Projection-based reduced order models (PROMs) have shown promise in representing the behavior of multiscale systems using a small set of generalized (or latent) variables. Despite their success, PROMs can be susceptible to inaccuracies, even instabilities, due to the improper accounting of the interaction between the resolved and unresolved scales of the multiscale system (known as the closure problem). In the current work, we interpret closure as a multifidelity problem and use a multifidelity deep operator network (DeepONet) framework to address it. In addition, to enhance the stability and/or accuracy of the multifidelity-based closure, we employ the recently developed "in-the-loop" training approach from the literature on coupling physics and machine learning models. The resulting approach is tested on shock advection for the one-dimensional viscous Burgers equation and vortex merging for the two-dimensional Navier-Stokes equations. The numerical experiments show significant improvement of the predictive ability of the closure-corrected PROM over the un-corrected one both in the interpolative and the extrapolative regimes.
We present a numerical framework for learning unknown stochastic dynamical systems using measurement data. Termed stochastic flow map learning (sFML), the new framework is an extension of flow map learning (FML) that was developed for learning deterministic dynamical systems. For learning stochastic systems, we define a stochastic flow map that is a superposition of two sub-flow maps: a deterministic sub-map and a stochastic sub-map. The stochastic training data are used to construct the deterministic sub-map first, followed by the stochastic sub-map. The deterministic sub-map takes the form of residual network (ResNet), similar to the work of FML for deterministic systems. For the stochastic sub-map, we employ a generative model, particularly generative adversarial networks (GANs) in this paper. The final constructed stochastic flow map then defines a stochastic evolution model that is a weak approximation, in term of distribution, of the unknown stochastic system. A comprehensive set of numerical examples are presented to demonstrate the flexibility and effectiveness of the proposed sFML method for various types of stochastic systems.
Interactive analysis systems provide efficient and accessible means by which users of varying technical experience can comfortably manipulate and analyze data using interactive widgets. Widgets are elements of interaction within a user interface (e.g. scrollbar, button, etc). Interactions with these widgets produce database queries whose results determine the subsequent changes made to the current visualization made by the user. In this paper, we present a tool that extends IDEBench to ingest visualization interfaces and a dataset, and estimate the expected database load that would be generated by real users. Our tool analyzes the interactive capabilities of the visualization and creates the queries that support the various interactions. We began with a proof of concept implementation of every interaction widget, which led us to define three distinct sets of query templates that can support all interactions. We then show that these templates can be layered to imitate various interfaces and tailored to any dataset. Secondly, we simulate how users would interact with the proposed interface and report on the strain that such use would place on the database management system.
The integration of a near-space information network (NSIN) with the reconfigurable intelligent surface (RIS) is envisioned to significantly enhance the communication performance of future wireless communication systems by proactively altering wireless channels. This paper investigates the problem of deploying a RIS-integrated NSIN to provide energy-efficient, ultra-reliable and low-latency communications (URLLC) services. We mathematically formulate this problem as a resource optimization problem, aiming to maximize the effective throughput and minimize the system power consumption, subject to URLLC and physical resource constraints. The formulated problem is challenging in terms of accurate channel estimation, RIS phase alignment, theoretical analysis, and effective solution. We propose a joint resource allocation algorithm to handle these challenges. In this algorithm, we develop an accurate channel estimation approach by exploring message passing and optimize phase shifts of RIS reflecting elements to further increase the channel gain. Besides, we derive an analysis-friend expression of decoding error probability and decompose the problem into two-layered optimization problems by analyzing the monotonicity, which makes the formulated problem analytically tractable. Extensive simulations have been conducted to verify the performance of the proposed algorithm. Simulation results show that the proposed algorithm can achieve outstanding channel estimation performance and is more energy-efficient than diverse benchmark algorithms.
Advances in additive manufacturing have enabled the realisation of inexpensive, scalable, diffractive acoustic lenses that can be used to generate complex acoustic fields via phase and/or amplitude modulation. However, the design of these holograms relies on a thin-element approximation adapted from optics which can severely limit the fidelity of the realised acoustic field. Here, we introduce physics-based acoustic holograms with a complex internal structure. The structures are designed using a differentiable acoustic model with manufacturing constraints via optimisation of the acoustic property distribution within the hologram. The holograms can be fabricated simply and inexpensively using contemporary 3D printers. Experimental measurements demonstrate a significant improvement compared to conventional thin-element holograms.
Localizing root causes for multi-dimensional data is critical to ensure online service systems' reliability. When a fault occurs, only the measure values within specific attribute combinations are abnormal. Such attribute combinations are substantial clues to the underlying root causes and thus are called root causes of multidimensional data. This paper proposes a generic and robust root cause localization approach for multi-dimensional data, PSqueeze. We propose a generic property of root cause for multi-dimensional data, generalized ripple effect (GRE). Based on it, we propose a novel probabilistic cluster method and a robust heuristic search method. Moreover, we identify the importance of determining external root causes and propose an effective method for the first time in literature. Our experiments on two real-world datasets with 5400 faults show that the F1-score of PSqueeze outperforms baselines by 32.89%, while the localization time is around 10 seconds across all cases. The F1-score in determining external root causes of PSqueeze achieves 0.90. Furthermore, case studies in several production systems demonstrate that PSqueeze is helpful to fault diagnosis in the real world.
