Time-Lock Puzzles (TLPs) are cryptographic protocols that enable a client to lock a message in such a way that a server can only unlock it after a specific time period. However, existing TLPs have certain limitations: (i) they assume that both the client and server always possess sufficient computational resources and (ii) they solely focus on the lower time bound for finding a solution, disregarding the upper bound that guarantees a regular server can find a solution within a certain time frame. Additionally, existing TLPs designed to handle multiple puzzles either (a) entail high verification costs or (b) lack generality, requiring identical time intervals between consecutive solutions. To address these limitations, this paper introduces, for the first time, the concept of a "Delegated Time-Lock Puzzle" and presents a protocol called "Efficient Delegated Time-Lock Puzzle" (ED-TLP) that realises this concept. ED-TLP allows the client and server to delegate their resource-demanding tasks to third-party helpers. It facilitates real-time verification of solution correctness and efficiently handles multiple puzzles with varying time intervals. ED-TLP ensures the delivery of solutions within predefined time limits by incorporating both an upper bound and a fair payment algorithm. We have implemented ED-TLP and conducted a comprehensive analysis of its overheads, demonstrating the efficiency of the construction.
Graph Neural Networks (GNNs) have achieved tremendous success in a variety of real-world applications by relying on the fixed graph data as input. However, the initial input graph might not be optimal in terms of specific downstream tasks, because of information scarcity, noise, adversarial attacks, or discrepancies between the distribution in graph topology, features, and groundtruth labels. In this paper, we propose a bi-level optimization approach for learning the optimal graph structure via directly learning the Personalized PageRank propagation matrix as well as the downstream semi-supervised node classification simultaneously. We also explore a low-rank approximation model for further reducing the time complexity. Empirical evaluations show the superior efficacy and robustness of the proposed model over all baseline methods.
Monte Carlo (MC) approximation has been used as the standard computation approach for the Sliced Wasserstein (SW) distance, which has an intractable expectation in its analytical form. However, the MC method is not optimal in terms of minimizing the absolute approximation error. To provide a better class of empirical SW, we propose quasi-sliced Wasserstein (QSW) approximations that rely on Quasi-Monte Carlo (QMC) methods. For a comprehensive investigation of QMC for SW, we focus on the 3D setting, specifically computing the SW between probability measures in three dimensions. In greater detail, we empirically verify various ways of constructing QMC points sets on the 3D unit-hypersphere, including Gaussian-based mapping, equal area mapping, generalized spiral points, and optimizing discrepancy energies. Furthermore, to obtain an unbiased estimation for stochastic optimization, we extend QSW into Randomized Quasi-Sliced Wasserstein (RQSW) by introducing randomness to the discussed low-discrepancy sequences. For theoretical properties, we prove the asymptotic convergence of QSW and the unbiasedness of RQSW. Finally, we conduct experiments on various 3D tasks, such as point-cloud comparison, point-cloud interpolation, image style transfer, and training deep point-cloud autoencoders, to demonstrate the favorable performance of the proposed QSW and RQSW variants.
Federated Learning (FL) addresses the need to create models based on proprietary data in such a way that multiple clients retain exclusive control over their data, while all benefit from improved model accuracy due to pooled resources. Recently proposed Neural Graphical Models (NGMs) are Probabilistic Graphical models that utilize the expressive power of neural networks to learn complex non-linear dependencies between the input features. They learn to capture the underlying data distribution and have efficient algorithms for inference and sampling. We develop a FL framework which maintains a global NGM model that learns the averaged information from the local NGM models while keeping the training data within the client's environment. Our design, FedNGMs, avoids the pitfalls and shortcomings of neuron matching frameworks like Federated Matched Averaging that suffers from model parameter explosion. Our global model size remains constant throughout the process. In the cases where clients have local variables that are not part of the combined global distribution, we propose a `Stitching' algorithm, which personalizes the global NGM models by merging the additional variables using the client's data. FedNGM is robust to data heterogeneity, large number of participants, and limited communication bandwidth.
