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Recent advances in neuroscientific experimental techniques have enabled us to simultaneously record the activity of thousands of neurons across multiple brain regions. This has led to a growing need for computational tools capable of analyzing how task-relevant information is represented and communicated between several brain regions. Partial information decompositions (PIDs) have emerged as one such tool, quantifying how much unique, redundant and synergistic information two or more brain regions carry about a task-relevant message. However, computing PIDs is computationally challenging in practice, and statistical issues such as the bias and variance of estimates remain largely unexplored. In this paper, we propose a new method for efficiently computing and estimating a PID definition on multivariate Gaussian distributions. We show empirically that our method satisfies an intuitive additivity property, and recovers the ground truth in a battery of canonical examples, even at high dimensionality. We also propose and evaluate, for the first time, a method to correct the bias in PID estimates at finite sample sizes. Finally, we demonstrate that our Gaussian PID effectively characterizes inter-areal interactions in the mouse brain, revealing higher redundancy between visual areas when a stimulus is behaviorally relevant.

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《計算機信息》雜志發表高質量的論文,擴大了運籌學和計算的范圍,尋求有關理論、方法、實驗、系統和應用方面的原創研究論文、新穎的調查和教程論文,以及描述新的和有用的軟件工具的論文。官網鏈接: · Performer · Better · 回合 · 有偏 ·
2023 年 9 月 13 日

Human motion prediction is important for mobile service robots and intelligent vehicles to operate safely and smoothly around people. The more accurate predictions are, particularly over extended periods of time, the better a system can, e.g., assess collision risks and plan ahead. In this paper, we propose to exploit maps of dynamics (MoDs, a class of general representations of place-dependent spatial motion patterns, learned from prior observations) for long-term human motion prediction (LHMP). We present a new MoD-informed human motion prediction approach, named CLiFF-LHMP, which is data efficient, explainable, and insensitive to errors from an upstream tracking system. Our approach uses CLiFF-map, a specific MoD trained with human motion data recorded in the same environment. We bias a constant velocity prediction with samples from the CLiFF-map to generate multi-modal trajectory predictions. In two public datasets we show that this algorithm outperforms the state of the art for predictions over very extended periods of time, achieving 45% more accurate prediction performance at 50s compared to the baseline.

The recent surge of interest surrounding Multimodal Neural Networks (MM-NN) is attributed to their ability to effectively process and integrate information from diverse data sources. In MM-NN, features are extracted and fused from multiple modalities using adequate unimodal backbones and specific fusion networks. Although this helps strengthen the multimodal information representation, designing such networks is labor-intensive. It requires tuning the architectural parameters of the unimodal backbones, choosing the fusing point, and selecting the operations for fusion. Furthermore, multimodality AI is emerging as a cutting-edge option in Internet of Things (IoT) systems where inference latency and energy consumption are critical metrics in addition to accuracy. In this paper, we propose Harmonic-NAS, a framework for the joint optimization of unimodal backbones and multimodal fusion networks with hardware awareness on resource-constrained devices. Harmonic-NAS involves a two-tier optimization approach for the unimodal backbone architectures and fusion strategy and operators. By incorporating the hardware dimension into the optimization, evaluation results on various devices and multimodal datasets have demonstrated the superiority of Harmonic-NAS over state-of-the-art approaches achieving up to 10.9% accuracy improvement, 1.91x latency reduction, and 2.14x energy efficiency gain.

Despite the recent advancements in speech recognition, there are still difficulties in accurately transcribing conversational and emotional speech in noisy and reverberant acoustic environments. This poses a particular challenge in the search and rescue (SAR) domain, where transcribing conversations among rescue team members is crucial to support real-time decision-making. The scarcity of speech data and associated background noise in SAR scenarios make it difficult to deploy robust speech recognition systems. To address this issue, we have created and made publicly available a German speech dataset called RescueSpeech. This dataset includes real speech recordings from simulated rescue exercises. Additionally, we have released competitive training recipes and pre-trained models. Our study highlights that the performance attained by state-of-the-art methods in this challenging scenario is still far from reaching an acceptable level.

