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Designing a mechanism to mimic the motion of a common house gecko is the objective of this work. The body of the robot is designed using four five-bar mechanisms (2-RRRRR and 2-RRPRR) and the leg is designed using four four-bar mechanisms. The 2-RRRRR five-bar mechanisms form the head and tail of the robotic lizard. The 2-RRPRR five-bar mechanisms form the left and right sides of the body in the robotic lizard. The four five-bar mechanisms are actuated by only four rotary actuators. Of these, two actuators control the head movements and the other two control the tail movements. The RRPRR five-bar mechanism is controlled by one actuator from the head five-bar mechanism and the other by the tail five-bar mechanism. A tension spring connects each active link to a link in the four bar mechanism. When the robot is actuated, the head, tail and the body moves, and simultaneously each leg moves accordingly. This kind of actuation where the motion transfer occurs from body of the robot to the leg is the novelty in our design. The dimensional synthesis of the robotic lizard is done and presented. Then the forward and inverse kinematics of the mechanism, and configuration space singularities identification for the robot are presented. The gait exhibited by the gecko is studied and then simulated. A computer aided design of the robotic lizard is created and a prototype is made by 3D printing the parts. The prototype is controlled using Arduino UNO as a micro-controller. The experimental results are finally presented based on the gait analysis that was done earlier. The forward walking, and turning motion are done and snapshots are presented.

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機器(qi)人(ren)(ren)(英語:Robot)包括一(yi)切(qie)模擬(ni)(ni)人(ren)(ren)類行為或(huo)思想與模擬(ni)(ni)其他生物的機械(如機器(qi)狗,機器(qi)貓等)。狹義上對機器(qi)人(ren)(ren)的定義還有(you)很多分類法及爭議(yi),有(you)些電(dian)(dian)腦程序甚至也被稱為機器(qi)人(ren)(ren)。在當(dang)代工(gong)(gong)業中(zhong),機器(qi)人(ren)(ren)指(zhi)能自動(dong)運行任(ren)務的人(ren)(ren)造機器(qi)設(she)備(bei),用(yong)以取代或(huo)協(xie)助(zhu)人(ren)(ren)類工(gong)(gong)作,一(yi)般(ban)會是機電(dian)(dian)設(she)備(bei),由計(ji)算機程序或(huo)是電(dian)(dian)子電(dian)(dian)路控制(zhi)。

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With the advent of Deep Learning based Artificial Neural Networks models, Natural Language Processing (NLP) has witnessed significant improvements in textual data processing in terms of its efficiency and accuracy. However, the research is mostly restricted to high-resource languages such as English and low-resource languages still suffer from a lack of available resources in terms of training datasets as well as models with even baseline evaluation results. Considering the limited availability of resources for low-resource languages, we propose a methodology for adapting self-attentive transformer-based architecture models (mBERT, mT5) for low-resource summarization, supplemented by the construction of a new baseline dataset (76.5k article, summary pairs) in a low-resource language Urdu. Choosing news (a publicly available source) as the application domain has the potential to make the proposed methodology useful for reproducing in other languages with limited resources. Our adapted summarization model \textit{urT5} with up to 44.78\% reduction in size as compared to \textit{mT5} can capture contextual information of low resource language effectively with evaluation score (up to 46.35 ROUGE-1, 77 BERTScore) at par with state-of-the-art models in high resource language English \textit{(PEGASUS: 47.21, BART: 45.14 on XSUM Dataset)}. The proposed method provided a baseline approach towards extractive as well as abstractive summarization with competitive evaluation results in a limited resource setup.

Musical improvisation, much like spontaneous speech, reveals intricate facets of the improviser's state of mind and emotional character. However, the specific musical components that reveal such individuality remain largely unexplored. Within the framework of brain's statistical learning and predictive processing, this study examined the temporal dynamics of uncertainty and surprise (prediction error) in a piece of musical improvisation. This study employed the HBSL model to analyze a corpus of 456 Jazz improvisations, spanning 1905 to 2009, from 78 distinct Jazz musicians. The results indicated distinctive temporal patterns of surprise and uncertainty, especially in pitch and pitch-rhythm sequences, revealing era-specific features from the early 20th to the 21st centuries. Conversely, rhythm sequences exhibited a consistent degree of uncertainty across eras. Further, the acoustic properties remain unchanged across different periods. These findings highlight the importance of how temporal dynamics of surprise and uncertainty in improvisational music change over periods, profoundly influencing the distinctive methodologies artists adopt for improvisation in each era. Further, it is suggested that the development of improvisational music can be attributed to the brain's adaptive statistical learning mechanisms, which constantly refine internal models to mirror the cultural and emotional nuances of their respective epochs. This study unravels the evolutionary trajectory of improvisational music and highlights the nuanced shifts artists employ to resonate with the cultural and emotional landscapes of their times.

