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Urban Air Mobility (UAM) represents a promising solution for future transportation. In this study, we introduce VertiSim, an advanced event-driven simulator developed to evaluate e-VTOL transportation networks. Uniquely, VertiSim simultaneously models passenger, aircraft, and energy flows, reflecting the interrelated complexities of UAM systems. We utilized VertiSim to assess 19 operational scenarios serving a daily demand for 2,834 passengers with varying fleet sizes and vertiport distances. The study aims to support stakeholders in making informed decisions about fleet size, network design, and infrastructure development by understanding tradeoffs in passenger delay time, operational costs, and fleet utilization. Our simulations, guided by a heuristic dispatch and charge policy, indicate that fleet size significantly influences passenger delay and energy consumption within UAM networks. We find that increasing the fleet size can reduce average passenger delays, but this comes at the cost of higher operational expenses due to an increase in the number of repositioning flights. Additionally, our analysis highlights how vertiport distances impact fleet utilization: longer distances result in reduced total idle time and increased cruise and charge times, leading to more efficient fleet utilization but also longer passenger delays. These findings are important for UAM network planning, especially in balancing fleet size with vertiport capacity and operational costs. Simulator demo is available at: //tinyurl.com/vertisim-vis

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In this study, we harness the information-theoretic Privacy Funnel (PF) model to develop a method for privacy-preserving representation learning using an end-to-end training framework. We rigorously address the trade-off between obfuscation and utility. Both are quantified through the logarithmic loss, a measure also recognized as self-information loss. This exploration deepens the interplay between information-theoretic privacy and representation learning, offering substantive insights into data protection mechanisms for both discriminative and generative models. Importantly, we apply our model to state-of-the-art face recognition systems. The model demonstrates adaptability across diverse inputs, from raw facial images to both derived or refined embeddings, and is competent in tasks such as classification, reconstruction, and generation.

In this study, we examine the representation learning abilities of Denoising Diffusion Models (DDM) that were originally purposed for image generation. Our philosophy is to deconstruct a DDM, gradually transforming it into a classical Denoising Autoencoder (DAE). This deconstructive procedure allows us to explore how various components of modern DDMs influence self-supervised representation learning. We observe that only a very few modern components are critical for learning good representations, while many others are nonessential. Our study ultimately arrives at an approach that is highly simplified and to a large extent resembles a classical DAE. We hope our study will rekindle interest in a family of classical methods within the realm of modern self-supervised learning.

In this work, we introduce a novel approach to programming education - in-IDE courses implemented for IntelliJ-based IDEs via the JetBrains Academy Plugin. The primary objective of this approach is to address the challenge of familiarizing students with industrial technologies by moving all theory and practical materials to a professional IDE. This approach allows students to immediately use modern industrial tools as they are fully integrated into the learning process. We have already applied this approach in over 40 courses, and it successfully educates students across diverse topics such as Plugin Development, Algorithms, Data Analysis, and Language mastery in various programming languages, including Kotlin, Java, C++, and Python. Along with the paper, we are providing the community not only with a new way of learning and a set of ready-made courses but also a collection of helpful resources to assist educators in getting started with the plugin. Finally, we describe in detail an IDE plugin development course that demonstrates how the in-IDE approach covers complex topics easily.

We consider the problem of policy transfer between two Markov Decision Processes (MDPs). We introduce a lemma based on existing theoretical results in reinforcement learning to measure the relativity gap between two arbitrary MDPs, that is the difference between any two cumulative expected returns defined on different policies and environment dynamics. Based on this lemma, we propose two new algorithms referred to as Relative Policy Optimization (RPO) and Relative Transition Optimization (RTO), which offer fast policy transfer and dynamics modelling, respectively. RPO transfers the policy evaluated in one environment to maximize the return in another, while RTO updates the parameterized dynamics model to reduce the gap between the dynamics of the two environments. Integrating the two algorithms results in the complete Relative Policy-Transition Optimization (RPTO) algorithm, in which the policy interacts with the two environments simultaneously, such that data collections from two environments, policy and transition updates are completed in one closed loop to form a principled learning framework for policy transfer. We demonstrate the effectiveness of RPTO on a set of MuJoCo continuous control tasks by creating policy transfer problems via variant dynamics.

In this paper, we focus on numerical approximations of Piecewise Diffusion Markov Processes (PDifMPs), particularly when the explicit flow maps are unavailable. Our approach is based on the thinning method for modelling the jump mechanism and combines the Euler-Maruyama scheme to approximate the underlying flow dynamics. For the proposed approximation schemes, we study both the mean-square and weak convergence. Weak convergence of the algorithms is established by a martingale problem formulation. Moreover, we employ these results to simulate the migration patterns exhibited by moving glioma cells at the microscopic level. Further, we develop and implement a splitting method for this PDifMP model and employ both the Thinned Euler-Maruyama and the splitting scheme in our simulation example, allowing us to compare both methods.

In this report we explore the application of the Lagrange-Newton method to the SAM (smoothing-and-mapping) problem in mobile robotics. In Lagrange-Newton SAM, the angular component of each pose vector is expressed by orientation vectors and treated through Lagrange constraints. This is different from the typical Gauss-Newton approach where variations need to be mapped back and forth between Euclidean space and a manifold suitable for rotational components. We derive equations for five different types of measurements between robot poses: translation, distance, and rotation from odometry in the plane, as well as home-vector angle and compass angle from visual homing. We demonstrate the feasibility of the Lagrange-Newton approach for a simple example related to a cleaning robot scenario.

This article presents the affordances that Generative Artificial Intelligence can have in disinformation context, one of the major threats to our digitalized society. We present a research framework to generate customized agent-based social networks for disinformation simulations that would enable understanding and evaluation of the phenomena whilst discussing open challenges.

It has been shown that deep neural networks are prone to overfitting on biased training data. Towards addressing this issue, meta-learning employs a meta model for correcting the training bias. Despite the promising performances, super slow training is currently the bottleneck in the meta learning approaches. In this paper, we introduce a novel Faster Meta Update Strategy (FaMUS) to replace the most expensive step in the meta gradient computation with a faster layer-wise approximation. We empirically find that FaMUS yields not only a reasonably accurate but also a low-variance approximation of the meta gradient. We conduct extensive experiments to verify the proposed method on two tasks. We show our method is able to save two-thirds of the training time while still maintaining the comparable or achieving even better generalization performance. In particular, our method achieves the state-of-the-art performance on both synthetic and realistic noisy labels, and obtains promising performance on long-tailed recognition on standard benchmarks.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

The potential of graph convolutional neural networks for the task of zero-shot learning has been demonstrated recently. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, knowledge from distant nodes can get diluted when propagating through intermediate nodes, because current approaches to zero-shot learning use graph propagation schemes that perform Laplacian smoothing at each layer. We show that extensive smoothing does not help the task of regressing classifier weights in zero-shot learning. In order to still incorporate information from distant nodes and utilize the graph structure, we propose an Attentive Dense Graph Propagation Module (ADGPM). ADGPM allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants and an attention scheme is further used to weigh their contribution depending on the distance to the node. Finally, we illustrate that finetuning of the feature representation after training the ADGPM leads to considerable improvements. Our method achieves competitive results, outperforming previous zero-shot learning approaches.

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