We introduce Open3DIS, a novel solution designed to tackle the problem of Open-Vocabulary Instance Segmentation within 3D scenes. Objects within 3D environments exhibit diverse shapes, scales, and colors, making precise instance-level identification a challenging task. Recent advancements in Open-Vocabulary scene understanding have made significant strides in this area by employing class-agnostic 3D instance proposal networks for object localization and learning queryable features for each 3D mask. While these methods produce high-quality instance proposals, they struggle with identifying small-scale and geometrically ambiguous objects. The key idea of our method is a new module that aggregates 2D instance masks across frames and maps them to geometrically coherent point cloud regions as high-quality object proposals addressing the above limitations. These are then combined with 3D class-agnostic instance proposals to include a wide range of objects in the real world. To validate our approach, we conducted experiments on three prominent datasets, including ScanNet200, S3DIS, and Replica, demonstrating significant performance gains in segmenting objects with diverse categories over the state-of-the-art approaches.
The newly proposed Generalized Referring Expression Segmentation (GRES) amplifies the formulation of classic RES by involving multiple/non-target scenarios. Recent approaches focus on optimizing the last modality-fused feature which is directly utilized for segmentation and object-existence identification. However, the attempt to integrate all-grained information into a single joint representation is impractical in GRES due to the increased complexity of the spatial relationships among instances and deceptive text descriptions. Furthermore, the subsequent binary target justification across all referent scenarios fails to specify their inherent differences, leading to ambiguity in object understanding. To address the weakness, we propose a $\textbf{H}$ierarchical Semantic $\textbf{D}$ecoding with $\textbf{C}$ounting Assistance framework (HDC). It hierarchically transfers complementary modality information across granularities, and then aggregates each well-aligned semantic correspondence for multi-level decoding. Moreover, with complete semantic context modeling, we endow HDC with explicit counting capability to facilitate comprehensive object perception in multiple/single/non-target settings. Experimental results on gRefCOCO, Ref-ZOM, R-RefCOCO, and RefCOCO benchmarks demonstrate the effectiveness and rationality of HDC which outperforms the state-of-the-art GRES methods by a remarkable margin. Code will be available $\href{//github.com/RobertLuo1/HDC}{here}$.
This work introduces a novel Text-Guided Time Series Forecasting (TGTSF) task. By integrating textual cues, such as channel descriptions and dynamic news, TGTSF addresses the critical limitations of traditional methods that rely purely on historical data. To support this task, we propose TGForecaster, a robust baseline model that fuses textual cues and time series data using cross-attention mechanisms. We then present four meticulously curated benchmark datasets to validate the proposed framework, ranging from simple periodic data to complex, event-driven fluctuations. Our comprehensive evaluations demonstrate that TGForecaster consistently achieves state-of-the-art performance, highlighting the transformative potential of incorporating textual information into time series forecasting. This work not only pioneers a novel forecasting task but also establishes a new benchmark for future research, driving advancements in multimodal data integration for time series models.
SLAM systems based on Gaussian Splatting have garnered attention due to their capabilities for rapid real-time rendering and high-fidelity mapping. However, current Gaussian Splatting SLAM systems usually struggle with large scene representation and lack effective loop closure detection. To address these issues, we introduce NGM-SLAM, the first 3DGS based SLAM system that utilizes neural radiance field submaps for progressive scene expression, effectively integrating the strengths of neural radiance fields and 3D Gaussian Splatting. We utilize neural radiance field submaps as supervision and achieve high-quality scene expression and online loop closure adjustments through Gaussian rendering of fused submaps. Our results on multiple real-world scenes and large-scale scene datasets demonstrate that our method can achieve accurate hole filling and high-quality scene expression, supporting monocular, stereo, and RGB-D inputs, and achieving state-of-the-art scene reconstruction and tracking performance.
We present SoundLoCD, a novel text-to-sound generation framework, which incorporates a LoRA-based conditional discrete contrastive latent diffusion model. Unlike recent large-scale sound generation models, our model can be efficiently trained under limited computational resources. The integration of a contrastive learning strategy further enhances the connection between text conditions and the generated outputs, resulting in coherent and high-fidelity performance. Our experiments demonstrate that SoundLoCD outperforms the baseline with greatly reduced computational resources. A comprehensive ablation study further validates the contribution of each component within SoundLoCD. Demo page: \url{//XinleiNIU.github.io/demo-SoundLoCD/}.
