A named entity recognition and classification plays the first and foremost important role in capturing semantics in data and anchoring in translation as well as downstream study for history. However, NER in historical text has faced challenges such as scarcity of annotated corpus, multilanguage variety, various noise, and different convention far different from the contemporary language model. This paper introduces Korean historical corpus (Diary of Royal secretary which is named SeungJeongWon) recorded over several centuries and recently added with named entity information as well as phrase markers which historians carefully annotated. We fined-tuned the language model on history corpus, conducted extensive comparative experiments using our language model and pretrained muti-language models. We set up the hypothesis of combination of time and annotation information and tested it based on statistical t test. Our finding shows that phrase markers clearly improve the performance of NER model in predicting unseen entity in documents written far different time period. It also shows that each of phrase marker and corpus-specific trained model does not improve the performance. We discuss the future research directions and practical strategies to decipher the history document.
Generative Transformer-based models have achieved remarkable proficiency on solving diverse problems. However, their generalization ability is not fully understood and not always satisfying. Researchers take basic mathematical tasks like n-digit addition or multiplication as important perspectives for investigating their generalization behaviors. Curiously, it is observed that when training on n-digit operations (e.g., additions) in which both input operands are n-digit in length, models generalize successfully on unseen n-digit inputs (in-distribution (ID) generalization), but fail miserably and mysteriously on longer, unseen cases (out-of-distribution (OOD) generalization). Studies try to bridge this gap with workarounds such as modifying position embedding, fine-tuning, and priming with more extensive or instructive data. However, without addressing the essential mechanism, there is hardly any guarantee regarding the robustness of these solutions. We bring this unexplained performance drop into attention and ask whether it is purely from random errors. Here we turn to the mechanistic line of research which has notable successes in model interpretability. We discover that the strong ID generalization stems from structured representations, while behind the unsatisfying OOD performance, the models still exhibit clear learned algebraic structures. Specifically, these models map unseen OOD inputs to outputs with equivalence relations in the ID domain. These highlight the potential of the models to carry useful information for improved generalization.
The integration of different modalities, such as audio and visual information, plays a crucial role in human perception of the surrounding environment. Recent research has made significant progress in designing fusion modules for audio-visual speech separation. However, they predominantly focus on multi-modal fusion architectures situated either at the top or bottom positions, rather than comprehensively considering multi-modal fusion at various hierarchical positions within the network. In this paper, we propose a novel model called self- and cross-attention network (SCANet), which leverages the attention mechanism for efficient audio-visual feature fusion. SCANet consists of two types of attention blocks: self-attention (SA) and cross-attention (CA) blocks, where the CA blocks are distributed at the top (TCA), middle (MCA) and bottom (BCA) of SCANet. These blocks maintain the ability to learn modality-specific features and enable the extraction of different semantics from audio-visual features. Comprehensive experiments on three standard audio-visual separation benchmarks (LRS2, LRS3, and VoxCeleb2) demonstrate the effectiveness of SCANet, outperforming existing state-of-the-art (SOTA) methods while maintaining comparable inference time.
We present a novel perception model named Herd's Eye View (HEV) that adopts a global perspective derived from multiple agents to boost the decision-making capabilities of reinforcement learning (RL) agents in multi-agent environments, specifically in the context of game AI. The HEV approach utilizes cooperative perception to empower RL agents with a global reasoning ability, enhancing their decision-making. We demonstrate the effectiveness of the HEV within simulated game environments and highlight its superior performance compared to traditional ego-centric perception models. This work contributes to cooperative perception and multi-agent reinforcement learning by offering a more realistic and efficient perspective for global coordination and decision-making within game environments. Moreover, our approach promotes broader AI applications beyond gaming by addressing constraints faced by AI in other fields such as robotics. The code is available at //github.com/andrewnash/Herds-Eye-View
The unprecedented photorealistic results achieved by recent text-to-image generative systems and their increasing use as plug-and-play content creation solutions make it crucial to understand their potential biases. In this work, we introduce three indicators to evaluate the realism, diversity and prompt-generation consistency of text-to-image generative systems when prompted to generate objects from across the world. Our indicators complement qualitative analysis of the broader impact of such systems by enabling automatic and efficient benchmarking of geographic disparities, an important step towards building responsible visual content creation systems. We use our proposed indicators to analyze potential geographic biases in state-of-the-art visual content creation systems and find that: (1) models have less realism and diversity of generations when prompting for Africa and West Asia than Europe, (2) prompting with geographic information comes at a cost to prompt-consistency and diversity of generated images, and (3) models exhibit more region-level disparities for some objects than others. Perhaps most interestingly, our indicators suggest that progress in image generation quality has come at the cost of real-world geographic representation. Our comprehensive evaluation constitutes a crucial step towards ensuring a positive experience of visual content creation for everyone.
