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Path planning plays a pivotal role in automated parking, yet current methods struggle to efficiently handle the intricate and diverse parking scenarios. One potential solution is the reinforcement learning-based method, leveraging its exploration in unrecorded situations. However, a key challenge lies in training reinforcement learning methods is the inherent randomness in converging to a feasible policy. This paper introduces a novel solution, the Hybrid POlicy Path plannEr (HOPE), which integrates a reinforcement learning agent with Reeds-Shepp curves, enabling effective planning across diverse scenarios. The paper presents a method to calculate and implement an action mask mechanism in path planning, significantly boosting the efficiency and effectiveness of reinforcement learning training. A transformer is employed as the network structure to fuse environmental information and generate planned paths. To facilitate the training and evaluation of the proposed planner, we propose a criterion for categorizing the difficulty level of parking scenarios based on space and obstacle distribution. Experimental results demonstrate that our approach outperforms typical rule-based algorithms and traditional reinforcement learning methods, showcasing higher planning success rates and generalization across various scenarios. The code for our solution will be openly available on \href{GitHub}{//github.com/jiamiya/HOPE}. % after the paper's acceptance.

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The field of Earth Observations (EO) offers a wealth of data from diverse sensors, presenting a great opportunity for advancing self-supervised multimodal learning. However, current multimodal EO datasets and models focus on a single data type, either mono-date images or time series, which limits their expressivity. We introduce OmniSat, a novel architecture that exploits the spatial alignment between multiple EO modalities to learn expressive multimodal representations without labels. To demonstrate the advantages of combining modalities of different natures, we augment two existing datasets with new modalities. As demonstrated on three downstream tasks: forestry, land cover classification, and crop mapping. OmniSat can learn rich representations in an unsupervised manner, leading to improved performance in the semi- and fully-supervised settings, even when only one modality is available for inference. The code and dataset are available at //github.com/gastruc/OmniSat.

Skeletal motion plays a pivotal role in human activity recognition (HAR). Recently, attack methods have been proposed to identify the universal vulnerability of skeleton-based HAR(S-HAR). However, the research of adversarial transferability on S-HAR is largely missing. More importantly, existing attacks all struggle in transfer across unknown S-HAR models. We observed that the key reason is that the loss landscape of the action recognizers is rugged and sharp. Given the established correlation in prior studies~\cite{qin2022boosting,wu2020towards} between loss landscape and adversarial transferability, we assume and empirically validate that smoothing the loss landscape could potentially improve adversarial transferability on S-HAR. This is achieved by proposing a new post-train Dual Bayesian strategy, which can effectively explore the model posterior space for a collection of surrogates without the need for re-training. Furthermore, to craft adversarial examples along the motion manifold, we incorporate the attack gradient with information of the motion dynamics in a Bayesian manner. Evaluated on benchmark datasets, e.g. HDM05 and NTU 60, the average transfer success rate can reach as high as 35.9\% and 45.5\% respectively. In comparison, current state-of-the-art skeletal attacks achieve only 3.6\% and 9.8\%. The high adversarial transferability remains consistent across various surrogate, victim, and even defense models. Through a comprehensive analysis of the results, we provide insights on what surrogates are more likely to exhibit transferability, to shed light on future research.

Continuous-Time Dynamic Graph (CTDG) precisely models evolving real-world relationships, drawing heightened interest in dynamic graph learning across academia and industry. However, existing CTDG models encounter challenges stemming from noise and limited historical data. Graph Data Augmentation (GDA) emerges as a critical solution, yet current approaches primarily focus on static graphs and struggle to effectively address the dynamics inherent in CTDGs. Moreover, these methods often demand substantial domain expertise for parameter tuning and lack theoretical guarantees for augmentation efficacy. To address these issues, we propose Conda, a novel latent diffusion-based GDA method tailored for CTDGs. Conda features a sandwich-like architecture, incorporating a Variational Auto-Encoder (VAE) and a conditional diffusion model, aimed at generating enhanced historical neighbor embeddings for target nodes. Unlike conventional diffusion models trained on entire graphs via pre-training, Conda requires historical neighbor sequence embeddings of target nodes for training, thus facilitating more targeted augmentation. We integrate Conda into the CTDG model and adopt an alternating training strategy to optimize performance. Extensive experimentation across six widely used real-world datasets showcases the consistent performance improvement of our approach, particularly in scenarios with limited historical data.

Large-scale LiDAR mappings and localization leverage place recognition techniques to mitigate odometry drifts, ensuring accurate mapping. These techniques utilize scene representations from LiDAR point clouds to identify previously visited sites within a database. Local descriptors, assigned to each point within a point cloud, are aggregated to form a scene representation for the point cloud. These descriptors are also used to re-rank the retrieved point clouds based on geometric fitness scores. We propose SALSA, a novel, lightweight, and efficient framework for LiDAR place recognition. It consists of a Sphereformer backbone that uses radial window attention to enable information aggregation for sparse distant points, an adaptive self-attention layer to pool local descriptors into tokens, and a multi-layer-perceptron Mixer layer for aggregating the tokens to generate a scene descriptor. The proposed framework outperforms existing methods on various LiDAR place recognition datasets in terms of both retrieval and metric localization while operating in real-time.

