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We present a method for generating high-quality watertight manifold meshes from multi-view input images. Existing volumetric rendering methods are robust in optimization but tend to generate noisy meshes with poor topology. Differentiable rasterization-based methods can generate high-quality meshes but are sensitive to initialization. Our method combines the benefits of both worlds; we take the geometry initialization obtained from neural volumetric fields, and further optimize the geometry as well as a compact neural texture representation with differentiable rasterizers. Through extensive experiments, we demonstrate that our method can generate accurate mesh reconstructions with faithful appearance that are comparable to previous volume rendering methods while being an order of magnitude faster in rendering. We also show that our generated mesh and neural texture reconstruction is compatible with existing graphics pipelines and enables downstream 3D applications such as simulation. Project page: //sarahweiii.github.io/neumanifold/

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Despite the dominance and effectiveness of scaling, resulting in large networks with hundreds of billions of parameters, the necessity to train overparametrized models remains poorly understood, and alternative approaches do not necessarily make it cheaper to train high-performance models. In this paper, we explore low-rank training techniques as an alternative approach to training large neural networks. We introduce a novel method called ReLoRA, which utilizes low-rank updates to train high-rank networks. We apply ReLoRA to pre-training transformer language models with up to 350M parameters and demonstrate comparable performance to regular neural network training. Furthermore, we observe that the efficiency of ReLoRA increases with model size, making it a promising approach for training multi-billion-parameter networks efficiently. Our findings shed light on the potential of low-rank training techniques and their implications for scaling laws.

In this work, we propose a novel approach called Operational Support Estimator Networks (OSENs) for the support estimation task. Support Estimation (SE) is defined as finding the locations of non-zero elements in a sparse signal. By its very nature, the mapping between the measurement and sparse signal is a non-linear operation. Traditional support estimators rely on computationally expensive iterative signal recovery techniques to achieve such non-linearity. Contrary to the convolution layers, the proposed OSEN approach consists of operational layers that can learn such complex non-linearities without the need for deep networks. In this way, the performance of the non-iterative support estimation is greatly improved. Moreover, the operational layers comprise so-called generative \textit{super neurons} with non-local kernels. The kernel location for each neuron/feature map is optimized jointly for the SE task during the training. We evaluate the OSENs in three different applications: i. support estimation from Compressive Sensing (CS) measurements, ii. representation-based classification, and iii. learning-aided CS reconstruction where the output of OSENs is used as prior knowledge to the CS algorithm for an enhanced reconstruction. Experimental results show that the proposed approach achieves computational efficiency and outperforms competing methods, especially at low measurement rates by a significant margin. The software implementation is publicly shared at //github.com/meteahishali/OSEN.

Recently, the performance of neural image compression (NIC) has steadily improved thanks to the last line of study, reaching or outperforming state-of-the-art conventional codecs. Despite significant progress, current NIC methods still rely on ConvNet-based entropy coding, limited in modeling long-range dependencies due to their local connectivity and the increasing number of architectural biases and priors, resulting in complex underperforming models with high decoding latency. Motivated by the efficiency investigation of the Tranformer-based transform coding framework, namely SwinT-ChARM, we propose to enhance the latter, as first, with a more straightforward yet effective Tranformer-based channel-wise auto-regressive prior model, resulting in an absolute image compression transformer (ICT). Through the proposed ICT, we can capture both global and local contexts from the latent representations and better parameterize the distribution of the quantized latents. Further, we leverage a learnable scaling module with a sandwich ConvNeXt-based pre-/post-processor to accurately extract more compact latent codes while reconstructing higher-quality images. Extensive experimental results on benchmark datasets showed that the proposed framework significantly improves the trade-off between coding efficiency and decoder complexity over the versatile video coding (VVC) reference encoder (VTM-18.0) and the neural codec SwinT-ChARM. Moreover, we provide model scaling studies to verify the computational efficiency of our approach and conduct several objective and subjective analyses to bring to the fore the performance gap between the adaptive image compression transformer (AICT) and the neural codec SwinT-ChARM.

