亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

This paper addresses the challenge of point-supervised temporal action detection, in which only one frame per action instance is annotated in the training set. Self-training aims to provide supplementary supervision for the training process by generating pseudo-labels (action proposals) from a base model. However, most current methods generate action proposals by applying manually designed thresholds to action classification probabilities and treating adjacent snippets as independent entities. As a result, these methods struggle to generate complete action proposals, exhibit sensitivity to fluctuations in action classification scores, and generate redundant and overlapping action proposals. This paper proposes a novel framework termed ADM-Loc, which stands for Actionness Distribution Modeling for point-supervised action Localization. ADM-Loc generates action proposals by fitting a composite distribution, comprising both Gaussian and uniform distributions, to the action classification signals. This fitting process is tailored to each action class present in the video and is applied separately for each action instance, ensuring the distinctiveness of their distributions. ADM-Loc significantly enhances the alignment between the generated action proposals and ground-truth action instances and offers high-quality pseudo-labels for self-training. Moreover, to model action boundary snippets, it enforces consistency in action classification scores during training by employing Gaussian kernels, supervised with the proposed loss functions. ADM-Loc outperforms the state-of-the-art point-supervised methods on THUMOS14 and ActivityNet-v1.2 datasets.

相關內容

ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Learning · 對比學習 · 潛在 · 可約的 ·
2024 年 1 月 18 日

Skeleton-based action recognition is a central task in human-computer interaction. However, most previous methods suffer from two issues: (i) semantic ambiguity arising from spatial-temporal information mixture; and (ii) overlooking the explicit exploitation of the latent data distributions (i.e., the intra-class variations and inter-class relations), thereby leading to sub-optimum solutions of the skeleton encoders. To mitigate this, we propose a spatial-temporal decoupling contrastive learning (STD-CL) framework to obtain discriminative and semantically distinct representations from the sequences, which can be incorporated into various previous skeleton encoders and can be removed when testing. Specifically, we decouple the global features into spatial-specific and temporal-specific features to reduce the spatial-temporal coupling of features. Furthermore, to explicitly exploit the latent data distributions, we employ the attentive features to contrastive learning, which models the cross-sequence semantic relations by pulling together the features from the positive pairs and pushing away the negative pairs. Extensive experiments show that STD-CL with four various skeleton encoders (HCN, 2S-AGCN, CTR-GCN, and Hyperformer) achieves solid improvements on NTU60, NTU120, and NW-UCLA benchmarks. The code will be released soon.

Modern speech processing systems rely on self-attention. Unfortunately, token mixing with self-attention takes quadratic time in the length of the speech utterance, slowing down inference as well as training and increasing memory consumption. Cheaper alternatives to self-attention for ASR have been developed, but they fail to consistently reach the same level of accuracy. This paper, therefore, proposes a novel linear-time alternative to self-attention. It summarises an utterance with the mean over vectors for all time steps. This single summary is then combined with time-specific information. We call this method "SummaryMixing". Introducing SummaryMixing in state-of-the-art ASR models makes it feasible to preserve or exceed previous speech recognition performance while lowering the training and inference times by up to 28$\%$ and reducing the memory budget by a factor of two. The benefits of SummaryMixing can also be generalized to other speech-processing tasks, such as speech understanding.

Reversible debuggers help programmers to find the causes of misbehaviours in concurrent programs more quickly, by executing a program backwards from the point where a misbehaviour was observed, and looking for the bug(s) that caused it. Reversible debuggers can be founded on the well-studied theory of causal-consistent reversibility, which only allows one to undo an action provided that its consequences, if any, are undone beforehand. Causal-consistent reversibility yields more efficient debugging by reducing the number of states to be explored when looking backwards. Till now, causal-consistent reversibility has never considered time, which is a key aspect in real-world applications. Here, we study the interplay between reversibility and time in concurrent systems via a process algebra. The Temporal Process Language (TPL) by Hennessy and Regan is a well-understood extension of CCS with discrete-time and a timeout operator. We define revTPL, a reversible extension of TPL, and we show that it satisfies the properties expected from a causal-consistent reversible calculus. We show that, alternatively, revTPL can be interpreted as an extension of reversible CCS with time.

