Large vision-language models (LVLMs) have shown remarkable abilities in understanding visual information with human languages. However, LVLMs still suffer from object hallucination, which is the problem of generating descriptions that include objects that do not actually exist in the images. This can negatively impact many vision-language tasks, such as visual summarization and reasoning. To address this issue, we propose a simple yet powerful algorithm, LVLM Hallucination Revisor (LURE), to post-hoc rectify object hallucination in LVLMs by reconstructing less hallucinatory descriptions. LURE is grounded in a rigorous statistical analysis of the key factors underlying object hallucination, including co-occurrence (the frequent appearance of certain objects alongside others in images), uncertainty (objects with higher uncertainty during LVLM decoding), and object position (hallucination often appears in the later part of the generated text). LURE can also be seamlessly integrated with any LVLMs. We evaluate LURE on six open-source LVLMs, achieving a 23% improvement in general object hallucination evaluation metrics over the previous best approach. In both GPT and human evaluations, LURE consistently ranks at the top. Our data and code are available at //github.com/YiyangZhou/LURE.
External knowledge graphs (KGs) can be used to augment large language models (LLMs), while simultaneously providing an explainable knowledge base of facts that can be inspected by a human. This approach may be particularly valuable in domains where explainability is critical, like human trafficking data analysis. However, creating KGs can pose challenges. KGs parsed from documents may comprise explicit connections (those directly stated by a document) but miss implicit connections (those obvious to a human although not directly stated). To address these challenges, this preliminary research introduces the GAME-KG framework, standing for "Gaming for Augmenting Metadata and Enhancing Knowledge Graphs." GAME-KG is a federated approach to modifying explicit as well as implicit connections in KGs by using crowdsourced feedback collected through video games. GAME-KG is shown through two demonstrations: a Unity test scenario from Dark Shadows, a video game that collects feedback on KGs parsed from US Department of Justice (DOJ) Press Releases on human trafficking, and a following experiment where OpenAI's GPT-4 is prompted to answer questions based on a modified and unmodified KG. Initial results suggest that GAME-KG can be an effective framework for enhancing KGs, while simultaneously providing an explainable set of structured facts verified by humans.
Large language models (LLMs) have shown their capabilities in understanding contextual and semantic information regarding knowledge of instance appearances. In this paper, we introduce a novel approach to utilize the strengths of LLMs in understanding contextual appearance variations and to leverage this knowledge into a vision model (here, pedestrian detection). While pedestrian detection is considered one of the crucial tasks directly related to our safety (e.g., intelligent driving systems), it is challenging because of varying appearances and poses in diverse scenes. Therefore, we propose to formulate language-derived appearance elements and incorporate them with visual cues in pedestrian detection. To this end, we establish a description corpus that includes numerous narratives describing various appearances of pedestrians and other instances. By feeding them through an LLM, we extract appearance knowledge sets that contain the representations of appearance variations. Subsequently, we perform a task-prompting process to obtain appearance elements which are guided representative appearance knowledge relevant to a downstream pedestrian detection task. The obtained knowledge elements are adaptable to various detection frameworks, so that we can provide plentiful appearance information by integrating the language-derived appearance elements with visual cues within a detector. Through comprehensive experiments with various pedestrian detectors, we verify the adaptability and effectiveness of our method showing noticeable performance gains and achieving state-of-the-art detection performance on two public pedestrian detection benchmarks (i.e., CrowdHuman and WiderPedestrian).
By training on text in various languages, large language models (LLMs) typically possess multilingual support and demonstrate remarkable capabilities in solving tasks described in different languages. However, LLMs can exhibit linguistic discrimination due to the uneven distribution of training data across languages. That is, LLMs are hard to keep the consistency of responses when faced with the same task but depicted in different languages. In this study, we first explore the consistency in the LLMs' outputs responding to queries in various languages from two aspects: safety and quality. We conduct this analysis with two datasets (AdvBench and NQ) based on four LLMs (Llama2-13b, Gemma-7b, GPT-3.5-turbo and Gemini-pro). The results show that LLMs exhibit stronger human alignment capabilities with queries in English, French, Russian, and Spanish (only 1.04\% of harmful queries successfully jailbreak on average) compared to queries in Bengali, Georgian, Nepali and Maithili (27.7\% of harmful queries jailbreak successfully on average). Moreover, for queries in English, Danish, Czech and Slovenian, LLMs tend to produce responses with a higher quality (with 0.1494 $F_1$ score on average) compared to the other languages. Upon these findings, we propose LDFighter, a similarity-based voting, to mitigate the linguistic discrimination in LLMs. LDFighter ensures consistent service for different language speakers. We evaluate LDFighter with both benign queries and harmful queries. The results show that LDFighter not only significantly reduces the jailbreak success rate but also improve the response quality on average, demonstrating its effectiveness.
Large language models (LLMs) based on transformers have made significant strides in recent years, the success of which is driven by scaling up their model size. Despite their high algorithmic performance, the computational and memory requirements of LLMs present unprecedented challenges. To tackle the high compute requirements of LLMs, the Mixture-of-Experts (MoE) architecture was introduced which is able to scale its model size without proportionally scaling up its computational requirements. Unfortunately, MoE's high memory demands and dynamic activation of sparse experts restrict its applicability to real-world problems. Previous solutions that offload MoE's memory-hungry expert parameters to CPU memory fall short because the latency to migrate activated experts from CPU to GPU incurs high performance overhead. Our proposed Pre-gated MoE system effectively tackles the compute and memory challenges of conventional MoE architectures using our algorithm-system co-design. Pre-gated MoE employs our novel pre-gating function which alleviates the dynamic nature of sparse expert activation, allowing our proposed system to address the large memory footprint of MoEs while also achieving high performance. We demonstrate that Pre-gated MoE is able to improve performance, reduce GPU memory consumption, while also maintaining the same level of model quality. These features allow our Pre-gated MoE system to cost-effectively deploy large-scale LLMs using just a single GPU with high performance.
