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Recent studies have highlighted the significant potential of Large Language Models (LLMs) as zero-shot relevance rankers. These methods predominantly utilize prompt learning to assess the relevance between queries and documents by generating a ranked list of potential documents. Despite their promise, the substantial costs associated with LLMs pose a significant challenge for their direct implementation in commercial search systems. To overcome this barrier and fully exploit the capabilities of LLMs for text ranking, we explore techniques to transfer the ranking expertise of LLMs to a more compact model similar to BERT, using a ranking loss to enable the deployment of less resource-intensive models. Specifically, we enhance the training of LLMs through Continued Pre-Training, taking the query as input and the clicked title and summary as output. We then proceed with supervised fine-tuning of the LLM using a rank loss, assigning the final token as a representative of the entire sentence. Given the inherent characteristics of autoregressive language models, only the final token </s> can encapsulate all preceding tokens. Additionally, we introduce a hybrid point-wise and margin MSE loss to transfer the ranking knowledge from LLMs to smaller models like BERT. This method creates a viable solution for environments with strict resource constraints. Both offline and online evaluations have confirmed the efficacy of our approach, and our model has been successfully integrated into a commercial web search engine as of February 2024.

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Vision Based Navigation consists in utilizing cameras as precision sensors for GNC after extracting information from images. To enable the adoption of machine learning for space applications, one of obstacles is the demonstration that available training datasets are adequate to validate the algorithms. The objective of the study is to generate datasets of images and metadata suitable for training machine learning algorithms. Two use cases were selected and a robust methodology was developed to validate the datasets including the ground truth. The first use case is in-orbit rendezvous with a man-made object: a mockup of satellite ENVISAT. The second use case is a Lunar landing scenario. Datasets were produced from archival datasets (Chang'e 3), from the laboratory at DLR TRON facility and at Airbus Robotic laboratory, from SurRender software high fidelity image simulator using Model Capture and from Generative Adversarial Networks. The use case definition included the selection of algorithms as benchmark: an AI-based pose estimation algorithm and a dense optical flow algorithm were selected. Eventually it is demonstrated that datasets produced with SurRender and selected laboratory facilities are adequate to train machine learning algorithms.

High-performance Multimodal Large Language Models (MLLMs) are heavily dependent on data quality. To advance fine-grained image recognition within MLLMs, we introduce a novel data synthesis method inspired by contrastive learning and image difference captioning. Our key idea involves challenging the model to discern both matching and distinct elements by scrutinizing object differences in detailed regions across similar images. We begin by generating pairs of similar images that emphasize object variations. Following this, we employ a Difference Area Generator to pinpoint object differences, and subsequently, a Difference Captions Generator to articulate these differences. This process results in a high-quality dataset of "object replacement" samples, termed Img-Diff, which can be scaled as needed due to its automated nature. We leverage this generated dataset to fine-tune state-of-the-art (SOTA) MLLMs, such as InternVL2, achieving substantial improvements across various image difference and Visual Question Answering tasks. Notably, the trained models significantly outperform existing SOTA models like GPT-4V and Gemini on the MMVP benchmark. Additionally, we conduct comprehensive evaluations to validate the dataset's diversity, quality, and robustness, offering several insights into the synthesis of such contrastive datasets. We release our codes and dataset to encourage further research on multimodal data synthesis and MLLMs' fundamental capabilities for image understanding.

Generative AI and Large Language Models (LLMs) hold promise for automating spreadsheet formula creation. However, due to hallucinations, bias and variable user skill, outputs obtained from generative AI cannot be assumed to be accurate or trustworthy. To address these challenges, a trustworthiness framework is proposed based on evaluating the transparency and dependability of the formula. The transparency of the formula is explored through explainability (understanding the formula's reasoning) and visibility (inspecting the underlying algorithms). The dependability of the generated formula is evaluated in terms of reliability (consistency and accuracy) and ethical considerations (bias and fairness). The paper also examines the drivers to these metrics in the form of hallucinations, training data bias and poorly constructed prompts. Finally, examples of mistrust in technology are considered and the consequences explored.

Here we explore certain subtle features imprinted in data from the completed Sloan Digital Sky Survey IV (SDSS-IV) extended Baryon Oscillation Spectroscopic Survey (eBOSS) as a combined probe for the background and perturbed Universe. We reconstruct the baryon Acoustic Oscillation (BAO) and Redshift Space Distortion (RSD) observables as functions of redshift, using measurements from SDSS alone. We apply the Multi-Task Gaussian Process (MTGP) framework to model the interdependencies of cosmological observables $D_M(z)/r_d$, $D_H(z)/r_d$, and $f\sigma_8(z)$, and track their evolution across different redshifts. Subsequently, we obtain constrained three-dimensional phase space containing $D_M(z)/r_d$, $D_H(z)/r_d$, and $f\sigma_8(z)$ at different redshifts probed by the SDSS-IV eBOSS survey. Furthermore, assuming the $\Lambda$CDM model, we obtain constraints on model parameters $\Omega_{m}$, $H_{0}r_{d}$, $\sigma_{8}$ and $S_{8}$ at each redshift probed by SDSS-IV eBOSS. This indicates redshift-dependent trends in $H_0$, $\Omega_m$, $\sigma_8$ and $S_8$ in the $\Lambda$CDM model, suggesting a possible inconsistency in the $\Lambda$CDM model. Ours is a template for model-independent extraction of information for both background and perturbed Universe using a single galaxy survey taking into account all the existing correlations between background and perturbed observables and this can be easily extended to future DESI-3YR as well as Euclid results.