Discrete-action reinforcement learning algorithms often falter in tasks with high-dimensional discrete action spaces due to the vast number of possible actions. A recent advancement leverages value-decomposition, a concept from multi-agent reinforcement learning, to tackle this challenge. This study delves deep into the effects of this value-decomposition, revealing that whilst it curtails the over-estimation bias inherent to Q-learning algorithms, it amplifies target variance. To counteract this, we present an ensemble of critics to mitigate target variance. Moreover, we introduce a regularisation loss that helps to mitigate the effects that exploratory actions in one dimension can have on the value of optimal actions in other dimensions. Our novel algorithm, REValueD, tested on discretised versions of the DeepMind Control Suite tasks, showcases superior performance, especially in the challenging humanoid and dog tasks. We further dissect the factors influencing REValueD's performance, evaluating the significance of the regularisation loss and the scalability of REValueD with increasing sub-actions per dimension.

In an era characterized by the pervasive integration of artificial intelligence into decision-making processes across diverse industries, the demand for trust has never been more pronounced. This thesis embarks on a comprehensive exploration of bias and fairness, with a particular emphasis on their ramifications within the banking sector, where AI-driven decisions bear substantial societal consequences. In this context, the seamless integration of fairness, explainability, and human oversight is of utmost importance, culminating in the establishment of what is commonly referred to as "Responsible AI". This emphasizes the critical nature of addressing biases within the development of a corporate culture that aligns seamlessly with both AI regulations and universal human rights standards, particularly in the realm of automated decision-making systems. Nowadays, embedding ethical principles into the development, training, and deployment of AI models is crucial for compliance with forthcoming European regulations and for promoting societal good. This thesis is structured around three fundamental pillars: understanding bias, mitigating bias, and accounting for bias. These contributions are validated through their practical application in real-world scenarios, in collaboration with Intesa Sanpaolo. This collaborative effort not only contributes to our understanding of fairness but also provides practical tools for the responsible implementation of AI-based decision-making systems. In line with open-source principles, we have released Bias On Demand and FairView as accessible Python packages, further promoting progress in the field of AI fairness.

Self-supervised learning methods are gaining increasing traction in computer vision due to their recent success in reducing the gap with supervised learning. In natural language processing (NLP) self-supervised learning and transformers are already the methods of choice. The recent literature suggests that the transformers are becoming increasingly popular also in computer vision. So far, the vision transformers have been shown to work well when pretrained either using a large scale supervised data or with some kind of co-supervision, e.g. in terms of teacher network. These supervised pretrained vision transformers achieve very good results in downstream tasks with minimal changes. In this work we investigate the merits of self-supervised learning for pretraining image/vision transformers and then using them for downstream classification tasks. We propose Self-supervised vIsion Transformers (SiT) and discuss several self-supervised training mechanisms to obtain a pretext model. The architectural flexibility of SiT allows us to use it as an autoencoder and work with multiple self-supervised tasks seamlessly. We show that a pretrained SiT can be finetuned for a downstream classification task on small scale datasets, consisting of a few thousand images rather than several millions. The proposed approach is evaluated on standard datasets using common protocols. The results demonstrate the strength of the transformers and their suitability for self-supervised learning. We outperformed existing self-supervised learning methods by large margin. We also observed that SiT is good for few shot learning and also showed that it is learning useful representation by simply training a linear classifier on top of the learned features from SiT. Pretraining, finetuning, and evaluation codes will be available under: //github.com/Sara-Ahmed/SiT.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

This paper proposes a recommender system to alleviate the cold-start problem that can estimate user preferences based on only a small number of items. To identify a user's preference in the cold state, existing recommender systems, such as Netflix, initially provide items to a user; we call those items evidence candidates. Recommendations are then made based on the items selected by the user. Previous recommendation studies have two limitations: (1) the users who consumed a few items have poor recommendations and (2) inadequate evidence candidates are used to identify user preferences. We propose a meta-learning-based recommender system called MeLU to overcome these two limitations. From meta-learning, which can rapidly adopt new task with a few examples, MeLU can estimate new user's preferences with a few consumed items. In addition, we provide an evidence candidate selection strategy that determines distinguishing items for customized preference estimation. We validate MeLU with two benchmark datasets, and the proposed model reduces at least 5.92% mean absolute error than two comparative models on the datasets. We also conduct a user study experiment to verify the evidence selection strategy.

The low resolution of objects of interest in aerial images makes pedestrian detection and action detection extremely challenging tasks. Furthermore, using deep convolutional neural networks to process large images can be demanding in terms of computational requirements. In order to alleviate these challenges, we propose a two-step, yes and no question answering framework to find specific individuals doing one or multiple specific actions in aerial images. First, a deep object detector, Single Shot Multibox Detector (SSD), is used to generate object proposals from small aerial images. Second, another deep network, is used to learn a latent common sub-space which associates the high resolution aerial imagery and the pedestrian action labels that are provided by the human-based sources

Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.

北京阿比特科技有限公司