The multi-beam measurement system plays a crucial role in ocean mapping and underwater terrain detection. By simultaneously transmitting multiple beams, the system can accurately receive sound waves reflected from the seabed, providing more precise and comprehensive water depth information while effectively revealing the complexity and characteristics of underwater terrain. Building upon the background and application provided by Question B of the 2023 National Mathematical Contest in Modeling for College Students, this paper investigates the relationship between ocean floor width measurement and factors such as beam position, angle, and slope. Utilizing geometric relations, trigonometric similarity, and sine theorem, a mathematical model is established to determine adjacent strip coverage width and overlap ratio. Furthermore, an optimal strategy is determined using a greedy algorithm, while binary search backtracking is employed to derive the interval of the next adjacent survey line with the required overlap ratio in order to obtain an optimal terrain detection strategy.

Analog front-end design heavily relies on specialized human expertise and costly trial-and-error simulations, which motivated many prior works on analog design automation. However, efficient and effective exploration of the vast and complex design space remains constrained by the time-consuming nature of CPU-based SPICE simulations, making effective design automation a challenging endeavor. In this paper, we introduce INSIGHT, a GPU-powered, technology-independent, effective universal neural simulator in the analog front-end design automation loop. INSIGHT accurately predicts the performance metrics of analog circuits across various technology nodes, significantly reducing inference time. Notably, its autoregressive capabilities enable INSIGHT to accurately predict simulation-costly critical transient specifications leveraging less expensive performance metric information. The low cost and high fidelity feature make INSIGHT a good substitute for standard simulators in analog front-end optimization frameworks. INSIGHT is compatible with any optimization framework, facilitating enhanced design space exploration for sample efficiency through sophisticated offline learning and adaptation techniques. Our experiments demonstrate that INSIGHT-M, a model-based batch reinforcement learning framework that leverages INSIGHT for analog sizing, achieves at least 50X improvement in sample efficiency across circuits. To the best of our knowledge, this marks the first use of autoregressive transformers in analog front-end design.

In the post-deep learning era, the Transformer architecture has demonstrated its powerful performance across pre-trained big models and various downstream tasks. However, the enormous computational demands of this architecture have deterred many researchers. To further reduce the complexity of attention models, numerous efforts have been made to design more efficient methods. Among them, the State Space Model (SSM), as a possible replacement for the self-attention based Transformer model, has drawn more and more attention in recent years. In this paper, we give the first comprehensive review of these works and also provide experimental comparisons and analysis to better demonstrate the features and advantages of SSM. Specifically, we first give a detailed description of principles to help the readers quickly capture the key ideas of SSM. After that, we dive into the reviews of existing SSMs and their various applications, including natural language processing, computer vision, graph, multi-modal and multi-media, point cloud/event stream, time series data, and other domains. In addition, we give statistical comparisons and analysis of these models and hope it helps the readers to understand the effectiveness of different structures on various tasks. Then, we propose possible research points in this direction to better promote the development of the theoretical model and application of SSM. More related works will be continuously updated on the following GitHub: //github.com/Event-AHU/Mamba_State_Space_Model_Paper_List.

Data plays a fundamental role in the training of Large Language Models (LLMs). Effective data management, particularly in the formulation of a well-suited training dataset, holds significance for enhancing model performance and improving training efficiency during pretraining and supervised fine-tuning phases. Despite the considerable importance of data management, the current research community still falls short in providing a systematic analysis of the rationale behind management strategy selection, its consequential effects, methodologies for evaluating curated datasets, and the ongoing pursuit of improved strategies. Consequently, the exploration of data management has attracted more and more attention among the research community. This survey provides a comprehensive overview of current research in data management within both the pretraining and supervised fine-tuning stages of LLMs, covering various noteworthy aspects of data management strategy design: data quantity, data quality, domain/task composition, etc. Looking toward the future, we extrapolate existing challenges and outline promising directions for development in this field. Therefore, this survey serves as a guiding resource for practitioners aspiring to construct powerful LLMs through effective data management practices. The collection of the latest papers is available at //github.com/ZigeW/data_management_LLM.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

Machine learning plays a role in many deployed decision systems, often in ways that are difficult or impossible to understand by human stakeholders. Explaining, in a human-understandable way, the relationship between the input and output of machine learning models is essential to the development of trustworthy machine-learning-based systems. A burgeoning body of research seeks to define the goals and methods of explainability in machine learning. In this paper, we seek to review and categorize research on counterfactual explanations, a specific class of explanation that provides a link between what could have happened had input to a model been changed in a particular way. Modern approaches to counterfactual explainability in machine learning draw connections to the established legal doctrine in many countries, making them appealing to fielded systems in high-impact areas such as finance and healthcare. Thus, we design a rubric with desirable properties of counterfactual explanation algorithms and comprehensively evaluate all currently-proposed algorithms against that rubric. Our rubric provides easy comparison and comprehension of the advantages and disadvantages of different approaches and serves as an introduction to major research themes in this field. We also identify gaps and discuss promising research directions in the space of counterfactual explainability.

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