Despite their potential, markerless hand tracking technologies are not yet applied in practice to the diagnosis or monitoring of the activity in inflammatory musculoskeletal diseases. One reason is that the focus of most methods lies in the reconstruction of coarse, plausible poses, whereas in the clinical context, accurate, interpretable, and reliable results are required. Therefore, we propose ShaRPy, the first RGB-D Shape Reconstruction and hand Pose tracking system, which provides uncertainty estimates of the computed pose, e.g., when a finger is hidden or its estimate is inconsistent with the observations in the input, to guide clinical decision-making. Besides pose, ShaRPy approximates a personalized hand shape, promoting a more realistic and intuitive understanding of its digital twin. Our method requires only a light-weight setup with a single consumer-level RGB-D camera yet it is able to distinguish similar poses with only small joint angle deviations in a metrically accurate space. This is achieved by combining a data-driven dense correspondence predictor with traditional energy minimization. To bridge the gap between interactive visualization and biomedical simulation we leverage a parametric hand model in which we incorporate biomedical constraints and optimize for both, its pose and hand shape. We evaluate ShaRPy on a keypoint detection benchmark and show qualitative results of hand function assessments for activity monitoring of musculoskeletal diseases.

Many existing systems track aliasing and uniqueness, each with their own trade-off between expressiveness and developer effort. We propose Latte, a new approach that aims to minimize both the amount of annotations and the complexity of invariants necessary for reasoning about aliasing in an object-oriented language with mutation. Our approach only requires annotations for parameters and fields, while annotations for local variables are inferred. Furthermore, it relaxes uniqueness to allow aliasing among local variables, as long as this aliasing can be precisely determined. This enables support for destructive reads without changes to the language or its run-time semantics. Despite this simplicity, we show how this design can still be used for tracking uniqueness and aliasing in a local sequential setting, with practical applications, such as modeling a stack.

Blur artifacts can seriously degrade the visual quality of images, and numerous deblurring methods have been proposed for specific scenarios. However, in most real-world images, blur is caused by different factors, e.g., motion and defocus. In this paper, we address how different deblurring methods perform in the case of multiple types of blur. For in-depth performance evaluation, we construct a new large-scale multi-cause image deblurring dataset (called MC-Blur), including real-world and synthesized blurry images with mixed factors of blurs. The images in the proposed MC-Blur dataset are collected using different techniques: averaging sharp images captured by a 1000-fps high-speed camera, convolving Ultra-High-Definition (UHD) sharp images with large-size kernels, adding defocus to images, and real-world blurry images captured by various camera models. Based on the MC-Blur dataset, we conduct extensive benchmarking studies to compare SOTA methods in different scenarios, analyze their efficiency, and investigate the built dataset's capacity. These benchmarking results provide a comprehensive overview of the advantages and limitations of current deblurring methods, and reveal the advances of our dataset.

We describe a mechanism to create fair and explainable incentives for software developers to reward contributions to security of a product. We use cooperative game theory to model the actions of the developer team inside a risk management workflow, considering the team to actively work against known threats, and thereby receive micro-payments based on their performance. The use of the Shapley-value provides natural explanations here directly through (new) interpretations of the axiomatic grounding of the imputation. The resulting mechanism is straightforward to implement, and relies on standard tools from collaborative software development, such as are available for git repositories and mining thereof. The micropayment model itself is deterministic and does not rely on uncertain information outside the scope of the developer team or the enterprise, hence is void of assumptions about adversarial incentives, or user behavior, up to their role in the risk management process that the mechanism is part of. We corroborate our model with a worked example based on real-life data.

The rapid progress in machine learning in recent years has been based on a highly productive connection to gradient-based optimization. Further progress hinges in part on a shift in focus from pattern recognition to decision-making and multi-agent problems. In these broader settings, new mathematical challenges emerge that involve equilibria and game theory instead of optima. Gradient-based methods remain essential -- given the high dimensionality and large scale of machine-learning problems -- but simple gradient descent is no longer the point of departure for algorithm design. We provide a gentle introduction to a broader framework for gradient-based algorithms in machine learning, beginning with saddle points and monotone games, and proceeding to general variational inequalities. While we provide convergence proofs for several of the algorithms that we present, our main focus is that of providing motivation and intuition.

Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.

Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.

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