration technique to define bijective mappings that deform the new point cloud into the point clouds of the neighboring elements of the dataset, while preserving the boundary of the domain; finally, we define the estimate as a weighted combination of modes obtained by composing the neighboring snapshots with the previously-built mappings. We present several numerical examples for compressible and incompressible, viscous and inviscid flows to demonstrate the accuracy of the method. Furthermore, we employ the nonlinear interpolation procedure to augment the dataset of simulations for linear-subspace projection-based model reduction: our data augmentation procedure is designed to reduce offline costs -- which are dominated by snapshot generation -- of model reduction techniques for nonlinear advection-dominated problems.

We present a multigrid algorithm to solve efficiently the large saddle-point systems of equations that typically arise in PDE-constrained optimization under uncertainty. The algorithm is based on a collective smoother that at each iteration sweeps over the nodes of the computational mesh, and solves a reduced saddle-point system whose size depends on the number $N$ of samples used to discretized the probability space. We show that this reduced system can be solved with optimal $O(N)$ complexity. We test the multigrid method on three problems: a linear-quadratic problem, possibly with a local or a boundary control, for which the multigrid method is used to solve directly the linear optimality system; a nonsmooth problem with box constraints and $L^1$-norm penalization on the control, in which the multigrid scheme is used within a semismooth Newton iteration; a risk-adverse problem with the smoothed CVaR risk measure where the multigrid method is called within a preconditioned Newton iteration. In all cases, the multigrid algorithm exhibits excellent performances and robustness with respect to the parameters of interest.

In value-based deep reinforcement learning with replay memories, the batch size parameter specifies how many transitions to sample for each gradient update. Although critical to the learning process, this value is typically not adjusted when proposing new algorithms. In this work we present a broad empirical study that suggests {\em reducing} the batch size can result in a number of significant performance gains; this is surprising, as the general tendency when training neural networks is towards larger batch sizes for improved performance. We complement our experimental findings with a set of empirical analyses towards better understanding this phenomenon.

The emergence of complex structures in the systems governed by a simple set of rules is among the most fascinating aspects of Nature. The particularly powerful and versatile model suitable for investigating this phenomenon is provided by cellular automata, with the Game of Life being one of the most prominent examples. However, this simplified model can be too limiting in providing a tool for modelling real systems. To address this, we introduce and study an extended version of the Game of Life, with the dynamical process governing the rule selection at each step. We show that the introduced modification significantly alters the behaviour of the game. We also demonstrate that the choice of the synchronization policy can be used to control the trade-off between the stability and the growth in the system.

Graph-centric artificial intelligence (graph AI) has achieved remarkable success in modeling interacting systems prevalent in nature, from dynamical systems in biology to particle physics. The increasing heterogeneity of data calls for graph neural architectures that can combine multiple inductive biases. However, combining data from various sources is challenging because appropriate inductive bias may vary by data modality. Multimodal learning methods fuse multiple data modalities while leveraging cross-modal dependencies to address this challenge. Here, we survey 140 studies in graph-centric AI and realize that diverse data types are increasingly brought together using graphs and fed into sophisticated multimodal models. These models stratify into image-, language-, and knowledge-grounded multimodal learning. We put forward an algorithmic blueprint for multimodal graph learning based on this categorization. The blueprint serves as a way to group state-of-the-art architectures that treat multimodal data by choosing appropriately four different components. This effort can pave the way for standardizing the design of sophisticated multimodal architectures for highly complex real-world problems.

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