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The AllInOne training paradigm squeezes a wide range of tasks into a unified model in a multi-task learning manner. However, optimization in multi-task learning is more challenge than single-task learning, as the gradient norm from different tasks may vary greatly, making the backbone overly biased towards one specific task. To address this issue, we propose the task-level backbone-oriented gradient clip paradigm, compared with the vanilla gradient clip method, it has two points of emphasis:1) gradient clip is performed independently for each task. 2) backbone gradients generated from each task are rescaled to the same norm scale. Based on the experimental results, we argue that the task-level backbone-oriented gradient clip paradigm can relieve the gradient bias problem to some extent. We also propose a novel multi-branch data augmentation strategy where conflict augmentations are placed in different branches. Our approach has been shown to be effective and finally achieve 1st place in the Leaderboard A and 2nd place in the Leaderboard B of the CVPR2023 Foundation Model Challenge. It's worth noting that instead of evaluating all three tasks(detection, segmentation and fine-grained classification) in Leaderboard A, the segmentation task is not evaluated in Leaderboard B, in which our team has a huge advantage.

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截斷(duan),即(ji)通過(guo)某個閾值來控制系(xi)數(shu)(shu)的大(da)小,若系(xi)數(shu)(shu)小于某個閾值便將該系(xi)數(shu)(shu)設置(zhi)為0,即(ji)簡單(dan)截斷(duan)。

The field of Sign Language Production (SLP) lacked a large-scale, pre-trained model based on deep learning for continuous American Sign Language (ASL) production in the past decade. This limitation hampers communication for all individuals with disabilities relying on ASL. To address this issue, we undertook the secondary development and utilization of How2Sign, one of the largest publicly available ASL datasets. Despite its significance, prior researchers in the field of sign language have not effectively employed this corpus due to the intricacies involved in American Sign Language Production (ASLP). To conduct large-scale ASLP, we propose SignDiff based on the latest work in related fields, which is a dual-condition diffusion pre-training model that can generate human sign language speakers from a skeleton pose. SignDiff has a novel Frame Reinforcement Network called FR-Net, similar to dense human pose estimation work, which enhances the correspondence between text lexical symbols and sign language dense pose frames reduce the occurrence of multiple fingers in the diffusion model. In addition, our ASLP method proposes two new improved modules and a new loss function to improve the accuracy and quality of sign language skeletal posture and enhance the ability of the model to train on large-scale data. We propose the first baseline for ASL production and report the scores of 17.19 and 12.85 on BLEU-4 on the How2Sign dev/test sets. We also evaluated our model on the previous mainstream dataset called PHOENIX14T, and the main experiments achieved the results of SOTA. In addition, our image quality far exceeds all previous results by 10 percentage points on the SSIM indicator. Finally, we conducted ablation studies and qualitative evaluations for discussion.

Knowledge graph entity typing (KGET) is a task to predict the missing entity types in knowledge graphs (KG). Previously, KG embedding (KGE) methods tried to solve the KGET task by introducing an auxiliary relation, 'hasType', to model the relationship between entities and their types. However, a single auxiliary relation has limited expressiveness for diverse entity-type patterns. We improve the expressiveness of KGE methods by introducing multiple auxiliary relations in this work. Similar entity types are grouped to reduce the number of auxiliary relations and improve their capability to model entity-type patterns with different granularities. With the presence of multiple auxiliary relations, we propose a method adopting an Asynchronous learning scheme for Entity Typing, named AsyncET, which updates the entity and type embeddings alternatively to keep the learned entity embedding up-to-date and informative for entity type prediction. Experiments are conducted on two commonly used KGET datasets to show that the performance of KGE methods on the KGET task can be substantially improved by the proposed multiple auxiliary relations and asynchronous embedding learning. Furthermore, our method has a significant advantage over state-of-the-art methods in model sizes and time complexity.

Neural rendering has garnered substantial attention owing to its capacity for creating realistic 3D scenes. However, its applicability to extensive scenes remains challenging, with limitations in effectiveness. In this work, we propose the Drone-NeRF framework to enhance the efficient reconstruction of unbounded large-scale scenes suited for drone oblique photography using Neural Radiance Fields (NeRF). Our approach involves dividing the scene into uniform sub-blocks based on camera position and depth visibility. Sub-scenes are trained in parallel using NeRF, then merged for a complete scene. We refine the model by optimizing camera poses and guiding NeRF with a uniform sampler. Integrating chosen samples enhances accuracy. A hash-coded fusion MLP accelerates density representation, yielding RGB and Depth outputs. Our framework accounts for sub-scene constraints, reduces parallel-training noise, handles shadow occlusion, and merges sub-regions for a polished rendering result. This Drone-NeRF framework demonstrates promising capabilities in addressing challenges related to scene complexity, rendering efficiency, and accuracy in drone-obtained imagery.

With the surging popularity of approximate near-neighbor search (ANNS), driven by advances in neural representation learning, the ability to serve queries accompanied by a set of constraints has become an area of intense interest. While the community has recently proposed several algorithms for constrained ANNS, almost all of these methods focus on integration with graph-based indexes, the predominant class of algorithms achieving state-of-the-art performance in latency-recall tradeoffs. In this work, we take a different approach and focus on developing a constrained ANNS algorithm via space partitioning as opposed to graphs. To that end, we introduce Constrained Approximate Partitioned Search (CAPS), an index for ANNS with filters via space partitions that not only retains the benefits of a partition-based algorithm but also outperforms state-of-the-art graph-based constrained search techniques in recall-latency tradeoffs, with only 10% of the index size.