Context-free session types describe structured patterns of communication on heterogeneously-typed channels, allowing the specification of protocols unconstrained by tail recursion. The enhanced expressive power provided by non-regular recursion comes, however, at the cost of the decidability of subtyping, even if equivalence is still decidable. We present an approach to subtyping context-free session types based on a novel kind of observational preorder we call $\mathcal{XYZW}$-simulation, which generalizes $\mathcal{XY}$-simulation (also known as covariant-contravariant simulation) and therefore also bisimulation and plain simulation. We further propose a subtyping algorithm that we prove to be sound, and present an empirical evaluation in the context of a compiler for a programming language. Due to the general nature of the simulation relation upon which it is built, this algorithm may also find applications in other domains.
Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.
Multi-Task Learning (MTL) is a learning paradigm in machine learning and its aim is to leverage useful information contained in multiple related tasks to help improve the generalization performance of all the tasks. In this paper, we give a survey for MTL from the perspective of algorithmic modeling, applications and theoretical analyses. For algorithmic modeling, we give a definition of MTL and then classify different MTL algorithms into five categories, including feature learning approach, low-rank approach, task clustering approach, task relation learning approach and decomposition approach as well as discussing the characteristics of each approach. In order to improve the performance of learning tasks further, MTL can be combined with other learning paradigms including semi-supervised learning, active learning, unsupervised learning, reinforcement learning, multi-view learning and graphical models. When the number of tasks is large or the data dimensionality is high, we review online, parallel and distributed MTL models as well as dimensionality reduction and feature hashing to reveal their computational and storage advantages. Many real-world applications use MTL to boost their performance and we review representative works in this paper. Finally, we present theoretical analyses and discuss several future directions for MTL.
Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.
Knowledge graphs (KGs) serve as useful resources for various natural language processing applications. Previous KG completion approaches require a large number of training instances (i.e., head-tail entity pairs) for every relation. The real case is that for most of the relations, very few entity pairs are available. Existing work of one-shot learning limits method generalizability for few-shot scenarios and does not fully use the supervisory information; however, few-shot KG completion has not been well studied yet. In this work, we propose a novel few-shot relation learning model (FSRL) that aims at discovering facts of new relations with few-shot references. FSRL can effectively capture knowledge from heterogeneous graph structure, aggregate representations of few-shot references, and match similar entity pairs of reference set for every relation. Extensive experiments on two public datasets demonstrate that FSRL outperforms the state-of-the-art.
Joint image-text embedding is the bedrock for most Vision-and-Language (V+L) tasks, where multimodality inputs are jointly processed for visual and textual understanding. In this paper, we introduce UNITER, a UNiversal Image-TExt Representation, learned through large-scale pre-training over four image-text datasets (COCO, Visual Genome, Conceptual Captions, and SBU Captions), which can power heterogeneous downstream V+L tasks with joint multimodal embeddings. We design three pre-training tasks: Masked Language Modeling (MLM), Image-Text Matching (ITM), and Masked Region Modeling (MRM, with three variants). Different from concurrent work on multimodal pre-training that apply joint random masking to both modalities, we use conditioned masking on pre-training tasks (i.e., masked language/region modeling is conditioned on full observation of image/text). Comprehensive analysis shows that conditioned masking yields better performance than unconditioned masking. We also conduct a thorough ablation study to find an optimal setting for the combination of pre-training tasks. Extensive experiments show that UNITER achieves new state of the art across six V+L tasks (over nine datasets), including Visual Question Answering, Image-Text Retrieval, Referring Expression Comprehension, Visual Commonsense Reasoning, Visual Entailment, and NLVR2.
Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for many applications: 1) the lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we present an approach based on disentangled representation for producing diverse outputs without paired training images. To achieve diversity, we propose to embed images onto two spaces: a domain-invariant content space capturing shared information across domains and a domain-specific attribute space. Our model takes the encoded content features extracted from a given input and the attribute vectors sampled from the attribute space to produce diverse outputs at test time. To handle unpaired training data, we introduce a novel cross-cycle consistency loss based on disentangled representations. Qualitative results show that our model can generate diverse and realistic images on a wide range of tasks without paired training data. For quantitative comparisons, we measure realism with user study and diversity with a perceptual distance metric. We apply the proposed model to domain adaptation and show competitive performance when compared to the state-of-the-art on the MNIST-M and the LineMod datasets.