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We develop an autonomous navigation algorithm for a robot operating in two-dimensional environments containing obstacles, with arbitrary non-convex shapes, which can be in close proximity with each other, as long as there exists at least one safe path connecting the initial and the target location. An instrumental transformation that modifies (virtually) the non-convex obstacles, in a non-conservative manner, is introduced to facilitate the design of the obstacle-avoidance strategy. The proposed navigation approach relies on a hybrid feedback that guarantees global asymptotic stabilization of a target location while ensuring the forward invariance of the modified obstacle-free workspace. The proposed hybrid feedback controller guarantees Zeno-free switching between the move-to-target mode and the obstacle-avoidance mode based on the proximity of the robot with respect to the modified obstacle-occupied workspace. Finally, we provide an algorithmic procedure for the sensor-based implementation of the proposed hybrid controller and validate its effectiveness via some numerical simulations.

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Active object reconstruction using autonomous robots is gaining great interest. A primary goal in this task is to maximize the information of the object to be reconstructed, given limited on-board resources. Previous view planning methods exhibit inefficiency since they rely on an iterative paradigm based on explicit representations, consisting of (1) planning a path to the next-best view only; and (2) requiring a considerable number of less-gain views in terms of surface coverage. To address these limitations, we propose to integrate implicit representations into the One-Shot View Planning (OSVP). The key idea behind our approach is to use implicit representations to obtain the small missing surface areas instead of observing them with extra views. Therefore, we design a deep neural network, named OSVP, to directly predict a set of views given a dense point cloud refined from an initial sparse observation. To train our OSVP network, we generate supervision labels using dense point clouds refined by implicit representations and set covering optimization problems. Simulated experiments show that our method achieves sufficient reconstruction quality, outperforming several baselines under limited view and movement budgets. We further demonstrate the applicability of our approach in a real-world object reconstruction scenario.

In recent years, driven by the need for safer and more autonomous transport systems, the automotive industry has shifted toward integrating a growing number of Advanced Driver Assistance Systems (ADAS). Among the array of sensors employed for object recognition tasks, radar sensors have emerged as a formidable contender due to their abilities in adverse weather conditions or low-light scenarios and their robustness in maintaining consistent performance across diverse environments. However, the small size of radar datasets and the complexity of the labelling of those data limit the performance of radar object detectors. Driven by the promising results of self-supervised learning in computer vision, this paper presents RiCL, an instance contrastive learning framework to pre-train radar object detectors. We propose to exploit the detection from the radar and the temporal information to pre-train the radar object detection model in a self-supervised way using contrastive learning. We aim to pre-train an object detector's backbone, head and neck to learn with fewer data. Experiments on the CARRADA and the RADDet datasets show the effectiveness of our approach in learning generic representations of objects in range-Doppler maps. Notably, our pre-training strategy allows us to use only 20% of the labelled data to reach a similar [email protected] than a supervised approach using the whole training set.

In autonomous driving, predicting the behavior (turning left, stopping, etc.) of target vehicles is crucial for the self-driving vehicle to make safe decisions and avoid accidents. Existing deep learning-based methods have shown excellent and accurate performance, but the black-box nature makes it untrustworthy to apply them in practical use. In this work, we explore the interpretability of behavior prediction of target vehicles by an Episodic Memory implanted Neural Decision Tree (abbrev. eMem-NDT). The structure of eMem-NDT is constructed by hierarchically clustering the text embedding of vehicle behavior descriptions. eMem-NDT is a neural-backed part of a pre-trained deep learning model by changing the soft-max layer of the deep model to eMem-NDT, for grouping and aligning the memory prototypes of the historical vehicle behavior features in training data on a neural decision tree. Each leaf node of eMem-NDT is modeled by a neural network for aligning the behavior memory prototypes. By eMem-NDT, we infer each instance in behavior prediction of vehicles by bottom-up Memory Prototype Matching (MPM) (searching the appropriate leaf node and the links to the root node) and top-down Leaf Link Aggregation (LLA) (obtaining the probability of future behaviors of vehicles for certain instances). We validate eMem-NDT on BLVD and LOKI datasets, and the results show that our model can obtain a superior performance to other methods with clear explainability. The code is available at //github.com/JWFangit/eMem-NDT.