We introduce and study the problem of Continual Multilingual Learning (CML) where a previously trained multilingual model is periodically updated using new data arriving in stages. If the new data is present only in a subset of languages, we find that the resulting model shows improved performance only on the languages included in the latest update (and a few closely related languages) while its performance on all the remaining languages degrade significantly. We address this challenge by proposing LAFT-URIEL, a parameter-efficient finetuning strategy which aims to increase the number of languages on which the model improves after an update, while reducing the magnitude of loss in performance for the remaining languages. LAFT-URIEL uses linguistic knowledge to balance overfitting and knowledge sharing across languages, allowing for an additional 25% of task languages to see an improvement in performance after an update, while also reducing the average magnitude of losses on the remaining languages by 78% relative.

Tool-augmented large language models (LLMs) have achieved remarkable progress in tackling a broad range of tasks. However, existing methods are mainly restricted to specifically designed tools and fail to fulfill complex instructions, having great limitations when confronted with real-world scenarios. In this paper, we explore a more realistic scenario by connecting LLMs with RESTful APIs, which adhere to the widely adopted REST software architectural style for web service development. To address the practical challenges of tackling complex instructions, we propose RestGPT, which exploits the power of LLMs and conducts a coarse-to-fine online planning mechanism to enhance the abilities of task decomposition and API selection. RestGPT also contains an API executor tailored for calling RESTful APIs, which can meticulously formulate parameters and parse API responses. To fully evaluate the performance of RestGPT, we propose RestBench, a high-quality benchmark which consists of two real-world scenarios and human-annotated instructions with gold solution paths. Experiments show that RestGPT is able to achieve impressive results in complex tasks and has strong robustness, which paves a new way towards AGI. RestGPT and RestBench is publicly available at //restgpt.github.io/.

LiDAR-based semantic perception tasks are critical yet challenging for autonomous driving. Due to the motion of objects and static/dynamic occlusion, temporal information plays an essential role in reinforcing perception by enhancing and completing single-frame knowledge. Previous approaches either directly stack historical frames to the current frame or build a 4D spatio-temporal neighborhood using KNN, which duplicates computation and hinders realtime performance. Based on our observation that stacking all the historical points would damage performance due to a large amount of redundant and misleading information, we propose the Sparse Voxel-Adjacent Query Network (SVQNet) for 4D LiDAR semantic segmentation. To take full advantage of the historical frames high-efficiently, we shunt the historical points into two groups with reference to the current points. One is the Voxel-Adjacent Neighborhood carrying local enhancing knowledge. The other is the Historical Context completing the global knowledge. Then we propose new modules to select and extract the instructive features from the two groups. Our SVQNet achieves state-of-the-art performance in LiDAR semantic segmentation of the SemanticKITTI benchmark and the nuScenes dataset.

The recent contrastive language-image pre-training (CLIP) model has shown great success in a wide range of image-level tasks, revealing remarkable ability for learning powerful visual representations with rich semantics. An open and worthwhile problem is efficiently adapting such a strong model to the video domain and designing a robust video anomaly detector. In this work, we propose VadCLIP, a new paradigm for weakly supervised video anomaly detection (WSVAD) by leveraging the frozen CLIP model directly without any pre-training and fine-tuning process. Unlike current works that directly feed extracted features into the weakly supervised classifier for frame-level binary classification, VadCLIP makes full use of fine-grained associations between vision and language on the strength of CLIP and involves dual branch. One branch simply utilizes visual features for coarse-grained binary classification, while the other fully leverages the fine-grained language-image alignment. With the benefit of dual branch, VadCLIP achieves both coarse-grained and fine-grained video anomaly detection by transferring pre-trained knowledge from CLIP to WSVAD task. We conduct extensive experiments on two commonly-used benchmarks, demonstrating that VadCLIP achieves the best performance on both coarse-grained and fine-grained WSVAD, surpassing the state-of-the-art methods by a large margin. Specifically, VadCLIP achieves 84.51% AP and 88.02% AUC on XD-Violence and UCF-Crime, respectively. Code and features will be released to facilitate future VAD research.

Event detection (ED), a sub-task of event extraction, involves identifying triggers and categorizing event mentions. Existing methods primarily rely upon supervised learning and require large-scale labeled event datasets which are unfortunately not readily available in many real-life applications. In this paper, we consider and reformulate the ED task with limited labeled data as a Few-Shot Learning problem. We propose a Dynamic-Memory-Based Prototypical Network (DMB-PN), which exploits Dynamic Memory Network (DMN) to not only learn better prototypes for event types, but also produce more robust sentence encodings for event mentions. Differing from vanilla prototypical networks simply computing event prototypes by averaging, which only consume event mentions once, our model is more robust and is capable of distilling contextual information from event mentions for multiple times due to the multi-hop mechanism of DMNs. The experiments show that DMB-PN not only deals with sample scarcity better than a series of baseline models but also performs more robustly when the variety of event types is relatively large and the instance quantity is extremely small.

The potential of graph convolutional neural networks for the task of zero-shot learning has been demonstrated recently. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, knowledge from distant nodes can get diluted when propagating through intermediate nodes, because current approaches to zero-shot learning use graph propagation schemes that perform Laplacian smoothing at each layer. We show that extensive smoothing does not help the task of regressing classifier weights in zero-shot learning. In order to still incorporate information from distant nodes and utilize the graph structure, we propose an Attentive Dense Graph Propagation Module (ADGPM). ADGPM allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants and an attention scheme is further used to weigh their contribution depending on the distance to the node. Finally, we illustrate that finetuning of the feature representation after training the ADGPM leads to considerable improvements. Our method achieves competitive results, outperforming previous zero-shot learning approaches.

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