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This paper presents Sim-Suction, a robust object-aware suction grasp policy for mobile manipulation platforms with dynamic camera viewpoints, designed to pick up unknown objects from cluttered environments. Suction grasp policies typically employ data-driven approaches, necessitating large-scale, accurately-annotated suction grasp datasets. However, the generation of suction grasp datasets in cluttered environments remains underexplored, leaving uncertainties about the relationship between the object of interest and its surroundings. To address this, we propose a benchmark synthetic dataset, Sim-Suction-Dataset, comprising 500 cluttered environments with 3.2 million annotated suction grasp poses. The efficient Sim-Suction-Dataset generation process provides novel insights by combining analytical models with dynamic physical simulations to create fast and accurate suction grasp pose annotations. We introduce Sim-Suction-Pointnet to generate robust 6D suction grasp poses by learning point-wise affordances from the Sim-Suction-Dataset, leveraging the synergy of zero-shot text-to-segmentation. Real-world experiments for picking up all objects demonstrate that Sim-Suction-Pointnet achieves success rates of 96.76%, 94.23%, and 92.39% on cluttered level 1 objects (prismatic shape), cluttered level 2 objects (more complex geometry), and cluttered mixed objects, respectively. The Sim-Suction policies outperform state-of-the-art benchmarks tested by approximately 21% in cluttered mixed scenes.

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Recently, the astonishing performance of large language models (LLMs) in natural language comprehension and generation tasks triggered lots of exploration of using them as central controllers to build agent systems. Multiple studies focus on bridging the LLMs to external tools to extend the application scenarios. However, the current LLMs' perceiving tool-use ability is limited to a single text query, which may result in ambiguity in understanding the users' real intentions. LLMs are expected to eliminate that by perceiving the visual- or auditory-grounded instructions' information. Therefore, in this paper, we propose Tool-LMM, a system incorporating open-source LLMs and multi-modal encoders so that the learnt LLMs can be conscious of multi-modal input instruction and then select the function-matched tool correctly. To facilitate the evaluation of the model's capability, we collect a dataset featured by consisting of multi-modal input tools from HuggingFace. Another important feature of our dataset is that our dataset also contains multiple potential choices for the same instruction due to the existence of identical functions and synonymous functions, which provides more potential solutions for the same query. The experiments reveal that our LMM is capable of recommending appropriate tools for multi-modal instructions. Codes and data are available at //github.com/Tool-LMM/Tool-LMM.

The increasing demand for autonomous machines in construction environments necessitates the development of robust object detection algorithms that can perform effectively across various weather and environmental conditions. This paper introduces a new semantic segmentation dataset specifically tailored for construction sites, taking into account the diverse challenges posed by adverse weather and environmental conditions. The dataset is designed to enhance the training and evaluation of object detection models, fostering their adaptability and reliability in real-world construction applications. Our dataset comprises annotated images captured under a wide range of different weather conditions, including but not limited to sunny days, rainy periods, foggy atmospheres, and low-light situations. Additionally, environmental factors such as the existence of dirt/mud on the camera lens are integrated into the dataset through actual captures and synthetic generation to simulate the complex conditions prevalent in construction sites. We also generate synthetic images of the annotations including precise semantic segmentation masks for various objects commonly found in construction environments, such as wheel loader machines, personnel, cars, and structural elements. To demonstrate the dataset's utility, we evaluate state-of-the-art object detection algorithms on our proposed benchmark. The results highlight the dataset's success in adversarial training models across diverse conditions, showcasing its efficacy compared to existing datasets that lack such environmental variability.

