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Although the estimation of 3D human pose and shape (HPS) is rapidly progressing, current methods still cannot reliably estimate moving humans in global coordinates, which is critical for many applications. This is particularly challenging when the camera is also moving, entangling human and camera motion. To address these issues, we adopt a novel 5D representation (space, time, and identity) that enables end-to-end reasoning about people in scenes. Our method, called TRACE, introduces several novel architectural components. Most importantly, it uses two new "maps" to reason about the 3D trajectory of people over time in camera, and world, coordinates. An additional memory unit enables persistent tracking of people even during long occlusions. TRACE is the first one-stage method to jointly recover and track 3D humans in global coordinates from dynamic cameras. By training it end-to-end, and using full image information, TRACE achieves state-of-the-art performance on tracking and HPS benchmarks. The code and dataset are released for research purposes.

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Content creators often aim to create personalized images using personal subjects that go beyond the capabilities of conventional text-to-image models. Additionally, they may want the resulting image to encompass a specific location, style, ambiance, and more. Existing personalization methods may compromise personalization ability or the alignment to complex textual prompts. This trade-off can impede the fulfillment of user prompts and subject fidelity. We propose a new approach focusing on personalization methods for a \emph{single} prompt to address this issue. We term our approach prompt-aligned personalization. While this may seem restrictive, our method excels in improving text alignment, enabling the creation of images with complex and intricate prompts, which may pose a challenge for current techniques. In particular, our method keeps the personalized model aligned with a target prompt using an additional score distillation sampling term. We demonstrate the versatility of our method in multi- and single-shot settings and further show that it can compose multiple subjects or use inspiration from reference images, such as artworks. We compare our approach quantitatively and qualitatively with existing baselines and state-of-the-art techniques.

Inspecting the information encoded in hidden representations of large language models (LLMs) can explain models' behavior and verify their alignment with human values. Given the capabilities of LLMs in generating human-understandable text, we propose leveraging the model itself to explain its internal representations in natural language. We introduce a framework called Patchscopes and show how it can be used to answer a wide range of research questions about an LLM's computation. We show that prior interpretability methods based on projecting representations into the vocabulary space and intervening on the LLM computation, can be viewed as special instances of this framework. Moreover, several of their shortcomings such as failure in inspecting early layers or lack of expressivity can be mitigated by a Patchscope. Beyond unifying prior inspection techniques, Patchscopes also opens up new possibilities such as using a more capable model to explain the representations of a smaller model, and unlocks new applications such as self-correction in multi-hop reasoning.

The primary aim of Knowledge Graph embeddings (KGE) is to learn low-dimensional representations of entities and relations for predicting missing facts. While rotation-based methods like RotatE and QuatE perform well in KGE, they face two challenges: limited model flexibility requiring proportional increases in relation size with entity dimension, and difficulties in generalizing the model for higher-dimensional rotations. To address these issues, we introduce OrthogonalE, a novel KGE model employing matrices for entities and block-diagonal orthogonal matrices with Riemannian optimization for relations. This approach enhances the generality and flexibility of KGE models. The experimental results indicate that our new KGE model, OrthogonalE, is both general and flexible, significantly outperforming state-of-the-art KGE models while substantially reducing the number of relation parameters.

Uncertainty estimation in Neural Networks (NNs) is vital in improving reliability and confidence in predictions, particularly in safety-critical applications. Bayesian Neural Networks (BayNNs) with Dropout as an approximation offer a systematic approach to quantifying uncertainty, but they inherently suffer from high hardware overhead in terms of power, memory, and computation. Thus, the applicability of BayNNs to edge devices with limited resources or to high-performance applications is challenging. Some of the inherent costs of BayNNs can be reduced by accelerating them in hardware on a Computation-In-Memory (CIM) architecture with spintronic memories and binarizing their parameters. However, numerous stochastic units are required to implement conventional dropout-based BayNN. In this paper, we propose the Scale Dropout, a novel regularization technique for Binary Neural Networks (BNNs), and Monte Carlo-Scale Dropout (MC-Scale Dropout)-based BayNNs for efficient uncertainty estimation. Our approach requires only one stochastic unit for the entire model, irrespective of the model size, leading to a highly scalable Bayesian NN. Furthermore, we introduce a novel Spintronic memory-based CIM architecture for the proposed BayNN that achieves more than $100\times$ energy savings compared to the state-of-the-art. We validated our method to show up to a $1\%$ improvement in predictive performance and superior uncertainty estimates compared to related works.

Auditory spatial attention detection (ASAD) is used to determine the direction of a listener's attention to a speaker by analyzing her/his electroencephalographic (EEG) signals. This study aimed to further improve the performance of ASAD with a short decision window (i.e., <1 s) rather than with long decision windows in previous studies. An end-to-end temporal attention network (i.e., TAnet) was introduced in this work. TAnet employs a multi-head attention (MHA) mechanism, which can more effectively capture the interactions among time steps in collected EEG signals and efficiently assign corresponding weights to those EEG time steps. Experiments demonstrated that, compared with the CNN-based method and recent ASAD methods, TAnet provided improved decoding performance in the KUL dataset, with decoding accuracies of 92.4% (decision window 0.1 s), 94.9% (0.25 s), 95.1% (0.3 s), 95.4% (0.4 s), and 95.5% (0.5 s) with short decision windows (i.e., <1 s). As a new ASAD model with a short decision window, TAnet can potentially facilitate the design of EEG-controlled intelligent hearing aids and sound recognition systems.

