Image generation from a single image using generative adversarial networks is quite interesting due to the realism of generated images. However, recent approaches need improvement for such realistic and diverse image generation, when the global context of the image is important such as in face, animal, and architectural image generation. This is mainly due to the use of fewer convolutional layers for mainly capturing the patch statistics and, thereby, not being able to capture global statistics very well. We solve this problem by using attention blocks at selected scales and feeding a random Gaussian blurred image to the discriminator for training. Our results are visually better than the state-of-the-art particularly in generating images that require global context. The diversity of our image generation, measured using the average standard deviation of pixels, is also better.
With well-selected data, homogeneous diffusion inpainting can reconstruct images from sparse data with high quality. While 4K colour images of size 3840 x 2160 can already be inpainted in real time, optimising the known data for applications like image compression remains challenging: Widely used stochastic strategies can take days for a single 4K image. Recently, a first neural approach for this so-called mask optimisation problem offered high speed and good quality for small images. It trains a mask generation network with the help of a neural inpainting surrogate. However, these mask networks can only output masks for the resolution and mask density they were trained for. We solve these problems and enable mask optimisation for high-resolution images through a neuroexplicit coarse-to-fine strategy. Additionally, we improve the training and interpretability of mask networks by including a numerical inpainting solver directly into the network. This allows to generate masks for 4K images in around 0.6 seconds while exceeding the quality of stochastic methods on practically relevant densities. Compared to popular existing approaches, this is an acceleration of up to four orders of magnitude.
Compared to other severe weather image restoration tasks, single image desnowing is a more challenging task. This is mainly due to the diversity and irregularity of snow shape, which makes it extremely difficult to restore images in snowy scenes. Moreover, snow particles also have a veiling effect similar to haze or mist. Although current works can effectively remove snow particles with various shapes, they also bring distortion to the restored image. To address these issues, we propose a novel single image desnowing network called Star-Net. First, we design a Star type Skip Connection (SSC) to establish information channels for all different scale features, which can deal with the complex shape of snow particles.Second, we present a Multi-Stage Interactive Transformer (MIT) as the base module of Star-Net, which is designed to better understand snow particle shapes and to address image distortion by explicitly modeling a variety of important image recovery features. Finally, we propose a Degenerate Filter Module (DFM) to filter the snow particle and snow fog residual in the SSC on the spatial and channel domains. Extensive experiments show that our Star-Net achieves state-of-the-art snow removal performances on three standard snow removal datasets and retains the original sharpness of the images.
We introduce an Extended Textual Conditioning space in text-to-image models, referred to as $P+$. This space consists of multiple textual conditions, derived from per-layer prompts, each corresponding to a layer of the denoising U-net of the diffusion model. We show that the extended space provides greater disentangling and control over image synthesis. We further introduce Extended Textual Inversion (XTI), where the images are inverted into $P+$, and represented by per-layer tokens. We show that XTI is more expressive and precise, and converges faster than the original Textual Inversion (TI) space. The extended inversion method does not involve any noticeable trade-off between reconstruction and editability and induces more regular inversions. We conduct a series of extensive experiments to analyze and understand the properties of the new space, and to showcase the effectiveness of our method for personalizing text-to-image models. Furthermore, we utilize the unique properties of this space to achieve previously unattainable results in object-style mixing using text-to-image models. Project page: //prompt-plus.github.io
Large-scale text-to-image generation models have achieved remarkable progress in synthesizing high-quality, feature-rich images with high resolution guided by texts. However, these models often struggle with novel concepts, eg, new styles, object entities, etc. Although recent attempts have employed fine-tuning or prompt-tuning strategies to teach the pre-trained diffusion model novel concepts from a reference image set,they have the drawback of overfitting to the given reference images, particularly in one-shot applications, which is harmful to generate diverse and high-quality images while maintaining generation controllability. To tackle this challenge, we present a simple yet effective method called DreamArtist, which employs a positive-negative prompt-tuning learning strategy. Specifically, DreamArtist incorporates both positive and negative embeddings and jointly trains them. The positive embedding aggressively captures the salient characteristics of the reference image to drive diversified generation and the negative embedding rectifies inadequacies from the positive embedding. It learns not only what is correct, but also what can be avoided or improved. We have conducted extensive experiments and evaluated the proposed method from image similarity and diversity, generation controllability, and style cloning. And our DreamArtist has achieved a superior generation performance over existing methods. Besides, our additional evaluation on extended tasks, including concept compositions and prompt-guided image editing, demonstrates its effectiveness for more applications.
