When robots are deployed in the field for environmental monitoring they typically execute pre-programmed motions, such as lawnmower paths, instead of adaptive methods, such as informative path planning. One reason for this is that adaptive methods are dependent on parameter choices that are both critical to set correctly and difficult for the non-specialist to choose. Here, we show how to automatically configure a planner for informative path planning by training a reinforcement learning agent to select planner parameters at each iteration of informative path planning. We demonstrate our method with 37 instances of 3 distinct environments, and compare it against pure (end-to-end) reinforcement learning techniques, as well as approaches that do not use a learned model to change the planner parameters. Our method shows a 9.53% mean improvement in the cumulative reward across diverse environments when compared to end-to-end learning based methods; we also demonstrate via a field experiment how it can be readily used to facilitate high performance deployment of an information gathering robot.
Service robots are integrating more and more into our daily lives to help us with various tasks. In such environments, robots frequently face new objects while working in the environment and need to learn them in an open-ended fashion. Furthermore, such robots must be able to recognize a wide range of object categories. In this paper, we present a lifelong ensemble learning approach based on multiple representations to address the few-shot object recognition problem. In particular, we form ensemble methods based on deep representations and handcrafted 3D shape descriptors. To facilitate lifelong learning, each approach is equipped with a memory unit for storing and retrieving object information instantly. The proposed model is suitable for open-ended learning scenarios where the number of 3D object categories is not fixed and can grow over time. We have performed extensive sets of experiments to assess the performance of the proposed approach in offline, and open-ended scenarios. For the evaluation purpose, in addition to real object datasets, we generate a large synthetic household objects dataset consisting of 27000 views of 90 objects. Experimental results demonstrate the effectiveness of the proposed method on online few-shot 3D object recognition tasks, as well as its superior performance over the state-of-the-art open-ended learning approaches. Furthermore, our results show that while ensemble learning is modestly beneficial in offline settings, it is significantly beneficial in lifelong few-shot learning situations. Additionally, we demonstrated the effectiveness of our approach in both simulated and real-robot settings, where the robot rapidly learned new categories from limited examples.
We consider sequential state and parameter learning in state-space models with intractable state transition and observation processes. By exploiting low-rank tensor-train (TT) decompositions, we propose new sequential learning methods for joint parameter and state estimation under the Bayesian framework. Our key innovation is the introduction of scalable function approximation tools such as TT for recursively learning the sequentially updated posterior distributions. The function approximation perspective of our methods offers tractable error analysis and potentially alleviates the particle degeneracy faced by many particle-based methods. In addition to the new insights into algorithmic design, our methods complement conventional particle-based methods. Our TT-based approximations naturally define conditional Knothe--Rosenblatt (KR) rearrangements that lead to filtering, smoothing and path estimation accompanying our sequential learning algorithms, which open the door to removing potential approximation bias. We also explore several preconditioning techniques based on either linear or nonlinear KR rearrangements to enhance the approximation power of TT for practical problems. We demonstrate the efficacy and efficiency of our proposed methods on several state-space models, in which our methods achieve state-of-the-art estimation accuracy and computational performance.
Inverse reinforcement learning (IRL) methods assume that the expert data is generated by an agent optimizing some reward function. However, in many settings, the agent may optimize a reward function subject to some constraints, where the constraints induce behaviors that may be otherwise difficult to express with just a reward function. We consider the setting where the reward function is given, and the constraints are unknown, and propose a method that is able to recover these constraints satisfactorily from the expert data. While previous work has focused on recovering hard constraints, our method can recover cumulative soft constraints that the agent satisfies on average per episode. In IRL fashion, our method solves this problem by adjusting the constraint function iteratively through a constrained optimization procedure, until the agent behavior matches the expert behavior. We demonstrate our approach on synthetic environments, robotics environments and real world highway driving scenarios.
Large language models generate fluent texts and can follow natural language instructions to solve a wide range of tasks without task-specific training. Nevertheless, it is notoriously difficult to control their generation to satisfy the various constraints required by different applications. In this work, we present InstructCTG, a controlled text generation framework that incorporates different constraints by conditioning on natural language descriptions and demonstrations of the constraints. In particular, we first extract the underlying constraints of natural texts through a combination of off-the-shelf NLP tools and simple heuristics. We then verbalize the constraints into natural language instructions to form weakly supervised training data. By prepending natural language descriptions of the constraints and a few demonstrations, we fine-tune a pre-trained language model to incorporate various types of constraints. Compared to existing search-based or score-based methods, InstructCTG is more flexible to different constraint types and has a much smaller impact on the generation quality and speed because it does not modify the decoding procedure. Additionally, InstructCTG allows the model to adapt to new constraints without re-training through the use of few-shot task generalization and in-context learning abilities of instruction-tuned language models.
In applications that involve human-robot interaction (HRI), human-robot teaming (HRT), and cooperative human-machine systems, the inference of the human partner's intent is of critical importance. This paper presents a method for the inference of the human operator's navigational intent, in the context of mobile robots that provide full or partial (e.g., shared control) teleoperation. We propose the Machine Learning Operator Intent Inference (MLOII) method, which a) processes spatial data collected by the robot's sensors; b) utilizes a supervised machine learning algorithm to estimate the operator's most probable navigational goal online. The proposed method's ability to reliably and efficiently infer the intent of the human operator is experimentally evaluated in realistically simulated exploration and remote inspection scenarios. The results in terms of accuracy and uncertainty indicate that the proposed method is comparable to another state-of-the-art method found in the literature.
