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Lightweight creation of 3D digital avatars is a highly desirable but challenging task. With only sparse videos of a person under unknown illumination, we propose a method to create relightable and animatable neural avatars, which can be used to synthesize photorealistic images of humans under novel viewpoints, body poses, and lighting. The key challenge here is to disentangle the geometry, material of the clothed body, and lighting, which becomes more difficult due to the complex geometry and shadow changes caused by body motions. To solve this ill-posed problem, we propose novel techniques to better model the geometry and shadow changes. For geometry change modeling, we propose an invertible deformation field, which helps to solve the inverse skinning problem and leads to better geometry quality. To model the spatial and temporal varying shading cues, we propose a pose-aware part-wise light visibility network to estimate light occlusion. Extensive experiments on synthetic and real datasets show that our approach reconstructs high-quality geometry and generates realistic shadows under different body poses. Code and data are available at \url{//wenbin-lin.github.io/RelightableAvatar-page/}.

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The strong temporal consistency of surveillance video enables compelling compression performance with traditional methods, but downstream vision applications operate on decoded image frames with a high data rate. Since it is not straightforward for applications to extract information on temporal redundancy from the compressed video representations, we propose a novel system which conveys temporal redundancy within a sparse decompressed representation. We leverage a video representation framework called ADDER to transcode framed videos to sparse, asynchronous intensity samples. We introduce mechanisms for content adaptation, lossy compression, and asynchronous forms of classical vision algorithms. We evaluate our system on the VIRAT surveillance video dataset, and we show a median 43.7% speed improvement in FAST feature detection compared to OpenCV. We run the same algorithm as OpenCV, but only process pixels that receive new asynchronous events, rather than process every pixel in an image frame. Our work paves the way for upcoming neuromorphic sensors and is amenable to future applications with spiking neural networks.

We propose a new object-centric video prediction algorithm based on the deep latent particle (DLP) representation. In comparison to existing slot- or patch-based representations, DLPs model the scene using a set of keypoints with learned parameters for properties such as position and size, and are both efficient and interpretable. Our method, deep dynamic latent particles (DDLP), yields state-of-the-art object-centric video prediction results on several challenging datasets. The interpretable nature of DDLP allows us to perform ``what-if'' generation -- predict the consequence of changing properties of objects in the initial frames, and DLP's compact structure enables efficient diffusion-based unconditional video generation. Videos, code and pre-trained models are available: //taldatech.github.io/ddlp-web

Accurate real-time traffic state forecasting plays a pivotal role in traffic control research. In particular, the CIRCLES consortium project necessitates predictive techniques to mitigate the impact of data source delays. After the success of the MegaVanderTest experiment, this paper aims at overcoming the current system limitations and develop a more suited approach to improve the real-time traffic state estimation for the next iterations of the experiment. In this paper, we introduce the SA-LSTM, a deep forecasting method integrating Self-Attention (SA) on the spatial dimension with Long Short-Term Memory (LSTM) yielding state-of-the-art results in real-time mesoscale traffic forecasting. We extend this approach to multi-step forecasting with the n-step SA-LSTM, which outperforms traditional multi-step forecasting methods in the trade-off between short-term and long-term predictions, all while operating in real-time.

Masked Autoencoder (MAE) has demonstrated superior performance on various vision tasks via randomly masking image patches and reconstruction. However, effective data augmentation strategies for MAE still remain open questions, different from those in contrastive learning that serve as the most important part. This paper studies the prevailing mixing augmentation for MAE. We first demonstrate that naive mixing will in contrast degenerate model performance due to the increase of mutual information (MI). To address, we propose homologous recognition, an auxiliary pretext task, not only to alleviate the MI increasement by explicitly requiring each patch to recognize homologous patches, but also to perform object-aware self-supervised pre-training for better downstream dense perception performance. With extensive experiments, we demonstrate that our proposed Mixed Autoencoder (MixedAE) achieves the state-of-the-art transfer results among masked image modeling (MIM) augmentations on different downstream tasks with significant efficiency. Specifically, our MixedAE outperforms MAE by +0.3% accuracy, +1.7 mIoU and +0.9 AP on ImageNet-1K, ADE20K and COCO respectively with a standard ViT-Base. Moreover, MixedAE surpasses iBOT, a strong MIM method combined with instance discrimination, while accelerating training by 2x. To our best knowledge, this is the very first work to consider mixing for MIM from the perspective of pretext task design. Code will be made available.

Panoramic radiography (Panoramic X-ray, PX) is a widely used imaging modality for dental examination. However, PX only provides a flattened 2D image, lacking in a 3D view of the oral structure. In this paper, we propose NeBLa (Neural Beer-Lambert) to estimate 3D oral structures from real-world PX. NeBLa tackles full 3D reconstruction for varying subjects (patients) where each reconstruction is based only on a single panoramic image. We create an intermediate representation called simulated PX (SimPX) from 3D Cone-beam computed tomography (CBCT) data based on the Beer-Lambert law of X-ray rendering and rotational principles of PX imaging. SimPX aims at not only truthfully simulating PX, but also facilitates the reverting process back to 3D data. We propose a novel neural model based on ray tracing which exploits both global and local input features to convert SimPX to 3D output. At inference, a real PX image is translated to a SimPX-style image with semantic regularization, and the translated image is processed by generation module to produce high-quality outputs. Experiments show that NeBLa outperforms prior state-of-the-art in reconstruction tasks both quantitatively and qualitatively. Unlike prior methods, NeBLa does not require any prior information such as the shape of dental arches, nor the matched PX-CBCT dataset for training, which is difficult to obtain in clinical practice. Our code is available at //github.com/sihwa-park/nebla.

