亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

This paper proposes a system capable of recognizing a speaker's utterance-level emotion through multimodal cues in a video. The system seamlessly integrates multiple AI models to first extract and pre-process multimodal information from the raw video input. Next, an end-to-end MER model sequentially predicts the speaker's emotions at the utterance level. Additionally, users can interactively demonstrate the system through the implemented interface.

相關內容

Halftoning aims to reproduce a continuous-tone image with pixels whose intensities are constrained to two discrete levels. This technique has been deployed on every printer, and the majority of them adopt fast methods (e.g., ordered dithering, error diffusion) that fail to render structural details, which determine halftone's quality. Other prior methods of pursuing visual pleasure by searching for the optimal halftone solution, on the contrary, suffer from their high computational cost. In this paper, we propose a fast and structure-aware halftoning method via a data-driven approach. Specifically, we formulate halftoning as a reinforcement learning problem, in which each binary pixel's value is regarded as an action chosen by a virtual agent with a shared fully convolutional neural network (CNN) policy. In the offline phase, an effective gradient estimator is utilized to train the agents in producing high-quality halftones in one action step. Then, halftones can be generated online by one fast CNN inference. Besides, we propose a novel anisotropy suppressing loss function, which brings the desirable blue-noise property. Finally, we find that optimizing SSIM could result in holes in flat areas, which can be avoided by weighting the metric with the contone's contrast map. Experiments show that our framework can effectively train a light-weight CNN, which is 15x faster than previous structure-aware methods, to generate blue-noise halftones with satisfactory visual quality. We also present a prototype of deep multitoning to demonstrate the extensibility of our method.

Voice conversion aims to convert source speech into a target voice using recordings of the target speaker as a reference. Newer models are producing increasingly realistic output. But what happens when models are fed with non-standard data, such as speech from a user with a speech impairment? We investigate how a recent voice conversion model performs on non-standard downstream voice conversion tasks. We use a simple but robust approach called k-nearest neighbors voice conversion (kNN-VC). We look at four non-standard applications: stuttered voice conversion, cross-lingual voice conversion, musical instrument conversion, and text-to-voice conversion. The latter involves converting to a target voice specified through a text description, e.g. "a young man with a high-pitched voice". Compared to an established baseline, we find that kNN-VC retains high performance in stuttered and cross-lingual voice conversion. Results are more mixed for the musical instrument and text-to-voice conversion tasks. E.g., kNN-VC works well on some instruments like drums but not on others. Nevertheless, this shows that voice conversion models - and kNN-VC in particular - are increasingly applicable in a range of non-standard downstream tasks. But there are still limitations when samples are very far from the training distribution. Code, samples, trained models: //rf5.github.io/sacair2023-knnvc-demo/.

This paper introduces a Factor Augmented Sparse Throughput (FAST) model that utilizes both latent factors and sparse idiosyncratic components for nonparametric regression. The FAST model bridges factor models on one end and sparse nonparametric models on the other end. It encompasses structured nonparametric models such as factor augmented additive models and sparse low-dimensional nonparametric interaction models and covers the cases where the covariates do not admit factor structures. Via diversified projections as estimation of latent factor space, we employ truncated deep ReLU networks to nonparametric factor regression without regularization and to a more general FAST model using nonconvex regularization, resulting in factor augmented regression using neural network (FAR-NN) and FAST-NN estimators respectively. We show that FAR-NN and FAST-NN estimators adapt to the unknown low-dimensional structure using hierarchical composition models in nonasymptotic minimax rates. We also study statistical learning for the factor augmented sparse additive model using a more specific neural network architecture. Our results are applicable to the weak dependent cases without factor structures. In proving the main technical result for FAST-NN, we establish a new deep ReLU network approximation result that contributes to the foundation of neural network theory. Our theory and methods are further supported by simulation studies and an application to macroeconomic data.

This paper provides a comprehensive survey of bias mitigation methods for achieving fairness in Machine Learning (ML) models. We collect a total of 341 publications concerning bias mitigation for ML classifiers. These methods can be distinguished based on their intervention procedure (i.e., pre-processing, in-processing, post-processing) and the technique they apply. We investigate how existing bias mitigation methods are evaluated in the literature. In particular, we consider datasets, metrics and benchmarking. Based on the gathered insights (e.g., What is the most popular fairness metric? How many datasets are used for evaluating bias mitigation methods?), we hope to support practitioners in making informed choices when developing and evaluating new bias mitigation methods.

