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In this project we explore ways to dynamically load balance actors in a streaming framework. This is used to address input data skew that might lead to stragglers. We continuously monitor actors' input queue lengths for load, and redistribute inputs among reducers using consistent hashing if we detect stragglers. To ensure consistent processing post-redistribution, we adopt an approach that uses input forwarding combined with a state merge step at the end of the processing. We show that this approach can greatly alleviate stragglers for skewed data.

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We propose OptCtrlPoints, a data-driven framework designed to identify the optimal sparse set of control points for reproducing target shapes using biharmonic 3D shape deformation. Control-point-based 3D deformation methods are widely utilized for interactive shape editing, and their usability is enhanced when the control points are sparse yet strategically distributed across the shape. With this objective in mind, we introduce a data-driven approach that can determine the most suitable set of control points, assuming that we have a given set of possible shape variations. The challenges associated with this task primarily stem from the computationally demanding nature of the problem. Two main factors contribute to this complexity: solving a large linear system for the biharmonic weight computation and addressing the combinatorial problem of finding the optimal subset of mesh vertices. To overcome these challenges, we propose a reformulation of the biharmonic computation that reduces the matrix size, making it dependent on the number of control points rather than the number of vertices. Additionally, we present an efficient search algorithm that significantly reduces the time complexity while still delivering a nearly optimal solution. Experiments on SMPL, SMAL, and DeformingThings4D datasets demonstrate the efficacy of our method. Our control points achieve better template-to-target fit than FPS, random search, and neural-network-based prediction. We also highlight the significant reduction in computation time from days to approximately 3 minutes.

Deep Gaussian Process (DGP) models offer a powerful nonparametric approach for Bayesian inference, but exact inference is typically intractable, motivating the use of various approximations. However, existing approaches, such as mean-field Gaussian assumptions, limit the expressiveness and efficacy of DGP models, while stochastic approximation can be computationally expensive. To tackle these challenges, we introduce Neural Operator Variational Inference (NOVI) for Deep Gaussian Processes. NOVI uses a neural generator to obtain a sampler and minimizes the Regularized Stein Discrepancy in L2 space between the generated distribution and true posterior. We solve the minimax problem using Monte Carlo estimation and subsampling stochastic optimization techniques. We demonstrate that the bias introduced by our method can be controlled by multiplying the Fisher divergence with a constant, which leads to robust error control and ensures the stability and precision of the algorithm. Our experiments on datasets ranging from hundreds to tens of thousands demonstrate the effectiveness and the faster convergence rate of the proposed method. We achieve a classification accuracy of 93.56 on the CIFAR10 dataset, outperforming SOTA Gaussian process methods. Furthermore, our method guarantees theoretically controlled prediction error for DGP models and demonstrates remarkable performance on various datasets. We are optimistic that NOVI has the potential to enhance the performance of deep Bayesian nonparametric models and could have significant implications for various practical applications

Dual-path is a popular architecture for speech separation models (e.g. Sepformer) which splits long sequences into overlapping chunks for its intra- and inter-blocks that separately model intra-chunk local features and inter-chunk global relationships. However, it has been found that inter-blocks, which comprise half a dual-path model's parameters, contribute minimally to performance. Thus, we propose the Single-Path Global Modulation (SPGM) block to replace inter-blocks. SPGM is named after its structure consisting of a parameter-free global pooling module followed by a modulation module comprising only 2% of the model's total parameters. The SPGM block allows all transformer layers in the model to be dedicated to local feature modelling, making the overall model single-path. SPGM achieves 22.1 dB SI-SDRi on WSJ0-2Mix and 20.4 dB SI-SDRi on Libri2Mix, exceeding the performance of Sepformer by 0.5 dB and 0.3 dB respectively and matches the performance of recent SOTA models with up to 8 times fewer parameters.

Text-based speech editing (TSE) techniques are designed to enable users to edit the output audio by modifying the input text transcript instead of the audio itself. Despite much progress in neural network-based TSE techniques, the current techniques have focused on reducing the difference between the generated speech segment and the reference target in the editing region, ignoring its local and global fluency in the context and original utterance. To maintain the speech fluency, we propose a fluency speech editing model, termed \textit{FluentEditor}, by considering fluency-aware training criterion in the TSE training. Specifically, the \textit{acoustic consistency constraint} aims to smooth the transition between the edited region and its neighboring acoustic segments consistent with the ground truth, while the \textit{prosody consistency constraint} seeks to ensure that the prosody attributes within the edited regions remain consistent with the overall style of the original utterance. The subjective and objective experimental results on VCTK demonstrate that our \textit{FluentEditor} outperforms all advanced baselines in terms of naturalness and fluency. The audio samples and code are available at \url{//github.com/Ai-S2-Lab/FluentEditor}.

The main design principles in computer architecture have recently shifted from a monolithic scaling-driven approach to the development of heterogeneous architectures that tightly co-integrate multiple specialized processor and memory chiplets. In such data-hungry multi-chip architectures, current Networks-in-Package (NiPs) may not be enough to cater to their heterogeneous and fast-changing communication demands. This position paper makes the case for wireless in-package nanonetworking as the enabler of efficient and versatile wired-wireless interconnect fabrics for massive heterogeneous processors. To that end, the use of graphene-based antennas and transceivers with unique frequency-beam reconfigurability in the terahertz band is proposed. The feasibility of such a nanonetworking vision and the main research challenges towards its realization are analyzed from the technological, communications, and computer architecture perspectives.

