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This paper introduces a novel approach using Large Language Models (LLMs) integrated into an agent framework for flexible and effective personal mobility generation. LLMs overcome the limitations of previous models by effectively processing semantic data and offering versatility in modeling various tasks. Our approach addresses three research questions: aligning LLMs with real-world urban mobility data, developing reliable activity generation strategies, and exploring LLM applications in urban mobility. The key technical contribution is a novel LLM agent framework that accounts for individual activity patterns and motivations, including a self-consistency approach to align LLMs with real-world activity data and a retrieval-augmented strategy for interpretable activity generation. We evaluate our LLM agent framework and compare it with state-of-the-art personal mobility generation approaches, demonstrating the effectiveness of our approach and its potential applications in urban mobility. Overall, this study marks the pioneering work of designing an LLM agent framework for activity generation based on real-world human activity data, offering a promising tool for urban mobility analysis.

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大語言模型是基于海量文本數據訓練的深度學習模型。它不僅能夠生成自然語言文本,還能夠深入理解文本含義,處理各種自然語言任務,如文本摘要、問答、翻譯等。2023年,大語言模型及其在人工智能領域的應用已成為全球科技研究的熱點,其在規模上的增長尤為引人注目,參數量已從最初的十幾億躍升到如今的一萬億。參數量的提升使得模型能夠更加精細地捕捉人類語言微妙之處,更加深入地理解人類語言的復雜性。在過去的一年里,大語言模型在吸納新知識、分解復雜任務以及圖文對齊等多方面都有顯著提升。隨著技術的不斷成熟,它將不斷拓展其應用范圍,為人類提供更加智能化和個性化的服務,進一步改善人們的生活和生產方式。

This paper introduces Neurocache, an approach to extend the effective context size of large language models (LLMs) using an external vector cache to store its past states. Like recent vector retrieval approaches, Neurocache uses an efficient k-nearest-neighbor (kNN) algorithm to retrieve relevant past states and incorporate them into the attention process. Neurocache improves upon previous methods by (1) storing compressed states, which reduces cache size; (2) performing a single retrieval operation per token which increases inference speed; and (3) extending the retrieval window to neighboring states, which improves both language modeling and downstream task accuracy. Our experiments show the effectiveness of Neurocache both for models trained from scratch and for pre-trained models such as Llama2-7B and Mistral-7B when enhanced with the cache mechanism. We also compare Neurocache with text retrieval methods and show improvements in single-document question-answering and few-shot learning tasks. We made the source code available under: //github.com/alisafaya/neurocache

This paper introduces MalAlgoQA, a novel dataset designed to evaluate the counterfactual reasoning capabilities of Large Language Models (LLMs) through a pedagogical approach. The dataset comprises mathematics and reading comprehension questions, each accompanied by four answer choices and their corresponding rationales. We focus on the incorrect answer rationales, termed "malgorithms", which highlights flawed reasoning steps leading to incorrect answers and offers valuable insights into erroneous thought processes. We also propose the Malgorithm Identification task, where LLMs are assessed based on their ability to identify corresponding malgorithm given an incorrect answer choice. To evaluate the model performance, we introduce two metrics: Algorithm Identification Accuracy (AIA) for correct answer rationale identification, and Malgorithm Identification Accuracy (MIA) for incorrect answer rationale identification. The task is challenging since state-of-the-art LLMs exhibit significant drops in MIA as compared to AIA. Moreover, we find that the chain-of-thought prompting technique not only fails to consistently enhance MIA, but can also lead to underperformance compared to simple prompting. These findings hold significant implications for the development of more cognitively-inspired LLMs to improve their counterfactual reasoning abilities, particularly through a pedagogical perspective where understanding and rectifying student misconceptions are crucial.

This paper addresses the problem of providing a novel approach to sourcing significant training data for LLMs focused on science and engineering. In particular, a crucial challenge is sourcing parallel scientific codes in the ranges of millions to billions of codes. To tackle this problem, we propose an automated pipeline framework, called LASSI, designed to translate between parallel programming languages by bootstrapping existing closed- or open-source LLMs. LASSI incorporates autonomous enhancement through self-correcting loops where errors encountered during compilation and execution of generated code are fed back to the LLM through guided prompting for debugging and refactoring. We highlight the bi-directional translation of existing GPU benchmarks between OpenMP target offload and CUDA to validate LASSI. The results of evaluating LASSI with different application codes across four LLMs demonstrate the effectiveness of LASSI for generating executable parallel codes, with 80% of OpenMP to CUDA translations and 85% of CUDA to OpenMP translations producing the expected output. We also observe approximately 78% of OpenMP to CUDA translations and 62% of CUDA to OpenMP translations execute within 10% of or at a faster runtime than the original benchmark code in the same language.