Data races are egregious parallel programming bugs on CPUs. They are even worse on GPUs due to the hierarchical thread and memory structure, which makes it possible to write code that is correctly synchronized within a thread group while not being correct across groups. Thus far, all major data-race checkers for GPUs suffer from at least one of the following problems: they do not check races in global memory, do not work on recent GPUs, scale poorly, have not been extensively tested, miss simple data races, or are not dependable without detailed knowledge of the compiler. Our new data-race detection tool, HiRace, overcomes these limitations. Its key novelty is an innovative parallel finite-state machine that condenses an arbitrarily long access history into a constant-length state, thus allowing it to handle large and long-running programs. HiRace is a dynamic tool that checks for thread-group shared memory and global device memory races. It utilizes source-code instrumentation, thus avoiding driver, compiler, and hardware dependencies. We evaluate it on a modern calibrated data-race benchmark suite. On the 580 tested CUDA kernels, 346 of which contain data races, HiRace finds races missed by other tools without false alarms and is more than 10 times faster on average than the current state of the art, while incurring only half the memory overhead.

Low-cost autonomous Micro Aerial Vehicles (MAVs) have the potential to help humans by simplifying and speeding up complex tasks that require their interaction with the environment, such as construction, package delivery, and search and rescue. These systems, composed of single or multiple vehicles, can be endowed with passive connection mechanisms such as rigid links or cables to perform transportation and manipulation tasks. However, they are inherently complex since they are often underactuated and evolve in nonlinear manifold configuration spaces. In addition, the complexity of systems with cable-suspended load is further increased by the hybrid dynamics depending on the cables' varying tension conditions. This paper presents the first aerial transportation and manipulation simulator incorporating different payloads and passive connection mechanisms with full system dynamics, planning, and control algorithms. Furthermore, it includes a novel general model accounting for the transient hybrid dynamics for aerial systems with cable-suspended load to closely mimic real-world systems. The availability of a flexible and intuitive interface further contributes to its usability and versatility. Comparisons between simulations and real-world experiments with different vehicles' configurations show the fidelity of the simulator results with respect to real-world settings. The experiments also show the simulator's benefit for the rapid prototyping and transitioning of aerial transportation and manipulation systems to real-world deployment.

Federated Learning (FL) is a promising distributed learning mechanism which still faces two major challenges, namely privacy breaches and system efficiency. In this work, we reconceptualize the FL system from the perspective of network information theory, and formulate an original FL communication framework, FedNC, which is inspired by Network Coding (NC). The main idea of FedNC is mixing the information of the local models by making random linear combinations of the original parameters, before uploading for further aggregation. Due to the benefits of the coding scheme, both theoretical and experimental analysis indicate that FedNC improves the performance of traditional FL in several important ways, including security, efficiency, and robustness. To the best of our knowledge, this is the first framework where NC is introduced in FL. As FL continues to evolve within practical network frameworks, more variants can be further designed based on FedNC.

For a long time, humanity has pursued artificial intelligence (AI) equivalent to or surpassing the human level, with AI agents considered a promising vehicle for this pursuit. AI agents are artificial entities that sense their environment, make decisions, and take actions. Many efforts have been made to develop intelligent AI agents since the mid-20th century. However, these efforts have mainly focused on advancement in algorithms or training strategies to enhance specific capabilities or performance on particular tasks. Actually, what the community lacks is a sufficiently general and powerful model to serve as a starting point for designing AI agents that can adapt to diverse scenarios. Due to the versatile and remarkable capabilities they demonstrate, large language models (LLMs) are regarded as potential sparks for Artificial General Intelligence (AGI), offering hope for building general AI agents. Many research efforts have leveraged LLMs as the foundation to build AI agents and have achieved significant progress. We start by tracing the concept of agents from its philosophical origins to its development in AI, and explain why LLMs are suitable foundations for AI agents. Building upon this, we present a conceptual framework for LLM-based agents, comprising three main components: brain, perception, and action, and the framework can be tailored to suit different applications. Subsequently, we explore the extensive applications of LLM-based agents in three aspects: single-agent scenarios, multi-agent scenarios, and human-agent cooperation. Following this, we delve into agent societies, exploring the behavior and personality of LLM-based agents, the social phenomena that emerge when they form societies, and the insights they offer for human society. Finally, we discuss a range of key topics and open problems within the field.

Machine reading comprehension (MRC) aims to teach machines to read and comprehend human languages, which is a long-standing goal of natural language processing (NLP). With the burst of deep neural networks and the evolution of contextualized language models (CLMs), the research of MRC has experienced two significant breakthroughs. MRC and CLM, as a phenomenon, have a great impact on the NLP community. In this survey, we provide a comprehensive and comparative review on MRC covering overall research topics about 1) the origin and development of MRC and CLM, with a particular focus on the role of CLMs; 2) the impact of MRC and CLM to the NLP community; 3) the definition, datasets, and evaluation of MRC; 4) general MRC architecture and technical methods in the view of two-stage Encoder-Decoder solving architecture from the insights of the cognitive process of humans; 5) previous highlights, emerging topics, and our empirical analysis, among which we especially focus on what works in different periods of MRC researches. We propose a full-view categorization and new taxonomies on these topics. The primary views we have arrived at are that 1) MRC boosts the progress from language processing to understanding; 2) the rapid improvement of MRC systems greatly benefits from the development of CLMs; 3) the theme of MRC is gradually moving from shallow text matching to cognitive reasoning.

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