Great progress has been made in learning-based object detection methods in the last decade. Two-stage detectors often have higher detection accuracy than one-stage detectors, due to the use of region of interest (RoI) feature extractors which extract transformation-invariant RoI features for different RoI proposals, making refinement of bounding boxes and prediction of object categories more robust and accurate. However, previous RoI feature extractors can only extract invariant features under limited transformations. In this paper, we propose a novel RoI feature extractor, termed Semantic RoI Align (SRA), which is capable of extracting invariant RoI features under a variety of transformations for two-stage detectors. Specifically, we propose a semantic attention module to adaptively determine different sampling areas by leveraging the global and local semantic relationship within the RoI. We also propose a Dynamic Feature Sampler which dynamically samples features based on the RoI aspect ratio to enhance the efficiency of SRA, and a new position embedding, \ie Area Embedding, to provide more accurate position information for SRA through an improved sampling area representation. Experiments show that our model significantly outperforms baseline models with slight computational overhead. In addition, it shows excellent generalization ability and can be used to improve performance with various state-of-the-art backbones and detection methods.
We introduce a new framework for studying meta-learning methods using PAC-Bayesian theory. Its main advantage over previous work is that it allows for more flexibility in how the transfer of knowledge between tasks is realized. For previous approaches, this could only happen indirectly, by means of learning prior distributions over models. In contrast, the new generalization bounds that we prove express the process of meta-learning much more directly as learning the learning algorithm that should be used for future tasks. The flexibility of our framework makes it suitable to analyze a wide range of meta-learning mechanisms and even design new mechanisms. Other than our theoretical contributions we also show empirically that our framework improves the prediction quality in practical meta-learning mechanisms.
This paper proposes a Time-Frequency Space Transformation (TFST) to derive non-orthogonal bases for modulation techniques over the delay-doppler plane. A family of Overloaded Delay-Doppler Modulation (ODDM) techniques is proposed based on the TFST, which enhances flexibility and efficiency by expressing modulated signals as a linear combination of basis signals. A Non-Orthogonal Time-Frequency Space (NOTFS) digital modulation is derived for the proposed ODDM techniques, and simulations show that they offer high-mobility communication systems with improved spectral efficiency and low latency, particularly in challenging scenarios such as high overloading factors and Additive White Gaussian Noise (AWGN) channels. A modified sphere decoding algorithm is also presented to efficiently decode the received signal. The proposed modulation and decoding techniques contribute to the advancement of non-orthogonal approaches in the next-generation of mobile communication systems, delivering superior spectral efficiency and low latency, and offering a promising solution towards the development of efficient high-mobility communication systems.
Text-to-3D generation has shown rapid progress in recent days with the advent of score distillation, a methodology of using pretrained text-to-2D diffusion models to optimize neural radiance field (NeRF) in the zero-shot setting. However, the lack of 3D awareness in the 2D diffusion models destabilizes score distillation-based methods from reconstructing a plausible 3D scene. To address this issue, we propose 3DFuse, a novel framework that incorporates 3D awareness into pretrained 2D diffusion models, enhancing the robustness and 3D consistency of score distillation-based methods. We realize this by first constructing a coarse 3D structure of a given text prompt and then utilizing projected, view-specific depth map as a condition for the diffusion model. Additionally, we introduce a training strategy that enables the 2D diffusion model learns to handle the errors and sparsity within the coarse 3D structure for robust generation, as well as a method for ensuring semantic consistency throughout all viewpoints of the scene. Our framework surpasses the limitations of prior arts, and has significant implications for 3D consistent generation of 2D diffusion models.
We consider the stochastic multi-armed bandit problem with non-stationary rewards. We present a novel formulation of non-stationarity in the environment where changes in the mean reward of the arms over time are due to some unknown, latent, auto-regressive (AR) state of order $k$. We call this new environment the latent AR bandit. Different forms of the latent AR bandit appear in many real-world settings, especially in emerging scientific fields such as behavioral health or education where there are few mechanistic models of the environment. If the AR order $k$ is known, we propose an algorithm that achieves $\tilde{O}(k\sqrt{T})$ regret in this setting. Empirically, our algorithm outperforms standard UCB across multiple non-stationary environments, even if $k$ is mis-specified.
Graph queries that combine pattern matching with relational operations, referred as PatRelQuery, are widely used in many real-world applications. It allows users to identify arbitrary patterns in a graph and further perform in-depth relational analysis on the results. To effectively support PatRelQuery, two key challenges need to be addressed: (1) how to optimize PatRelQuery in a unified framework, and (2) how to handle the arbitrary type constraints in patterns in PatRelQuery. In this paper, we present a graph-native query optimization framework named GOpt, to tackle these issues. GOpt is built on top of a unified intermediate representation (IR) that is capable of capturing both graph and relational operations, thereby streamlining the optimization of PatRelQuery. To handle the arbitrary type constraints, GOpt employs an automatic type inference approach to identify implicit type constraints. Additionally, GOpt introduces a graph-native optimizer, which encompasses an extensive collection of optimization rules along with cost-based techniques tailored for arbitrary patterns, to optimize PatRelQuery. Through comprehensive experiments, we demonstrate that GOpt can achieve significant query performance improvements, in both crafted benchmarks and real-world applications.
