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With the urgent need to secure supply chains among Open Source libraries, attention has focused on mitigating vulnerabilities detected in these libraries. Although awareness has improved recently, most studies still report delays in the mitigation process. This suggests that developers still have to deal with other contributions that occur during the period of fixing vulnerabilities, such as coinciding Pull Requests (PRs) and Issues, yet the impact of these contributions remains unclear. To characterize these contributions, we conducted a mixed-method empirical study to analyze NPM GitHub projects affected by 554 different vulnerability advisories, mining a total of 4,699 coinciding PRs and Issues. We believe that tool development and improved workload management for developers have the potential to create a more efficient and effective vulnerability mitigation process.

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 Processing 是一門開源編程語言和與之配套的集成開發環境(IDE)的名稱。Processing 在電子藝術和視覺設計社區被用來教授編程基礎,并運用于大量的新媒體和互動藝術作品中。

Researchers and practitioners have recently reframed powerful Large Language Models (LLMs) as agents, enabling them to automate complex tasks largely via the use of specialized functions. To facilitate the development of LLM agents, we present a novel paradigm of training LLM agents without modifying the LLM weights, which is particularly useful when the LLMs are difficult or inaccessible for modifications. Inspired by how humans continuously forge tools to adapt to real-world tasks, rather than change our biological structure to fit a static set of tools, we propose to progressively forge agent's functions to better solve the downstream tasks instead of modifying the LLM weights. By treating the functions as learnable `agent parameters' and leveraging the fundamental idea of model training in artificial intelligence, we develop AgentOptimizer that employs the LLM to update agents' functions and devise an agent training algorithm with two strategies, roll-back, and early-stop, to streamline the training process. With extensive experiments, we showcase that the agent training paradigm could significantly improve the performance of representative LLM agents in various downstream tasks. We also study the behavior of the agent training regarding aspects like the learning curve and domain transferability.

Autism Spectrum Disorder (ASD) can profoundly affect reciprocal social communication, resulting in substantial and challenging impairments. One aspect is that for people with ASD conversations in everyday life are challenging due to difficulties in understanding social cues, interpreting emotions, and maintaining social verbal exchanges. To address these challenges and enhance social skills, we propose the development of a learning game centered around social interaction and conversation, featuring Artificial Intelligence agents. Our initial step involves seven expert interviews to gain insight into the requirements for empathetic and conversational agents in the field of improving social skills for people with ASD in a gamified environment. We have identified two distinct use cases: (1) Conversation partners to discuss real-life issues and (2) Training partners to experience various scenarios to improve social skills. In the latter case, users will receive quests for interacting with the agent. Additionally, the agent can assign quests to the user, prompting specific conversations in real life and providing rewards for successful completion of quests.

Proprioception is the "sixth sense" that detects limb postures with motor neurons. It requires a natural integration between the musculoskeletal systems and sensory receptors, which is challenging among modern robots that aim for lightweight, adaptive, and sensitive designs at a low cost. Here, we present the Soft Polyhedral Network with an embedded vision for physical interactions, capable of adaptive kinesthesia and viscoelastic proprioception by learning kinetic features. This design enables passive adaptations to omni-directional interactions, visually captured by a miniature high-speed motion tracking system embedded inside for proprioceptive learning. The results show that the soft network can infer real-time 6D forces and torques with accuracies of 0.25/0.24/0.35 N and 0.025/0.034/0.006 Nm in dynamic interactions. We also incorporate viscoelasticity in proprioception during static adaptation by adding a creep and relaxation modifier to refine the predicted results. The proposed soft network combines simplicity in design, omni-adaptation, and proprioceptive sensing with high accuracy, making it a versatile solution for robotics at a low cost with more than 1 million use cycles for tasks such as sensitive and competitive grasping, and touch-based geometry reconstruction. This study offers new insights into vision-based proprioception for soft robots in adaptive grasping, soft manipulation, and human-robot interaction.

Aggregated HPC resources have rigid allocation systems and programming models which struggle to adapt to diverse and changing workloads. Consequently, HPC systems fail to efficiently use the large pools of unused memory and increase the utilization of idle computing resources. Prior work attempted to increase the throughput and efficiency of supercomputing systems through workload co-location and resource disaggregation. However, these methods fall short of providing a solution that can be applied to existing systems without major hardware modifications and performance losses. In this paper, we improve the utilization of supercomputers by employing the new cloud paradigm of serverless computing. We show how serverless functions provide fine-grained access to the resources of batch-managed cluster nodes. We present an HPC-oriented Function-as-a-Service (FaaS) that satisfies the requirements of high-performance applications. We demonstrate a software resource disaggregation approach where placing functions on unallocated and underutilized nodes allows idle cores and accelerators to be utilized while retaining near-native performance.

For unforeseen emergencies, such as natural disasters and pandemic events, it is highly demanded to cope with the explosive growth of mobile data traffic in extremely critical environments. An Unmanned aerial vehicle (UAV) fleet is an effective way to facilitate the Emergency wireless COmmunication NETwork (EcoNet). In this article, a MUlti-tier Heterogeneous UAV Network (MuHun), which is with different UAV fleets in different altitudes, is proposed to flexibly serve various emergencies. We refresh the key performance indicators of full coverage, network capacity, low latency, and energy efficiency in harsh environments. Then, we present the special challenges regarding shadowing-dominated complex channel model, energy supply limited short-endurance, various communication mechanisms coexistence, and communication island for underground users in UAV-based EcoNet, followed by the MuHun-based EcoNet architecture and its advantages. Furthermore, some potential solutions such as the new hybrid-channel adapted resource allocation, reconfigurable intelligent surface assisted UAV communications, competitive heterogenous-networks, and magnetic induction based air-to-ground/underground communications are discussed to effectively achieve full coverage, high capacity, high energy efficiency, and diverse qualities of services for EcoNets in harsh environments.

