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This paper addresses a problem called "conditional manifold learning", which aims to learn a low-dimensional manifold embedding of high-dimensional data, conditioning on auxiliary manifold information. This auxiliary manifold information is from controllable or measurable conditions, which are ubiquitous in many science and engineering applications. A broad class of solutions for this problem, conditional multidimensional scaling (including a conditional ISOMAP variant), is proposed. A conditional version of the SMACOF algorithm is introduced to optimize the objective function of conditional multidimensional scaling.

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We study the problem of learning representations that are private yet informative, i.e., provide information about intended "ally" targets while hiding sensitive "adversary" attributes. We propose Exclusion-Inclusion Generative Adversarial Network (EIGAN), a generalized private representation learning (PRL) architecture that accounts for multiple ally and adversary attributes unlike existing PRL solutions. While centrally-aggregated dataset is a prerequisite for most PRL techniques, data in real-world is often siloed across multiple distributed nodes unwilling to share the raw data because of privacy concerns. We address this practical constraint by developing D-EIGAN, the first distributed PRL method that learns representations at each node without transmitting the source data. We theoretically analyze the behavior of adversaries under the optimal EIGAN and D-EIGAN encoders and the impact of dependencies among ally and adversary tasks on the optimization objective. Our experiments on various datasets demonstrate the advantages of EIGAN in terms of performance, robustness, and scalability. In particular, EIGAN outperforms the previous state-of-the-art by a significant accuracy margin (47% improvement), and D-EIGAN's performance is consistently on par with EIGAN under different network settings.

Exploration is crucial for training the optimal reinforcement learning (RL) policy, where the key is to discriminate whether a state visiting is novel. Most previous work focuses on designing heuristic rules or distance metrics to check whether a state is novel without considering such a discrimination process that can be learned. In this paper, we propose a novel method called generative adversarial exploration (GAEX) to encourage exploration in RL via introducing an intrinsic reward output from a generative adversarial network, where the generator provides fake samples of states that help discriminator identify those less frequently visited states. Thus the agent is encouraged to visit those states which the discriminator is less confident to judge as visited. GAEX is easy to implement and of high training efficiency. In our experiments, we apply GAEX into DQN and the DQN-GAEX algorithm achieves convincing performance on challenging exploration problems, including the game Venture, Montezuma's Revenge and Super Mario Bros, without further fine-tuning on complicate learning algorithms. To our knowledge, this is the first work to employ GAN in RL exploration problems.

Learning a graph topology to reveal the underlying relationship between data entities plays an important role in various machine learning and data analysis tasks. Under the assumption that structured data vary smoothly over a graph, the problem can be formulated as a regularised convex optimisation over a positive semidefinite cone and solved by iterative algorithms. Classic methods require an explicit convex function to reflect generic topological priors, e.g. the $\ell_1$ penalty for enforcing sparsity, which limits the flexibility and expressiveness in learning rich topological structures. We propose to learn a mapping from node data to the graph structure based on the idea of learning to optimise (L2O). Specifically, our model first unrolls an iterative primal-dual splitting algorithm into a neural network. The key structural proximal projection is replaced with a variational autoencoder that refines the estimated graph with enhanced topological properties. The model is trained in an end-to-end fashion with pairs of node data and graph samples. Experiments on both synthetic and real-world data demonstrate that our model is more efficient than classic iterative algorithms in learning a graph with specific topological properties.

The task of multi-label learning is to predict a set of relevant labels for the unseen instance. Traditional multi-label learning algorithms treat each class label as a logical indicator of whether the corresponding label is relevant or irrelevant to the instance, i.e., +1 represents relevant to the instance and -1 represents irrelevant to the instance. Such label represented by -1 or +1 is called logical label. Logical label cannot reflect different label importance. However, for real-world multi-label learning problems, the importance of each possible label is generally different. For the real applications, it is difficult to obtain the label importance information directly. Thus we need a method to reconstruct the essential label importance from the logical multilabel data. To solve this problem, we assume that each multi-label instance is described by a vector of latent real-valued labels, which can reflect the importance of the corresponding labels. Such label is called numerical label. The process of reconstructing the numerical labels from the logical multi-label data via utilizing the logical label information and the topological structure in the feature space is called Label Enhancement. In this paper, we propose a novel multi-label learning framework called LEMLL, i.e., Label Enhanced Multi-Label Learning, which incorporates regression of the numerical labels and label enhancement into a unified framework. Extensive comparative studies validate that the performance of multi-label learning can be improved significantly with label enhancement and LEMLL can effectively reconstruct latent label importance information from logical multi-label data.

