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Large Language Models (LLMs) have shown incredible potential in code generation tasks, and recent research in prompt engineering have enhanced LLMs' understanding of textual information. However, ensuring the accuracy of generated code often requires extensive testing and validation by programmers. While LLMs can typically generate code based on task descriptions, their accuracy remains limited, especially for complex tasks that require a deeper understanding of both the problem statement and the code generation process. This limitation is primarily due to the LLMs' need to simultaneously comprehend text and generate syntactically and semantically correct code, without having the capability to automatically refine the code. In real-world software development, programmers rarely produce flawless code in a single attempt based on the task description alone, they rely on iterative feedback and debugging to refine their programs. Inspired by this process, we introduce a novel architecture of LLM-based agents for code generation and automatic debugging: Refinement and Guidance Debugging (RGD). The RGD framework is a multi-LLM-based agent debugger that leverages three distinct LLM agents-Guide Agent, Debug Agent, and Feedback Agent. RGD decomposes the code generation task into multiple steps, ensuring a clearer workflow and enabling iterative code refinement based on self-reflection and feedback. Experimental results demonstrate that RGD exhibits remarkable code generation capabilities, achieving state-of-the-art performance with a 9.8% improvement on the HumanEval dataset and a 16.2% improvement on the MBPP dataset compared to the state-of-the-art approaches and traditional direct prompting approaches. We highlight the effectiveness of the RGD framework in enhancing LLMs' ability to generate and refine code autonomously.

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In this work, we propose a training-free method to inject visual referring into Multimodal Large Language Models (MLLMs) through learnable visual token optimization. We observe the relationship between text prompt tokens and visual tokens in MLLMs, where attention layers model the connection between them. Our approach involves adjusting visual tokens from the MLP output during inference, controlling which text prompt tokens attend to which visual tokens. We optimize a learnable visual token based on an energy function, enhancing the strength of referential regions in the attention map. This enables detailed region description and reasoning without the need for substantial training costs or model retraining. Our method offers a promising direction for integrating referential abilities into MLLMs. Our method support referring with box, mask, scribble and point. The results demonstrate that our method exhibits controllability and interpretability.

Graph Neural Networks (GNNs) have emerged as the predominant paradigm for learning from graph-structured data, offering a wide range of applications from social network analysis to bioinformatics. Despite their versatility, GNNs face challenges such as lack of generalization and poor interpretability, which hinder their wider adoption and reliability in critical applications. Dropping has emerged as an effective paradigm for improving the generalization capabilities of GNNs. However, existing approaches often rely on random or heuristic-based selection criteria, lacking a principled method to identify and exclude nodes that contribute to noise and over-complexity in the model. In this work, we argue that explainability should be a key indicator of a model's quality throughout its training phase. To this end, we introduce xAI-Drop, a novel topological-level dropping regularizer that leverages explainability to pinpoint noisy network elements to be excluded from the GNN propagation mechanism. An empirical evaluation on diverse real-world datasets demonstrates that our method outperforms current state-of-the-art dropping approaches in accuracy, and improves explanation quality.

Autonomous Vehicle (AV) perception systems require more than simply seeing, via e.g., object detection or scene segmentation. They need a holistic understanding of what is happening within the scene for safe interaction with other road users. Few datasets exist for the purpose of developing and training algorithms to comprehend the actions of other road users. This paper presents ROAD-Waymo, an extensive dataset for the development and benchmarking of techniques for agent, action, location and event detection in road scenes, provided as a layer upon the (US) Waymo Open dataset. Considerably larger and more challenging than any existing dataset (and encompassing multiple cities), it comes with 198k annotated video frames, 54k agent tubes, 3.9M bounding boxes and a total of 12.4M labels. The integrity of the dataset has been confirmed and enhanced via a novel annotation pipeline designed for automatically identifying violations of requirements specifically designed for this dataset. As ROAD-Waymo is compatible with the original (UK) ROAD dataset, it provides the opportunity to tackle domain adaptation between real-world road scenarios in different countries within a novel benchmark: ROAD++.

Large Language Models (LLMs) have become essential in advancing natural language processing (NLP) tasks, but their sequential token generation limits inference speed. Multi-Draft Speculative Decoding (MDSD) offers a promising solution by using a smaller draft model to generate multiple token sequences, which the target LLM verifies in parallel. However, current heuristic approaches, such as Recursive Rejection Sampling (RRS), suffer from low acceptance rates in subsequent drafts, limiting the advantages of using multiple drafts. Meanwhile, Optimal Transport with Membership Cost (OTM) can theoretically improve acceptance rates, but its computational cost is too high for real-time use. We present SpecHub, a novel, efficient sampling-verification method for MDSD that improves acceptance rates with only linear computational overhead. By simplifying the OTM problem into a compact Linear Programming model, SpecHub significantly reduces computational complexity. It further accelerates sampling by leveraging a sparse joint distribution, focusing computation on high-probability token sequences. In extensive experiments, Spechub consistently generates 0.05-0.27 and 0.02-0.16 more tokens per step than RRS and RRS without replacement. We attach our code at \url{//github.com/MasterGodzilla/Speculative_decoding_OT}.

