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Many Multi-Object Tracking (MOT) approaches exploit motion information to associate all the detected objects across frames. However, many methods that rely on filtering-based algorithms, such as the Kalman Filter, often work well in linear motion scenarios but struggle to accurately predict the locations of objects undergoing complex and non-linear movements. To tackle these scenarios, we propose a motion-based MOT approach with an enhanced temporal motion predictor, ETTrack. Specifically, the motion predictor integrates a transformer model and a Temporal Convolutional Network (TCN) to capture short-term and long-term motion patterns, and it predicts the future motion of individual objects based on the historical motion information. Additionally, we propose a novel Momentum Correction Loss function that provides additional information regarding the motion direction of objects during training. This allows the motion predictor rapidly adapt to motion variations and more accurately predict future motion. Our experimental results demonstrate that ETTrack achieves a competitive performance compared with state-of-the-art trackers on DanceTrack and SportsMOT, scoring 56.4% and 74.4% in HOTA metrics, respectively.

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Recent proposed neural network-based Temporal Action Detection (TAD) models are inherently limited to extracting the discriminative representations and modeling action instances with various lengths from complex scenes by shared-weights detection heads. Inspired by the successes in dynamic neural networks, in this paper, we build a novel dynamic feature aggregation (DFA) module that can simultaneously adapt kernel weights and receptive fields at different timestamps. Based on DFA, the proposed dynamic encoder layer aggregates the temporal features within the action time ranges and guarantees the discriminability of the extracted representations. Moreover, using DFA helps to develop a Dynamic TAD head (DyHead), which adaptively aggregates the multi-scale features with adjusted parameters and learned receptive fields better to detect the action instances with diverse ranges from videos. With the proposed encoder layer and DyHead, a new dynamic TAD model, DyFADet, achieves promising performance on a series of challenging TAD benchmarks, including HACS-Segment, THUMOS14, ActivityNet-1.3, Epic-Kitchen 100, Ego4D-Moment QueriesV1.0, and FineAction. Code is released to //github.com/yangle15/DyFADet-pytorch.

Policy Optimization (PO) methods are among the most popular Reinforcement Learning (RL) algorithms in practice. Recently, Sherman et al. [2023a] proposed a PO-based algorithm with rate-optimal regret guarantees under the linear Markov Decision Process (MDP) model. However, their algorithm relies on a costly pure exploration warm-up phase that is hard to implement in practice. This paper eliminates this undesired warm-up phase, replacing it with a simple and efficient contraction mechanism. Our PO algorithm achieves rate-optimal regret with improved dependence on the other parameters of the problem (horizon and function approximation dimension) in two fundamental settings: adversarial losses with full-information feedback and stochastic losses with bandit feedback.

Despite the substantial success of Information Retrieval (IR) in various NLP tasks, most IR systems predominantly handle queries and corpora in natural language, neglecting the domain of code retrieval. Code retrieval is critically important yet remains under-explored, with existing methods and benchmarks inadequately representing the diversity of code in various domains and tasks. Addressing this gap, we present \textbf{\name} (\textbf{Co}de \textbf{I}nformation \textbf{R}etrieval Benchmark), a robust and comprehensive benchmark specifically designed to assess code retrieval capabilities. \name comprises \textbf{ten} meticulously curated code datasets, spanning \textbf{eight} distinctive retrieval tasks across \textbf{seven} diverse domains. We first discuss the construction of \name and its diverse dataset composition. Further, we evaluate nine widely used retrieval models using \name, uncovering significant difficulties in performing code retrieval tasks even with state-of-the-art systems. To facilitate easy adoption and integration within existing research workflows, \name has been developed as a user-friendly Python framework, readily installable via pip. It shares same data schema as other popular benchmarks like MTEB and BEIR, enabling seamless cross-benchmark evaluations. Through \name, we aim to invigorate research in the code retrieval domain, providing a versatile benchmarking tool that encourages further development and exploration of code retrieval systems\footnote{\url{ //github.com/CoIR-team/coir}}.

We introduce a transformation of a Neural Radiance Field (NeRF) to an equivalent Poisson Point Process (PPP). This PPP transformation allows for rigorous quantification of uncertainty in NeRFs, in particular, for computing collision probabilities for a robot navigating through a NeRF environment. The PPP is a generalization of a probabilistic occupancy grid to the continuous volume and is fundamental to the volumetric ray-tracing model underlying radiance fields. Building upon this PPP representation, we present a chance-constrained trajectory optimization method for safe robot navigation in NeRFs. Our method relies on a voxel representation called the Probabilistic Unsafe Robot Region (PURR) that spatially fuses the chance constraint with the NeRF model to facilitate fast trajectory optimization. We then combine a graph-based search with a spline-based trajectory optimization to yield robot trajectories through the NeRF that are guaranteed to satisfy a user-specific collision probability. We validate our chance constrained planning method through simulations and hardware experiments, showing superior performance compared to prior works on trajectory planning in NeRF environments. Our codebase can be found at //github.com/chengine/catnips, and videos can be found on our project page (//chengine.github.io/catnips).

