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Multi-agent trajectory prediction, as a critical task in modeling complex interactions of objects in dynamic systems, has attracted significant research attention in recent years. Despite the promising advances, existing studies all follow the assumption that data distribution observed during model learning matches that encountered in real-world deployments. However, this assumption often does not hold in practice, as inherent distribution shifts might exist in the mobility patterns for deployment environments, thus leading to poor domain generalization and performance degradation. Consequently, it is appealing to leverage trajectories from multiple source domains to mitigate such discrepancies for multi-agent trajectory prediction task. However, the development of multi-source domain generalization in this task presents two notable issues: (1) negative transfer; (2) inadequate modeling for external factors. To address these issues, we propose a new causal formulation to explicitly model four types of features: domain-invariant and domain-specific features for both the focal agent and neighboring agents. Building upon the new formulation, we propose AdapTraj, a multi-source domain generalization framework specifically tailored for multi-agent trajectory prediction. AdapTraj serves as a plug-and-play module that is adaptable to a variety of models. Extensive experiments on four datasets with different domains demonstrate that AdapTraj consistently outperforms other baselines by a substantial margin.

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The process of key information extraction is critical for converting scanned receipts into structured, accessible documents, facilitating the efficient retrieval of vital data. This research introduces an expansive, novel multilingual dataset designed to propel advancements in the domain of receipt information extraction and item classification. Our dataset encompasses 47,720 annotated samples, detailed with item names, associated attributes such as price and brand, and organized into 44 distinct product categories. We unveil the InstructLLaMA methodology, a pioneering approach that demonstrates significant effectiveness, evidenced by an F1 score of 0.76 and an accuracy of 0.68 in tasks of key information extraction and item classification. To support further research and application development, we make available our comprehensive dataset, the InstructLLaMA model, and relevant resources at //github.com/Update-For-Integrated-Business-AI/AMuRD.

Modern computationally-intensive applications often operate under time constraints, necessitating acceleration methods and distribution of computational workloads across multiple entities. However, the outcome is either achieved within the desired timeline or not, and in the latter case, valuable resources are wasted. In this paper, we introduce solutions for layered-resolution computation. These solutions allow lower-resolution results to be obtained at an earlier stage than the final result. This innovation notably enhances the deadline-based systems, as if a computational job is terminated due to time constraints, an approximate version of the final result can still be generated. Moreover, in certain operational regimes, a high-resolution result might be unnecessary, because the low-resolution result may already deviate significantly from the decision threshold, for example in AI-based decision-making systems. Therefore, operators can decide whether higher resolution is needed or not based on intermediate results, enabling computations with adaptive resolution. We present our framework for two critical and computationally demanding jobs: distributed matrix multiplication (linear) and model inference in machine learning (nonlinear). Our theoretical and empirical results demonstrate that the execution delay for the first resolution is significantly shorter than that for the final resolution, while maintaining overall complexity comparable to the conventional one-shot approach. Our experiments further illustrate how the layering feature increases the likelihood of meeting deadlines and enables adaptability and transparency in massive, large-scale computations.

Data sonification-mapping data variables to auditory variables, such as pitch or volume-is used for data accessibility, scientific exploration, and data-driven art (e.g., museum exhibitions) among others. While a substantial amount of research has been made on effective and intuitive sonification design, software support is not commensurate, limiting researchers from fully exploring its capabilities. We contribute Erie, a declarative grammar for data sonification, that enables abstractly expressing auditory mappings. Erie supports specifying extensible tone designs (e.g., periodic wave, sampling, frequency/amplitude modulation synthesizers), various encoding channels, auditory legends, and composition options like sequencing and overlaying. Using standard Web Audio and Web Speech APIs, we provide an Erie compiler for web environments. We demonstrate the expressiveness and feasibility of Erie by replicating research prototypes presented by prior work and provide a sonification design gallery. We discuss future steps to extend Erie toward other audio computing environments and support interactive data sonification.

Resilience against stragglers is a critical element of prediction serving systems, tasked with executing inferences on input data for a pre-trained machine-learning model. In this paper, we propose NeRCC, as a general straggler-resistant framework for approximate coded computing. NeRCC includes three layers: (1) encoding regression and sampling, which generates coded data points, as a combination of original data points, (2) computing, in which a cluster of workers run inference on the coded data points, (3) decoding regression and sampling, which approximately recovers the predictions of the original data points from the available predictions on the coded data points. We argue that the overall objective of the framework reveals an underlying interconnection between two regression models in the encoding and decoding layers. We propose a solution to the nested regressions problem by summarizing their dependence on two regularization terms that are jointly optimized. Our extensive experiments on different datasets and various machine learning models, including LeNet5, RepVGG, and Vision Transformer (ViT), demonstrate that NeRCC accurately approximates the original predictions in a wide range of stragglers, outperforming the state-of-the-art by up to 23%.

Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling and simulation presents a promising avenue for enhancing simulation capabilities. This paper surveys the landscape of utilizing large language models in agent-based modeling and simulation, examining their challenges and promising future directions. In this survey, since this is an interdisciplinary field, we first introduce the background of agent-based modeling and simulation and large language model-empowered agents. We then discuss the motivation for applying large language models to agent-based simulation and systematically analyze the challenges in environment perception, human alignment, action generation, and evaluation. Most importantly, we provide a comprehensive overview of the recent works of large language model-empowered agent-based modeling and simulation in multiple scenarios, which can be divided into four domains: cyber, physical, social, and hybrid, covering simulation of both real-world and virtual environments. Finally, since this area is new and quickly evolving, we discuss the open problems and promising future directions.

Semi-supervised learning on class-imbalanced data, although a realistic problem, has been under studied. While existing semi-supervised learning (SSL) methods are known to perform poorly on minority classes, we find that they still generate high precision pseudo-labels on minority classes. By exploiting this property, in this work, we propose Class-Rebalancing Self-Training (CReST), a simple yet effective framework to improve existing SSL methods on class-imbalanced data. CReST iteratively retrains a baseline SSL model with a labeled set expanded by adding pseudo-labeled samples from an unlabeled set, where pseudo-labeled samples from minority classes are selected more frequently according to an estimated class distribution. We also propose a progressive distribution alignment to adaptively adjust the rebalancing strength dubbed CReST+. We show that CReST and CReST+ improve state-of-the-art SSL algorithms on various class-imbalanced datasets and consistently outperform other popular rebalancing methods.

Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

Image segmentation is a key topic in image processing and computer vision with applications such as scene understanding, medical image analysis, robotic perception, video surveillance, augmented reality, and image compression, among many others. Various algorithms for image segmentation have been developed in the literature. Recently, due to the success of deep learning models in a wide range of vision applications, there has been a substantial amount of works aimed at developing image segmentation approaches using deep learning models. In this survey, we provide a comprehensive review of the literature at the time of this writing, covering a broad spectrum of pioneering works for semantic and instance-level segmentation, including fully convolutional pixel-labeling networks, encoder-decoder architectures, multi-scale and pyramid based approaches, recurrent networks, visual attention models, and generative models in adversarial settings. We investigate the similarity, strengths and challenges of these deep learning models, examine the most widely used datasets, report performances, and discuss promising future research directions in this area.

With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, XLNet outperforms BERT on 20 tasks, often by a large margin, and achieves state-of-the-art results on 18 tasks including question answering, natural language inference, sentiment analysis, and document ranking.

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