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With the growing interest in Machine Learning (ML), Graphic Processing Units (GPUs) have become key elements of any computing infrastructure. Their widespread deployment in data centers and the cloud raises the question of how to use them beyond ML use cases, with growing interest in employing them in a database context. In this paper, we explore and analyze the implementation of relational joins on GPUs from an end-to-end perspective, meaning that we take result materialization into account. We conduct a comprehensive performance study of state-of-the-art GPU-based join algorithms over diverse synthetic workloads and TPC-H/TPC-DS benchmarks. Without being restricted to the conventional setting where each input relation has only one key and one non-key with all attributes being 4-bytes long, we investigate the effect of various factors (e.g., input sizes, number of non-key columns, skewness, data types, match ratios, and number of joins) on the end-to-end throughput. Furthermore, we propose a technique called "Gather-from-Transformed-Relations" (GFTR) to reduce the long-ignored yet high materialization cost in GPU-based joins. The experimental evaluation shows significant performance improvements from GFTR, with throughput gains of up to 2.3 times over previous work. The insights gained from the performance study not only advance the understanding of GPU-based joins but also introduce a structured approach to selecting the most efficient GPU join algorithm based on the input relation characteristics.

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Interactive Video Object Segmentation (iVOS) is a challenging task that requires real-time human-computer interaction. To improve the user experience, it is important to consider the user's input habits, segmentation quality, running time and memory consumption.However, existing methods compromise user experience with single input mode and slow running speed. Specifically, these methods only allow the user to interact with one single frame, which limits the expression of the user's intent.To overcome these limitations and better align with people's usage habits, we propose a framework that can accept multiple frames simultaneously and explore synergistic interaction across frames (SIAF). Concretely, we designed the Across-Frame Interaction Module that enables users to annotate different objects freely on multiple frames. The AFI module will migrate scribble information among multiple interactive frames and generate multi-frame masks. Additionally, we employ the id-queried mechanism to process multiple objects in batches. Furthermore, for a more efficient propagation and lightweight model, we design a truncated re-propagation strategy to replace the previous multi-round fusion module, which employs an across-round memory that stores important interaction information. Our SwinB-SIAF achieves new state-of-the-art performance on DAVIS 2017 (89.6%, J&F@60). Moreover, our R50-SIAF is more than 3 faster than the state-of-the-art competitor under challenging multi-object scenarios.

We propose a new method for estimating subject-specific mean functions from longitudinal data. We aim to do this in a flexible manner (without restrictive assumptions about the shape of the subject-specific mean functions), while exploiting similarities in the mean functions between different subjects. Functional principal components analysis fulfils both requirements, and methods for functional principal components analysis have been developed for longitudinal data. However, we find that these existing methods sometimes give fitted mean functions which are more complex than needed to provide a good fit to the data. We develop a new penalised likelihood approach to flexibly model longitudinal data, with a penalty term to control the balance between fit to the data and smoothness of the subject-specific mean curves. We run simulation studies to demonstrate that the new method substantially improves the quality of inference relative to existing methods across a range of examples, and apply the method to data on changes in body composition in adolescent girls.

We investigate the extent to which Large Language Models (LLMs) can simulate the execution of computer code and algorithms. We begin by looking at straight line programs, and show that current LLMs demonstrate poor performance even with such simple programs -- performance rapidly degrades with the length of code. We then investigate the ability of LLMs to simulate programs that contain critical paths and redundant instructions. We also go beyond straight line program simulation with sorting algorithms and nested loops, and we show the computational complexity of a routine directly affects the ability of an LLM to simulate its execution. We observe that LLMs execute instructions sequentially and with a low error margin only for short programs or standard procedures. LLMs' code simulation is in tension with their pattern recognition and memorisation capabilities: on tasks where memorisation is detrimental, we propose a novel prompting method to simulate code execution line by line. Empirically, our new Chain of Simulation (CoSm) method improves on the standard Chain of Thought prompting approach by avoiding the pitfalls of memorisation.

We propose a novel technique to enhance Knowledge Graph Reasoning by combining Graph Convolution Neural Network (GCN) with the Attention Mechanism. This approach utilizes the Attention Mechanism to examine the relationships between entities and their neighboring nodes, which helps to develop detailed feature vectors for each entity. The GCN uses shared parameters to effectively represent the characteristics of adjacent entities. We first learn the similarity of entities for node representation learning. By integrating the attributes of the entities and their interactions, this method generates extensive implicit feature vectors for each entity, improving performance in tasks including entity classification and link prediction, outperforming traditional neural network models. To conclude, this work provides crucial methodological support for a range of applications, such as search engines, question-answering systems, recommendation systems, and data integration tasks.

