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Poker is in the family of imperfect information games unlike other games such as chess, connect four, etc which are perfect information game instead. While many perfect information games have been solved, no non-trivial imperfect information game has been solved to date. This makes poker a great test bed for Artificial Intelligence research. In this paper we firstly compare Game theory optimal poker to Exploitative poker. Secondly, we discuss the intricacies of abstraction techniques, betting models, and specific strategies employed by successful poker bots like Tartanian[1] and Pluribus[6]. Thirdly, we also explore 2-player vs multi-player games and the limitations that come when playing with more players. Finally, this paper discusses the role of machine learning and theoretical approaches in developing winning strategies and suggests future directions for this rapidly evolving field.

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《計算機信息》雜志發表高質量的論文,擴大了運籌學和計算的范圍,尋求有關理論、方法、實驗、系統和應用方面的原創研究論文、新穎的調查和教程論文,以及描述新的和有用的軟件工具的論文。官網鏈接: · Performer · 泛函 · 損失 · 稀疏 ·
2024 年 2 月 26 日

Existing hierarchical forecasting techniques scale poorly when the number of time series increases. We propose to learn a coherent forecast for millions of time series with a single bottom-level forecast model by using a sparse loss function that directly optimizes the hierarchical product and/or temporal structure. The benefit of our sparse hierarchical loss function is that it provides practitioners a method of producing bottom-level forecasts that are coherent to any chosen cross-sectional or temporal hierarchy. In addition, removing the need for a post-processing step as required in traditional hierarchical forecasting techniques reduces the computational cost of the prediction phase in the forecasting pipeline. On the public M5 dataset, our sparse hierarchical loss function performs up to 10% (RMSE) better compared to the baseline loss function. We implement our sparse hierarchical loss function within an existing forecasting model at bol, a large European e-commerce platform, resulting in an improved forecasting performance of 2% at the product level. Finally, we found an increase in forecasting performance of about 5-10% when evaluating the forecasting performance across the cross-sectional hierarchies that we defined. These results demonstrate the usefulness of our sparse hierarchical loss applied to a production forecasting system at a major e-commerce platform.

We present new concentration inequalities for either martingale dependent or exchangeable random symmetric matrices under a variety of tail conditions, encompassing now-standard Chernoff bounds to self-normalized heavy-tailed settings. These inequalities are often randomized in a way that renders them strictly tighter than existing deterministic results in the literature, are typically expressed in the Loewner order, and are sometimes valid at arbitrary data-dependent stopping times. Along the way, we explore the theory of positive semidefinite supermartingales and maximal inequalities, a natural matrix analog of scalar nonnegative supermartingales that is potentially of independent interest.

Internet of Things (IoT) is one of the technological advancements of the twenty-first century which can improve living standards. However, it also imposes new types of security challenges, including device authentication, traffic types classification, and malicious traffic identification, in the network domain. Traditionally, internet protocol (IP) and media access control (MAC) addresses are utilized for identifying network-connected devices in a network, whilst these addressing schemes are prone to be compromised, including spoofing attacks and MAC randomization. Therefore, device identification using only explicit identifiers is a challenging task. Accurate device identification plays a key role in securing a network. In this paper, a supervised machine learning-based device fingerprinting (DFP) model has been proposed for identifying network-connected IoT devices using only communication traffic characteristics (or implicit identifiers). A single transmission control protocol/internet protocol (TCP/IP) packet header features have been utilized for generating unique fingerprints, with the fingerprints represented as a vector of 22 features. Experimental results have shown that the proposed DFP method achieves over 98% in classifying individual IoT devices using the UNSW dataset with 22 smart-home IoT devices. This signifies that the proposed approach is invaluable to network operators in making their networks more secure.

In Visual SLAM, achieving accurate feature matching consumes a significant amount of time, severely impacting the real-time performance of the system. This paper proposes an accelerated method for Visual SLAM by integrating GMS (Grid-based Motion Statistics) with RANSAC (Random Sample Consensus) for the removal of mismatched features. The approach first utilizes the GMS algorithm to estimate the quantity of matched pairs within the neighborhood and ranks the matches based on their confidence. Subsequently, the Random Sample Consensus (RANSAC) algorithm is employed to further eliminate mismatched features. To address the time-consuming issue of randomly selecting all matched pairs, this method transforms it into the problem of prioritizing sample selection from high-confidence matches. This enables the iterative solution of the optimal model. Experimental results demonstrate that the proposed method achieves a comparable accuracy to the original GMS-RANSAC while reducing the average runtime by 24.13% on the KITTI, TUM desk, and TUM doll datasets.

