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Despite the recent success of Graph Neural Networks (GNNs), training GNNs on large graphs remains challenging. The limited resource capacities of the existing servers, the dependency between nodes in a graph, and the privacy concern due to the centralized storage and model learning have spurred the need to design an effective distributed algorithm for GNN training. However, existing distributed GNN training methods impose either excessive communication costs or large memory overheads that hinders their scalability. To overcome these issues, we propose a communication-efficient distributed GNN training technique named $\text{{Learn Locally, Correct Globally}}$ (LLCG). To reduce the communication and memory overhead, each local machine in LLCG first trains a GNN on its local data by ignoring the dependency between nodes among different machines, then sends the locally trained model to the server for periodic model averaging. However, ignoring node dependency could result in significant performance degradation. To solve the performance degradation, we propose to apply $\text{{Global Server Corrections}}$ on the server to refine the locally learned models. We rigorously analyze the convergence of distributed methods with periodic model averaging for training GNNs and show that naively applying periodic model averaging but ignoring the dependency between nodes will suffer from an irreducible residual error. However, this residual error can be eliminated by utilizing the proposed global corrections to entail fast convergence rate. Extensive experiments on real-world datasets show that LLCG can significantly improve the efficiency without hurting the performance.

相關內容

Communication overhead is one of the major obstacles to train large deep learning models at scale. Gradient sparsification is a promising technique to reduce the communication volume. However, it is very challenging to obtain real performance improvement because of (1) the difficulty of achieving an scalable and efficient sparse allreduce algorithm and (2) the sparsification overhead. This paper proposes O$k$-Top$k$, a scheme for distributed training with sparse gradients. O$k$-Top$k$ integrates a novel sparse allreduce algorithm (less than 6$k$ communication volume which is asymptotically optimal) with the decentralized parallel Stochastic Gradient Descent (SGD) optimizer, and its convergence is proved. To reduce the sparsification overhead, O$k$-Top$k$ efficiently selects the top-$k$ gradient values according to an estimated threshold. Evaluations are conducted on the Piz Daint supercomputer with neural network models from different deep learning domains. Empirical results show that O$k$-Top$k$ achieves similar model accuracy to dense allreduce. Compared with the optimized dense and the state-of-the-art sparse allreduces, O$k$-Top$k$ is more scalable and significantly improves training throughput (e.g., 3.29x-12.95x improvement for BERT on 256 GPUs).

Although the distributed machine learning methods can speed up the training of large deep neural networks, the communication cost has become the non-negligible bottleneck to constrain the performance. To address this challenge, the gradient compression based communication-efficient distributed learning methods were designed to reduce the communication cost, and more recently the local error feedback was incorporated to compensate for the corresponding performance loss. However, in this paper, we will show that a new "gradient mismatch" problem is raised by the local error feedback in centralized distributed training and can lead to degraded performance compared with full-precision training. To solve this critical problem, we propose two novel techniques, 1) step ahead and 2) error averaging, with rigorous theoretical analysis. Both our theoretical and empirical results show that our new methods can handle the "gradient mismatch" problem. The experimental results show that we can even train faster with common gradient compression schemes than both the full-precision training and local error feedback regarding the training epochs and without performance loss.

Graph neural network (GNN) is widely used for recommendation to model high-order interactions between users and items. Existing GNN-based recommendation methods rely on centralized storage of user-item graphs and centralized model learning. However, user data is privacy-sensitive, and the centralized storage of user-item graphs may arouse privacy concerns and risk. In this paper, we propose a federated framework for privacy-preserving GNN-based recommendation, which can collectively train GNN models from decentralized user data and meanwhile exploit high-order user-item interaction information with privacy well protected. In our method, we locally train GNN model in each user client based on the user-item graph inferred from the local user-item interaction data. Each client uploads the local gradients of GNN to a server for aggregation, which are further sent to user clients for updating local GNN models. Since local gradients may contain private information, we apply local differential privacy techniques to the local gradients to protect user privacy. In addition, in order to protect the items that users have interactions with, we propose to incorporate randomly sampled items as pseudo interacted items for anonymity. To incorporate high-order user-item interactions, we propose a user-item graph expansion method that can find neighboring users with co-interacted items and exchange their embeddings for expanding the local user-item graphs in a privacy-preserving way. Extensive experiments on six benchmark datasets validate that our approach can achieve competitive results with existing centralized GNN-based recommendation methods and meanwhile effectively protect user privacy.

Graph Neural Networks (GNN) has demonstrated the superior performance in many challenging applications, including the few-shot learning tasks. Despite its powerful capacity to learn and generalize from few samples, GNN usually suffers from severe over-fitting and over-smoothing as the model becomes deep, which limit the model scalability. In this work, we propose a novel Attentive GNN to tackle these challenges, by incorporating a triple-attention mechanism, \ie node self-attention, neighborhood attention, and layer memory attention. We explain why the proposed attentive modules can improve GNN for few-shot learning with theoretical analysis and illustrations. Extensive experiments show that the proposed Attentive GNN outperforms the state-of-the-art GNN-based methods for few-shot learning over the mini-ImageNet and Tiered-ImageNet datasets, with both inductive and transductive settings.

