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Within the realm of privacy-preserving machine learning, empirical privacy defenses have been proposed as a solution to achieve satisfactory levels of training data privacy without a significant drop in model utility. Most existing defenses against membership inference attacks assume access to reference data, defined as an additional dataset coming from the same (or a similar) underlying distribution as training data. Despite the common use of reference data, previous works are notably reticent about defining and evaluating reference data privacy. As gains in model utility and/or training data privacy may come at the expense of reference data privacy, it is essential that all three aspects are duly considered. In this paper, we first examine the availability of reference data and its privacy treatment in previous works and demonstrate its necessity for fairly comparing defenses. Second, we propose a baseline defense that enables the utility-privacy tradeoff with respect to both training and reference data to be easily understood. Our method is formulated as an empirical risk minimization with a constraint on the generalization error, which, in practice, can be evaluated as a weighted empirical risk minimization (WERM) over the training and reference datasets. Although we conceived of WERM as a simple baseline, our experiments show that, surprisingly, it outperforms the most well-studied and current state-of-the-art empirical privacy defenses using reference data for nearly all relative privacy levels of reference and training data. Our investigation also reveals that these existing methods are unable to effectively trade off reference data privacy for model utility and/or training data privacy. Overall, our work highlights the need for a proper evaluation of the triad model utility / training data privacy / reference data privacy when comparing privacy defenses.

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Double descent presents a counter-intuitive aspect within the machine learning domain, and researchers have observed its manifestation in various models and tasks. While some theoretical explanations have been proposed for this phenomenon in specific contexts, an accepted theory to account for its occurrence in deep learning remains yet to be established. In this study, we revisit the phenomenon of double descent and demonstrate that its occurrence is strongly influenced by the presence of noisy data. Through conducting a comprehensive analysis of the feature space of learned representations, we unveil that double descent arises in imperfect models trained with noisy data. We argue that double descent is a consequence of the model first learning the noisy data until interpolation and then adding implicit regularization via over-parameterization acquiring therefore capability to separate the information from the noise.

Distributional reinforcement learning algorithms have attempted to utilize estimated uncertainty for exploration, such as optimism in the face of uncertainty. However, using the estimated variance for optimistic exploration may cause biased data collection and hinder convergence or performance. In this paper, we present a novel distributional reinforcement learning algorithm that selects actions by randomizing risk criterion to avoid one-sided tendency on risk. We provide a perturbed distributional Bellman optimality operator by distorting the risk measure and prove the convergence and optimality of the proposed method with the weaker contraction property. Our theoretical results support that the proposed method does not fall into biased exploration and is guaranteed to converge to an optimal return. Finally, we empirically show that our method outperforms other existing distribution-based algorithms in various environments including Atari 55 games.

Unlike most reinforcement learning agents which require an unrealistic amount of environment interactions to learn a new behaviour, humans excel at learning quickly by merely observing and imitating others. This ability highly depends on the fact that humans have a model of their own embodiment that allows them to infer the most likely actions that led to the observed behaviour. In this paper, we propose Action Inference by Maximising Evidence (AIME) to replicate this behaviour using world models. AIME consists of two distinct phases. In the first phase, the agent learns a world model from its past experience to understand its own body by maximising the ELBO. While in the second phase, the agent is given some observation-only demonstrations of an expert performing a novel task and tries to imitate the expert's behaviour. AIME achieves this by defining a policy as an inference model and maximising the evidence of the demonstration under the policy and world model. Our method is "zero-shot" in the sense that it does not require further training for the world model or online interactions with the environment after given the demonstration. We empirically validate the zero-shot imitation performance of our method on the Walker and Cheetah embodiment of the DeepMind Control Suite and find it outperforms the state-of-the-art baselines. Code is available at: //github.com/argmax-ai/aime.

Automatic generation of software code from system design models remains an actively explored research area for the past several years. A number of tools are currently available to facilitate and automate the task of generating code from software models. To the best of our knowledge, existing software tools rely on an explicitly defined transformation rule set to perform the model-to-code transformation process. In this paper, we introduce a novel tool named Code Swarm, abbreviated as CodS, that automatically generates implementation code from system design models by utilizing a swarm-based approach. Specifically, CodS is capable of generating Java code from the class and state models of the software system by making use of the previously solved model-to-code transformation examples. Our tool enables the designers to specify behavioural actions in the input models using the Action Specification Language (ASL). We use an industrial case study of the Elevator Control System (ECS) to perform the experimental validation of our tool. Our results indicate that the code generated by CodS is correct and consistent with the input design models. CodS performs the process of automatic code generation without taking the explicit transformation rule set or languages metamodels information as input, which distinguishes it from all the existing automatic code generation tools.

