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The layout design of pipelines is a critical task in the construction industry. Currently, pipeline layout is designed manually by engineers, which is time-consuming and laborious. Automating and streamlining this process can reduce the burden on engineers and save time. In this paper, we propose a method for generating three-dimensional layout of pipelines based on deep reinforcement learning (DRL). Firstly, we abstract the geometric features of space to establish a training environment and define reward functions based on three constraints: pipeline length, elbow, and installation distance. Next, we collect data through interactions between the agent and the environment and train the DRL model. Finally, we use the well-trained DRL model to automatically design a single pipeline. Our results demonstrate that DRL models can complete the pipeline layout task in space in a much shorter time than traditional algorithms while ensuring high-quality layout outcomes.

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World models are a fundamental component in model-based reinforcement learning (MBRL) agents. To perform temporally extended and consistent simulations of the future in partially observable environments, world models need to possess long-term memory. However, state-of-the-art MBRL agents, such as Dreamer, predominantly employ recurrent neural networks (RNNs) as their world model backbone, which have limited memory capacity. In this paper, we seek to explore alternative world model backbones for improving long-term memory. In particular, we investigate the effectiveness of Transformers and Structured State Space Sequence (S4) models, motivated by their remarkable ability to capture long-range dependencies in low-dimensional sequences and their complementary strengths. We propose S4WM, the first S4-based world model that can generate high-dimensional image sequences through latent imagination. Furthermore, we extensively compare RNN-, Transformer-, and S4-based world models across four sets of environments, which we have specifically tailored to assess crucial memory capabilities of world models, including long-term imagination, context-dependent recall, reward prediction, and memory-based reasoning. Our findings demonstrate that S4WM outperforms Transformer-based world models in terms of long-term memory, while exhibiting greater efficiency during training and imagination. These results pave the way for the development of stronger MBRL agents.

In recent years, by leveraging more data, computation, and diverse tasks, learned optimizers have achieved remarkable success in supervised learning, outperforming classical hand-designed optimizers. Reinforcement learning (RL) is essentially different from supervised learning and in practice these learned optimizers do not work well even in simple RL tasks. We investigate this phenomenon and identity three issues. First, the gradients of an RL agent vary across a wide range in logarithms while their absolute values are in a small range, making neural networks hard to obtain accurate parameter updates. Second, the agent-gradient distribution is non-independent and identically distributed, leading to inefficient meta-training. Finally, due to highly stochastic agent-environment interactions, the agent-gradients have high bias and variance, which increase the difficulty of learning an optimizer for RL. We propose gradient processing, pipeline training, and a novel optimizer structure with good inductive bias to address these issues. By applying these techniques, for the first time, we show that learning an optimizer for RL from scratch is possible. Although only trained in toy tasks, our learned optimizer can generalize to unseen complex tasks in Brax.

In-context learning (ICL) performs tasks by prompting a large language model (LLM) using an instruction and a small set of annotated examples called demonstrations. Recent work has shown that the precise details of the inputs used in the prompt significantly impacts ICL, which has incentivized instruction selection algorithms. The effect of instruction-choice however is severely underexplored, with existing analyses being restricted to shallow subsets of models and tasks, which limits the generalizability of their insights. We develop an ICL evaluation suite to conduct a thorough assessment of these techniques. The suite includes 13 open-sourced LLMs of varying scales from 4 distinct model families and covers 9 different tasks, representing a range of task types across 3 categories. In this work, we evaluate the relative performance of 7 popular instruction selection methods using our benchmark over five desiderata relevant to ICL. We discover that using curated manually-written instructions and simple instructions without any task-specific descriptions often elicits superior ICL performance than that of automatic instruction-induction methods, pointing to a lack of generalizability among the latter. We release our evaluation suite for benchmarking instruction selection approaches, and call for more rigorous and generalizable methods in this space.

The design of induction machine is a challenging task due to different electromagnetic and thermal constraints. Quick estimation of machine's dimensions is important in the sales tool to provide quick quotations to customers based on specific requirements. The key part of this process is to select different design parameters like length, diameter, tooth tip height and winding turns to achieve certain torque, current and temperature of the machine. Electrical machine designers, with their experience know how to alter different machine design parameters to achieve a customer specific operation requirements. We propose a reinforcement learning algorithm to design a customised induction motor. The neural network model is trained off-line by simulating different instances of of electrical machine design game with a reward or penalty function when a good or bad design choice is made. The results demonstrate that the suggested method automates electrical machine design without applying any human engineering knowledge.

While deep reinforcement learning (RL) has fueled multiple high-profile successes in machine learning, it is held back from more widespread adoption by its often poor data efficiency and the limited generality of the policies it produces. A promising approach for alleviating these limitations is to cast the development of better RL algorithms as a machine learning problem itself in a process called meta-RL. Meta-RL is most commonly studied in a problem setting where, given a distribution of tasks, the goal is to learn a policy that is capable of adapting to any new task from the task distribution with as little data as possible. In this survey, we describe the meta-RL problem setting in detail as well as its major variations. We discuss how, at a high level, meta-RL research can be clustered based on the presence of a task distribution and the learning budget available for each individual task. Using these clusters, we then survey meta-RL algorithms and applications. We conclude by presenting the open problems on the path to making meta-RL part of the standard toolbox for a deep RL practitioner.

