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Place recognition is one of the most crucial modules for autonomous vehicles to identify places that were previously visited in GPS-invalid environments. Sensor fusion is considered an effective method to overcome the weaknesses of individual sensors. In recent years, multimodal place recognition fusing information from multiple sensors has gathered increasing attention. However, most existing multimodal place recognition methods only use limited field-of-view camera images, which leads to an imbalance between features from different modalities and limits the effectiveness of sensor fusion. In this paper, we present a novel neural network named LCPR for robust multimodal place recognition, which fuses LiDAR point clouds with multi-view RGB images to generate discriminative and yaw-rotation invariant representations of the environment. A multi-scale attention-based fusion module is proposed to fully exploit the panoramic views from different modalities of the environment and their correlations. We evaluate our method on the nuScenes dataset, and the experimental results show that our method can effectively utilize multi-view camera and LiDAR data to improve the place recognition performance while maintaining strong robustness to viewpoint changes. Our open-source code and pre-trained models are available at //github.com/ZhouZijie77/LCPR .

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Fingerprint recognition stands as a pivotal component of biometric technology, with diverse applications from identity verification to advanced search tools. In this paper, we propose a unique method for deriving robust fingerprint representations by leveraging enhancement-based pre-training. Building on the achievements of U-Net-based fingerprint enhancement, our method employs a specialized encoder to derive representations from fingerprint images in a self-supervised manner. We further refine these representations, aiming to enhance the verification capabilities. Our experimental results, tested on publicly available fingerprint datasets, reveal a marked improvement in verification performance against established self-supervised training techniques. Our findings not only highlight the effectiveness of our method but also pave the way for potential advancements. Crucially, our research indicates that it is feasible to extract meaningful fingerprint representations from degraded images without relying on enhanced samples.

Consecutive frames in a video contain redundancy, but they may also contain relevant complementary information for the detection task. The objective of our work is to leverage this complementary information to improve detection. Therefore, we propose a spatio-temporal fusion framework (STF). We first introduce multi-frame and single-frame attention modules that allow a neural network to share feature maps between nearby frames to obtain more robust object representations. Second, we introduce a dual-frame fusion module that merges feature maps in a learnable manner to improve them. Our evaluation is conducted on three different benchmarks including video sequences of moving road users. The performed experiments demonstrate that the proposed spatio-temporal fusion module leads to improved detection performance compared to baseline object detectors. Code is available at //github.com/noreenanwar/STF-module

Video creation has become increasingly popular, yet the expertise and effort required for editing often pose barriers to beginners. In this paper, we explore the integration of large language models (LLMs) into the video editing workflow to reduce these barriers. Our design vision is embodied in LAVE, a novel system that provides LLM-powered agent assistance and language-augmented editing features. LAVE automatically generates language descriptions for the user's footage, serving as the foundation for enabling the LLM to process videos and assist in editing tasks. When the user provides editing objectives, the agent plans and executes relevant actions to fulfill them. Moreover, LAVE allows users to edit videos through either the agent or direct UI manipulation, providing flexibility and enabling manual refinement of agent actions. Our user study, which included eight participants ranging from novices to proficient editors, demonstrated LAVE's effectiveness. The results also shed light on user perceptions of the proposed LLM-assisted editing paradigm and its impact on users' creativity and sense of co-creation. Based on these findings, we propose design implications to inform the future development of agent-assisted content editing.

Selecting high-quality pre-training data is important for creating capable language models, but existing methods rely on simple heuristics. We introduce QuRating, a method for selecting pre-training data that captures the abstract qualities of texts which humans intuitively perceive. In this paper, we investigate four qualities - writing style, required expertise, facts & trivia, and educational value. We find that LLMs are able to discern these qualities and observe that they are better at making pairwise judgments of texts than at rating the quality of a text directly. We train a QuRater model to learn scalar ratings from pairwise judgments, and use it to annotate a 260B training corpus with quality ratings for each of the four criteria. In our experiments, we select 30B tokens according to the different quality ratings and train 1.3B-parameter language models on the selected data. We find that it is important to balance quality and diversity, as selecting only the highest-rated documents leads to poor results. When we sample using quality ratings as logits over documents, our models achieve lower perplexity and stronger in-context learning performance than baselines. Beyond data selection, we use the quality ratings to construct a training curriculum which improves performance without changing the training dataset. We extensively analyze the quality ratings and discuss their characteristics, biases, and wider implications.