The AI community has made significant strides in developing powerful foundation models, driven by large-scale multimodal datasets. However, in the audio representation learning community, the present audio-language datasets suffer from limitations such as insufficient volume, simplistic content, and arduous collection procedures. To tackle these challenges, we present an innovative and automatic audio caption generation pipeline based on a series of public tools or APIs, and construct a large-scale, high-quality, audio-language dataset, named as Auto-ACD, comprising over 1.9M audio-text pairs. To demonstrate the effectiveness of the proposed dataset, we train popular models on our dataset and show performance improvement on various downstream tasks, namely, audio-language retrieval, audio captioning, environment classification. In addition, we establish a novel test set and provide a benchmark for audio-text tasks. The proposed dataset will be released at //auto-acd.github.io/.

We present SkeleTR, a new framework for skeleton-based action recognition. In contrast to prior work, which focuses mainly on controlled environments, we target more general scenarios that typically involve a variable number of people and various forms of interaction between people. SkeleTR works with a two-stage paradigm. It first models the intra-person skeleton dynamics for each skeleton sequence with graph convolutions, and then uses stacked Transformer encoders to capture person interactions that are important for action recognition in general scenarios. To mitigate the negative impact of inaccurate skeleton associations, SkeleTR takes relative short skeleton sequences as input and increases the number of sequences. As a unified solution, SkeleTR can be directly applied to multiple skeleton-based action tasks, including video-level action classification, instance-level action detection, and group-level activity recognition. It also enables transfer learning and joint training across different action tasks and datasets, which result in performance improvement. When evaluated on various skeleton-based action recognition benchmarks, SkeleTR achieves the state-of-the-art performance.

Fully Homomorphic Encryption (FHE) enables the processing of encrypted data without decrypting it. FHE has garnered significant attention over the past decade as it supports secure outsourcing of data processing to remote cloud services. Despite its promise of strong data privacy and security guarantees, FHE introduces a slowdown of up to five orders of magnitude as compared to the same computation using plaintext data. This overhead is presently a major barrier to the commercial adoption of FHE. In this work, we leverage GPUs to accelerate FHE, capitalizing on a well-established GPU ecosystem available in the cloud. We propose GME, which combines three key microarchitectural extensions along with a compile-time optimization to the current AMD CDNA GPU architecture. First, GME integrates a lightweight on-chip compute unit (CU)-side hierarchical interconnect to retain ciphertext in cache across FHE kernels, thus eliminating redundant memory transactions. Second, to tackle compute bottlenecks, GME introduces special MOD-units that provide native custom hardware support for modular reduction operations, one of the most commonly executed sets of operations in FHE. Third, by integrating the MOD-unit with our novel pipelined $64$-bit integer arithmetic cores (WMAC-units), GME further accelerates FHE workloads by $19\%$. Finally, we propose a Locality-Aware Block Scheduler (LABS) that exploits the temporal locality available in FHE primitive blocks. Incorporating these microarchitectural features and compiler optimizations, we create a synergistic approach achieving average speedups of $796\times$, $14.2\times$, and $2.3\times$ over Intel Xeon CPU, NVIDIA V100 GPU, and Xilinx FPGA implementations, respectively.

Edge computing facilitates low-latency services at the network's edge by distributing computation, communication, and storage resources within the geographic proximity of mobile and Internet-of-Things (IoT) devices. The recent advancement in Unmanned Aerial Vehicles (UAVs) technologies has opened new opportunities for edge computing in military operations, disaster response, or remote areas where traditional terrestrial networks are limited or unavailable. In such environments, UAVs can be deployed as aerial edge servers or relays to facilitate edge computing services. This form of computing is also known as UAV-enabled Edge Computing (UEC), which offers several unique benefits such as mobility, line-of-sight, flexibility, computational capability, and cost-efficiency. However, the resources on UAVs, edge servers, and IoT devices are typically very limited in the context of UEC. Efficient resource management is, therefore, a critical research challenge in UEC. In this article, we present a survey on the existing research in UEC from the resource management perspective. We identify a conceptual architecture, different types of collaborations, wireless communication models, research directions, key techniques and performance indicators for resource management in UEC. We also present a taxonomy of resource management in UEC. Finally, we identify and discuss some open research challenges that can stimulate future research directions for resource management in UEC.

Deep neural network based recommendation systems have achieved great success as information filtering techniques in recent years. However, since model training from scratch requires sufficient data, deep learning-based recommendation methods still face the bottlenecks of insufficient data and computational inefficiency. Meta-learning, as an emerging paradigm that learns to improve the learning efficiency and generalization ability of algorithms, has shown its strength in tackling the data sparsity issue. Recently, a growing number of studies on deep meta-learning based recommenddation systems have emerged for improving the performance under recommendation scenarios where available data is limited, e.g. user cold-start and item cold-start. Therefore, this survey provides a timely and comprehensive overview of current deep meta-learning based recommendation methods. Specifically, we propose a taxonomy to discuss existing methods according to recommendation scenarios, meta-learning techniques, and meta-knowledge representations, which could provide the design space for meta-learning based recommendation methods. For each recommendation scenario, we further discuss technical details about how existing methods apply meta-learning to improve the generalization ability of recommendation models. Finally, we also point out several limitations in current research and highlight some promising directions for future research in this area.

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