Intermediate features of a pre-trained model have been shown informative for making accurate predictions on downstream tasks, even if the model backbone is kept frozen. The key challenge is how to utilize these intermediate features given their gigantic amount. We propose visual query tuning (VQT), a simple yet effective approach to aggregate intermediate features of Vision Transformers. Through introducing a handful of learnable ``query'' tokens to each layer, VQT leverages the inner workings of Transformers to ``summarize'' rich intermediate features of each layer, which can then be used to train the prediction heads of downstream tasks. As VQT keeps the intermediate features intact and only learns to combine them, it enjoys memory efficiency in training, compared to many other parameter-efficient fine-tuning approaches that learn to adapt features and need back-propagation through the entire backbone. This also suggests the complementary role between VQT and those approaches in transfer learning. Empirically, VQT consistently surpasses the state-of-the-art approach that utilizes intermediate features for transfer learning and outperforms full fine-tuning in many cases. Compared to parameter-efficient approaches that adapt features, VQT achieves much higher accuracy under memory constraints. Most importantly, VQT is compatible with these approaches to attain even higher accuracy, making it a simple add-on to further boost transfer learning.
Unsupervised domain adaptation has recently emerged as an effective paradigm for generalizing deep neural networks to new target domains. However, there is still enormous potential to be tapped to reach the fully supervised performance. In this paper, we present a novel active learning strategy to assist knowledge transfer in the target domain, dubbed active domain adaptation. We start from an observation that energy-based models exhibit free energy biases when training (source) and test (target) data come from different distributions. Inspired by this inherent mechanism, we empirically reveal that a simple yet efficient energy-based sampling strategy sheds light on selecting the most valuable target samples than existing approaches requiring particular architectures or computation of the distances. Our algorithm, Energy-based Active Domain Adaptation (EADA), queries groups of targe data that incorporate both domain characteristic and instance uncertainty into every selection round. Meanwhile, by aligning the free energy of target data compact around the source domain via a regularization term, domain gap can be implicitly diminished. Through extensive experiments, we show that EADA surpasses state-of-the-art methods on well-known challenging benchmarks with substantial improvements, making it a useful option in the open world. Code is available at //github.com/BIT-DA/EADA.
Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to reflect the experience of the characters, resulting in brittle intelligence for even the most effective behavior models devised via costly and labor-intensive processes. Observation-based behavior model adaptation that leverages machine learning and the experience of synthetic entities in combination with appropriate prior knowledge can address the issues in the existing computational behavior models to create a better training experience in military training simulations. In this paper, we introduce a framework that aims to create autonomous synthetic characters that can perform coherent sequences of believable behavior while being aware of human trainees and their needs within a training simulation. This framework brings together three mutually complementary components. The first component is a Unity-based simulation environment - Rapid Integration and Development Environment (RIDE) - supporting One World Terrain (OWT) models and capable of running and supporting machine learning experiments. The second is Shiva, a novel multi-agent reinforcement and imitation learning framework that can interface with a variety of simulation environments, and that can additionally utilize a variety of learning algorithms. The final component is the Sigma Cognitive Architecture that will augment the behavior models with symbolic and probabilistic reasoning capabilities. We have successfully created proof-of-concept behavior models leveraging this framework on realistic terrain as an essential step towards bringing machine learning into military simulations.
Since deep neural networks were developed, they have made huge contributions to everyday lives. Machine learning provides more rational advice than humans are capable of in almost every aspect of daily life. However, despite this achievement, the design and training of neural networks are still challenging and unpredictable procedures. To lower the technical thresholds for common users, automated hyper-parameter optimization (HPO) has become a popular topic in both academic and industrial areas. This paper provides a review of the most essential topics on HPO. The first section introduces the key hyper-parameters related to model training and structure, and discusses their importance and methods to define the value range. Then, the research focuses on major optimization algorithms and their applicability, covering their efficiency and accuracy especially for deep learning networks. This study next reviews major services and toolkits for HPO, comparing their support for state-of-the-art searching algorithms, feasibility with major deep learning frameworks, and extensibility for new modules designed by users. The paper concludes with problems that exist when HPO is applied to deep learning, a comparison between optimization algorithms, and prominent approaches for model evaluation with limited computational resources.
Meta-learning extracts the common knowledge acquired from learning different tasks and uses it for unseen tasks. It demonstrates a clear advantage on tasks that have insufficient training data, e.g., few-shot learning. In most meta-learning methods, tasks are implicitly related via the shared model or optimizer. In this paper, we show that a meta-learner that explicitly relates tasks on a graph describing the relations of their output dimensions (e.g., classes) can significantly improve the performance of few-shot learning. This type of graph is usually free or cheap to obtain but has rarely been explored in previous works. We study the prototype based few-shot classification, in which a prototype is generated for each class, such that the nearest neighbor search between the prototypes produces an accurate classification. We introduce "Gated Propagation Network (GPN)", which learns to propagate messages between prototypes of different classes on the graph, so that learning the prototype of each class benefits from the data of other related classes. In GPN, an attention mechanism is used for the aggregation of messages from neighboring classes, and a gate is deployed to choose between the aggregated messages and the message from the class itself. GPN is trained on a sequence of tasks from many-shot to few-shot generated by subgraph sampling. During training, it is able to reuse and update previously achieved prototypes from the memory in a life-long learning cycle. In experiments, we change the training-test discrepancy and test task generation settings for thorough evaluations. GPN outperforms recent meta-learning methods on two benchmark datasets in all studied cases.