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In this article we prove that a class of Goppa codes whose Goppa polynomial is of the form $g(x) = \Tr(x)$ (i.e. $g(x)$ is a trace polynomial from a field extension of degree $m \geq 3$) has a better minimum distance then than what the Goppa bound $d \geq 2deg(g(x))+1$ implies. Our improvement is based on finding another Goppa polynomial $h$ such that $C(L,g) = C(M, h)$ but $deg(h) > deg(g)$. This is a significant improvement over Trace Goppa codes over quadratic field extensions (i.e. the case $m = 2$), as the Goppa bound for the quadratic case is sharp.

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iOS 8 提供的應用間和應用跟系統的功能交互特性。
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In this paper we present an algebraic dimension-oblivious two-level domain decomposition solver for discretizations of elliptic partial differential equations. The proposed parallel solver is based on a space-filling curve partitioning approach that is applicable to any discretization, i.e. it directly operates on the assembled matrix equations. Moreover, it allows for the effective use of arbitrary processor numbers independent of the dimension of the underlying partial differential equation while maintaining optimal convergence behavior. This is the core property required to attain a sparse grid based combination method with extreme scalability which can utilize exascale parallel systems efficiently. Moreover, this approach provides a basis for the development of a fault-tolerant solver for the numerical treatment of high-dimensional problems. To achieve the required data redundancy we are therefore concerned with large overlaps of our domain decomposition which we construct via space-filling curves. In this paper, we propose our space-filling curve based domain decomposition solver and present its convergence properties and scaling behavior. The results of numerical experiments clearly show that our approach provides optimal convergence and scaling behavior in arbitrary dimension utilizing arbitrary processor numbers.

We consider the question of adaptive data analysis within the framework of convex optimization. We ask how many samples are needed in order to compute $\epsilon$-accurate estimates of $O(1/\epsilon^2)$ gradients queried by gradient descent, and we provide two intermediate answers to this question. First, we show that for a general analyst (not necessarily gradient descent) $\Omega(1/\epsilon^3)$ samples are required. This rules out the possibility of a foolproof mechanism. Our construction builds upon a new lower bound (that may be of interest of its own right) for an analyst that may ask several non adaptive questions in a batch of fixed and known $T$ rounds of adaptivity and requires a fraction of true discoveries. We show that for such an analyst $\Omega (\sqrt{T}/\epsilon^2)$ samples are necessary. Second, we show that, under certain assumptions on the oracle, in an interaction with gradient descent $\tilde \Omega(1/\epsilon^{2.5})$ samples are necessary. Our assumptions are that the oracle has only \emph{first order access} and is \emph{post-hoc generalizing}. First order access means that it can only compute the gradients of the sampled function at points queried by the algorithm. Our assumption of \emph{post-hoc generalization} follows from existing lower bounds for statistical queries. More generally then, we provide a generic reduction from the standard setting of statistical queries to the problem of estimating gradients queried by gradient descent. These results are in contrast with classical bounds that show that with $O(1/\epsilon^2)$ samples one can optimize the population risk to accuracy of $O(\epsilon)$ but, as it turns out, with spurious gradients.

Certain simplicial complexes are used to construct a subset $D$ of $\mathbb{F}_{2^n}^m$ and $D$, in turn, defines the linear code $C_{D}$ over $\mathbb{F}_{2^n}$ that consists of $(v\cdot d)_{d\in D}$ for $v\in \mathbb{F}_{2^n}^m$. Here we deal with the case $n=3$, that is, when $C_{D}$ is an octanary code. We establish a relation between $C_{D}$ and its binary subfield code $C_{D}^{(2)}$ with the help of a generator matrix. For a given length and dimension, a code is called distance optimal if it has the highest possible distance. With respect to the Griesmer bound, five infinite families of distance optimal codes are obtained, and sufficient conditions for certain linear codes to be minimal are established.

This paper considers the problem of inference in cluster randomized experiments when cluster sizes are non-ignorable. Here, by a cluster randomized experiment, we mean one in which treatment is assigned at the level of the cluster; by non-ignorable cluster sizes we mean that "large" clusters and "small" clusters may be heterogeneous, and, in particular, the effects of the treatment may vary across clusters of differing sizes. In order to permit this sort of flexibility, we consider a sampling framework in which cluster sizes themselves are random. In this way, our analysis departs from earlier analyses of cluster randomized experiments in which cluster sizes are treated as non-random. We distinguish between two different parameters of interest: the equally-weighted cluster-level average treatment effect, and the size-weighted cluster-level average treatment effect. For each parameter, we provide methods for inference in an asymptotic framework where the number of clusters tends to infinity and treatment is assigned using simple random sampling. We additionally permit the experimenter to sample only a subset of the units within each cluster rather than the entire cluster and demonstrate the implications of such sampling for some commonly used estimators. A small simulation study shows the practical relevance of our theoretical results.

