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Currently, great numbers of efforts have been put into improving the effectiveness of 3D model quality assessment (3DQA) methods. However, little attention has been paid to the computational costs and inference time, which is also important for practical applications. Unlike 2D media, 3D models are represented by more complicated and irregular digital formats, such as point cloud and mesh. Thus it is normally difficult to perform an efficient module to extract quality-aware features of 3D models. In this paper, we address this problem from the aspect of projection-based 3DQA and develop a no-reference (NR) \underline{E}fficient and \underline{E}ffective \underline{P}rojection-based \underline{3D} Model \underline{Q}uality \underline{A}ssessment (\textbf{EEP-3DQA}) method. The input projection images of EEP-3DQA are randomly sampled from the six perpendicular viewpoints of the 3D model and are further spatially downsampled by the grid-mini patch sampling strategy. Further, the lightweight Swin-Transformer tiny is utilized as the backbone to extract the quality-aware features. Finally, the proposed EEP-3DQA and EEP-3DQA-t (tiny version) achieve the best performance than the existing state-of-the-art NR-3DQA methods and even outperforms most full-reference (FR) 3DQA methods on the point cloud and mesh quality assessment databases while consuming less inference time than the compared 3DQA methods.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · 目標模型 · 能量模型 · 概率 · 散度 ·
2023 年 4 月 7 日

In this work we theoretically show that conservative objective models (COMs) for offline model-based optimisation (MBO) are a special kind of contrastive divergence-based energy model, one where the energy function represents both the unconditional probability of the input and the conditional probability of the reward variable. While the initial formulation only samples modes from its learned distribution, we propose a simple fix that replaces its gradient ascent sampler with a Langevin MCMC sampler. This gives rise to a special probabilistic model where the probability of sampling an input is proportional to its predicted reward. Lastly, we show that better samples can be obtained if the model is decoupled so that the unconditional and conditional probabilities are modelled separately.

Implicit fields have recently shown increasing success in representing and learning 3D shapes accurately. Signed distance fields and occupancy fields are decades old and still the preferred representations, both with well-studied properties, despite their restriction to closed surfaces. With neural networks, several other variations and training principles have been proposed with the goal to represent all classes of shapes. In this paper, we develop a novel and yet a fundamental representation considering unit vectors in 3D space and call it Vector Field (VF): at each point in $\mathbb{R}^3$, VF is directed at the closest point on the surface. We theoretically demonstrate that VF can be easily transformed to surface density by computing the flux density. Unlike other standard representations, VF directly encodes an important physical property of the surface, its normal. We further show the advantages of VF representation, in learning open, closed, or multi-layered as well as piecewise planar surfaces. We compare our method on several datasets including ShapeNet where the proposed new neural implicit field shows superior accuracy in representing any type of shape, outperforming other standard methods. Code is available at //github.com/edomel/ImplicitVF.

Entity Set Expansion (ESE) is a critical task aiming to expand entities of the target semantic class described by a small seed entity set. Most existing ESE methods are retrieval-based frameworks that need to extract the contextual features of entities and calculate the similarity between seed entities and candidate entities. To achieve the two purposes, they should iteratively traverse the corpus and the entity vocabulary provided in the datasets, resulting in poor efficiency and scalability. The experimental results indicate that the time consumed by the retrieval-based ESE methods increases linearly with entity vocabulary and corpus size. In this paper, we firstly propose a generative ESE framework, Generative Entity Set Expansion (GenExpan), which utilizes a generative pre-trained language model to accomplish ESE task. Specifically, a prefix tree is employed to guarantee the validity of entity generation, and automatically generated class names are adopted to guide the model to generate target entities. Moreover, we propose Knowledge Calibration and Generative Ranking to further bridge the gap between generic knowledge of the language model and the goal of ESE task. Experiments on publicly available datasets show that GenExpan is efficient and effective. For efficiency, expansion time consumed by GenExpan is independent of entity vocabulary and corpus size, and GenExpan achieves an average 600% speedup compared to strong baselines. For expansion performance, our framework outperforms previous state-of-the-art ESE methods.

