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We present DARLEI, a framework that combines evolutionary algorithms with parallelized reinforcement learning for efficiently training and evolving populations of UNIMAL agents. Our approach utilizes Proximal Policy Optimization (PPO) for individual agent learning and pairs it with a tournament selection-based generational learning mechanism to foster morphological evolution. By building on Nvidia's Isaac Gym, DARLEI leverages GPU accelerated simulation to achieve over 20x speedup using just a single workstation, compared to previous work which required large distributed CPU clusters. We systematically characterize DARLEI's performance under various conditions, revealing factors impacting diversity of evolved morphologies. For example, by enabling inter-agent collisions within the simulator, we find that we can simulate some multi-agent interactions between the same morphology, and see how it influences individual agent capabilities and long-term evolutionary adaptation. While current results demonstrate limited diversity across generations, we hope to extend DARLEI in future work to include interactions between diverse morphologies in richer environments, and create a platform that allows for coevolving populations and investigating emergent behaviours in them. Our source code is also made publicly at //saeejithnair.github.io/darlei.

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The expressiveness of neural networks highly depends on the nature of the activation function, although these are usually assumed predefined and fixed during the training stage. Under a signal processing perspective, in this paper we present Expressive Neural Network (ENN), a novel model in which the non-linear activation functions are modeled using the Discrete Cosine Transform (DCT) and adapted using backpropagation during training. This parametrization keeps the number of trainable parameters low, is appropriate for gradient-based schemes, and adapts to different learning tasks. This is the first non-linear model for activation functions that relies on a signal processing perspective, providing high flexibility and expressiveness to the network. We contribute with insights in the explainability of the network at convergence by recovering the concept of bump, this is, the response of each activation function in the output space. Finally, through exhaustive experiments we show that the model can adapt to classification and regression tasks. The performance of ENN outperforms state of the art benchmarks, providing above a 40% gap in accuracy in some scenarios.

Deep learning (DL) has become one of the mainstream and effective methods for point cloud analysis tasks such as detection, segmentation and classification. To reduce overfitting during training DL models and improve model performance especially when the amount and/or diversity of training data are limited, augmentation is often crucial. Although various point cloud data augmentation methods have been widely used in different point cloud processing tasks, there are currently no published systematic surveys or reviews of these methods. Therefore, this article surveys these methods, categorizing them into a taxonomy framework that comprises basic and advanced point cloud data augmentation methods, according to their levels of complexity. Through a comprehensive evaluation of these augmentation methods, this article identifies their potentials and limitations, serving as a useful reference for choosing appropriate augmentation methods. In addition, potential directions for future research are recommended. This survey contributes to providing a holistic overview of the current state of point cloud data augmentation, promoting its wider application and development.

Nowadays, real-world applications often face streaming data, which requires the learning system to absorb new knowledge as data evolves. Continual Learning (CL) aims to achieve this goal and meanwhile overcome the catastrophic forgetting of former knowledge when learning new ones. Typical CL methods build the model from scratch to grow with incoming data. However, the advent of the pre-trained model (PTM) era has sparked immense research interest, particularly in leveraging PTMs' robust representational capabilities. This paper presents a comprehensive survey of the latest advancements in PTM-based CL. We categorize existing methodologies into three distinct groups, providing a comparative analysis of their similarities, differences, and respective advantages and disadvantages. Additionally, we offer an empirical study contrasting various state-of-the-art methods to highlight concerns regarding fairness in comparisons. The source code to reproduce these evaluations is available at: //github.com/sun-hailong/LAMDA-PILOT

Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids (in Lagrangian descriptions). Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities. It is a potential alternative approach to understanding complex fluid mechanics, such as turbulence, that are difficult to model using traditional methods of mathematical physics.

There recently has been a surge of interest in developing a new class of deep learning (DL) architectures that integrate an explicit time dimension as a fundamental building block of learning and representation mechanisms. In turn, many recent results show that topological descriptors of the observed data, encoding information on the shape of the dataset in a topological space at different scales, that is, persistent homology of the data, may contain important complementary information, improving both performance and robustness of DL. As convergence of these two emerging ideas, we propose to enhance DL architectures with the most salient time-conditioned topological information of the data and introduce the concept of zigzag persistence into time-aware graph convolutional networks (GCNs). Zigzag persistence provides a systematic and mathematically rigorous framework to track the most important topological features of the observed data that tend to manifest themselves over time. To integrate the extracted time-conditioned topological descriptors into DL, we develop a new topological summary, zigzag persistence image, and derive its theoretical stability guarantees. We validate the new GCNs with a time-aware zigzag topological layer (Z-GCNETs), in application to traffic forecasting and Ethereum blockchain price prediction. Our results indicate that Z-GCNET outperforms 13 state-of-the-art methods on 4 time series datasets.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

Graph representation learning resurges as a trending research subject owing to the widespread use of deep learning for Euclidean data, which inspire various creative designs of neural networks in the non-Euclidean domain, particularly graphs. With the success of these graph neural networks (GNN) in the static setting, we approach further practical scenarios where the graph dynamically evolves. Existing approaches typically resort to node embeddings and use a recurrent neural network (RNN, broadly speaking) to regulate the embeddings and learn the temporal dynamics. These methods require the knowledge of a node in the full time span (including both training and testing) and are less applicable to the frequent change of the node set. In some extreme scenarios, the node sets at different time steps may completely differ. To resolve this challenge, we propose EvolveGCN, which adapts the graph convolutional network (GCN) model along the temporal dimension without resorting to node embeddings. The proposed approach captures the dynamism of the graph sequence through using an RNN to evolve the GCN parameters. Two architectures are considered for the parameter evolution. We evaluate the proposed approach on tasks including link prediction, edge classification, and node classification. The experimental results indicate a generally higher performance of EvolveGCN compared with related approaches. The code is available at \url{//github.com/IBM/EvolveGCN}.

The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.

With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, XLNet outperforms BERT on 20 tasks, often by a large margin, and achieves state-of-the-art results on 18 tasks including question answering, natural language inference, sentiment analysis, and document ranking.

We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.

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