Outlier detection is an important topic in machine learning and has been used in a wide range of applications. In this paper, we approach outlier detection as a binary-classification issue by sampling potential outliers from a uniform reference distribution. However, due to the sparsity of data in high-dimensional space, a limited number of potential outliers may fail to provide sufficient information to assist the classifier in describing a boundary that can separate outliers from normal data effectively. To address this, we propose a novel Single-Objective Generative Adversarial Active Learning (SO-GAAL) method for outlier detection, which can directly generate informative potential outliers based on the mini-max game between a generator and a discriminator. Moreover, to prevent the generator from falling into the mode collapsing problem, the stop node of training should be determined when SO-GAAL is able to provide sufficient information. But without any prior information, it is extremely difficult for SO-GAAL. Therefore, we expand the network structure of SO-GAAL from a single generator to multiple generators with different objectives (MO-GAAL), which can generate a reasonable reference distribution for the whole dataset. We empirically compare the proposed approach with several state-of-the-art outlier detection methods on both synthetic and real-world datasets. The results show that MO-GAAL outperforms its competitors in the majority of cases, especially for datasets with various cluster types or high irrelevant variable ratio.

Meta-learning has been proposed as a framework to address the challenging few-shot learning setting. The key idea is to leverage a large number of similar few-shot tasks in order to learn how to adapt a base-learner to a new task for which only a few labeled samples are available. As deep neural networks (DNNs) tend to overfit using a few samples only, meta-learning typically uses shallow neural networks (SNNs), thus limiting its effectiveness. In this paper we propose a novel few-shot learning method called meta-transfer learning (MTL) which learns to adapt a deep NN for few shot learning tasks. Specifically, "meta" refers to training multiple tasks, and "transfer" is achieved by learning scaling and shifting functions of DNN weights for each task. In addition, we introduce the hard task (HT) meta-batch scheme as an effective learning curriculum for MTL. We conduct experiments using (5-class, 1-shot) and (5-class, 5-shot) recognition tasks on two challenging few-shot learning benchmarks: miniImageNet and Fewshot-CIFAR100. Extensive comparisons to related works validate that our meta-transfer learning approach trained with the proposed HT meta-batch scheme achieves top performance. An ablation study also shows that both components contribute to fast convergence and high accuracy.

Deep learning (DL) is a high dimensional data reduction technique for constructing high-dimensional predictors in input-output models. DL is a form of machine learning that uses hierarchical layers of latent features. In this article, we review the state-of-the-art of deep learning from a modeling and algorithmic perspective. We provide a list of successful areas of applications in Artificial Intelligence (AI), Image Processing, Robotics and Automation. Deep learning is predictive in its nature rather then inferential and can be viewed as a black-box methodology for high-dimensional function estimation.

Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.

The key issue of few-shot learning is learning to generalize. In this paper, we propose a large margin principle to improve the generalization capacity of metric based methods for few-shot learning. To realize it, we develop a unified framework to learn a more discriminative metric space by augmenting the softmax classification loss function with a large margin distance loss function for training. Extensive experiments on two state-of-the-art few-shot learning models, graph neural networks and prototypical networks, show that our method can improve the performance of existing models substantially with very little computational overhead, demonstrating the effectiveness of the large margin principle and the potential of our method.

We introduce KBGAN, an adversarial learning framework to improve the performances of a wide range of existing knowledge graph embedding models. Because knowledge graphs typically only contain positive facts, sampling useful negative training examples is a non-trivial task. Replacing the head or tail entity of a fact with a uniformly randomly selected entity is a conventional method for generating negative facts, but the majority of the generated negative facts can be easily discriminated from positive facts, and will contribute little towards the training. Inspired by generative adversarial networks (GANs), we use one knowledge graph embedding model as a negative sample generator to assist the training of our desired model, which acts as the discriminator in GANs. This framework is independent of the concrete form of generator and discriminator, and therefore can utilize a wide variety of knowledge graph embedding models as its building blocks. In experiments, we adversarially train two translation-based models, TransE and TransD, each with assistance from one of the two probability-based models, DistMult and ComplEx. We evaluate the performances of KBGAN on the link prediction task, using three knowledge base completion datasets: FB15k-237, WN18 and WN18RR. Experimental results show that adversarial training substantially improves the performances of target embedding models under various settings.

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