The aim of this work is to develop a fully-distributed algorithmic framework for training graph convolutional networks (GCNs). The proposed method is able to exploit the meaningful relational structure of the input data, which are collected by a set of agents that communicate over a sparse network topology. After formulating the centralized GCN training problem, we first show how to make inference in a distributed scenario where the underlying data graph is split among different agents. Then, we propose a distributed gradient descent procedure to solve the GCN training problem. The resulting model distributes computation along three lines: during inference, during back-propagation, and during optimization. Convergence to stationary solutions of the GCN training problem is also established under mild conditions. Finally, we propose an optimization criterion to design the communication topology between agents in order to match with the graph describing data relationships. A wide set of numerical results validate our proposal. To the best of our knowledge, this is the first work combining graph convolutional neural networks with distributed optimization.

Attributed graph clustering is challenging as it requires joint modelling of graph structures and node attributes. Recent progress on graph convolutional networks has proved that graph convolution is effective in combining structural and content information, and several recent methods based on it have achieved promising clustering performance on some real attributed networks. However, there is limited understanding of how graph convolution affects clustering performance and how to properly use it to optimize performance for different graphs. Existing methods essentially use graph convolution of a fixed and low order that only takes into account neighbours within a few hops of each node, which underutilizes node relations and ignores the diversity of graphs. In this paper, we propose an adaptive graph convolution method for attributed graph clustering that exploits high-order graph convolution to capture global cluster structure and adaptively selects the appropriate order for different graphs. We establish the validity of our method by theoretical analysis and extensive experiments on benchmark datasets. Empirical results show that our method compares favourably with state-of-the-art methods.

Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.

Alternating Direction Method of Multipliers (ADMM) is a widely used tool for machine learning in distributed settings, where a machine learning model is trained over distributed data sources through an interactive process of local computation and message passing. Such an iterative process could cause privacy concerns of data owners. The goal of this paper is to provide differential privacy for ADMM-based distributed machine learning. Prior approaches on differentially private ADMM exhibit low utility under high privacy guarantee and often assume the objective functions of the learning problems to be smooth and strongly convex. To address these concerns, we propose a novel differentially private ADMM-based distributed learning algorithm called DP-ADMM, which combines an approximate augmented Lagrangian function with time-varying Gaussian noise addition in the iterative process to achieve higher utility for general objective functions under the same differential privacy guarantee. We also apply the moments accountant method to bound the end-to-end privacy loss. The theoretical analysis shows that DP-ADMM can be applied to a wider class of distributed learning problems, is provably convergent, and offers an explicit utility-privacy tradeoff. To our knowledge, this is the first paper to provide explicit convergence and utility properties for differentially private ADMM-based distributed learning algorithms. The evaluation results demonstrate that our approach can achieve good convergence and model accuracy under high end-to-end differential privacy guarantee.

In this work, we consider the distributed optimization of non-smooth convex functions using a network of computing units. We investigate this problem under two regularity assumptions: (1) the Lipschitz continuity of the global objective function, and (2) the Lipschitz continuity of local individual functions. Under the local regularity assumption, we provide the first optimal first-order decentralized algorithm called multi-step primal-dual (MSPD) and its corresponding optimal convergence rate. A notable aspect of this result is that, for non-smooth functions, while the dominant term of the error is in $O(1/\sqrt{t})$, the structure of the communication network only impacts a second-order term in $O(1/t)$, where $t$ is time. In other words, the error due to limits in communication resources decreases at a fast rate even in the case of non-strongly-convex objective functions. Under the global regularity assumption, we provide a simple yet efficient algorithm called distributed randomized smoothing (DRS) based on a local smoothing of the objective function, and show that DRS is within a $d^{1/4}$ multiplicative factor of the optimal convergence rate, where $d$ is the underlying dimension.

In this paper, we study the optimal convergence rate for distributed convex optimization problems in networks. We model the communication restrictions imposed by the network as a set of affine constraints and provide optimal complexity bounds for four different setups, namely: the function $F(\xb) \triangleq \sum_{i=1}^{m}f_i(\xb)$ is strongly convex and smooth, either strongly convex or smooth or just convex. Our results show that Nesterov's accelerated gradient descent on the dual problem can be executed in a distributed manner and obtains the same optimal rates as in the centralized version of the problem (up to constant or logarithmic factors) with an additional cost related to the spectral gap of the interaction matrix. Finally, we discuss some extensions to the proposed setup such as proximal friendly functions, time-varying graphs, improvement of the condition numbers.

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