Obtaining stakeholders' diverse experiences and opinions about current policy in a timely manner is crucial for policymakers to identify strengths and gaps in resource allocation, thereby supporting effective policy design and implementation. However, manually coding even moderately sized interview texts or open-ended survey responses from stakeholders can often be labor-intensive and time-consuming. This study explores the integration of Large Language Models (LLMs)--like GPT-4--with human expertise to enhance text analysis of stakeholder interviews regarding K-12 education policy within one U.S. state. Employing a mixed-methods approach, human experts developed a codebook and coding processes as informed by domain knowledge and unsupervised topic modeling results. They then designed prompts to guide GPT-4 analysis and iteratively evaluate different prompts' performances. This combined human-computer method enabled nuanced thematic and sentiment analysis. Results reveal that while GPT-4 thematic coding aligned with human coding by 77.89% at specific themes, expanding to broader themes increased congruence to 96.02%, surpassing traditional Natural Language Processing (NLP) methods by over 25%. Additionally, GPT-4 is more closely matched to expert sentiment analysis than lexicon-based methods. Findings from quantitative measures and qualitative reviews underscore the complementary roles of human domain expertise and automated analysis as LLMs offer new perspectives and coding consistency. The human-computer interactive approach enhances efficiency, validity, and interpretability of educational policy research.

Multimodality Representation Learning, as a technique of learning to embed information from different modalities and their correlations, has achieved remarkable success on a variety of applications, such as Visual Question Answering (VQA), Natural Language for Visual Reasoning (NLVR), and Vision Language Retrieval (VLR). Among these applications, cross-modal interaction and complementary information from different modalities are crucial for advanced models to perform any multimodal task, e.g., understand, recognize, retrieve, or generate optimally. Researchers have proposed diverse methods to address these tasks. The different variants of transformer-based architectures performed extraordinarily on multiple modalities. This survey presents the comprehensive literature on the evolution and enhancement of deep learning multimodal architectures to deal with textual, visual and audio features for diverse cross-modal and modern multimodal tasks. This study summarizes the (i) recent task-specific deep learning methodologies, (ii) the pretraining types and multimodal pretraining objectives, (iii) from state-of-the-art pretrained multimodal approaches to unifying architectures, and (iv) multimodal task categories and possible future improvements that can be devised for better multimodal learning. Moreover, we prepare a dataset section for new researchers that covers most of the benchmarks for pretraining and finetuning. Finally, major challenges, gaps, and potential research topics are explored. A constantly-updated paperlist related to our survey is maintained at //github.com/marslanm/multimodality-representation-learning.

Knowledge graph embedding (KGE) is a increasingly popular technique that aims to represent entities and relations of knowledge graphs into low-dimensional semantic spaces for a wide spectrum of applications such as link prediction, knowledge reasoning and knowledge completion. In this paper, we provide a systematic review of existing KGE techniques based on representation spaces. Particularly, we build a fine-grained classification to categorise the models based on three mathematical perspectives of the representation spaces: (1) Algebraic perspective, (2) Geometric perspective, and (3) Analytical perspective. We introduce the rigorous definitions of fundamental mathematical spaces before diving into KGE models and their mathematical properties. We further discuss different KGE methods over the three categories, as well as summarise how spatial advantages work over different embedding needs. By collating the experimental results from downstream tasks, we also explore the advantages of mathematical space in different scenarios and the reasons behind them. We further state some promising research directions from a representation space perspective, with which we hope to inspire researchers to design their KGE models as well as their related applications with more consideration of their mathematical space properties.

In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.

In contrast to batch learning where all training data is available at once, continual learning represents a family of methods that accumulate knowledge and learn continuously with data available in sequential order. Similar to the human learning process with the ability of learning, fusing, and accumulating new knowledge coming at different time steps, continual learning is considered to have high practical significance. Hence, continual learning has been studied in various artificial intelligence tasks. In this paper, we present a comprehensive review of the recent progress of continual learning in computer vision. In particular, the works are grouped by their representative techniques, including regularization, knowledge distillation, memory, generative replay, parameter isolation, and a combination of the above techniques. For each category of these techniques, both its characteristics and applications in computer vision are presented. At the end of this overview, several subareas, where continuous knowledge accumulation is potentially helpful while continual learning has not been well studied, are discussed.

Influenced by the stunning success of deep learning in computer vision and language understanding, research in recommendation has shifted to inventing new recommender models based on neural networks. In recent years, we have witnessed significant progress in developing neural recommender models, which generalize and surpass traditional recommender models owing to the strong representation power of neural networks. In this survey paper, we conduct a systematic review on neural recommender models, aiming to summarize the field to facilitate future progress. Distinct from existing surveys that categorize existing methods based on the taxonomy of deep learning techniques, we instead summarize the field from the perspective of recommendation modeling, which could be more instructive to researchers and practitioners working on recommender systems. Specifically, we divide the work into three types based on the data they used for recommendation modeling: 1) collaborative filtering models, which leverage the key source of user-item interaction data; 2) content enriched models, which additionally utilize the side information associated with users and items, like user profile and item knowledge graph; and 3) context enriched models, which account for the contextual information associated with an interaction, such as time, location, and the past interactions. After reviewing representative works for each type, we finally discuss some promising directions in this field, including benchmarking recommender systems, graph reasoning based recommendation models, and explainable and fair recommendations for social good.

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