This work aims to address an open problem in data valuation literature concerning the efficient computation of Data Shapley for weighted $K$ nearest neighbor algorithm (WKNN-Shapley). By considering the accuracy of hard-label KNN with discretized weights as the utility function, we reframe the computation of WKNN-Shapley into a counting problem and introduce a quadratic-time algorithm, presenting a notable improvement from $O(N^K)$, the best result from existing literature. We develop a deterministic approximation algorithm that further improves computational efficiency while maintaining the key fairness properties of the Shapley value. Through extensive experiments, we demonstrate WKNN-Shapley's computational efficiency and its superior performance in discerning data quality compared to its unweighted counterpart.

We empirically show that process-based Parallelism speeds up the Genetic Algorithm (GA) for Feature Selection (FS) 2x to 25x, while additionally increasing the Machine Learning (ML) model performance on metrics such as F1-score, Accuracy, and Receiver Operating Characteristic Area Under the Curve (ROC-AUC).

Recent strides in the field of neural computation has seen the adoption of Winner Take All (WTA) circuits to facilitate the unification of hierarchical Bayesian inference and spiking neural networks as a neurobiologically plausible model of information processing. Current research commonly validates the performance of these networks via classification tasks, particularly of the MNIST dataset. However, researchers have not yet reached consensus about how best to translate the stochastic responses from these networks into discrete decisions, a process known as population decoding. Despite being an often underexamined part of SNNs, in this work we show that population decoding has a significanct impact on the classification performance of WTA networks. For this purpose, we apply a WTA network to the problem of cancer subtype diagnosis from multi omic data, using datasets from The Cancer Genome Atlas (TCGA). In doing so we utilise a novel implementation of gene similarity networks, a feature encoding technique based on Kohoens self organising map algorithm. We further show that the impact of selecting certain population decoding methods is amplified when facing imbalanced datasets.

2D-based Industrial Anomaly Detection has been widely discussed, however, multimodal industrial anomaly detection based on 3D point clouds and RGB images still has many untouched fields. Existing multimodal industrial anomaly detection methods directly concatenate the multimodal features, which leads to a strong disturbance between features and harms the detection performance. In this paper, we propose Multi-3D-Memory (M3DM), a novel multimodal anomaly detection method with hybrid fusion scheme: firstly, we design an unsupervised feature fusion with patch-wise contrastive learning to encourage the interaction of different modal features; secondly, we use a decision layer fusion with multiple memory banks to avoid loss of information and additional novelty classifiers to make the final decision. We further propose a point feature alignment operation to better align the point cloud and RGB features. Extensive experiments show that our multimodal industrial anomaly detection model outperforms the state-of-the-art (SOTA) methods on both detection and segmentation precision on MVTec-3D AD dataset. Code is available at //github.com/nomewang/M3DM.

Recently, a considerable literature has grown up around the theme of Graph Convolutional Network (GCN). How to effectively leverage the rich structural information in complex graphs, such as knowledge graphs with heterogeneous types of entities and relations, is a primary open challenge in the field. Most GCN methods are either restricted to graphs with a homogeneous type of edges (e.g., citation links only), or focusing on representation learning for nodes only instead of jointly propagating and updating the embeddings of both nodes and edges for target-driven objectives. This paper addresses these limitations by proposing a novel framework, namely the Knowledge Embedding based Graph Convolutional Network (KE-GCN), which combines the power of GCNs in graph-based belief propagation and the strengths of advanced knowledge embedding (a.k.a. knowledge graph embedding) methods, and goes beyond. Our theoretical analysis shows that KE-GCN offers an elegant unification of several well-known GCN methods as specific cases, with a new perspective of graph convolution. Experimental results on benchmark datasets show the advantageous performance of KE-GCN over strong baseline methods in the tasks of knowledge graph alignment and entity classification.

Graph Neural Networks (GNN) is an emerging field for learning on non-Euclidean data. Recently, there has been increased interest in designing GNN that scales to large graphs. Most existing methods use "graph sampling" or "layer-wise sampling" techniques to reduce training time. However, these methods still suffer from degrading performance and scalability problems when applying to graphs with billions of edges. This paper presents GBP, a scalable GNN that utilizes a localized bidirectional propagation process from both the feature vectors and the training/testing nodes. Theoretical analysis shows that GBP is the first method that achieves sub-linear time complexity for both the precomputation and the training phases. An extensive empirical study demonstrates that GBP achieves state-of-the-art performance with significantly less training/testing time. Most notably, GBP can deliver superior performance on a graph with over 60 million nodes and 1.8 billion edges in less than half an hour on a single machine.

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