Counterfactual inference considers a hypothetical intervention in a parallel world that shares some evidence with the factual world. If the evidence specifies a conditional distribution on a manifold, counterfactuals may be analytically intractable. We present an algorithm for simulating values from a counterfactual distribution where conditions can be set on both discrete and continuous variables. We show that the proposed algorithm can be presented as a particle filter leading to asymptotically valid inference. The algorithm is applied to fairness analysis in credit scoring.
Transformer-based sequential recommendation (SR) has been booming in recent years, with the self-attention mechanism as its key component. Self-attention has been widely believed to be able to effectively select those informative and relevant items from a sequence of interacted items for next-item prediction via learning larger attention weights for these items. However, this may not always be true in reality. Our empirical analysis of some representative Transformer-based SR models reveals that it is not uncommon for large attention weights to be assigned to less relevant items, which can result in inaccurate recommendations. Through further in-depth analysis, we find two factors that may contribute to such inaccurate assignment of attention weights: sub-optimal position encoding and noisy input. To this end, in this paper, we aim to address this significant yet challenging gap in existing works. To be specific, we propose a simple yet effective framework called Attention Calibration for Transformer-based Sequential Recommendation (AC-TSR). In AC-TSR, a novel spatial calibrator and adversarial calibrator are designed respectively to directly calibrates those incorrectly assigned attention weights. The former is devised to explicitly capture the spatial relationships (i.e., order and distance) among items for more precise calculation of attention weights. The latter aims to redistribute the attention weights based on each item's contribution to the next-item prediction. AC-TSR is readily adaptable and can be seamlessly integrated into various existing transformer-based SR models. Extensive experimental results on four benchmark real-world datasets demonstrate the superiority of our proposed ACTSR via significant recommendation performance enhancements. The source code is available at //github.com/AIM-SE/AC-TSR.
We consider two classes of natural stochastic processes on finite unlabeled graphs. These are Euclidean stochastic optimization algorithms on the adjacency matrix of weighted graphs and a modified version of the Metropolis MCMC algorithm on stochastic block models over unweighted graphs. In both cases we show that, as the size of the graph goes to infinity, the random trajectories of the stochastic processes converge to deterministic limits. These deterministic limits are curves on the space of measure-valued graphons. Measure-valued graphons, introduced by Lov\'{a}sz and Szegedy, are a refinement of the concept of graphons that can distinguish between two infinite exchangeable arrays that give rise to the same graphon limit. We introduce new metrics on this space which provide us with a natural notion of convergence for our limit theorems. This notion is equivalent to the convergence of infinite-exchangeable arrays. Under a suitable time-scaling, the Metropolis chain admits a diffusion limit as the number of vertices go to infinity. We then demonstrate that, in an appropriately formulated zero-noise limit, the stochastic process of adjacency matrices of this diffusion converge to a deterministic gradient flow curve on the space of graphons introduced in arXiv:2111.09459 [math.PR]. Under suitable assumptions, this allows us to estimate an exponential convergence rate for the Metropolis chain in a certain limiting regime. To the best of our knowledge, both the actual rate and the connection between a natural Metropolis chain commonly used in exponential random graph models and gradient flows on graphons are new in the literature.
Collaborative manipulation is inherently multimodal, with haptic communication playing a central role. When performed by humans, it involves back-and-forth force exchanges between the participants through which they resolve possible conflicts and determine their roles. Much of the existing work on collaborative human-robot manipulation assumes that the robot follows the human. But for a robot to match the performance of a human partner it needs to be able to take initiative and lead when appropriate. To achieve such human-like performance, the robot needs to have the ability to (1) determine the intent of the human, (2) clearly express its own intent, and (3) choose its actions so that the dyad reaches consensus. This work proposes a framework for recognizing human intent in collaborative manipulation tasks using force exchanges. Grounded in a dataset collected during a human study, we introduce a set of features that can be computed from the measured signals and report the results of a classifier trained on our collected human-human interaction data. Two metrics are used to evaluate the intent recognizer: overall accuracy and the ability to correctly identify transitions. The proposed recognizer shows robustness against the variations in the partner's actions and the confounding effects due to the variability in grasp forces and dynamic effects of walking. The results demonstrate that the proposed recognizer is well-suited for implementation in a physical interaction control scheme.