This paper addresses the challenge of probabilistic parameter estimation given measurement uncertainty in real-time. We provide a general formulation and apply this to pose estimation for an autonomous visual landing system. We present three probabilistic parameter estimators: a least-squares sampling approach, a linear approximation method, and a probabilistic programming estimator. To evaluate these estimators, we introduce novel closed-form expressions for measuring calibration and sharpness specifically for multivariate normal distributions. Our experimental study compares the three estimators under various noise conditions. We demonstrate that the linear approximation estimator can produce sharp and well-calibrated pose predictions significantly faster than the other methods but may yield overconfident predictions in certain scenarios. Additionally, we demonstrate that these estimators can be integrated with a Kalman filter for continuous pose estimation during a runway approach where we observe a 50\% improvement in sharpness while maintaining marginal calibration. This work contributes to the integration of data-driven computer vision models into complex safety-critical aircraft systems and provides a foundation for developing rigorous certification guidelines for such systems.

Embodied Artificial Intelligence (Embodied AI) is crucial for achieving Artificial General Intelligence (AGI) and serves as a foundation for various applications that bridge cyberspace and the physical world. Recently, the emergence of Multi-modal Large Models (MLMs) and World Models (WMs) have attracted significant attention due to their remarkable perception, interaction, and reasoning capabilities, making them a promising architecture for the brain of embodied agents. However, there is no comprehensive survey for Embodied AI in the era of MLMs. In this survey, we give a comprehensive exploration of the latest advancements in Embodied AI. Our analysis firstly navigates through the forefront of representative works of embodied robots and simulators, to fully understand the research focuses and their limitations. Then, we analyze four main research targets: 1) embodied perception, 2) embodied interaction, 3) embodied agent, and 4) sim-to-real adaptation, covering the state-of-the-art methods, essential paradigms, and comprehensive datasets. Additionally, we explore the complexities of MLMs in virtual and real embodied agents, highlighting their significance in facilitating interactions in dynamic digital and physical environments. Finally, we summarize the challenges and limitations of embodied AI and discuss their potential future directions. We hope this survey will serve as a foundational reference for the research community and inspire continued innovation. The associated project can be found at //github.com/HCPLab-SYSU/Embodied_AI_Paper_List.

Emotion recognition in conversation (ERC) aims to detect the emotion label for each utterance. Motivated by recent studies which have proven that feeding training examples in a meaningful order rather than considering them randomly can boost the performance of models, we propose an ERC-oriented hybrid curriculum learning framework. Our framework consists of two curricula: (1) conversation-level curriculum (CC); and (2) utterance-level curriculum (UC). In CC, we construct a difficulty measurer based on "emotion shift" frequency within a conversation, then the conversations are scheduled in an "easy to hard" schema according to the difficulty score returned by the difficulty measurer. For UC, it is implemented from an emotion-similarity perspective, which progressively strengthens the model's ability in identifying the confusing emotions. With the proposed model-agnostic hybrid curriculum learning strategy, we observe significant performance boosts over a wide range of existing ERC models and we are able to achieve new state-of-the-art results on four public ERC datasets.

Graph Neural Networks (GNNs) have shown promising results on a broad spectrum of applications. Most empirical studies of GNNs directly take the observed graph as input, assuming the observed structure perfectly depicts the accurate and complete relations between nodes. However, graphs in the real world are inevitably noisy or incomplete, which could even exacerbate the quality of graph representations. In this work, we propose a novel Variational Information Bottleneck guided Graph Structure Learning framework, namely VIB-GSL, in the perspective of information theory. VIB-GSL advances the Information Bottleneck (IB) principle for graph structure learning, providing a more elegant and universal framework for mining underlying task-relevant relations. VIB-GSL learns an informative and compressive graph structure to distill the actionable information for specific downstream tasks. VIB-GSL deduces a variational approximation for irregular graph data to form a tractable IB objective function, which facilitates training stability. Extensive experimental results demonstrate that the superior effectiveness and robustness of VIB-GSL.

Graph Neural Networks (GNNs) have recently become increasingly popular due to their ability to learn complex systems of relations or interactions arising in a broad spectrum of problems ranging from biology and particle physics to social networks and recommendation systems. Despite the plethora of different models for deep learning on graphs, few approaches have been proposed thus far for dealing with graphs that present some sort of dynamic nature (e.g. evolving features or connectivity over time). In this paper, we present Temporal Graph Networks (TGNs), a generic, efficient framework for deep learning on dynamic graphs represented as sequences of timed events. Thanks to a novel combination of memory modules and graph-based operators, TGNs are able to significantly outperform previous approaches being at the same time more computationally efficient. We furthermore show that several previous models for learning on dynamic graphs can be cast as specific instances of our framework. We perform a detailed ablation study of different components of our framework and devise the best configuration that achieves state-of-the-art performance on several transductive and inductive prediction tasks for dynamic graphs.

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