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In the past decade, deep active learning (DAL) has heavily focused upon classification problems, or problems that have some 'valid' data manifolds, such as natural languages or images. As a result, existing DAL methods are not applicable to a wide variety of important problems -- such as many scientific computing problems -- that involve regression on relatively unstructured input spaces. In this work we propose the first DAL query-synthesis approach for regression problems. We frame query synthesis as an inverse problem and use the recently-proposed neural-adjoint (NA) solver to efficiently find points in the continuous input domain that optimize the query-by-committee (QBC) criterion. Crucially, the resulting NA-QBC approach removes the one sensitive hyperparameter of the classical QBC active learning approach - the "pool size"- making NA-QBC effectively hyperparameter free. This is significant because DAL methods can be detrimental, even compared to random sampling, if the wrong hyperparameters are chosen. We evaluate Random, QBC and NA-QBC sampling strategies on four regression problems, including two contemporary scientific computing problems. We find that NA-QBC achieves better average performance than random sampling on every benchmark problem, while QBC can be detrimental if the wrong hyperparameters are chosen.

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主動學習是機器學習(更普遍的說是人工智能)的一個子領域,在統計學領域也叫查詢學習、最優實驗設計。“學習模塊”和“選擇策略”是主動學習算法的2個基本且重要的模塊。 主動學習是“一種學習方法,在這種方法中,學生會主動或體驗性地參與學習過程,并且根據學生的參與程度,有不同程度的主動學習。” (Bonwell&Eison 1991)Bonwell&Eison(1991) 指出:“學生除了被動地聽課以外,還從事其他活動。” 在高等教育研究協會(ASHE)的一份報告中,作者討論了各種促進主動學習的方法。他們引用了一些文獻,這些文獻表明學生不僅要做聽,還必須做更多的事情才能學習。他們必須閱讀,寫作,討論并參與解決問題。此過程涉及三個學習領域,即知識,技能和態度(KSA)。這種學習行為分類法可以被認為是“學習過程的目標”。特別是,學生必須從事諸如分析,綜合和評估之類的高級思維任務。

Learning program representations has been the core prerequisite of code intelligent tasks such as code search and code clone detection. The state-of-the-art pre-trained models such as CodeBERT require the availability of large-scale code corpora. However, gathering training samples can be costly and infeasible for domain-specific languages such as Solidity for smart contracts. In this paper, we propose Zecoler, a zero-shot learning approach for code representations. Zecoler is built upon a pre-trained programming language model. In order to elicit knowledge from the pre-trained models efficiently, Zecoler casts the downstream tasks to the same form of pre-training tasks by inserting trainable prompts into the original input. Then, it employs the prompt learning technique which optimizes the pre-trained model by merely adjusting the original input. This enables the representation model to efficiently fit the scarce task-oriented data while reusing pre-trained knowledge. We evaluate Zecoler in three code intelligent tasks in two program languages that have no training samples, namely, Solidity and Go, with model trained in corpora of common languages such as Java. Experimental results show that our approach significantly outperforms baseline models in both zero-shot and few-shot settings.

Over the years, many graph problems specifically those in NP-complete are studied by a wide range of researchers. Some famous examples include graph colouring, travelling salesman problem and subgraph isomorphism. Most of these problems are typically addressed by exact algorithms, approximate algorithms and heuristics. There are however some drawback for each of these methods. Recent studies have employed learning-based frameworks such as machine learning techniques in solving these problems, given that they are useful in discovering new patterns in structured data that can be represented using graphs. This research direction has successfully attracted a considerable amount of attention. In this survey, we provide a systematic review mainly on classic graph problems in which learning-based approaches have been proposed in addressing the problems. We discuss the overview of each framework, and provide analyses based on the design and performance of the framework. Some potential research questions are also suggested. Ultimately, this survey gives a clearer insight and can be used as a stepping stone to the research community in studying problems in this field.

When cast into the Deep Reinforcement Learning framework, many robotics tasks require solving a long horizon and sparse reward problem, where learning algorithms struggle. In such context, Imitation Learning (IL) can be a powerful approach to bootstrap the learning process. However, most IL methods require several expert demonstrations which can be prohibitively difficult to acquire. Only a handful of IL algorithms have shown efficiency in the context of an extreme low expert data regime where a single expert demonstration is available. In this paper, we present a novel algorithm designed to imitate complex robotic tasks from the states of an expert trajectory. Based on a sequential inductive bias, our method divides the complex task into smaller skills. The skills are learned into a goal-conditioned policy that is able to solve each skill individually and chain skills to solve the entire task. We show that our method imitates a non-holonomic navigation task and scales to a complex simulated robotic manipulation task with very high sample efficiency.

Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning is to create models that can process and link information using various modalities. Despite the extensive development made for unimodal learning, it still cannot cover all the aspects of human learning. Multimodal learning helps to understand and analyze better when various senses are engaged in the processing of information. This paper focuses on multiple types of modalities, i.e., image, video, text, audio, body gestures, facial expressions, and physiological signals. Detailed analysis of past and current baseline approaches and an in-depth study of recent advancements in multimodal deep learning applications has been provided. A fine-grained taxonomy of various multimodal deep learning applications is proposed, elaborating on different applications in more depth. Architectures and datasets used in these applications are also discussed, along with their evaluation metrics. Last, main issues are highlighted separately for each domain along with their possible future research directions.

Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.

In this paper, we proposed to apply meta learning approach for low-resource automatic speech recognition (ASR). We formulated ASR for different languages as different tasks, and meta-learned the initialization parameters from many pretraining languages to achieve fast adaptation on unseen target language, via recently proposed model-agnostic meta learning algorithm (MAML). We evaluated the proposed approach using six languages as pretraining tasks and four languages as target tasks. Preliminary results showed that the proposed method, MetaASR, significantly outperforms the state-of-the-art multitask pretraining approach on all target languages with different combinations of pretraining languages. In addition, since MAML's model-agnostic property, this paper also opens new research direction of applying meta learning to more speech-related applications.

Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).

Deep learning constitutes a recent, modern technique for image processing and data analysis, with promising results and large potential. As deep learning has been successfully applied in various domains, it has recently entered also the domain of agriculture. In this paper, we perform a survey of 40 research efforts that employ deep learning techniques, applied to various agricultural and food production challenges. We examine the particular agricultural problems under study, the specific models and frameworks employed, the sources, nature and pre-processing of data used, and the overall performance achieved according to the metrics used at each work under study. Moreover, we study comparisons of deep learning with other existing popular techniques, in respect to differences in classification or regression performance. Our findings indicate that deep learning provides high accuracy, outperforming existing commonly used image processing techniques.

Recently, ensemble has been applied to deep metric learning to yield state-of-the-art results. Deep metric learning aims to learn deep neural networks for feature embeddings, distances of which satisfy given constraint. In deep metric learning, ensemble takes average of distances learned by multiple learners. As one important aspect of ensemble, the learners should be diverse in their feature embeddings. To this end, we propose an attention-based ensemble, which uses multiple attention masks, so that each learner can attend to different parts of the object. We also propose a divergence loss, which encourages diversity among the learners. The proposed method is applied to the standard benchmarks of deep metric learning and experimental results show that it outperforms the state-of-the-art methods by a significant margin on image retrieval tasks.

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