Agents based on large language models (LLMs) have demonstrated effectiveness in solving a wide range of tasks by integrating LLMs with key modules such as planning, memory, and tool usage. Increasingly, customers are adopting LLM agents across a variety of commercial applications critical to reliability, including support for mental well-being, chemical synthesis, and software development. Nevertheless, our observations and daily use of LLM agents indicate that they are prone to making erroneous plans, especially when the tasks are complex and require long-term planning. In this paper, we propose PDoctor, a novel and automated approach to testing LLM agents and understanding their erroneous planning. As the first work in this direction, we formulate the detection of erroneous planning as a constraint satisfiability problem: an LLM agent's plan is considered erroneous if its execution violates the constraints derived from the user inputs. To this end, PDoctor first defines a domain-specific language (DSL) for user queries and synthesizes varying inputs with the assistance of the Z3 constraint solver. These synthesized inputs are natural language paragraphs that specify the requirements for completing a series of tasks. Then, PDoctor derives constraints from these requirements to form a testing oracle. We evaluate PDoctor with three mainstream agent frameworks and two powerful LLMs (GPT-3.5 and GPT-4). The results show that PDoctor can effectively detect diverse errors in agent planning and provide insights and error characteristics that are valuable to both agent developers and users. We conclude by discussing potential alternative designs and directions to extend PDoctor.
Multimodal large language models (MLLMs) carry the potential to support humans in processing vast amounts of information. While MLLMs are already being used as a fact-checking tool, their abilities and limitations in this regard are understudied. Here is aim to bridge this gap. In particular, we propose a framework for systematically assessing the capacity of current multimodal models to facilitate real-world fact-checking. Our methodology is evidence-free, leveraging only these models' intrinsic knowledge and reasoning capabilities. By designing prompts that extract models' predictions, explanations, and confidence levels, we delve into research questions concerning model accuracy, robustness, and reasons for failure. We empirically find that (1) GPT-4V exhibits superior performance in identifying malicious and misleading multimodal claims, with the ability to explain the unreasonable aspects and underlying motives, and (2) existing open-source models exhibit strong biases and are highly sensitive to the prompt. Our study offers insights into combating false multimodal information and building secure, trustworthy multimodal models. To the best of our knowledge, we are the first to evaluate MLLMs for real-world fact-checking.
Vision-language pretraining models have achieved great success in supporting multimedia applications by understanding the alignments between images and text. While existing vision-language pretraining models primarily focus on understanding single image associated with a single piece of text, they often ignore the alignment at the intra-document level, consisting of multiple sentences with multiple images. In this work, we propose DocumentCLIP, a salience-aware contrastive learning framework to enforce vision-language pretraining models to comprehend the interaction between images and longer text within documents. Our model is beneficial for the real-world multimodal document understanding like news article, magazines, product descriptions, which contain linguistically and visually richer content. To the best of our knowledge, we are the first to explore multimodal intra-document links by contrastive learning. In addition, we collect a large Wikipedia dataset for pretraining, which provides various topics and structures. Experiments show DocumentCLIP not only outperforms the state-of-the-art baselines in the supervised setting, but also achieves the best zero-shot performance in the wild after human evaluation. Our code is available at //github.com/FuxiaoLiu/DocumentCLIP.
Large language models (LLMs) have demonstrated impressive capabilities in natural language processing. However, their internal mechanisms are still unclear and this lack of transparency poses unwanted risks for downstream applications. Therefore, understanding and explaining these models is crucial for elucidating their behaviors, limitations, and social impacts. In this paper, we introduce a taxonomy of explainability techniques and provide a structured overview of methods for explaining Transformer-based language models. We categorize techniques based on the training paradigms of LLMs: traditional fine-tuning-based paradigm and prompting-based paradigm. For each paradigm, we summarize the goals and dominant approaches for generating local explanations of individual predictions and global explanations of overall model knowledge. We also discuss metrics for evaluating generated explanations, and discuss how explanations can be leveraged to debug models and improve performance. Lastly, we examine key challenges and emerging opportunities for explanation techniques in the era of LLMs in comparison to conventional machine learning models.
The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.
Existing knowledge graph (KG) embedding models have primarily focused on static KGs. However, real-world KGs do not remain static, but rather evolve and grow in tandem with the development of KG applications. Consequently, new facts and previously unseen entities and relations continually emerge, necessitating an embedding model that can quickly learn and transfer new knowledge through growth. Motivated by this, we delve into an expanding field of KG embedding in this paper, i.e., lifelong KG embedding. We consider knowledge transfer and retention of the learning on growing snapshots of a KG without having to learn embeddings from scratch. The proposed model includes a masked KG autoencoder for embedding learning and update, with an embedding transfer strategy to inject the learned knowledge into the new entity and relation embeddings, and an embedding regularization method to avoid catastrophic forgetting. To investigate the impacts of different aspects of KG growth, we construct four datasets to evaluate the performance of lifelong KG embedding. Experimental results show that the proposed model outperforms the state-of-the-art inductive and lifelong embedding baselines.