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while minimising the cumulated weight. While knowing if Min has a strategy to guarantee a value lower than a given threshold is known to be undecidable (with two or more clocks), several conditions, one of them being divergence, have been given to recover decidability. In such weighted timed games (like in untimed weighted games in the presence of negative weights), Min may need finite memory to play (close to) optimally. This is thus tempting to try to emulate this finite memory with other strategic capabilities. In this work, we allow the players to use stochastic decisions, both in the choice of transitions and of timing delays. We give a definition of the expected value in weighted timed games. We then show that, in divergent weighted timed games as well as in (untimed) weighted games (that we call shortest-path games in the following), the stochastic value is indeed equal to the classical (deterministic) value, thus proving that Min can guarantee the same value while only using stochastic choices, and no memory.

Natural Language Processing (NLP) has been revolutionized by the use of Pre-trained Language Models (PLMs) such as BERT. Despite setting new records in nearly every NLP task, PLMs still face a number of challenges including poor interpretability, weak reasoning capability, and the need for a lot of expensive annotated data when applied to downstream tasks. By integrating external knowledge into PLMs, \textit{\underline{K}nowledge-\underline{E}nhanced \underline{P}re-trained \underline{L}anguage \underline{M}odels} (KEPLMs) have the potential to overcome the above-mentioned limitations. In this paper, we examine KEPLMs systematically through a series of studies. Specifically, we outline the common types and different formats of knowledge to be integrated into KEPLMs, detail the existing methods for building and evaluating KEPLMS, present the applications of KEPLMs in downstream tasks, and discuss the future research directions. Researchers will benefit from this survey by gaining a quick and comprehensive overview of the latest developments in this field.

This work aims to provide an engagement decision support tool for Beyond Visual Range (BVR) air combat in the context of Defensive Counter Air (DCA) missions. In BVR air combat, engagement decision refers to the choice of the moment the pilot engages a target by assuming an offensive stance and executing corresponding maneuvers. To model this decision, we use the Brazilian Air Force's Aerospace Simulation Environment (\textit{Ambiente de Simula\c{c}\~ao Aeroespacial - ASA} in Portuguese), which generated 3,729 constructive simulations lasting 12 minutes each and a total of 10,316 engagements. We analyzed all samples by an operational metric called the DCA index, which represents, based on the experience of subject matter experts, the degree of success in this type of mission. This metric considers the distances of the aircraft of the same team and the opposite team, the point of Combat Air Patrol, and the number of missiles used. By defining the engagement status right before it starts and the average of the DCA index throughout the engagement, we create a supervised learning model to determine the quality of a new engagement. An algorithm based on decision trees, working with the XGBoost library, provides a regression model to predict the DCA index with a coefficient of determination close to 0.8 and a Root Mean Square Error of 0.05 that can furnish parameters to the BVR pilot to decide whether or not to engage. Thus, using data obtained through simulations, this work contributes by building a decision support system based on machine learning for BVR air combat.

Bidirectional Encoder Representations from Transformers (BERT) has shown marvelous improvements across various NLP tasks. Recently, an upgraded version of BERT has been released with Whole Word Masking (WWM), which mitigate the drawbacks of masking partial WordPiece tokens in pre-training BERT. In this technical report, we adapt whole word masking in Chinese text, that masking the whole word instead of masking Chinese characters, which could bring another challenge in Masked Language Model (MLM) pre-training task. The model was trained on the latest Chinese Wikipedia dump. We aim to provide easy extensibility and better performance for Chinese BERT without changing any neural architecture or even hyper-parameters. The model is verified on various NLP tasks, across sentence-level to document-level, including sentiment classification (ChnSentiCorp, Sina Weibo), named entity recognition (People Daily, MSRA-NER), natural language inference (XNLI), sentence pair matching (LCQMC, BQ Corpus), and machine reading comprehension (CMRC 2018, DRCD, CAIL RC). Experimental results on these datasets show that the whole word masking could bring another significant gain. Moreover, we also examine the effectiveness of Chinese pre-trained models: BERT, ERNIE, BERT-wwm. We release the pre-trained model (both TensorFlow and PyTorch) on GitHub: //github.com/ymcui/Chinese-BERT-wwm

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.

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