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For bipedal humanoid robots to successfully operate in the real world, they must be competent at simultaneously executing multiple motion tasks while reacting to unforeseen external disturbances in real-time. We propose Kinodynamic Fabrics as an approach for the specification, solution and simultaneous execution of multiple motion tasks in real-time while being reactive to dynamism in the environment. Kinodynamic Fabrics allows for the specification of prioritized motion tasks as forced spectral semi-sprays and solves for desired robot joint accelerations at real-time frequencies. We evaluate the capabilities of Kinodynamic fabrics on diverse physically challenging whole-body control tasks with a bipedal humanoid robot both in simulation and in the real-world. Kinodynamic Fabrics outperforms the state-of-the-art Quadratic Program based whole-body controller on a variety of whole-body control tasks on run-time and reactivity metrics in our experiments. Our open-source implementation of Kinodynamic Fabrics as well as robot demonstration videos can be found at this url: //adubredu.github.io/kinofabs.

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Modern commercial Heating, Ventilation, and Air Conditioning (HVAC) devices form a complex and interconnected thermodynamic system with the building and outside weather conditions, and current setpoint control policies are not fully optimized for minimizing energy use and carbon emission. Given a suitable training environment, a Reinforcement Learning (RL) model is able to improve upon these policies, but training such a model, especially in a way that scales to thousands of buildings, presents many real world challenges. We propose a novel simulation-based approach, where a customized simulator is used to train the agent for each building. Our open-source simulator (available online: //github.com/google/sbsim) is lightweight and calibrated via telemetry from the building to reach a higher level of fidelity. On a two-story, 68,000 square foot building, with 127 devices, we were able to calibrate our simulator to have just over half a degree of drift from the real world over a six-hour interval. This approach is an important step toward having a real-world RL control system that can be scaled to many buildings, allowing for greater efficiency and resulting in reduced energy consumption and carbon emissions.

LLM-based agents have recently emerged as promising tools for solving challenging problems without the need for task-specific finetuned models that can be expensive to procure. Currently, the design and implementation of such agents is ad hoc, as the wide variety of tasks that LLM-based agents may be applied to naturally means there can be no one-size-fits-all approach to agent design. In this work we aim to alleviate the difficulty of designing and implementing new agents by proposing a minimalistic, high-level generation framework that simplifies the process of building agents. The framework we introduce allows the user to specify desired agent behaviors in Linear Temporal Logic (LTL). The declarative LTL specification is then used to construct a constrained decoder that guarantees the LLM will produce an output exhibiting the desired behavior. By designing our framework in this way, we obtain several benefits, including the ability to enforce complex agent behavior, the ability to formally validate prompt examples, and the ability to seamlessly incorporate content-focused logical constraints into generation. In particular, our declarative approach, in which the desired behavior is simply described without concern for how it should be implemented or enforced, enables rapid design, implementation and experimentation with different LLM-based agents. We demonstrate how the proposed framework can be used to implement recent LLM-based agents, and show how the guardrails our approach provides can lead to improvements in agent performance. In addition, we release our code for general use.

For safe and sophisticated physical human-robot interactions (pHRI), a robot needs to estimate the accurate body pose or mesh of the target person. However, in these pHRI scenarios, the robot cannot fully observe the target person's body with equipped cameras because the target person is usually close to the robot. This leads to severe truncation and occlusions, and results in poor accuracy of human pose estimation. For better accuracy of human pose estimation or mesh recovery on this limited information from cameras, we propose an active measurement and sensor fusion framework of the equipped cameras and other sensors such as touch sensors and 2D LiDAR. These touch and LiDAR sensing are obtained attendantly through pHRI without additional costs. These sensor measurements are sparse but reliable and informative cues for human mesh recovery. In our active measurement process, camera viewpoints and sensor placements are optimized based on the uncertainty of the estimated pose, which is closely related to the truncated or occluded areas. In our sensor fusion process, we fuse the sensor measurements to the camera-based estimated pose by minimizing the distance between the estimated mesh and measured positions. Our method is agnostic to robot configurations. Experiments were conducted using the Toyota Human Support Robot, which has a camera, 2D LiDAR, and a touch sensor on the robot arm. Our proposed method demonstrated the superiority in the human pose estimation accuracy on the quantitative comparison. Furthermore, our proposed method reliably estimated the pose of the target person in practical settings such as target people occluded by a blanket and standing aid with the robot arm.