Large-scale 3D scene reconstruction and novel view synthesis are vital for autonomous vehicles, especially utilizing temporally sparse LiDAR frames. However, conventional explicit representations remain a significant bottleneck towards representing the reconstructed and synthetic scenes at unlimited resolution. Although the recently developed neural radiance fields (NeRF) have shown compelling results in implicit representations, the problem of large-scale 3D scene reconstruction and novel view synthesis using sparse LiDAR frames remains unexplored. To bridge this gap, we propose a 3D scene reconstruction and novel view synthesis framework called parent-child neural radiance field (PC-NeRF). Based on its two modules, parent NeRF and child NeRF, the framework implements hierarchical spatial partitioning and multi-level scene representation, including scene, segment, and point levels. The multi-level scene representation enhances the efficient utilization of sparse LiDAR point cloud data and enables the rapid acquisition of an approximate volumetric scene representation. With extensive experiments, PC-NeRF is proven to achieve high-precision novel LiDAR view synthesis and 3D reconstruction in large-scale scenes. Moreover, PC-NeRF can effectively handle situations with sparse LiDAR frames and demonstrate high deployment efficiency with limited training epochs. Our approach implementation and the pre-trained models are available at //github.com/biter0088/pc-nerf.

The human-like automatic deductive reasoning has always been one of the most challenging open problems in the interdiscipline of mathematics and artificial intelligence. This paper is the third in a series of our works. We built a neural-symbolic system, called FGeoDRL, to automatically perform human-like geometric deductive reasoning. The neural part is an AI agent based on reinforcement learning, capable of autonomously learning problem-solving methods from the feedback of a formalized environment, without the need for human supervision. It leverages a pre-trained natural language model to establish a policy network for theorem selection and employ Monte Carlo Tree Search for heuristic exploration. The symbolic part is a reinforcement learning environment based on geometry formalization theory and FormalGeo\cite{FormalGeo}, which models GPS as a Markov Decision Process\cite{MDP}. In this formal symbolic system, the known conditions and objectives of the problem form the state space, while the set of theorems forms the action space. Leveraging FGeoDRL, we have achieved readable and verifiable automated solutions to geometric problems. Experiments conducted on the formalgeo7k dataset have achieved a problem-solving success rate of 86.40\%. The project is available at //github.com/PersonNoName/FGeoDRL.

We introduce a multivariate local-linear estimator for multivariate regression discontinuity designs in which treatment is assigned by crossing a boundary in the space of running variables. The dominant approach uses the Euclidean distance from a boundary point as the scalar running variable; hence, multivariate designs are handled as uni-variate designs. However, the distance running variable is incompatible with the assumption for asymptotic validity. We handle multivariate designs as multivariate. In this study, we develop a novel asymptotic normality for multivariate local-polynomial estimators. Our estimator is asymptotically valid and can capture heterogeneous treatment effects over the boundary. We demonstrate the effectiveness of our estimator through numerical simulations. Our empirical illustration of a Colombian scholarship study reveals a richer heterogeneity (including its absence) of the treatment effect that is hidden in the original estimates.

This article presents the affordances that Generative Artificial Intelligence can have in disinformation context, one of the major threats to our digitalized society. We present a research framework to generate customized agent-based social networks for disinformation simulations that would enable understanding and evaluation of the phenomena whilst discussing open challenges.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Answering complex questions about images is an ambitious goal for machine intelligence, which requires a joint understanding of images, text, and commonsense knowledge, as well as a strong reasoning ability. Recently, multimodal Transformers have made great progress in the task of Visual Commonsense Reasoning (VCR), by jointly understanding visual objects and text tokens through layers of cross-modality attention. However, these approaches do not utilize the rich structure of the scene and the interactions between objects which are essential in answering complex commonsense questions. We propose a Scene Graph Enhanced Image-Text Learning (SGEITL) framework to incorporate visual scene graphs in commonsense reasoning. To exploit the scene graph structure, at the model structure level, we propose a multihop graph transformer for regularizing attention interaction among hops. As for pre-training, a scene-graph-aware pre-training method is proposed to leverage structure knowledge extracted in the visual scene graph. Moreover, we introduce a method to train and generate domain-relevant visual scene graphs using textual annotations in a weakly-supervised manner. Extensive experiments on VCR and other tasks show a significant performance boost compared with the state-of-the-art methods and prove the efficacy of each proposed component.

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