Visual chart recognition systems are gaining increasing attention due to the growing demand for automatically identifying table headers and values from chart images. Current methods rely on keypoint detection to estimate data element shapes in charts but suffer from grouping errors in post-processing. To address this issue, we propose ChartDETR, a transformer-based multi-shape detector that localizes keypoints at the corners of regular shapes to reconstruct multiple data elements in a single chart image. Our method predicts all data element shapes at once by introducing query groups in set prediction, eliminating the need for further postprocessing. This property allows ChartDETR to serve as a unified framework capable of representing various chart types without altering the network architecture, effectively detecting data elements of diverse shapes. We evaluated ChartDETR on three datasets, achieving competitive results across all chart types without any additional enhancements. For example, ChartDETR achieved an F1 score of 0.98 on Adobe Synthetic, significantly outperforming the previous best model with a 0.71 F1 score. Additionally, we obtained a new state-of-the-art result of 0.97 on ExcelChart400k. The code will be made publicly available.
We introduce a new, open-source computational general relativity framework for the Wolfram Language called Gravitas, which boasts a number of novel and distinctive features as compared to the many pre-existing computational and numerical relativity frameworks currently available within the open-source community. These include, but are not limited to: seamless integration of its powerful symbolic and numerical subsystems, and, by extension, seamless transition between analytic/continuous representations and numerical/discrete representations of arbitrary spacetime geometries; highly modular, general and extensible representations of spacetime geometries, spacetime topologies, gauge conditions, coordinate systems, matter fields, evolution equations and initial data; ability to set up and run complex numerical relativity simulations, and to perform 2D and 3D visualizations, symbolic computations and numerical analysis (including the extraction of gravitational wave signals) on the resulting data, all from within a single notebook environment; and a totally-unstructured adaptive refinement scheme based on hypergraph rewriting, allowing for exceedingly efficient discretization and numerical evolution of Cauchy initial data for a wide range of challenging computational problems involving strong relativistic field dynamics. In this first in a series of two articles covering the framework, we focus on the design and capabilities of Gravitas's symbolic subsystem, including its general and flexible handling of arbitrary geometries parametrized by arbitrary curvilinear coordinate systems (along with an in-built library of standard metrics and coordinate conditions), as well as its various high-level tensor calculus and differential geometry features. We proceed to show how this subsystem can be used to solve the Einstein field equations both analytically and numerically.
In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.
Deep Learning has revolutionized the fields of computer vision, natural language understanding, speech recognition, information retrieval and more. However, with the progressive improvements in deep learning models, their number of parameters, latency, resources required to train, etc. have all have increased significantly. Consequently, it has become important to pay attention to these footprint metrics of a model as well, not just its quality. We present and motivate the problem of efficiency in deep learning, followed by a thorough survey of the five core areas of model efficiency (spanning modeling techniques, infrastructure, and hardware) and the seminal work there. We also present an experiment-based guide along with code, for practitioners to optimize their model training and deployment. We believe this is the first comprehensive survey in the efficient deep learning space that covers the landscape of model efficiency from modeling techniques to hardware support. Our hope is that this survey would provide the reader with the mental model and the necessary understanding of the field to apply generic efficiency techniques to immediately get significant improvements, and also equip them with ideas for further research and experimentation to achieve additional gains.
Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.
Large knowledge graphs often grow to store temporal facts that model the dynamic relations or interactions of entities along the timeline. Since such temporal knowledge graphs often suffer from incompleteness, it is important to develop time-aware representation learning models that help to infer the missing temporal facts. While the temporal facts are typically evolving, it is observed that many facts often show a repeated pattern along the timeline, such as economic crises and diplomatic activities. This observation indicates that a model could potentially learn much from the known facts appeared in history. To this end, we propose a new representation learning model for temporal knowledge graphs, namely CyGNet, based on a novel timeaware copy-generation mechanism. CyGNet is not only able to predict future facts from the whole entity vocabulary, but also capable of identifying facts with repetition and accordingly predicting such future facts with reference to the known facts in the past. We evaluate the proposed method on the knowledge graph completion task using five benchmark datasets. Extensive experiments demonstrate the effectiveness of CyGNet for predicting future facts with repetition as well as de novo fact prediction.