Rain-by-snow weather removal is a specialized task in weather-degraded image restoration aiming to eliminate coexisting rain streaks and snow particles. In this paper, we propose RSFormer, an efficient and effective Transformer that addresses this challenge. Initially, we explore the proximity of convolution networks (ConvNets) and vision Transformers (ViTs) in hierarchical architectures and experimentally find they perform approximately at intra-stage feature learning. On this basis, we utilize a Transformer-like convolution block (TCB) that replaces the computationally expensive self-attention while preserving attention characteristics for adapting to input content. We also demonstrate that cross-stage progression is critical for performance improvement, and propose a global-local self-attention sampling mechanism (GLASM) that down-/up-samples features while capturing both global and local dependencies. Finally, we synthesize two novel rain-by-snow datasets, RSCityScape and RS100K, to evaluate our proposed RSFormer. Extensive experiments verify that RSFormer achieves the best trade-off between performance and time-consumption compared to other restoration methods. For instance, it outperforms Restormer with a 1.53% reduction in the number of parameters and a 15.6% reduction in inference time. Datasets, source code and pre-trained models are available at \url{//github.com/chdwyb/RSFormer}.

In the realm of search systems, multi-stage cascade architecture is a prevalent method, typically consisting of sequential modules such as matching, pre-ranking, and ranking. It is generally acknowledged that the model used in the pre-ranking stage must strike a balance between efficacy and efficiency. Thus, the most commonly employed architecture is the representation-focused vector product based model. However, this architecture lacks effective interaction between the query and document, resulting in a reduction in the effectiveness of the search system. To address this issue, we present a novel pre-ranking framework called RankDFM. Our framework leverages DeepFM as the backbone and employs a pairwise training paradigm to learn the ranking of videos under a query. The capability of RankDFM to cross features provides significant improvement in offline and online A/B testing performance. Furthermore, we introduce a learnable feature selection scheme to optimize the model and reduce the time required for online inference, equivalent to a tree model. Currently, RankDFM has been deployed in the search system of a shortvideo App, providing daily services to hundreds of millions users.

Recent advances in neural radiance fields (NeRFs) achieve state-of-the-art novel view synthesis and facilitate dense estimation of scene properties. However, NeRFs often fail for large, unbounded scenes that are captured under very sparse views with the scene content concentrated far away from the camera, as is typical for field robotics applications. In particular, NeRF-style algorithms perform poorly: (1) when there are insufficient views with little pose diversity, (2) when scenes contain saturation and shadows, and (3) when finely sampling large unbounded scenes with fine structures becomes computationally intensive. This paper proposes CLONeR, which significantly improves upon NeRF by allowing it to model large outdoor driving scenes that are observed from sparse input sensor views. This is achieved by decoupling occupancy and color learning within the NeRF framework into separate Multi-Layer Perceptrons (MLPs) trained using LiDAR and camera data, respectively. In addition, this paper proposes a novel method to build differentiable 3D Occupancy Grid Maps (OGM) alongside the NeRF model, and leverage this occupancy grid for improved sampling of points along a ray for volumetric rendering in metric space. Through extensive quantitative and qualitative experiments on scenes from the KITTI dataset, this paper demonstrates that the proposed method outperforms state-of-the-art NeRF models on both novel view synthesis and dense depth prediction tasks when trained on sparse input data.

