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Large events such as conferences, concerts and sports games, often cause surges in demand for ride services that are not captured in average demand patterns, posing unique challenges for routing algorithms. We propose a learning framework for an autonomous fleet of taxis that scrapes event data from the internet to predict and adapt to surges in demand and generates cooperative routing and pickup policies that service a higher number of requests than other routing protocols. We achieve this through a combination of (i) an event processing framework that scrapes the internet for event information and generates dense vector representations that can be used as input features for a neural network that predicts demand; (ii) a two neural network system that predicts hourly demand over the entire map, using these dense vector representations; (iii) a probabilistic approach that leverages locale occupancy schedules to map publicly available demand data over sectors to discretized street intersections; and finally, (iv) a scalable model-based reinforcement learning framework that uses the predicted demand over intersections to anticipate surges and route taxis using one-agent-at-a-time rollout with limited sampling certainty equivalence. We learn routing and pickup policies using real NYC ride share data for 2022 and information for more than 2000 events across 300 unique venues in Manhattan. We test our approach with a fleet of 100 taxis on a map with 38 different sectors (2235 street intersections). Our experimental results demonstrate that our method obtains routing policies that service $6$ more requests on average per minute (around $360$ more requests per hour) than other model-based RL frameworks and other classical algorithms in operations research when dealing with surge demand conditions.

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 Surge 是 iOS 與 macOS 平臺上的 Web 開發人員工具與代理實用程序。

Until recently, the Video Instance Segmentation (VIS) community operated under the common belief that offline methods are generally superior to a frame by frame online processing. However, the recent success of online methods questions this belief, in particular, for challenging and long video sequences. We understand this work as a rebuttal of those recent observations and an appeal to the community to focus on dedicated near-online VIS approaches. To support our argument, we present a detailed analysis on different processing paradigms and the new end-to-end trainable NOVIS (Near-Online Video Instance Segmentation) method. Our transformer-based model directly predicts spatio-temporal mask volumes for clips of frames and performs instance tracking between clips via overlap embeddings. NOVIS represents the first near-online VIS approach which avoids any handcrafted tracking heuristics. We outperform all existing VIS methods by large margins and provide new state-of-the-art results on both YouTube-VIS (2019/2021) and the OVIS benchmarks.

Robotics affordances, providing information about what actions can be taken in a given situation, can aid robotics manipulation. However, learning about affordances requires expensive large annotated datasets of interactions or demonstrations. In this work, we show active learning can mitigate this problem and propose the use of uncertainty to drive an interactive affordance discovery process. We show that our method enables the efficient discovery of visual affordances for several action primitives, such as grasping, stacking objects, or opening drawers, strongly improving data efficiency and allowing us to learn grasping affordances on a real-world setup with an xArm 6 robot arm in a small number of trials.

Ranking schemes drive many real-world decisions, like, where to study, whom to hire, what to buy, etc. Many of these decisions often come with high consequences. For example, a university can be deemed less prestigious if not featured in a top-k list, and consumers might not even explore products that do not get recommended to buyers. At the heart of most of these decisions are opaque ranking schemes, which dictate the ordering of data entities, but their internal logic is inaccessible or proprietary. Drawing inferences about the ranking differences is like a guessing game to the stakeholders, like, the rankees (i.e., the entities who are ranked, like product companies) and the decision-makers (i.e., who use the rankings, like buyers). In this paper, we aim to enable transparency in ranking interpretation by using algorithmic rankers that learn from available data and by enabling human reasoning about the learned ranking differences using explainable AI (XAI) methods. To realize this aim, we leverage the exploration-explanation paradigm of human-data interaction to let human stakeholders explore subsets and groupings of complex multi-attribute ranking data using visual explanations of model fit and attribute influence on rankings. We realize this explanation paradigm for transparent ranking interpretation in TRIVEA, a visual analytic system that is fueled by: i) visualizations of model fit derived from algorithmic rankers that learn the associations between attributes and rankings from available data and ii) visual explanations derived from XAI methods that help abstract important patterns, like, the relative influence of attributes in different ranking ranges. Using TRIVEA, end users not trained in data science have the agency to transparently reason about the global and local behavior of the rankings without the need to open black-box ranking models and develop confidence in the resulting attribute-based inferences. We demonstrate the efficacy of TRIVEA using multiple usage scenarios and subjective feedback from researchers with diverse domain expertise. Keywords: Visual Analytics, Learning-to-Rank, Explainable ML, Ranking

Turnkey technology has emerged as a game-changing tool in cyber warfare, offering state and non-state actors unprecedented access to advanced cyber capabilities. The advantages of turnkey technology include rapid deployment and adaptability, lower costs and resource requirements, the democratization of cyber warfare capabilities, and enhanced offensive and defensive strategies. However, turnkey technology also introduces significant risks, such as the proliferation of cyber weapons, ethical considerations, potential collateral damage, escalation of conflicts, and legal ramifications. This paper provides a unique perspective on the implications of turnkey technology in cyber warfare, highlighting its advantages, risks, and challenges, as well as the potential strategies for mitigating these concerns. The research's novelty lies in examining real-world examples and proposing a multifaceted approach to address the challenges associated with turnkey technology in cyber warfare. This approach focuses on developing effective cybersecurity measures, establishing international norms and regulations, promoting responsible use and development of turnkey technology, and enhancing global cooperation on cyber warfare issues. By adopting this accountable and balanced approach, governments, organizations, and the international community can work together to create a more secure and stable digital environment, leveraging the benefits of turnkey technology while minimizing the associated risks and challenges.