The ability of deep image prior (DIP) to recover high-quality images from incomplete or corrupted measurements has made it popular in inverse problems in image restoration and medical imaging including magnetic resonance imaging (MRI). However, conventional DIP suffers from severe overfitting and spectral bias effects.In this work, we first provide an analysis of how DIP recovers information from undersampled imaging measurements by analyzing the training dynamics of the underlying networks in the kernel regime for different architectures.This study sheds light on important underlying properties for DIP-based recovery.Current research suggests that incorporating a reference image as network input can enhance DIP's performance in image reconstruction compared to using random inputs. However, obtaining suitable reference images requires supervision, and raises practical difficulties. In an attempt to overcome this obstacle, we further introduce a self-driven reconstruction process that concurrently optimizes both the network weights and the input while eliminating the need for training data. Our method incorporates a novel denoiser regularization term which enables robust and stable joint estimation of both the network input and reconstructed image.We demonstrate that our self-guided method surpasses both the original DIP and modern supervised methods in terms of MR image reconstruction performance and outperforms previous DIP-based schemes for image inpainting.

Recent advancements in large language models have influenced the development of video large multimodal models (VLMMs). The previous approaches for VLMMs involved Supervised Fine-Tuning (SFT) with instruction-tuned datasets, integrating LLM with visual encoders, and adding additional learnable modules. Video and text multimodal alignment remains challenging, primarily due to the deficient volume and quality of multimodal instruction-tune data compared to text-only data. We present a novel alignment strategy that employs multimodal AI system to oversee itself called Reinforcement Learning from AI Feedback (RLAIF), providing self-preference feedback to refine itself and facilitating the alignment of video and text modalities. In specific, we propose context-aware reward modeling by providing detailed video descriptions as context during the generation of preference feedback in order to enrich the understanding of video content. Demonstrating enhanced performance across diverse video benchmarks, our multimodal RLAIF approach, VLM-RLAIF, outperforms existing approaches, including the SFT model. We commit to open-sourcing our code, models, and datasets to foster further research in this area.

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality and training efficiency. However, it still remains a challenge to accurately model and disentangle head movements and facial expressions from a single-view capture to achieve high-quality renderings. In this paper, we introduce Rig3DGS to address this challenge. We represent the entire scene, including the dynamic subject, using a set of 3D Gaussians in a canonical space. Using a set of control signals, such as head pose and expressions, we transform them to the 3D space with learned deformations to generate the desired rendering. Our key innovation is a carefully designed deformation method which is guided by a learnable prior derived from a 3D morphable model. This approach is highly efficient in training and effective in controlling facial expressions, head positions, and view synthesis across various captures. We demonstrate the effectiveness of our learned deformation through extensive quantitative and qualitative experiments. The project page can be found at //shahrukhathar.github.io/2024/02/05/Rig3DGS.html

Depth estimation in surgical video plays a crucial role in many image-guided surgery procedures. However, it is difficult and time consuming to create depth map ground truth datasets in surgical videos due in part to inconsistent brightness and noise in the surgical scene. Therefore, building an accurate and robust self-supervised depth and camera ego-motion estimation system is gaining more attention from the computer vision community. Although several self-supervision methods alleviate the need for ground truth depth maps and poses, they still need known camera intrinsic parameters, which are often missing or not recorded. Moreover, the camera intrinsic prediction methods in existing works depend heavily on the quality of datasets. In this work, we aimed to build a self-supervised depth and ego-motion estimation system which can predict not only accurate depth maps and camera pose, but also camera intrinsic parameters. We proposed a cost-volume-based supervision manner to give the system auxiliary supervision for camera parameters prediction. The experimental results showed that the proposed method improved the accuracy of estimated camera parameters, ego-motion, and depth estimation.

Convolutional neural networks (CNNs) have shown dramatic improvements in single image super-resolution (SISR) by using large-scale external samples. Despite their remarkable performance based on the external dataset, they cannot exploit internal information within a specific image. Another problem is that they are applicable only to the specific condition of data that they are supervised. For instance, the low-resolution (LR) image should be a "bicubic" downsampled noise-free image from a high-resolution (HR) one. To address both issues, zero-shot super-resolution (ZSSR) has been proposed for flexible internal learning. However, they require thousands of gradient updates, i.e., long inference time. In this paper, we present Meta-Transfer Learning for Zero-Shot Super-Resolution (MZSR), which leverages ZSSR. Precisely, it is based on finding a generic initial parameter that is suitable for internal learning. Thus, we can exploit both external and internal information, where one single gradient update can yield quite considerable results. (See Figure 1). With our method, the network can quickly adapt to a given image condition. In this respect, our method can be applied to a large spectrum of image conditions within a fast adaptation process.

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