Swin-Transformer has demonstrated remarkable success in computer vision by leveraging its hierarchical feature representation based on Transformer. In speech signals, emotional information is distributed across different scales of speech features, e.\,g., word, phrase, and utterance. Drawing above inspiration, this paper presents a hierarchical speech Transformer with shifted windows to aggregate multi-scale emotion features for speech emotion recognition (SER), called Speech Swin-Transformer. Specifically, we first divide the speech spectrogram into segment-level patches in the time domain, composed of multiple frame patches. These segment-level patches are then encoded using a stack of Swin blocks, in which a local window Transformer is utilized to explore local inter-frame emotional information across frame patches of each segment patch. After that, we also design a shifted window Transformer to compensate for patch correlations near the boundaries of segment patches. Finally, we employ a patch merging operation to aggregate segment-level emotional features for hierarchical speech representation by expanding the receptive field of Transformer from frame-level to segment-level. Experimental results demonstrate that our proposed Speech Swin-Transformer outperforms the state-of-the-art methods.

In underwater environments, variations in suspended particle concentration and turbidity cause severe image degradation, posing significant challenges to image enhancement (IE) and object detection (OD) tasks. Currently, in-air image enhancement and detection methods have made notable progress, but their application in underwater conditions is limited due to the complexity and variability of these environments. Fine-tuning in-air models saves high overhead and has more optional reference work than building an underwater model from scratch. To address these issues, we design a transfer plugin with multiple priors for converting in-air models to underwater applications, named IA2U. IA2U enables efficient application in underwater scenarios, thereby improving performance in Underwater IE and OD. IA2U integrates three types of underwater priors: the water type prior that characterizes the degree of image degradation, such as color and visibility; the degradation prior, focusing on differences in details and textures; and the sample prior, considering the environmental conditions at the time of capture and the characteristics of the photographed object. Utilizing a Transformer-like structure, IA2U employs these priors as query conditions and a joint task loss function to achieve hierarchical enhancement of task-level underwater image features, therefore considering the requirements of two different tasks, IE and OD. Experimental results show that IA2U combined with an in-air model can achieve superior performance in underwater image enhancement and object detection tasks. The code will be made publicly available.

DataViz3D is an innovative online software that transforms complex datasets into interactive 3D spatial models using holographic technology. This tool enables users to generate scatter plot within a 3D space, accurately mapped to the XYZ coordinates of the dataset, providing a vivid and intuitive understanding of the spatial relationships inherent in the data. DataViz3D's user friendly interface makes advanced 3D modeling and holographic visualization accessible to a wide range of users, fostering new opportunities for collaborative research and education across various disciplines.

Vision-language foundation models, represented by Contrastive language-image pre-training (CLIP), have gained increasing attention for jointly understanding both vision and textual tasks. However, existing approaches primarily focus on training models to match global image representations with textual descriptions, thereby overlooking the critical alignment between local regions and corresponding text tokens. This paper extends CLIP with multi-granularity alignment. Notably, we deliberately construct a new dataset comprising pseudo annotations at various levels of granularities, encompassing image-level, region-level, and pixel-level captions/tags. Accordingly, we develop a unified multi-granularity learning framework, named UMG-CLIP, that simultaneously empowers the model with versatile perception abilities across different levels of detail. Equipped with parameter efficient tuning, UMG-CLIP surpasses current widely used CLIP models and achieves state-of-the-art performance on diverse image understanding benchmarks, including open-world recognition, retrieval, semantic segmentation, and panoptic segmentation tasks. We hope UMG-CLIP can serve as a valuable option for advancing vision-language foundation models.

Accurate and robust localization and mapping are essential components for most autonomous robots. In this paper, we propose a SLAM system for building globally consistent maps, called PIN-SLAM, that is based on an elastic and compact point-based implicit neural map representation. Taking range measurements as input, our approach alternates between incremental learning of the local implicit signed distance field and the pose estimation given the current local map using a correspondence-free, point-to-implicit model registration. Our implicit map is based on sparse optimizable neural points, which are inherently elastic and deformable with the global pose adjustment when closing a loop. Loops are also detected using the neural point features. Extensive experiments validate that PIN-SLAM is robust to various environments and versatile to different range sensors such as LiDAR and RGB-D cameras. PIN-SLAM achieves pose estimation accuracy better or on par with the state-of-the-art LiDAR odometry or SLAM systems and outperforms the recent neural implicit SLAM approaches while maintaining a more consistent, and highly compact implicit map that can be reconstructed as accurate and complete meshes. Finally, thanks to the voxel hashing for efficient neural points indexing and the fast implicit map-based registration without closest point association, PIN-SLAM can run at the sensor frame rate on a moderate GPU. Codes will be available at: //github.com/PRBonn/PIN_SLAM.