Recent advances in artificial intelligence (AI) have underscored the need for explainable AI (XAI) to support human understanding of AI systems. Consideration of human factors that impact explanation efficacy, such as mental workload and human understanding, is central to effective XAI design. Existing work in XAI has demonstrated a tradeoff between understanding and workload induced by different types of explanations. Explaining complex concepts through abstractions (hand-crafted groupings of related problem features) has been shown to effectively address and balance this workload-understanding tradeoff. In this work, we characterize the workload-understanding balance via the Information Bottleneck method: an information-theoretic approach which automatically generates abstractions that maximize informativeness and minimize complexity. In particular, we establish empirical connections between workload and complexity and between understanding and informativeness through human-subject experiments. This empirical link between human factors and information-theoretic concepts provides an important mathematical characterization of the workload-understanding tradeoff which enables user-tailored XAI design.

Floods can be very destructive causing heavy damage to life, property, and livelihoods. Global climate change and the consequent sea-level rise have increased the occurrence of extreme weather events, resulting in elevated and frequent flood risk. Therefore, accurate and timely flood forecasting in coastal river systems is critical to facilitate good flood management. However, the computational tools currently used are either slow or inaccurate. In this paper, we propose a Flood prediction tool using Graph Transformer Network (FloodGTN) for river systems. More specifically, FloodGTN learns the spatio-temporal dependencies of water levels at different monitoring stations using Graph Neural Networks (GNNs) and an LSTM. It is currently implemented to consider external covariates such as rainfall, tide, and the settings of hydraulic structures (e.g., outflows of dams, gates, pumps, etc.) along the river. We use a Transformer to learn the attention given to external covariates in computing water levels. We apply the FloodGTN tool to data from the South Florida Water Management District, which manages a coastal area prone to frequent storms and hurricanes. Experimental results show that FloodGTN outperforms the physics-based model (HEC-RAS) by achieving higher accuracy with 70% improvement while speeding up run times by at least 500x.

Soft robotics is an emergent and swiftly evolving field. Pneumatic actuators are suitable for driving soft robots because of their superior performance. However, their control is not easy due to their hysteresis characteristics. In response to these challenges, we propose an adaptive control method to compensate hysteresis of a soft actuator. Employing a novel dual pneumatic artificial muscle (PAM) bending actuator, the innovative control strategy abates hysteresis effects by dynamically modulating gains within a traditional PID controller corresponding with the predicted motion of the reference trajectory. Through comparative experimental evaluation, we found that the new control method outperforms its conventional counterparts regarding tracking accuracy and response speed. Our work reveals a new direction for advancing control in soft actuators.

Humanoid robots are well suited for human habitats due to their morphological similarity, but developing controllers for them is a challenging task that involves multiple sub-problems, such as control, planning and perception. In this paper, we introduce a method to simplify controller design by enabling users to train and fine-tune robot control policies using natural language commands. We first learn a neural network policy that generates behaviors given a natural language command, such as "walk forward", by combining Large Language Models (LLMs), motion retargeting, and motion imitation. Based on the synthesized motion, we iteratively fine-tune by updating the text prompt and querying LLMs to find the best checkpoint associated with the closest motion in history. We validate our approach using a simulated Digit humanoid robot and demonstrate learning of diverse motions, such as walking, hopping, and kicking, without the burden of complex reward engineering. In addition, we show that our iterative refinement enables us to learn 3x times faster than a naive formulation that learns from scratch.

As artificial intelligence (AI) models continue to scale up, they are becoming more capable and integrated into various forms of decision-making systems. For models involved in moral decision-making, also known as artificial moral agents (AMA), interpretability provides a way to trust and understand the agent's internal reasoning mechanisms for effective use and error correction. In this paper, we provide an overview of this rapidly-evolving sub-field of AI interpretability, introduce the concept of the Minimum Level of Interpretability (MLI) and recommend an MLI for various types of agents, to aid their safe deployment in real-world settings.

Graphs are important data representations for describing objects and their relationships, which appear in a wide diversity of real-world scenarios. As one of a critical problem in this area, graph generation considers learning the distributions of given graphs and generating more novel graphs. Owing to their wide range of applications, generative models for graphs, which have a rich history, however, are traditionally hand-crafted and only capable of modeling a few statistical properties of graphs. Recent advances in deep generative models for graph generation is an important step towards improving the fidelity of generated graphs and paves the way for new kinds of applications. This article provides an extensive overview of the literature in the field of deep generative models for graph generation. Firstly, the formal definition of deep generative models for the graph generation and the preliminary knowledge are provided. Secondly, taxonomies of deep generative models for both unconditional and conditional graph generation are proposed respectively; the existing works of each are compared and analyzed. After that, an overview of the evaluation metrics in this specific domain is provided. Finally, the applications that deep graph generation enables are summarized and five promising future research directions are highlighted.

While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.

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