The past few years have seen rapid progress in combining reinforcement learning (RL) with deep learning. Various breakthroughs ranging from games to robotics have spurred the interest in designing sophisticated RL algorithms and systems. However, the prevailing workflow in RL is to learn tabula rasa, which may incur computational inefficiency. This precludes continuous deployment of RL algorithms and potentially excludes researchers without large-scale computing resources. In many other areas of machine learning, the pretraining paradigm has shown to be effective in acquiring transferable knowledge, which can be utilized for a variety of downstream tasks. Recently, we saw a surge of interest in Pretraining for Deep RL with promising results. However, much of the research has been based on different experimental settings. Due to the nature of RL, pretraining in this field is faced with unique challenges and hence requires new design principles. In this survey, we seek to systematically review existing works in pretraining for deep reinforcement learning, provide a taxonomy of these methods, discuss each sub-field, and bring attention to open problems and future directions.

Clustering is a fundamental machine learning task which has been widely studied in the literature. Classic clustering methods follow the assumption that data are represented as features in a vectorized form through various representation learning techniques. As the data become increasingly complicated and complex, the shallow (traditional) clustering methods can no longer handle the high-dimensional data type. With the huge success of deep learning, especially the deep unsupervised learning, many representation learning techniques with deep architectures have been proposed in the past decade. Recently, the concept of Deep Clustering, i.e., jointly optimizing the representation learning and clustering, has been proposed and hence attracted growing attention in the community. Motivated by the tremendous success of deep learning in clustering, one of the most fundamental machine learning tasks, and the large number of recent advances in this direction, in this paper we conduct a comprehensive survey on deep clustering by proposing a new taxonomy of different state-of-the-art approaches. We summarize the essential components of deep clustering and categorize existing methods by the ways they design interactions between deep representation learning and clustering. Moreover, this survey also provides the popular benchmark datasets, evaluation metrics and open-source implementations to clearly illustrate various experimental settings. Last but not least, we discuss the practical applications of deep clustering and suggest challenging topics deserving further investigations as future directions.

Named entity recognition (NER) is the task to identify text spans that mention named entities, and to classify them into predefined categories such as person, location, organization etc. NER serves as the basis for a variety of natural language applications such as question answering, text summarization, and machine translation. Although early NER systems are successful in producing decent recognition accuracy, they often require much human effort in carefully designing rules or features. In recent years, deep learning, empowered by continuous real-valued vector representations and semantic composition through nonlinear processing, has been employed in NER systems, yielding stat-of-the-art performance. In this paper, we provide a comprehensive review on existing deep learning techniques for NER. We first introduce NER resources, including tagged NER corpora and off-the-shelf NER tools. Then, we systematically categorize existing works based on a taxonomy along three axes: distributed representations for input, context encoder, and tag decoder. Next, we survey the most representative methods for recent applied techniques of deep learning in new NER problem settings and applications. Finally, we present readers with the challenges faced by NER systems and outline future directions in this area.

We give an overview of recent exciting achievements of deep reinforcement learning (RL). We discuss six core elements, six important mechanisms, and twelve applications. We start with background of machine learning, deep learning and reinforcement learning. Next we discuss core RL elements, including value function, in particular, Deep Q-Network (DQN), policy, reward, model, planning, and exploration. After that, we discuss important mechanisms for RL, including attention and memory, unsupervised learning, transfer learning, multi-agent RL, hierarchical RL, and learning to learn. Then we discuss various applications of RL, including games, in particular, AlphaGo, robotics, natural language processing, including dialogue systems, machine translation, and text generation, computer vision, neural architecture design, business management, finance, healthcare, Industry 4.0, smart grid, intelligent transportation systems, and computer systems. We mention topics not reviewed yet, and list a collection of RL resources. After presenting a brief summary, we close with discussions. Please see Deep Reinforcement Learning, arXiv:1810.06339, for a significant update.

Deep learning has yielded state-of-the-art performance on many natural language processing tasks including named entity recognition (NER). However, this typically requires large amounts of labeled data. In this work, we demonstrate that the amount of labeled training data can be drastically reduced when deep learning is combined with active learning. While active learning is sample-efficient, it can be computationally expensive since it requires iterative retraining. To speed this up, we introduce a lightweight architecture for NER, viz., the CNN-CNN-LSTM model consisting of convolutional character and word encoders and a long short term memory (LSTM) tag decoder. The model achieves nearly state-of-the-art performance on standard datasets for the task while being computationally much more efficient than best performing models. We carry out incremental active learning, during the training process, and are able to nearly match state-of-the-art performance with just 25\% of the original training data.

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