Beyond 5G and 6G networks are expected to support new and challenging use cases and applications that depend on a certain level of Quality of Service (QoS) to operate smoothly. Predicting the QoS in a timely manner is of high importance, especially for safety-critical applications as in the case of vehicular communications. Although until recent years the QoS prediction has been carried out by centralized Artificial Intelligence (AI) solutions, a number of privacy, computational, and operational concerns have emerged. Alternative solutions have been surfaced (e.g. Split Learning, Federated Learning), distributing AI tasks of reduced complexity across nodes, while preserving the privacy of the data. However, new challenges rise when it comes to scalable distributed learning approaches, taking into account the heterogeneous nature of future wireless networks. The current work proposes DISTINQT, a privacy-aware distributed learning framework for QoS prediction. Our framework supports multiple heterogeneous nodes, in terms of data types and model architectures, by sharing computations across them. This, enables the incorporation of diverse knowledge into a sole learning process that will enhance the robustness and generalization capabilities of the final QoS prediction model. DISTINQT also contributes to data privacy preservation by encoding any raw input data into a non-linear latent representation before any transmission. Evaluation results showcase that our framework achieves a statistically identical performance compared to its centralized version and an average performance improvement of up to 65% against six state-of-the-art centralized baseline solutions in the Tele-Operated Driving use case.

Robotic collectives for military and disaster response applications require coalition formation algorithms to partition robots into appropriate task teams. Collectives' missions will often incorporate tasks that require multiple high-level robot behaviors or services, which coalition formation must accommodate. The highly dynamic and unstructured application domains also necessitate that coalition formation algorithms produce near optimal solutions (i.e., >95% utility) in near real-time (i.e., <5 minutes) with very large collectives (i.e., hundreds of robots). No previous coalition formation algorithm satisfies these requirements. An initial evaluation found that traditional auction-based algorithms' runtimes are too long, even though the centralized simulator incorporated ideal conditions unlikely to occur in real-world deployments (i.e., synchronization across robots and perfect, instantaneous communication). The hedonic game-based GRAPE algorithm can produce solutions in near real-time, but cannot be applied to multiple service collectives. This manuscript integrates GRAPE and a services model, producing GRAPE-S and Pair-GRAPE-S. These algorithms and two auction baselines were evaluated using a centralized simulator with up to 1000 robots, and via the largest distributed coalition formation simulated evaluation to date, with up to 500 robots. The evaluations demonstrate that auctions transfer poorly to distributed collectives, resulting in excessive runtimes and low utility solutions. GRAPE-S satisfies the target domains' coalition formation requirements, producing near optimal solutions in near real-time, and Pair-GRAPE-S more than satisfies the domain requirements, producing optimal solutions in near real-time. GRAPE-S and Pair-GRAPE-S are the first algorithms demonstrated to support near real-time coalition formation for very large, distributed collectives with multiple services.

We propose to pre-train a unified language model for both autoencoding and partially autoregressive language modeling tasks using a novel training procedure, referred to as a pseudo-masked language model (PMLM). Given an input text with masked tokens, we rely on conventional masks to learn inter-relations between corrupted tokens and context via autoencoding, and pseudo masks to learn intra-relations between masked spans via partially autoregressive modeling. With well-designed position embeddings and self-attention masks, the context encodings are reused to avoid redundant computation. Moreover, conventional masks used for autoencoding provide global masking information, so that all the position embeddings are accessible in partially autoregressive language modeling. In addition, the two tasks pre-train a unified language model as a bidirectional encoder and a sequence-to-sequence decoder, respectively. Our experiments show that the unified language models pre-trained using PMLM achieve new state-of-the-art results on a wide range of natural language understanding and generation tasks across several widely used benchmarks.

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