In this paper we describe a new conceptual framework that connects approximate Dynamic Programming (DP), Model Predictive Control (MPC), and Reinforcement Learning (RL). This framework centers around two algorithms, which are designed largely independently of each other and operate in synergy through the powerful mechanism of Newton's method. We call them the off-line training and the on-line play algorithms. The names are borrowed from some of the major successes of RL involving games; primary examples are the recent (2017) AlphaZero program (which plays chess, [SHS17], [SSS17]), and the similarly structured and earlier (1990s) TD-Gammon program (which plays backgammon, [Tes94], [Tes95], [TeG96]). In these game contexts, the off-line training algorithm is the method used to teach the program how to evaluate positions and to generate good moves at any given position, while the on-line play algorithm is the method used to play in real time against human or computer opponents. Significantly, the synergy between off-line training and on-line play also underlies MPC (as well as other major classes of sequential decision problems), and indeed the MPC design architecture is very similar to the one of AlphaZero and TD-Gammon. This conceptual insight provides a vehicle for bridging the cultural gap between RL and MPC, and sheds new light on some fundamental issues in MPC. These include the enhancement of stability properties through rollout, the treatment of uncertainty through the use of certainty equivalence, the resilience of MPC in adaptive control settings that involve changing system parameters, and the insights provided by the superlinear performance bounds implied by Newton's method.

Large language models (LLMs) have brought a paradigm shift to the field of code generation, offering the potential to enhance the software development process. However, previous research mainly focuses on the accuracy of code generation, while coding style differences between LLMs and human developers remain under-explored. In this paper, we empirically analyze the differences in coding style between the code generated by mainstream Code LLMs and the code written by human developers, and summarize coding style inconsistency taxonomy. Specifically, we first summarize the types of coding style inconsistencies by manually analyzing a large number of generation results. We then compare the code generated by Code LLMs with the code written by human programmers in terms of readability, conciseness, and robustness. The results reveal that LLMs and developers have different coding styles. Additionally, we study the possible causes of these inconsistencies and provide some solutions to alleviate the problem.

This paper introduces a novel anomaly detection (AD) problem that focuses on identifying `odd-looking' objects relative to the other instances within a scene. Unlike the traditional AD benchmarks, in our setting, anomalies in this context are scene-specific, defined by the regular instances that make up the majority. Since object instances are often partly visible from a single viewpoint, our setting provides multiple views of each scene as input. To provide a testbed for future research in this task, we introduce two benchmarks, ToysAD-8K and PartsAD-15K. We propose a novel method that generates 3D object-centric representations for each instance and detects the anomalous ones through a cross-examination between the instances. We rigorously analyze our method quantitatively and qualitatively in the presented benchmarks.

We introduce HouseCrafter, a novel approach that can lift a floorplan into a complete large 3D indoor scene (e.g., a house). Our key insight is to adapt a 2D diffusion model, which is trained on web-scale images, to generate consistent multi-view color (RGB) and depth (D) images across different locations of the scene. Specifically, the RGB-D images are generated autoregressively in a batch-wise manner along sampled locations based on the floorplan, where previously generated images are used as condition to the diffusion model to produce images at nearby locations. The global floorplan and attention design in the diffusion model ensures the consistency of the generated images, from which a 3D scene can be reconstructed. Through extensive evaluation on the 3D-Front dataset, we demonstrate that HouseCraft can generate high-quality house-scale 3D scenes. Ablation studies also validate the effectiveness of different design choices. We will release our code and model weights. Project page: //neu-vi.github.io/houseCrafter/

We introduce NoteChat, a novel cooperative multi-agent framework leveraging Large Language Models (LLMs) to generate patient-physician dialogues. NoteChat embodies the principle that an ensemble of role-specific LLMs, through structured role-play and strategic prompting, can perform their assigned roles more effectively. The synergy among these role-playing LLMs results in a cohesive and efficient dialogue generation. Evaluation on MTS-dialogue, a benchmark dataset for patient-physician dialogues-note pairs, shows that models trained with the augmented synthetic patient-physician dialogues by NoteChat outperforms other state-of-the-art models for generating clinical notes. Our comprehensive automatic and human evaluation demonstrates that NoteChat substantially surpasses state-of-the-art models like ChatGPT and GPT-4 up to 22.78% by domain experts in generating superior synthetic patient-physician dialogues based on clinical notes. NoteChat has the potential to engage patients directly and help clinical documentation, a leading cause of physician burnout.

Text Classification is the most essential and fundamental problem in Natural Language Processing. While numerous recent text classification models applied the sequential deep learning technique, graph neural network-based models can directly deal with complex structured text data and exploit global information. Many real text classification applications can be naturally cast into a graph, which captures words, documents, and corpus global features. In this survey, we bring the coverage of methods up to 2023, including corpus-level and document-level graph neural networks. We discuss each of these methods in detail, dealing with the graph construction mechanisms and the graph-based learning process. As well as the technological survey, we look at issues behind and future directions addressed in text classification using graph neural networks. We also cover datasets, evaluation metrics, and experiment design and present a summary of published performance on the publicly available benchmarks. Note that we present a comprehensive comparison between different techniques and identify the pros and cons of various evaluation metrics in this survey.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

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