We introduce a generalized information criterion that contains other well-known information criteria, such as Bayesian information Criterion (BIC) and Akaike information criterion (AIC), as special cases. Furthermore, the proposed spectral information criterion (SIC) is also more general than the other information criteria, e.g., since the knowledge of a likelihood function is not strictly required. SIC extracts geometric features of the error curve and, as a consequence, it can be considered an automatic elbow detector. SIC provides a subset of all possible models, with a cardinality that often is much smaller than the total number of possible models. The elements of this subset are elbows of the error curve. A practical rule for selecting a unique model within the sets of elbows is suggested as well. Theoretical invariance properties of SIC are analyzed. Moreover, we test SIC in ideal scenarios where provides always the optimal expected results. We also test SIC in several numerical experiments: some involving synthetic data, and two experiments involving real datasets. They are all real-world applications such as clustering, variable selection, or polynomial order selection, to name a few. The results show the benefits of the proposed scheme. Matlab code related to the experiments is also provided. Possible future research lines are finally discussed.
Although some current AIs surpass human abilities in closed artificial worlds such as board games, their abilities in the real world are limited. They make strange mistakes and do not notice them. They cannot be instructed easily, fail to use common sense, and lack curiosity. They do not make good collaborators. Mainstream approaches for creating AIs are the traditional manually-constructed symbolic AI approach and generative and deep learning AI approaches including large language models (LLMs). These systems are not well suited for creating robust and trustworthy AIs. Although it is outside of the mainstream, the developmental bootstrapping approach has more potential. In developmental bootstrapping, AIs develop competences like human children do. They start with innate competences. They interact with the environment and learn from their interactions. They incrementally extend their innate competences with self-developed competences. They interact and learn from people and establish perceptual, cognitive, and common grounding. They acquire the competences they need through bootstrapping. However, developmental robotics has not yet produced AIs with robust adult-level competences. Projects have typically stopped at the Toddler Barrier corresponding to human infant development at about two years of age, before their speech is fluent. They also do not bridge the Reading Barrier, to skillfully and skeptically draw on the socially developed information resources that power current LLMs. The next competences in human cognitive development involve intrinsic motivation, imitation learning, imagination, coordination, and communication. This position paper lays out the logic, prospects, gaps, and challenges for extending the practice of developmental bootstrapping to acquire further competences and create robust, resilient, and human-compatible AIs.
Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.
Graphical causal inference as pioneered by Judea Pearl arose from research on artificial intelligence (AI), and for a long time had little connection to the field of machine learning. This article discusses where links have been and should be established, introducing key concepts along the way. It argues that the hard open problems of machine learning and AI are intrinsically related to causality, and explains how the field is beginning to understand them.
Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.
Events are happening in real-world and real-time, which can be planned and organized occasions involving multiple people and objects. Social media platforms publish a lot of text messages containing public events with comprehensive topics. However, mining social events is challenging due to the heterogeneous event elements in texts and explicit and implicit social network structures. In this paper, we design an event meta-schema to characterize the semantic relatedness of social events and build an event-based heterogeneous information network (HIN) integrating information from external knowledge base, and propose a novel Pair-wise Popularity Graph Convolutional Network (PP-GCN) based fine-grained social event categorization model. We propose a Knowledgeable meta-paths Instances based social Event Similarity (KIES) between events and build a weighted adjacent matrix as input to the PP-GCN model. Comprehensive experiments on real data collections are conducted to compare various social event detection and clustering tasks. Experimental results demonstrate that our proposed framework outperforms other alternative social event categorization techniques.
Recommender systems are widely used in big information-based companies such as Google, Twitter, LinkedIn, and Netflix. A recommender system deals with the problem of information overload by filtering important information fragments according to users' preferences. In light of the increasing success of deep learning, recent studies have proved the benefits of using deep learning in various recommendation tasks. However, most proposed techniques only aim to target individuals, which cannot be efficiently applied in group recommendation. In this paper, we propose a deep learning architecture to solve the group recommendation problem. On the one hand, as different individual preferences in a group necessitate preference trade-offs in making group recommendations, it is essential that the recommendation model can discover substitutes among user behaviors. On the other hand, it has been observed that a user as an individual and as a group member behaves differently. To tackle such problems, we propose using an attention mechanism to capture the impact of each user in a group. Specifically, our model automatically learns the influence weight of each user in a group and recommends items to the group based on its members' weighted preferences. We conduct extensive experiments on four datasets. Our model significantly outperforms baseline methods and shows promising results in applying deep learning to the group recommendation problem.