Temporal Interaction Graphs (TIGs) are widely employed to model intricate real-world systems such as financial systems and social networks. To capture the dynamism and interdependencies of nodes, existing TIG embedding models need to process edges sequentially and chronologically. However, this requirement prevents it from being processed in parallel and struggle to accommodate burgeoning data volumes to GPU. Consequently, many large-scale temporal interaction graphs are confined to CPU processing. Furthermore, a generalized GPU scaling and acceleration approach remains unavailable. To facilitate large-scale TIGs' implementation on GPUs for acceleration, we introduce a novel training approach namely Streaming Edge Partitioning and Parallel Acceleration for Temporal Interaction Graph Embedding (SPEED). The SPEED is comprised of a Streaming Edge Partitioning Component (SEP) which addresses space overhead issue by assigning fewer nodes to each GPU, and a Parallel Acceleration Component (PAC) which enables simultaneous training of different sub-graphs, addressing time overhead issue. Our method can achieve a good balance in computing resources, computing time, and downstream task performance. Empirical validation across 7 real-world datasets demonstrates the potential to expedite training speeds by a factor of up to 19.29x. Simultaneously, resource consumption of a single-GPU can be diminished by up to 69%, thus enabling the multiple GPU-based training and acceleration encompassing millions of nodes and billions of edges. Furthermore, our approach also maintains its competitiveness in downstream tasks.

Structural re-parameterization is a general training scheme for Convolutional Neural Networks (CNNs), which achieves performance improvement without increasing inference cost. As Vision Transformers (ViTs) are gradually surpassing CNNs in various visual tasks, one may question: if a training scheme specifically for ViTs exists that can also achieve performance improvement without increasing inference cost? Recently, Mixture-of-Experts (MoE) has attracted increasing attention, as it can efficiently scale up the capacity of Transformers at a fixed cost through sparsely activated experts. Considering that MoE can also be viewed as a multi-branch structure, can we utilize MoE to implement a ViT training scheme similar to structural re-parameterization? In this paper, we affirmatively answer these questions, with a new general training strategy for ViTs. Specifically, we decouple the training and inference phases of ViTs. During training, we replace some Feed-Forward Networks (FFNs) of the ViT with specially designed, more efficient MoEs that assign tokens to experts by random uniform partition, and perform Experts Weights Averaging (EWA) on these MoEs at the end of each iteration. After training, we convert each MoE into an FFN by averaging the experts, transforming the model back into original ViT for inference. We further provide a theoretical analysis to show why and how it works. Comprehensive experiments across various 2D and 3D visual tasks, ViT architectures, and datasets validate the effectiveness and generalizability of the proposed training scheme. Besides, our training scheme can also be applied to improve performance when fine-tuning ViTs. Lastly, but equally important, the proposed EWA technique can significantly improve the effectiveness of naive MoE in various 2D visual small datasets and 3D visual tasks.

Graph Convolutional Network (GCN) has been widely applied in transportation demand prediction due to its excellent ability to capture non-Euclidean spatial dependence among station-level or regional transportation demands. However, in most of the existing research, the graph convolution was implemented on a heuristically generated adjacency matrix, which could neither reflect the real spatial relationships of stations accurately, nor capture the multi-level spatial dependence of demands adaptively. To cope with the above problems, this paper provides a novel graph convolutional network for transportation demand prediction. Firstly, a novel graph convolution architecture is proposed, which has different adjacency matrices in different layers and all the adjacency matrices are self-learned during the training process. Secondly, a layer-wise coupling mechanism is provided, which associates the upper-level adjacency matrix with the lower-level one. It also reduces the scale of parameters in our model. Lastly, a unitary network is constructed to give the final prediction result by integrating the hidden spatial states with gated recurrent unit, which could capture the multi-level spatial dependence and temporal dynamics simultaneously. Experiments have been conducted on two real-world datasets, NYC Citi Bike and NYC Taxi, and the results demonstrate the superiority of our model over the state-of-the-art ones.

Object detectors usually achieve promising results with the supervision of complete instance annotations. However, their performance is far from satisfactory with sparse instance annotations. Most existing methods for sparsely annotated object detection either re-weight the loss of hard negative samples or convert the unlabeled instances into ignored regions to reduce the interference of false negatives. We argue that these strategies are insufficient since they can at most alleviate the negative effect caused by missing annotations. In this paper, we propose a simple but effective mechanism, called Co-mining, for sparsely annotated object detection. In our Co-mining, two branches of a Siamese network predict the pseudo-label sets for each other. To enhance multi-view learning and better mine unlabeled instances, the original image and corresponding augmented image are used as the inputs of two branches of the Siamese network, respectively. Co-mining can serve as a general training mechanism applied to most of modern object detectors. Experiments are performed on MS COCO dataset with three different sparsely annotated settings using two typical frameworks: anchor-based detector RetinaNet and anchor-free detector FCOS. Experimental results show that our Co-mining with RetinaNet achieves 1.4%~2.1% improvements compared with different baselines and surpasses existing methods under the same sparsely annotated setting.

Pre-training techniques have been verified successfully in a variety of NLP tasks in recent years. Despite the widespread of pre-training models for NLP applications, they almost focused on text-level manipulation, while neglecting the layout and style information that is vital for document image understanding. In this paper, we propose the LayoutLM to jointly model the interaction between text and layout information across scanned document images, which is beneficial for a great number of real-world document image understanding tasks such as information extraction from scanned documents. Furthermore, we also leverage the image features to incorporate the visual information of words into LayoutLM. To the best of our knowledge, this is the first time that text and layout are jointly learned in a single framework for document-level pre-training. It achieves new state-of-the-art results in several downstream tasks, including form understanding (from 70.72 to 79.27), receipt understanding (from 94.02 to 95.24) and document image classification (from 93.07 to 94.42). The code and pre-trained LayoutLM models are publicly available at //github.com/microsoft/unilm/tree/master/layoutlm.

Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.

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