Data-driven control in unknown environments requires a clear understanding of the involved uncertainties for ensuring safety and efficient exploration. While aleatoric uncertainty that arises from measurement noise can often be explicitly modeled given a parametric description, it can be harder to model epistemic uncertainty, which describes the presence or absence of training data. The latter can be particularly useful for implementing exploratory control strategies when system dynamics are unknown. We propose a novel method for detecting the absence of training data using deep learning, which gives a continuous valued scalar output between $0$ (indicating low uncertainty) and $1$ (indicating high uncertainty). We utilize this detector as a proxy for epistemic uncertainty and show its advantages over existing approaches on synthetic and real-world datasets. Our approach can be directly combined with aleatoric uncertainty estimates and allows for uncertainty estimation in real-time as the inference is sample-free unlike existing approaches for uncertainty modeling. We further demonstrate the practicality of this uncertainty estimate in deploying online data-efficient control on a simulated quadcopter acted upon by an unknown disturbance model.

Deep Learning has revolutionized the fields of computer vision, natural language understanding, speech recognition, information retrieval and more. However, with the progressive improvements in deep learning models, their number of parameters, latency, resources required to train, etc. have all have increased significantly. Consequently, it has become important to pay attention to these footprint metrics of a model as well, not just its quality. We present and motivate the problem of efficiency in deep learning, followed by a thorough survey of the five core areas of model efficiency (spanning modeling techniques, infrastructure, and hardware) and the seminal work there. We also present an experiment-based guide along with code, for practitioners to optimize their model training and deployment. We believe this is the first comprehensive survey in the efficient deep learning space that covers the landscape of model efficiency from modeling techniques to hardware support. Our hope is that this survey would provide the reader with the mental model and the necessary understanding of the field to apply generic efficiency techniques to immediately get significant improvements, and also equip them with ideas for further research and experimentation to achieve additional gains.

Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusions. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page on: \url{//github.com/zczcwh/DL-HPE}

Graph convolution networks (GCN) are increasingly popular in many applications, yet remain notoriously hard to train over large graph datasets. They need to compute node representations recursively from their neighbors. Current GCN training algorithms suffer from either high computational costs that grow exponentially with the number of layers, or high memory usage for loading the entire graph and node embeddings. In this paper, we propose a novel efficient layer-wise training framework for GCN (L-GCN), that disentangles feature aggregation and feature transformation during training, hence greatly reducing time and memory complexities. We present theoretical analysis for L-GCN under the graph isomorphism framework, that L-GCN leads to as powerful GCNs as the more costly conventional training algorithm does, under mild conditions. We further propose L^2-GCN, which learns a controller for each layer that can automatically adjust the training epochs per layer in L-GCN. Experiments show that L-GCN is faster than state-of-the-arts by at least an order of magnitude, with a consistent of memory usage not dependent on dataset size, while maintaining comparable prediction performance. With the learned controller, L^2-GCN can further cut the training time in half. Our codes are available at //github.com/Shen-Lab/L2-GCN.

Causal inference is a critical research topic across many domains, such as statistics, computer science, education, public policy and economics, for decades. Nowadays, estimating causal effect from observational data has become an appealing research direction owing to the large amount of available data and low budget requirement, compared with randomized controlled trials. Embraced with the rapidly developed machine learning area, various causal effect estimation methods for observational data have sprung up. In this survey, we provide a comprehensive review of causal inference methods under the potential outcome framework, one of the well known causal inference framework. The methods are divided into two categories depending on whether they require all three assumptions of the potential outcome framework or not. For each category, both the traditional statistical methods and the recent machine learning enhanced methods are discussed and compared. The plausible applications of these methods are also presented, including the applications in advertising, recommendation, medicine and so on. Moreover, the commonly used benchmark datasets as well as the open-source codes are also summarized, which facilitate researchers and practitioners to explore, evaluate and apply the causal inference methods.

Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.

With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.

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