This work tackles the complexities of multi-player scenarios in \emph{unknown games}, where the primary challenge lies in navigating the uncertainty of the environment through bandit feedback alongside strategic decision-making. We introduce Thompson Sampling (TS)-based algorithms that exploit the information of opponents' actions and reward structures, leading to a substantial reduction in experimental budgets -- achieving over tenfold improvements compared to conventional approaches. Notably, our algorithms demonstrate that, given specific reward structures, the regret bound depends logarithmically on the total action space, significantly alleviating the curse of multi-player. Furthermore, we unveil the \emph{Optimism-then-NoRegret} (OTN) framework, a pioneering methodology that seamlessly incorporates our advancements with established algorithms, showcasing its utility in practical scenarios such as traffic routing and radar sensing in the real world.

We introduce a new interpretation of sparse variational approximations for Gaussian processes using inducing points, which can lead to more scalable algorithms than previous methods. It is based on decomposing a Gaussian process as a sum of two independent processes: one spanned by a finite basis of inducing points and the other capturing the remaining variation. We show that this formulation recovers existing approximations and at the same time allows to obtain tighter lower bounds on the marginal likelihood and new stochastic variational inference algorithms. We demonstrate the efficiency of these algorithms in several Gaussian process models ranging from standard regression to multi-class classification using (deep) convolutional Gaussian processes and report state-of-the-art results on CIFAR-10 among purely GP-based models.

Recommender systems (RS), serving at the forefront of Human-centered AI, are widely deployed in almost every corner of the web and facilitate the human decision-making process. However, despite their enormous capabilities and potential, RS may also lead to undesired effects on users, items, producers, platforms, or even the society at large, such as compromised user trust due to non-transparency, unfair treatment of different consumers, or producers, privacy concerns due to extensive use of user's private data for personalization, just to name a few. All of these create an urgent need for Trustworthy Recommender Systems (TRS) so as to mitigate or avoid such adverse impacts and risks. In this survey, we will introduce techniques related to trustworthy recommendation, including but not limited to explainable recommendation, fairness in recommendation, privacy-aware recommendation, robustness in recommendation, user-controllable recommendation, as well as the relationship between these different perspectives in terms of trustworthy recommendation. Through this survey, we hope to deliver readers with a comprehensive view of the research area and raise attention to the community about the importance, existing research achievements, and future research directions on trustworthy recommendation.

While Reinforcement Learning (RL) achieves tremendous success in sequential decision-making problems of many domains, it still faces key challenges of data inefficiency and the lack of interpretability. Interestingly, many researchers have leveraged insights from the causality literature recently, bringing forth flourishing works to unify the merits of causality and address well the challenges from RL. As such, it is of great necessity and significance to collate these Causal Reinforcement Learning (CRL) works, offer a review of CRL methods, and investigate the potential functionality from causality toward RL. In particular, we divide existing CRL approaches into two categories according to whether their causality-based information is given in advance or not. We further analyze each category in terms of the formalization of different models, ranging from the Markov Decision Process (MDP), Partially Observed Markov Decision Process (POMDP), Multi-Arm Bandits (MAB), and Dynamic Treatment Regime (DTR). Moreover, we summarize the evaluation matrices and open sources while we discuss emerging applications, along with promising prospects for the future development of CRL.

Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining diversity and constructing diversity-aware learning dynamics. In this work, we offer a geometric interpretation of behavioural diversity in games and introduce a novel diversity metric based on \emph{determinantal point processes} (DPP). By incorporating the diversity metric into best-response dynamics, we develop \emph{diverse fictitious play} and \emph{diverse policy-space response oracle} for solving normal-form games and open-ended games. We prove the uniqueness of the diverse best response and the convergence of our algorithms on two-player games. Importantly, we show that maximising the DPP-based diversity metric guarantees to enlarge the \emph{gamescape} -- convex polytopes spanned by agents' mixtures of strategies. To validate our diversity-aware solvers, we test on tens of games that show strong non-transitivity. Results suggest that our methods achieve much lower exploitability than state-of-the-art solvers by finding effective and diverse strategies.

The demand for artificial intelligence has grown significantly over the last decade and this growth has been fueled by advances in machine learning techniques and the ability to leverage hardware acceleration. However, in order to increase the quality of predictions and render machine learning solutions feasible for more complex applications, a substantial amount of training data is required. Although small machine learning models can be trained with modest amounts of data, the input for training larger models such as neural networks grows exponentially with the number of parameters. Since the demand for processing training data has outpaced the increase in computation power of computing machinery, there is a need for distributing the machine learning workload across multiple machines, and turning the centralized into a distributed system. These distributed systems present new challenges, first and foremost the efficient parallelization of the training process and the creation of a coherent model. This article provides an extensive overview of the current state-of-the-art in the field by outlining the challenges and opportunities of distributed machine learning over conventional (centralized) machine learning, discussing the techniques used for distributed machine learning, and providing an overview of the systems that are available.

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