As Large Language Models (LLMs) are increasingly deployed to handle various natural language processing (NLP) tasks, concerns regarding the potential negative societal impacts of LLM-generated content have also arisen. To evaluate the biases exhibited by LLMs, researchers have recently proposed a variety of datasets. However, existing bias evaluation efforts often focus on only a particular type of bias and employ inconsistent evaluation metrics, leading to difficulties in comparison across different datasets and LLMs. To address these limitations, we collect a variety of datasets designed for the bias evaluation of LLMs, and further propose CEB, a Compositional Evaluation Benchmark that covers different types of bias across different social groups and tasks. The curation of CEB is based on our newly proposed compositional taxonomy, which characterizes each dataset from three dimensions: bias types, social groups, and tasks. By combining the three dimensions, we develop a comprehensive evaluation strategy for the bias in LLMs. Our experiments demonstrate that the levels of bias vary across these dimensions, thereby providing guidance for the development of specific bias mitigation methods.

Facial Expression Recognition (FER) is vital for understanding interpersonal communication. However, existing classification methods often face challenges such as vulnerability to noise, imbalanced datasets, overfitting, and generalization issues. In this paper, we propose GCF, a novel approach that utilizes Graph Convolutional Networks for FER. GCF integrates Convolutional Neural Networks (CNNs) for feature extraction, using either custom architectures or pretrained models. The extracted visual features are then represented on a graph, enhancing local CNN features with global features via a Graph Convolutional Neural Network layer. We evaluate GCF on benchmark datasets including CK+, JAFFE, and FERG. The results show that GCF significantly improves performance over state-of-the-art methods. For example, GCF enhances the accuracy of ResNet18 from 92% to 98% on CK+, from 66% to 89% on JAFFE, and from 94% to 100% on FERG. Similarly, GCF improves the accuracy of VGG16 from 89% to 97% on CK+, from 72% to 92% on JAFFE, and from 96% to 99.49% on FERG. We provide a comprehensive analysis of our approach, demonstrating its effectiveness in capturing nuanced facial expressions. By integrating graph convolutions with CNNs, GCF significantly advances FER, offering improved accuracy and robustness in real-world applications.

The proliferation of Large Language Models (LLMs) has led to an influx of AI-generated content (AIGC) on the internet, transforming the corpus of Information Retrieval (IR) systems from solely human-written to a coexistence with LLM-generated content. The impact of this surge in AIGC on IR systems remains an open question, with the primary challenge being the lack of a dedicated benchmark for researchers. In this paper, we introduce Cocktail, a comprehensive benchmark tailored for evaluating IR models in this mixed-sourced data landscape of the LLM era. Cocktail consists of 16 diverse datasets with mixed human-written and LLM-generated corpora across various text retrieval tasks and domains. Additionally, to avoid the potential bias from previously included dataset information in LLMs, we also introduce an up-to-date dataset, named NQ-UTD, with queries derived from recent events. Through conducting over 1,000 experiments to assess state-of-the-art retrieval models against the benchmarked datasets in Cocktail, we uncover a clear trade-off between ranking performance and source bias in neural retrieval models, highlighting the necessity for a balanced approach in designing future IR systems. We hope Cocktail can serve as a foundational resource for IR research in the LLM era, with all data and code publicly available at \url{//github.com/KID-22/Cocktail}.

Integrating LiDAR and camera information into Bird's-Eye-View (BEV) representation has emerged as a crucial aspect of 3D object detection in autonomous driving. However, existing methods are susceptible to the inaccurate calibration relationship between LiDAR and the camera sensor. Such inaccuracies result in errors in depth estimation for the camera branch, ultimately causing misalignment between LiDAR and camera BEV features. In this work, we propose a robust fusion framework called Graph BEV. Addressing errors caused by inaccurate point cloud projection, we introduce a Local Align module that employs neighbor-aware depth features via Graph matching. Additionally, we propose a Global Align module to rectify the misalignment between LiDAR and camera BEV features. Our Graph BEV framework achieves state-of-the-art performance, with an mAP of 70.1\%, surpassing BEV Fusion by 1.6\% on the nuscenes validation set. Importantly, our Graph BEV outperforms BEV Fusion by 8.3\% under conditions with misalignment noise.

We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and standardized testing ground for evaluating and improving the capabilities of learning algorithms due to the diversity and physically demanding nature of athletic activities. As humans have been competing in these sports for many years, there is also a plethora of existing knowledge on the preferred strategy to achieve better performance. To leverage these existing human demonstrations from videos and motion capture, we design our humanoid to be compatible with the widely-used SMPL and SMPL-X human models from the vision and graphics community. We provide a suite of individual sports environments, including golf, javelin throw, high jump, long jump, and hurdling, as well as competitive sports, including both 1v1 and 2v2 games such as table tennis, tennis, fencing, boxing, soccer, and basketball. Our analysis shows that combining strong motion priors with simple rewards can result in human-like behavior in various sports. By providing a unified sports benchmark and baseline implementation of state and reward designs, we hope that SMPLOlympics can help the control and animation communities achieve human-like and performant behaviors.

Named entity recognition (NER) in Chinese is essential but difficult because of the lack of natural delimiters. Therefore, Chinese Word Segmentation (CWS) is usually considered as the first step for Chinese NER. However, models based on word-level embeddings and lexicon features often suffer from segmentation errors and out-of-vocabulary (OOV) words. In this paper, we investigate a Convolutional Attention Network called CAN for Chinese NER, which consists of a character-based convolutional neural network (CNN) with local-attention layer and a gated recurrent unit (GRU) with global self-attention layer to capture the information from adjacent characters and sentence contexts. Also, compared to other models, not depending on any external resources like lexicons and employing small size of char embeddings make our model more practical. Extensive experimental results show that our approach outperforms state-of-the-art methods without word embedding and external lexicon resources on different domain datasets including Weibo, MSRA and Chinese Resume NER dataset.

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