Recently, graph pre-training has attracted wide research attention, which aims to learn transferable knowledge from unlabeled graph data so as to improve downstream performance. Despite these recent attempts, the negative transfer is a major issue when applying graph pre-trained models to downstream tasks. Existing works made great efforts on the issue of what to pre-train and how to pre-train by designing a number of graph pre-training and fine-tuning strategies. However, there are indeed cases where no matter how advanced the strategy is, the "pre-train and fine-tune" paradigm still cannot achieve clear benefits. This paper introduces a generic framework W2PGNN to answer the crucial question of when to pre-train (i.e., in what situations could we take advantage of graph pre-training) before performing effortful pre-training or fine-tuning. We start from a new perspective to explore the complex generative mechanisms from the pre-training data to downstream data. In particular, W2PGNN first fits the pre-training data into graphon bases, each element of graphon basis (i.e., a graphon) identifies a fundamental transferable pattern shared by a collection of pre-training graphs. All convex combinations of graphon bases give rise to a generator space, from which graphs generated form the solution space for those downstream data that can benefit from pre-training. In this manner, the feasibility of pre-training can be quantified as the generation probability of the downstream data from any generator in the generator space. W2PGNN provides three broad applications, including providing the application scope of graph pre-trained models, quantifying the feasibility of performing pre-training, and helping select pre-training data to enhance downstream performance. We give a theoretically sound solution for the first application and extensive empirical justifications for the latter two applications.

LiDAR relocalization plays a crucial role in many fields, including robotics, autonomous driving, and computer vision. LiDAR-based retrieval from a database typically incurs high computation storage costs and can lead to globally inaccurate pose estimations if the database is too sparse. On the other hand, pose regression methods take images or point clouds as inputs and directly regress global poses in an end-to-end manner. They do not perform database matching and are more computationally efficient than retrieval techniques. We propose HypLiLoc, a new model for LiDAR pose regression. We use two branched backbones to extract 3D features and 2D projection features, respectively. We consider multi-modal feature fusion in both Euclidean and hyperbolic spaces to obtain more effective feature representations. Experimental results indicate that HypLiLoc achieves state-of-the-art performance in both outdoor and indoor datasets. We also conduct extensive ablation studies on the framework design, which demonstrate the effectiveness of multi-modal feature extraction and multi-space embedding. Our code is released at: //github.com/sijieaaa/HypLiLoc

Generative models, as an important family of statistical modeling, target learning the observed data distribution via generating new instances. Along with the rise of neural networks, deep generative models, such as variational autoencoders (VAEs) and generative adversarial network (GANs), have made tremendous progress in 2D image synthesis. Recently, researchers switch their attentions from the 2D space to the 3D space considering that 3D data better aligns with our physical world and hence enjoys great potential in practice. However, unlike a 2D image, which owns an efficient representation (i.e., pixel grid) by nature, representing 3D data could face far more challenges. Concretely, we would expect an ideal 3D representation to be capable enough to model shapes and appearances in details, and to be highly efficient so as to model high-resolution data with fast speed and low memory cost. However, existing 3D representations, such as point clouds, meshes, and recent neural fields, usually fail to meet the above requirements simultaneously. In this survey, we make a thorough review of the development of 3D generation, including 3D shape generation and 3D-aware image synthesis, from the perspectives of both algorithms and more importantly representations. We hope that our discussion could help the community track the evolution of this field and further spark some innovative ideas to advance this challenging task.

Deep Learning has revolutionized the fields of computer vision, natural language understanding, speech recognition, information retrieval and more. However, with the progressive improvements in deep learning models, their number of parameters, latency, resources required to train, etc. have all have increased significantly. Consequently, it has become important to pay attention to these footprint metrics of a model as well, not just its quality. We present and motivate the problem of efficiency in deep learning, followed by a thorough survey of the five core areas of model efficiency (spanning modeling techniques, infrastructure, and hardware) and the seminal work there. We also present an experiment-based guide along with code, for practitioners to optimize their model training and deployment. We believe this is the first comprehensive survey in the efficient deep learning space that covers the landscape of model efficiency from modeling techniques to hardware support. Our hope is that this survey would provide the reader with the mental model and the necessary understanding of the field to apply generic efficiency techniques to immediately get significant improvements, and also equip them with ideas for further research and experimentation to achieve additional gains.

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