Detecting objects in aerial images is challenging because they are typically composed of crowded small objects distributed non-uniformly over high-resolution images. Density cropping is a widely used method to improve this small object detection where the crowded small object regions are extracted and processed in high resolution. However, this is typically accomplished by adding other learnable components, thus complicating the training and inference over a standard detection process. In this paper, we propose an efficient Cascaded Zoom-in (CZ) detector that re-purposes the detector itself for density-guided training and inference. During training, density crops are located, labeled as a new class, and employed to augment the training dataset. During inference, the density crops are first detected along with the base class objects, and then input for a second stage of inference. This approach is easily integrated into any detector, and creates no significant change in the standard detection process, like the uniform cropping approach popular in aerial image detection. Experimental results on the aerial images of the challenging VisDrone and DOTA datasets verify the benefits of the proposed approach. The proposed CZ detector also provides state-of-the-art results over uniform cropping and other density cropping methods on the VisDrone dataset, increasing the detection mAP of small objects by more than 3 points.
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research papers, differences in results are here only due to differences between methods, enabling direct comparison between systems. The dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in a dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier, we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which has been a difficult problem in the field. The evaluation results are a revolution, and a revelation. Some synthetic conditions are rated as significantly more human-like than human motion capture. To the best of our knowledge, this has never been shown before on a high-fidelity avatar. On the other hand, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings. We also find that conventional objective metrics do not correlate well with subjective human-likeness ratings in this large evaluation. The one exception is the Fr\'echet gesture distance (FGD), which achieves a Kendall's tau rank correlation of around -0.5. Based on the challenge results we formulate numerous recommendations for system building and evaluation.
Graphs are important data representations for describing objects and their relationships, which appear in a wide diversity of real-world scenarios. As one of a critical problem in this area, graph generation considers learning the distributions of given graphs and generating more novel graphs. Owing to their wide range of applications, generative models for graphs, which have a rich history, however, are traditionally hand-crafted and only capable of modeling a few statistical properties of graphs. Recent advances in deep generative models for graph generation is an important step towards improving the fidelity of generated graphs and paves the way for new kinds of applications. This article provides an extensive overview of the literature in the field of deep generative models for graph generation. Firstly, the formal definition of deep generative models for the graph generation and the preliminary knowledge are provided. Secondly, taxonomies of deep generative models for both unconditional and conditional graph generation are proposed respectively; the existing works of each are compared and analyzed. After that, an overview of the evaluation metrics in this specific domain is provided. Finally, the applications that deep graph generation enables are summarized and five promising future research directions are highlighted.
Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.
It is always well believed that modeling relationships between objects would be helpful for representing and eventually describing an image. Nevertheless, there has not been evidence in support of the idea on image description generation. In this paper, we introduce a new design to explore the connections between objects for image captioning under the umbrella of attention-based encoder-decoder framework. Specifically, we present Graph Convolutional Networks plus Long Short-Term Memory (dubbed as GCN-LSTM) architecture that novelly integrates both semantic and spatial object relationships into image encoder. Technically, we build graphs over the detected objects in an image based on their spatial and semantic connections. The representations of each region proposed on objects are then refined by leveraging graph structure through GCN. With the learnt region-level features, our GCN-LSTM capitalizes on LSTM-based captioning framework with attention mechanism for sentence generation. Extensive experiments are conducted on COCO image captioning dataset, and superior results are reported when comparing to state-of-the-art approaches. More remarkably, GCN-LSTM increases CIDEr-D performance from 120.1% to 128.7% on COCO testing set.
Image-to-image translation aims to learn the mapping between two visual domains. There are two main challenges for many applications: 1) the lack of aligned training pairs and 2) multiple possible outputs from a single input image. In this work, we present an approach based on disentangled representation for producing diverse outputs without paired training images. To achieve diversity, we propose to embed images onto two spaces: a domain-invariant content space capturing shared information across domains and a domain-specific attribute space. Our model takes the encoded content features extracted from a given input and the attribute vectors sampled from the attribute space to produce diverse outputs at test time. To handle unpaired training data, we introduce a novel cross-cycle consistency loss based on disentangled representations. Qualitative results show that our model can generate diverse and realistic images on a wide range of tasks without paired training data. For quantitative comparisons, we measure realism with user study and diversity with a perceptual distance metric. We apply the proposed model to domain adaptation and show competitive performance when compared to the state-of-the-art on the MNIST-M and the LineMod datasets.