Conversational assistive robots can aid people, especially those with cognitive impairments, to accomplish various tasks such as cooking meals, performing exercises, or operating machines. However, to interact with people effectively, robots must recognize human plans and goals from noisy observations of human actions, even when the user acts sub-optimally. Previous works on Plan and Goal Recognition (PGR) as planning have used hierarchical task networks (HTN) to model the actor/human. However, these techniques are insufficient as they do not have user engagement via natural modes of interaction such as language. Moreover, they have no mechanisms to let users, especially those with cognitive impairments, know of a deviation from their original plan or about any sub-optimal actions taken towards their goal. We propose a novel framework for plan and goal recognition in partially observable domains -- Dialogue for Goal Recognition (D4GR) enabling a robot to rectify its belief in human progress by asking clarification questions about noisy sensor data and sub-optimal human actions. We evaluate the performance of D4GR over two simulated domains -- kitchen and blocks domain. With language feedback and the world state information in a hierarchical task model, we show that D4GR framework for the highest sensor noise performs 1% better than HTN in goal accuracy in both domains. For plan accuracy, D4GR outperforms by 4% in the kitchen domain and 2% in the blocks domain in comparison to HTN. The ALWAYS-ASK oracle outperforms our policy by 3% in goal recognition and 7%in plan recognition. D4GR does so by asking 68% fewer questions than an oracle baseline. We also demonstrate a real-world robot scenario in the kitchen domain, validating the improved plan and goal recognition of D4GR in a realistic setting.

Nested Sampling is a method for computing the Bayesian evidence, also called the marginal likelihood, which is the integral of the likelihood with respect to the prior. More generally, it is a numerical probabilistic quadrature rule. The main idea of Nested Sampling is to replace a high-dimensional likelihood integral over parameter space with an integral over the unit line by employing a push-forward with respect to a suitable transformation. Practically, a set of active samples ascends the level sets of the integrand function, with the measure contraction of the super-level sets being statistically estimated. We justify the validity of this approach for integrands with non-negligible plateaus, and demonstrate Nested Sampling's practical effectiveness in estimating the (log-)probability of rare events.

We show that it is possible to learn an open-loop policy in simulation for the dynamic manipulation of a deformable linear object (DLO) -- e.g., a rope, wire, or cable -- that can be executed by a real robot without additional training. Our method is enabled by integrating an existing state-of-the-art DLO model (Discrete Elastic Rods) with MuJoCo, a robot simulator. We describe how this integration was done, check that validation results produced in simulation match what we expect from analysis of the physics, and apply policy optimization to train an open-loop policy from data collected only in simulation that uses a robot arm to fling a wire precisely between two obstacles. This policy achieves a success rate of 76.7% when executed by a real robot in hardware experiments without additional training on the real task.

Electronic Governance (eGov) and Robotic Process Automation (RPA) are two technological advancements that have the potential to revolutionize the way organizations manage their operations. When applied to Distributed Management (DM), these technologies can further enhance organizational efficiency and effectiveness. In this brief article, we present a mathematical model for calculating the cost of accomplishing a task by applying eGov and RPA in a DM system. This model is one of the first of its kind, and is expected to spark further research on cost analysis for organizational efficiency given the unprecedented advancements in electronic and automation technologies.

Australia is a leading AI nation with strong allies and partnerships. Australia has prioritised robotics, AI, and autonomous systems to develop sovereign capability for the military. Australia commits to Article 36 reviews of all new means and methods of warfare to ensure weapons and weapons systems are operated within acceptable systems of control. Additionally, Australia has undergone significant reviews of the risks of AI to human rights and within intelligence organisations and has committed to producing ethics guidelines and frameworks in Security and Defence. Australia is committed to OECD's values-based principles for the responsible stewardship of trustworthy AI as well as adopting a set of National AI ethics principles. While Australia has not adopted an AI governance framework specifically for Defence; Defence Science has published 'A Method for Ethical AI in Defence' (MEAID) technical report which includes a framework and pragmatic tools for managing ethical and legal risks for military applications of AI.

Deployment of Internet of Things (IoT) devices and Data Fusion techniques have gained popularity in public and government domains. This usually requires capturing and consolidating data from multiple sources. As datasets do not necessarily originate from identical sensors, fused data typically results in a complex data problem. Because military is investigating how heterogeneous IoT devices can aid processes and tasks, we investigate a multi-sensor approach. Moreover, we propose a signal to image encoding approach to transform information (signal) to integrate (fuse) data from IoT wearable devices to an image which is invertible and easier to visualize supporting decision making. Furthermore, we investigate the challenge of enabling an intelligent identification and detection operation and demonstrate the feasibility of the proposed Deep Learning and Anomaly Detection models that can support future application that utilizes hand gesture data from wearable devices.

Graph Neural Networks (GNNs) have been studied from the lens of expressive power and generalization. However, their optimization properties are less well understood. We take the first step towards analyzing GNN training by studying the gradient dynamics of GNNs. First, we analyze linearized GNNs and prove that despite the non-convexity of training, convergence to a global minimum at a linear rate is guaranteed under mild assumptions that we validate on real-world graphs. Second, we study what may affect the GNNs' training speed. Our results show that the training of GNNs is implicitly accelerated by skip connections, more depth, and/or a good label distribution. Empirical results confirm that our theoretical results for linearized GNNs align with the training behavior of nonlinear GNNs. Our results provide the first theoretical support for the success of GNNs with skip connections in terms of optimization, and suggest that deep GNNs with skip connections would be promising in practice.

While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.

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