Federated Learning has emerged as a leading approach for decentralized machine learning, enabling multiple clients to collaboratively train a shared model without exchanging private data. While FL enhances data privacy, it remains vulnerable to inference attacks, such as gradient inversion and membership inference, during both training and inference phases. Homomorphic Encryption provides a promising solution by encrypting model updates to protect against such attacks, but it introduces substantial communication overhead, slowing down training and increasing computational costs. To address these challenges, we propose QuanCrypt-FL, a novel algorithm that combines low-bit quantization and pruning techniques to enhance protection against attacks while significantly reducing computational costs during training. Further, we propose and implement mean-based clipping to mitigate quantization overflow or errors. By integrating these methods, QuanCrypt-FL creates a communication-efficient FL framework that ensures privacy protection with minimal impact on model accuracy, thereby improving both computational efficiency and attack resilience. We validate our approach on MNIST, CIFAR-10, and CIFAR-100 datasets, demonstrating superior performance compared to state-of-the-art methods. QuanCrypt-FL consistently outperforms existing method and matches Vanilla-FL in terms of accuracy across varying client. Further, QuanCrypt-FL achieves up to 9x faster encryption, 16x faster decryption, and 1.5x faster inference compared to BatchCrypt, with training time reduced by up to 3x.

Large Language Models (LLMs) have significantly advanced code generation but often require substantial resources and tend to over-generalize, limiting their efficiency for specific tasks. Fine-tuning smaller, open-source LLMs presents a viable alternative; however, it typically lags behind cutting-edge models due to supervised fine-tuning's reliance solely on correct code examples, which restricts the model's ability to learn from its own mistakes and adapt to diverse programming challenges. To bridge this gap, we introduce CodeLutra, a novel framework that enhances low-performing LLMs by leveraging both successful and failed code generation attempts. Unlike conventional fine-tuning, CodeLutra employs an iterative preference learning mechanism to compare correct and incorrect solutions as well as maximize the likelihood of correct codes. Through continuous iterative refinement, CodeLutra enables smaller LLMs to match or surpass GPT-4's performance in various code generation tasks without relying on vast external datasets or larger auxiliary models. On a challenging data analysis task, using just 500 samples improved Llama-3-8B's accuracy from 28.2% to 48.6%, approaching GPT-4's performance. These results highlight CodeLutra's potential to close the gap between open-source and closed-source models, making it a promising approach in the field of code generation.

The advent of AI-Generated Content (AIGC) has spurred research into automated video generation to streamline conventional processes. However, automating storytelling video production, particularly for customized narratives, remains challenging due to the complexity of maintaining subject consistency across shots. While existing approaches like Mora and AesopAgent integrate multiple agents for Story-to-Video (S2V) generation, they fall short in preserving protagonist consistency and supporting Customized Storytelling Video Generation (CSVG). To address these limitations, we propose StoryAgent, a multi-agent framework designed for CSVG. StoryAgent decomposes CSVG into distinct subtasks assigned to specialized agents, mirroring the professional production process. Notably, our framework includes agents for story design, storyboard generation, video creation, agent coordination, and result evaluation. Leveraging the strengths of different models, StoryAgent enhances control over the generation process, significantly improving character consistency. Specifically, we introduce a customized Image-to-Video (I2V) method, LoRA-BE, to enhance intra-shot temporal consistency, while a novel storyboard generation pipeline is proposed to maintain subject consistency across shots. Extensive experiments demonstrate the effectiveness of our approach in synthesizing highly consistent storytelling videos, outperforming state-of-the-art methods. Our contributions include the introduction of StoryAgent, a versatile framework for video generation tasks, and novel techniques for preserving protagonist consistency.

Visual imitation learning methods demonstrate strong performance, yet they lack generalization when faced with visual input perturbations, including variations in lighting and textures, impeding their real-world application. We propose Stem-OB that utilizes pretrained image diffusion models to suppress low-level visual differences while maintaining high-level scene structures. This image inversion process is akin to transforming the observation into a shared representation, from which other observations stem, with extraneous details removed. Stem-OB contrasts with data-augmentation approaches as it is robust to various unspecified appearance changes without the need for additional training. Our method is a simple yet highly effective plug-and-play solution. Empirical results confirm the effectiveness of our approach in simulated tasks and show an exceptionally significant improvement in real-world applications, with an average increase of 22.2% in success rates compared to the best baseline. See //hukz18.github.io/Stem-Ob/ for more info.

Recently, there has been growing interest in using Large Language Models (LLMs) for scientific research. Numerous benchmarks have been proposed to evaluate the ability of LLMs for scientific research. However, current benchmarks are mostly based on pre-collected objective questions. This design suffers from data leakage problem and lacks the evaluation of subjective Q/A ability. In this paper, we propose SciEval, a comprehensive and multi-disciplinary evaluation benchmark to address these issues. Based on Bloom's taxonomy, SciEval covers four dimensions to systematically evaluate scientific research ability. In particular, we design a "dynamic" subset based on scientific principles to prevent evaluation from potential data leakage. Both objective and subjective questions are included in SciEval. These characteristics make SciEval a more effective benchmark for scientific research ability evaluation of LLMs. Comprehensive experiments on most advanced LLMs show that, although GPT-4 achieves SOTA performance compared to other LLMs, there is still substantial room for improvement, especially for dynamic questions. The codes and data are publicly available on //github.com/OpenDFM/SciEval.

Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.

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