In the interdependent values (IDV) model introduced by Milgrom and Weber [1982], agents have private signals that capture their information about different social alternatives, and the valuation of every agent is a function of all agent signals. While interdependence has been mainly studied for auctions, it is extremely relevant for a large variety of social choice settings, including the canonical setting of public projects. The IDV model is very challenging relative to standard independent private values, and welfare guarantees have been achieved through two alternative conditions known as {\em single-crossing} and {\em submodularity over signals (SOS)}. In either case, the existing theory falls short of solving the public projects setting. Our contribution is twofold: (i) We give a workable characterization of truthfulness for IDV public projects for the largest class of valuations for which such a characterization exists, and term this class \emph{decomposable valuations}; (ii) We provide possibility and impossibility results for welfare approximation in public projects with SOS valuations. Our main impossibility result is that, in contrast to auctions, no universally truthful mechanism performs better for public projects with SOS valuations than choosing a project at random. Our main positive result applies to {\em excludable} public projects with SOS, for which we establish a constant factor approximation similar to auctions. Our results suggest that exclusion may be a key tool for achieving welfare guarantees in the IDV model.

In the storied Colonel Blotto game, two colonels allocate $a$ and $b$ troops, respectively, to $k$ distinct battlefields. A colonel wins a battle if they assign more troops to that particular battle, and each colonel seeks to maximize their total number of victories. Despite the problem's formulation in 1921, the first polynomial-time algorithm to compute Nash equilibrium (NE) strategies for this game was discovered only quite recently. In 2016, \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} formulated a breakthrough algorithm to compute NE strategies for the Colonel Blotto game\footnote{To the best of our knowledge, the algorithm from \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} has computational complexity $O(k^{14}\max\{a,b\}^{13})$}, receiving substantial media coverage (e.g. \citep{Insider}, \citep{NSF}, \citep{ScienceDaily}). In this work, we present the first known $\epsilon$-approximation algorithm to compute NE strategies in the two-player Colonel Blotto game in runtime $\widetilde{O}(\epsilon^{-4} k^8 \max\{a,b\}^2)$ for arbitrary settings of these parameters. Moreover, this algorithm computes approximate coarse correlated equilibrium strategies in the multiplayer (continuous and discrete) Colonel Blotto game (when there are $\ell > 2$ colonels) with runtime $\widetilde{O}(\ell \epsilon^{-4} k^8 n^2 + \ell^2 \epsilon^{-2} k^3 n (n+k))$, where $n$ is the maximum troop count. Before this work, no polynomial-time algorithm was known to compute exact or approximate equilibrium (in any sense) strategies for multiplayer Colonel Blotto with arbitrary parameters. Our algorithm computes these approximate equilibria by a novel (to the author's knowledge) sampling technique with which we implicitly perform multiplicative weights update over the exponentially many strategies available to each player.

The stochastic gradient Langevin Dynamics is one of the most fundamental algorithms to solve sampling problems and non-convex optimization appearing in several machine learning applications. Especially, its variance reduced versions have nowadays gained particular attention. In this paper, we study two variants of this kind, namely, the Stochastic Variance Reduced Gradient Langevin Dynamics and the Stochastic Recursive Gradient Langevin Dynamics. We prove their convergence to the objective distribution in terms of KL-divergence under the sole assumptions of smoothness and Log-Sobolev inequality which are weaker conditions than those used in prior works for these algorithms. With the batch size and the inner loop length set to $\sqrt{n}$, the gradient complexity to achieve an $\epsilon$-precision is $\tilde{O}((n+dn^{1/2}\epsilon^{-1})\gamma^2 L^2\alpha^{-2})$, which is an improvement from any previous analyses. We also show some essential applications of our result to non-convex optimization.

For any small positive real $\varepsilon$ and integer $t > \frac{1}{\varepsilon}$, we build a graph with a vertex deletion set of size $t$ to a tree, and twin-width greater than $2^{(1-\varepsilon) t}$. In particular, this shows that the twin-width is sometimes exponential in the treewidth, in the so-called oriented twin-width and grid number, and that adding an apex may multiply the twin-width by at least $2-\varepsilon$. Except for the one in oriented twin-width, these lower bounds are essentially tight.

The minimum energy path (MEP) describes the mechanism of reaction, and the energy barrier along the path can be used to calculate the reaction rate in thermal systems. The nudged elastic band (NEB) method is one of the most commonly used schemes to compute MEPs numerically. It approximates an MEP by a discrete set of configuration images, where the discretization size determines both computational cost and accuracy of the simulations. In this paper, we consider a discrete MEP to be a stationary state of the NEB method and prove an optimal convergence rate of the discrete MEP with respect to the number of images. Numerical simulations for the transitions of some several proto-typical model systems are performed to support the theory.

Sparse coding has been proposed as a theory of visual cortex and as an unsupervised algorithm for learning representations. We show empirically with the MNIST dataset that sparse codes can be very sensitive to image distortions, a behavior that may hinder invariant object recognition. A locally linear analysis suggests that the sensitivity is due to the existence of linear combinations of active dictionary elements with high cancellation. A nearest neighbor classifier is shown to perform worse on sparse codes than original images. For a linear classifier with a sufficiently large number of labeled examples, sparse codes are shown to yield higher accuracy than original images, but no higher than a representation computed by a random feedforward net. Sensitivity to distortions seems to be a basic property of sparse codes, and one should be aware of this property when applying sparse codes to invariant object recognition.

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