Modeling complementary relationships greatly helps recommender systems to accurately and promptly recommend the subsequent items when one item is purchased. Unlike traditional similar relationships, items with complementary relationships may be purchased successively (such as iPhone and Airpods Pro), and they not only share relevance but also exhibit dissimilarity. Since the two attributes are opposites, modeling complementary relationships is challenging. Previous attempts to exploit these relationships have either ignored or oversimplified the dissimilarity attribute, resulting in ineffective modeling and an inability to balance the two attributes. Since Graph Neural Networks (GNNs) can capture the relevance and dissimilarity between nodes in the spectral domain, we can leverage spectral-based GNNs to effectively understand and model complementary relationships. In this study, we present a novel approach called Spectral-based Complementary Graph Neural Networks (SComGNN) that utilizes the spectral properties of complementary item graphs. We make the first observation that complementary relationships consist of low-frequency and mid-frequency components, corresponding to the relevance and dissimilarity attributes, respectively. Based on this spectral observation, we design spectral graph convolutional networks with low-pass and mid-pass filters to capture the low-frequency and mid-frequency components. Additionally, we propose a two-stage attention mechanism to adaptively integrate and balance the two attributes. Experimental results on four e-commerce datasets demonstrate the effectiveness of our model, with SComGNN significantly outperforming existing baseline models.
Due to strong capabilities in conducting fluent, multi-turn conversations with users, Large Language Models (LLMs) have the potential to further improve the performance of Conversational Recommender System (CRS). Unlike the aimless chit-chat that LLM excels at, CRS has a clear target. So it is imperative to control the dialogue flow in the LLM to successfully recommend appropriate items to the users. Furthermore, user feedback in CRS can assist the system in better modeling user preferences, which has been ignored by existing studies. However, simply prompting LLM to conduct conversational recommendation cannot address the above two key challenges. In this paper, we propose Multi-Agent Conversational Recommender System (MACRS) which contains two essential modules. First, we design a multi-agent act planning framework, which can control the dialogue flow based on four LLM-based agents. This cooperative multi-agent framework will generate various candidate responses based on different dialogue acts and then choose the most appropriate response as the system response, which can help MACRS plan suitable dialogue acts. Second, we propose a user feedback-aware reflection mechanism which leverages user feedback to reason errors made in previous turns to adjust the dialogue act planning, and higher-level user information from implicit semantics. We conduct extensive experiments based on user simulator to demonstrate the effectiveness of MACRS in recommendation and user preferences collection. Experimental results illustrate that MACRS demonstrates an improvement in user interaction experience compared to directly using LLMs.
Federated learning enables multiple parties to collaboratively train a machine learning model without communicating their local data. A key challenge in federated learning is to handle the heterogeneity of local data distribution across parties. Although many studies have been proposed to address this challenge, we find that they fail to achieve high performance in image datasets with deep learning models. In this paper, we propose MOON: model-contrastive federated learning. MOON is a simple and effective federated learning framework. The key idea of MOON is to utilize the similarity between model representations to correct the local training of individual parties, i.e., conducting contrastive learning in model-level. Our extensive experiments show that MOON significantly outperforms the other state-of-the-art federated learning algorithms on various image classification tasks.
Graph Convolutional Networks (GCNs) have received increasing attention in recent machine learning. How to effectively leverage the rich structural information in complex graphs, such as knowledge graphs with heterogeneous types of entities and relations, is a primary open challenge in the field. Most GCN methods are either restricted to graphs with a homogeneous type of edges (e.g., citation links only), or focusing on representation learning for nodes only instead of jointly optimizing the embeddings of both nodes and edges for target-driven objectives. This paper addresses these limitations by proposing a novel framework, namely the GEneralized Multi-relational Graph Convolutional Networks (GEM-GCN), which combines the power of GCNs in graph-based belief propagation and the strengths of advanced knowledge-base embedding methods, and goes beyond. Our theoretical analysis shows that GEM-GCN offers an elegant unification of several well-known GCN methods as specific cases, with a new perspective of graph convolution. Experimental results on benchmark datasets show the advantageous performance of GEM-GCN over strong baseline methods in the tasks of knowledge graph alignment and entity classification.
Policy gradient methods are often applied to reinforcement learning in continuous multiagent games. These methods perform local search in the joint-action space, and as we show, they are susceptable to a game-theoretic pathology known as relative overgeneralization. To resolve this issue, we propose Multiagent Soft Q-learning, which can be seen as the analogue of applying Q-learning to continuous controls. We compare our method to MADDPG, a state-of-the-art approach, and show that our method achieves better coordination in multiagent cooperative tasks, converging to better local optima in the joint action space.