This paper addresses the task of 3D pose estimation for a hand interacting with an object from a single image observation. When modeling hand-object interaction, previous works mainly exploit proximity cues, while overlooking the dynamical nature that the hand must stably grasp the object to counteract gravity and thus preventing the object from slipping or falling. These works fail to leverage dynamical constraints in the estimation and consequently often produce unstable results. Meanwhile, refining unstable configurations with physics-based reasoning remains challenging, both by the complexity of contact dynamics and by the lack of effective and efficient physics inference in the data-driven learning framework. To address both issues, we present DeepSimHO: a novel deep-learning pipeline that combines forward physics simulation and backward gradient approximation with a neural network. Specifically, for an initial hand-object pose estimated by a base network, we forward it to a physics simulator to evaluate its stability. However, due to non-smooth contact geometry and penetration, existing differentiable simulators can not provide reliable state gradient. To remedy this, we further introduce a deep network to learn the stability evaluation process from the simulator, while smoothly approximating its gradient and thus enabling effective back-propagation. Extensive experiments show that our method noticeably improves the stability of the estimation and achieves superior efficiency over test-time optimization. The code is available at //github.com/rongakowang/DeepSimHO.

Human-centric perception plays a vital role in vision and graphics. But their data annotations are prohibitively expensive. Therefore, it is desirable to have a versatile pre-train model that serves as a foundation for data-efficient downstream tasks transfer. To this end, we propose the Human-Centric Multi-Modal Contrastive Learning framework HCMoCo that leverages the multi-modal nature of human data (e.g. RGB, depth, 2D keypoints) for effective representation learning. The objective comes with two main challenges: dense pre-train for multi-modality data, efficient usage of sparse human priors. To tackle the challenges, we design the novel Dense Intra-sample Contrastive Learning and Sparse Structure-aware Contrastive Learning targets by hierarchically learning a modal-invariant latent space featured with continuous and ordinal feature distribution and structure-aware semantic consistency. HCMoCo provides pre-train for different modalities by combining heterogeneous datasets, which allows efficient usage of existing task-specific human data. Extensive experiments on four downstream tasks of different modalities demonstrate the effectiveness of HCMoCo, especially under data-efficient settings (7.16% and 12% improvement on DensePose Estimation and Human Parsing). Moreover, we demonstrate the versatility of HCMoCo by exploring cross-modality supervision and missing-modality inference, validating its strong ability in cross-modal association and reasoning.

This paper shows that masked autoencoders (MAE) are scalable self-supervised learners for computer vision. Our MAE approach is simple: we mask random patches of the input image and reconstruct the missing pixels. It is based on two core designs. First, we develop an asymmetric encoder-decoder architecture, with an encoder that operates only on the visible subset of patches (without mask tokens), along with a lightweight decoder that reconstructs the original image from the latent representation and mask tokens. Second, we find that masking a high proportion of the input image, e.g., 75%, yields a nontrivial and meaningful self-supervisory task. Coupling these two designs enables us to train large models efficiently and effectively: we accelerate training (by 3x or more) and improve accuracy. Our scalable approach allows for learning high-capacity models that generalize well: e.g., a vanilla ViT-Huge model achieves the best accuracy (87.8%) among methods that use only ImageNet-1K data. Transfer performance in downstream tasks outperforms supervised pre-training and shows promising scaling behavior.

This paper presents a new approach for assembling graph neural networks based on framelet transforms. The latter provides a multi-scale representation for graph-structured data. With the framelet system, we can decompose the graph feature into low-pass and high-pass frequencies as extracted features for network training, which then defines a framelet-based graph convolution. The framelet decomposition naturally induces a graph pooling strategy by aggregating the graph feature into low-pass and high-pass spectra, which considers both the feature values and geometry of the graph data and conserves the total information. The graph neural networks with the proposed framelet convolution and pooling achieve state-of-the-art performance in many types of node and graph prediction tasks. Moreover, we propose shrinkage as a new activation for the framelet convolution, which thresholds the high-frequency information at different scales. Compared to ReLU, shrinkage in framelet convolution improves the graph neural network model in terms of denoising and signal compression: noises in both node and structure can be significantly reduced by accurately cutting off the high-pass coefficients from framelet decomposition, and the signal can be compressed to less than half its original size with the prediction performance well preserved.

Graph Neural Networks (GNNs) have been shown to be effective models for different predictive tasks on graph-structured data. Recent work on their expressive power has focused on isomorphism tasks and countable feature spaces. We extend this theoretical framework to include continuous features - which occur regularly in real-world input domains and within the hidden layers of GNNs - and we demonstrate the requirement for multiple aggregation functions in this context. Accordingly, we propose Principal Neighbourhood Aggregation (PNA), a novel architecture combining multiple aggregators with degree-scalers (which generalize the sum aggregator). Finally, we compare the capacity of different models to capture and exploit the graph structure via a novel benchmark containing multiple tasks taken from classical graph theory, alongside existing benchmarks from real-world domains, all of which demonstrate the strength of our model. With this work, we hope to steer some of the GNN research towards new aggregation methods which we believe are essential in the search for powerful and robust models.

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

北京阿比特科技有限公司