Fine-grained grocery object recognition is an important computer vision problem with broad applications in automatic checkout, in-store robotic navigation, and assistive technologies for the visually impaired. Existing datasets on groceries are mainly 2D images. Models trained on these datasets are limited to learning features from the regular 2D grids. While portable 3D sensors such as Kinect were commonly available for mobile phones, sensors such as LiDAR and TrueDepth, have recently been integrated into mobile phones. Despite the availability of mobile 3D sensors, there are currently no dedicated real-world large-scale benchmark 3D datasets for grocery. In addition, existing 3D datasets lack fine-grained grocery categories and have limited training samples. Furthermore, collecting data by going around the object versus the traditional photo capture makes data collection cumbersome. Thus, we introduce a large-scale grocery dataset called 3DGrocery100. It constitutes 100 classes, with a total of 87,898 3D point clouds created from 10,755 RGB-D single-view images. We benchmark our dataset on six recent state-of-the-art 3D point cloud classification models. Additionally, we also benchmark the dataset on few-shot and continual learning point cloud classification tasks. Project Page: //bigdatavision.org/3DGrocery100/.

In mixed-initiative conversational search systems, clarifying questions are used to help users who struggle to express their intentions in a single query. These questions aim to uncover user's information needs and resolve query ambiguities. We hypothesize that in scenarios where multimodal information is pertinent, the clarification process can be improved by using non-textual information. Therefore, we propose to add images to clarifying questions and formulate the novel task of asking multimodal clarifying questions in open-domain, mixed-initiative conversational search systems. To facilitate research into this task, we collect a dataset named Melon that contains over 4k multimodal clarifying questions, enriched with over 14k images. We also propose a multimodal query clarification model named Marto and adopt a prompt-based, generative fine-tuning strategy to perform the training of different stages with different prompts. Several analyses are conducted to understand the importance of multimodal contents during the query clarification phase. Experimental results indicate that the addition of images leads to significant improvements of up to 90% in retrieval performance when selecting the relevant images. Extensive analyses are also performed to show the superiority of Marto compared with discriminative baselines in terms of effectiveness and efficiency.

Scenario data play a vital role in autonomous driving related researches, and it is essential to obtain refined descriptions and labels to extract and index scenarios with different types of interactions. However, existing methods cannot cope well with the problem of scenario classification and comparison with vehicle interactions as the core. In this paper, we propose a framework for interaction-based refined scenario classification and labeling. Based on the summarized basic types of vehicle interactions, we slice scenario data stream into a series of scenario segments via spatiotemporal scenario evolution tree. The scenario segment statistics of many published scenario datasets are further analyzed. We also propose the scenario metric Graph-DTW based on Graph Computation Tree and Dynamic Time Warping to conduct refined scenario comparison and labeling. The extreme interactive scenarios and corner cases can be efficiently filtered and extracted. Moreover, testing examples on trajectory prediction model demonstrate the effectiveness and advantages of scenario labeling and the proposed metric. The overall framework can provide solid support for the usage and indexing of scenario data.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

Knowledge graph embedding, which aims to represent entities and relations as low dimensional vectors (or matrices, tensors, etc.), has been shown to be a powerful technique for predicting missing links in knowledge graphs. Existing knowledge graph embedding models mainly focus on modeling relation patterns such as symmetry/antisymmetry, inversion, and composition. However, many existing approaches fail to model semantic hierarchies, which are common in real-world applications. To address this challenge, we propose a novel knowledge graph embedding model---namely, Hierarchy-Aware Knowledge Graph Embedding (HAKE)---which maps entities into the polar coordinate system. HAKE is inspired by the fact that concentric circles in the polar coordinate system can naturally reflect the hierarchy. Specifically, the radial coordinate aims to model entities at different levels of the hierarchy, and entities with smaller radii are expected to be at higher levels; the angular coordinate aims to distinguish entities at the same level of the hierarchy, and these entities are expected to have roughly the same radii but different angles. Experiments demonstrate that HAKE can effectively model the semantic hierarchies in knowledge graphs, and significantly outperforms existing state-of-the-art methods on benchmark datasets for the link prediction task.

Learning latent representations of nodes in graphs is an important and ubiquitous task with widespread applications such as link prediction, node classification, and graph visualization. Previous methods on graph representation learning mainly focus on static graphs, however, many real-world graphs are dynamic and evolve over time. In this paper, we present Dynamic Self-Attention Network (DySAT), a novel neural architecture that operates on dynamic graphs and learns node representations that capture both structural properties and temporal evolutionary patterns. Specifically, DySAT computes node representations by jointly employing self-attention layers along two dimensions: structural neighborhood and temporal dynamics. We conduct link prediction experiments on two classes of graphs: communication networks and bipartite rating networks. Our experimental results show that DySAT has a significant performance gain over several different state-of-the-art graph embedding baselines.

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