In this paper we investigate the properties of representations learned by deep reinforcement learning systems. Much of the early work on representations for reinforcement learning focused on designing fixed-basis architectures to achieve properties thought to be desirable, such as orthogonality and sparsity. In contrast, the idea behind deep reinforcement learning methods is that the agent designer should not encode representational properties, but rather that the data stream should determine the properties of the representation -- good representations emerge under appropriate training schemes. In this paper we bring these two perspectives together, empirically investigating the properties of representations that support transfer in reinforcement learning. We introduce and measure six representational properties over more than 25 thousand agent-task settings. We consider Deep Q-learning agents with different auxiliary losses in a pixel-based navigation environment, with source and transfer tasks corresponding to different goal locations. We develop a method to better understand why some representations work better for transfer, through a systematic approach varying task similarity and measuring and correlating representation properties with transfer performance. We demonstrate the generality of the methodology by investigating representations learned by a Rainbow agent that successfully transfer across games modes in Atari 2600.
In many board games and other abstract games, patterns have been used as features that can guide automated game-playing agents. Such patterns or features often represent particular configurations of pieces, empty positions, etc., which may be relevant for a game's strategies. Their use has been particularly prevalent in the game of Go, but also many other games used as benchmarks for AI research. In this paper, we formulate a design and efficient implementation of spatial state-action features for general games. These are patterns that can be trained to incentivise or disincentivise actions based on whether or not they match variables of the state in a local area around action variables. We provide extensive details on several design and implementation choices, with a primary focus on achieving a high degree of generality to support a wide variety of different games using different board geometries or other graphs. Secondly, we propose an efficient approach for evaluating active features for any given set of features. In this approach, we take inspiration from heuristics used in problems such as SAT to optimise the order in which parts of patterns are matched and prune unnecessary evaluations. This approach is defined for a highly general and abstract description of the problem -- phrased as optimising the order in which propositions of formulas in disjunctive normal form are evaluated -- and may therefore also be of interest to other types of problems than board games. An empirical evaluation on 33 distinct games in the Ludii general game system demonstrates the efficiency of this approach in comparison to a naive baseline, as well as a baseline based on prefix trees, and demonstrates that the additional efficiency significantly improves the playing strength of agents using the features to guide search.
Recently, graph neural networks have been gaining a lot of attention to simulate dynamical systems due to their inductive nature leading to zero-shot generalizability. Similarly, physics-informed inductive biases in deep-learning frameworks have been shown to give superior performance in learning the dynamics of physical systems. There is a growing volume of literature that attempts to combine these two approaches. Here, we evaluate the performance of thirteen different graph neural networks, namely, Hamiltonian and Lagrangian graph neural networks, graph neural ODE, and their variants with explicit constraints and different architectures. We briefly explain the theoretical formulation highlighting the similarities and differences in the inductive biases and graph architecture of these systems. We evaluate these models on spring, pendulum, gravitational, and 3D deformable solid systems to compare the performance in terms of rollout error, conserved quantities such as energy and momentum, and generalizability to unseen system sizes. Our study demonstrates that GNNs with additional inductive biases, such as explicit constraints and decoupling of kinetic and potential energies, exhibit significantly enhanced performance. Further, all the physics-informed GNNs exhibit zero-shot generalizability to system sizes an order of magnitude larger than the training system, thus providing a promising route to simulate large-scale realistic systems.
The Bayesian paradigm has the potential to solve core issues of deep neural networks such as poor calibration and data inefficiency. Alas, scaling Bayesian inference to large weight spaces often requires restrictive approximations. In this work, we show that it suffices to perform inference over a small subset of model weights in order to obtain accurate predictive posteriors. The other weights are kept as point estimates. This subnetwork inference framework enables us to use expressive, otherwise intractable, posterior approximations over such subsets. In particular, we implement subnetwork linearized Laplace: We first obtain a MAP estimate of all weights and then infer a full-covariance Gaussian posterior over a subnetwork. We propose a subnetwork selection strategy that aims to maximally preserve the model's predictive uncertainty. Empirically, our approach is effective compared to ensembles and less expressive posterior approximations over full networks.
Vision-based vehicle detection approaches achieve incredible success in recent years with the development of deep convolutional neural network (CNN). However, existing CNN based algorithms suffer from the problem that the convolutional features are scale-sensitive in object detection task but it is common that traffic images and videos contain vehicles with a large variance of scales. In this paper, we delve into the source of scale sensitivity, and reveal two key issues: 1) existing RoI pooling destroys the structure of small scale objects, 2) the large intra-class distance for a large variance of scales exceeds the representation capability of a single network. Based on these findings, we present a scale-insensitive convolutional neural network (SINet) for fast detecting vehicles with a large variance of scales. First, we present a context-aware RoI pooling to maintain the contextual information and original structure of small scale objects. Second, we present a multi-branch decision network to minimize the intra-class distance of features. These lightweight techniques bring zero extra time complexity but prominent detection accuracy improvement. The proposed techniques can be equipped with any deep network architectures and keep them trained end-to-end. Our SINet achieves state-of-the-art performance in terms of accuracy and speed (up to 37 FPS) on the KITTI benchmark and a new highway dataset, which contains a large variance of scales and extremely small objects.