In this paper, we propose a novel approach called DIffusion-guided DIversity (DIDI) for offline behavioral generation. The goal of DIDI is to learn a diverse set of skills from a mixture of label-free offline data. We achieve this by leveraging diffusion probabilistic models as priors to guide the learning process and regularize the policy. By optimizing a joint objective that incorporates diversity and diffusion-guided regularization, we encourage the emergence of diverse behaviors while maintaining the similarity to the offline data. Experimental results in four decision-making domains (Push, Kitchen, Humanoid, and D4RL tasks) show that DIDI is effective in discovering diverse and discriminative skills. We also introduce skill stitching and skill interpolation, which highlight the generalist nature of the learned skill space. Further, by incorporating an extrinsic reward function, DIDI enables reward-guided behavior generation, facilitating the learning of diverse and optimal behaviors from sub-optimal data.
We introduce a novel framework of LLM agents named AGILE (AGent that Interacts and Learns from Environments) designed to perform complex conversational tasks with users, leveraging LLMs, memory, tools, and interactions with experts. The agent's abilities include not only conversation but also reflection, utilization of tools, and consultation with experts. We formulate the construction of such an LLM agent as a reinforcement learning problem, in which the LLM serves as the policy model. We fine-tune the LLM using labeled data of actions and the PPO algorithm. We focus on question answering and release a dataset for agents called ProductQA, comprising challenging questions in online shopping. Our extensive experiments on ProductQA and MedMCQA show that AGILE agents based on 13B and 7B LLMs trained with PPO can outperform GPT-4 agents. Our ablation study highlights the indispensability of memory, tools, consultation, reflection, and reinforcement learning in achieving the agent's strong performance.
Adapting Large Language Models (LLMs) to new tasks through fine-tuning has been made more efficient by the introduction of Parameter-Efficient Fine-Tuning (PEFT) techniques, such as LoRA. However, these methods often underperform compared to full fine-tuning, particularly in scenarios involving complex datasets. This issue becomes even more pronounced in complex domains, highlighting the need for improved PEFT approaches that can achieve better performance. Through a series of experiments, we have uncovered two critical insights that shed light on the training and parameter inefficiency of LoRA. Building on these insights, we have developed HydraLoRA, a LoRA framework with an asymmetric structure that eliminates the need for domain expertise. Our experiments demonstrate that HydraLoRA outperforms other PEFT approaches, even those that rely on domain knowledge during the training and inference phases.
Previous efforts have managed to generate production-ready 3D assets from text or images. However, these methods primarily employ NeRF or 3D Gaussian representations, which are not adept at producing smooth, high-quality geometries required by modern rendering pipelines. In this paper, we propose LDM, a novel feed-forward framework capable of generating high-fidelity, illumination-decoupled textured mesh from a single image or text prompts. We firstly utilize a multi-view diffusion model to generate sparse multi-view inputs from single images or text prompts, and then a transformer-based model is trained to predict a tensorial SDF field from these sparse multi-view image inputs. Finally, we employ a gradient-based mesh optimization layer to refine this model, enabling it to produce an SDF field from which high-quality textured meshes can be extracted. Extensive experiments demonstrate that our method can generate diverse, high-quality 3D mesh assets with corresponding decomposed RGB textures within seconds.
In this paper, we introduce the novel task of Open-domain Urban Itinerary Planning (OUIP), a paradigm designed to generate personalized urban itineraries from user requests articulated in natural language. This approach is different from traditional itinerary planning, which often restricts the granularity of user inputs, thus hindering genuine personalization. To this end, we present ItiNera, an OUIP system that synergizes spatial optimization with large language models (LLMs) to provide services that customize urban itineraries based on users' needs. Upon receiving the user's itinerary request, the LLM first decomposes it into detailed components, identifying key requirements, including preferences and dislikes. Then, we use these specifics to select candidate POIs from a large-scale collection using embedding-based Preference-aware POI Retrieval. Finally, a preference score-based Cluster-aware Spatial Optimization module clusters, filters, and orders these POIs, followed by the LLM for detailed POI selection and organization to craft a personalized, spatially coherent itinerary. Moreover, we created an LLM-based pipeline to update and personalize a user-owned POI database. This ensures up-to-date POI information, supports itinerary planning, pre-trip research, POI collection, recommendations, and more. To the best of our knowledge, this study marks the first integration of LLMs to innovate itinerary planning, with potential extensions for various urban travel and exploration activities. Offline and online evaluations demonstrate the capacity of our system to deliver more responsive, personalized, and spatially coherent itineraries than current solutions. Our system, deployed on an online platform, has attracted thousands of users for their urban travel planning.
We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.